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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

Recommended Posts

wollyy

Hey friend, I think you should add LCS/VCS sounds such as items and weapons pickup, notifications (the one at the top-left pop-up), vehicle doors open/close sounds, it would fit the mod.

Just my opinion

  • Like 1

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Male01
1 hour ago, wollyy said:

Hey friend, I think you should add LCS/VCS sounds such as items and weapons pickup, notifications (the one at the top-left pop-up), vehicle doors open/close sounds, it would fit the mod.

Just my opinion

Since the mod makes things be SA-style, we are better off working to acquire ModLoader compatibility. Combine that with ClassicHUD too. With that, we could put whatever sounds we want. The last thing I need is every city having its own particle effects, pain/panic sounds, ped behaviors, and no .ini file to make all these things be universal features.

 

Look at my list of nitpicks for further understanding of the uncertainties and the strange workings of this mod:

 

 


Many things in this mod need explanation such as why there is still no fire trucks and ambulances in the countryside. Side missions use the countryside and this mod even adds biker cops to places that never had them including the countruside. Another thing is the lack of lights on other lighthouses or a light on the pyramid in Las Venturas. They added a light to the lighthouse in Vice City but it was the only place with an added light. In GTA 3, the News Chopper and Armadillo are present as props but this mod ignored them and made different vehicles instead. Even though fire trucks and ambulances have been added for cities that don't even exist yet in this mod, Dunsfold has none. Not even a Barracks with a red cross was used. There is no LCS police cruiser or Police Maverick. The developers don't care much about the Stories maps and features. If not the Chunder Wheel or Fort Baxter, they could have at least added shops from VCS. I am still waiting for a Plummet Air Airtrain and AT-400. Despite adding an Airtrain, the AT-400 is still glitched inside the hangars in Francis International. The Armadillo lacks a spawn point and the Air Ambulance is not accessible due to a lack of stairs. The VCPD Cheetah has a blue light in its textures and is supposed to have a red light but neither is used despite the creation of ems.dat. The developers of this mod never came up with my idea of how to properly adding kids in Bullworth and probably haven't read it or thought of an edit.
 

 

Edited by Male01

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Zerdical

i think the girl is good. 

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dkluin
1 hour ago, Male01 said:

Since the mod makes things be SA-style, we are better off working to acquire ModLoader compatibility. Combine that with ClassicHUD too. With that, we could put whatever sounds we want. The last thing I need is every city having its own particle effects, pain/panic sounds, ped behaviors, and no .ini file to make all these things be universal features.

 

Look at my list of nitpicks for further understanding of the uncertainties and the strange workings of this mod:

  Hide contents

 


Many things in this mod need explanation such as why there is still no fire trucks and ambulances in the countryside. Side missions use the countryside and this mod even adds biker cops to places that never had them including the countruside. Another thing is the lack of lights on other lighthouses or a light on the pyramid in Las Venturas. They added a light to the lighthouse in Vice City but it was the only place with an added light. In GTA 3, the News Chopper and Armadillo are present as props but this mod ignored them and made different vehicles instead. Even though fire trucks and ambulances have been added for cities that don't even exist yet in this mod, Dunsfold has none. Not even a Barracks with a red cross was used. There is no LCS police cruiser or Police Maverick. The developers don't care much about the Stories maps and features. If not the Chunder Wheel or Fort Baxter, they could have at least added shops from VCS. I am still waiting for a Plummet Air Airtrain and AT-400. Despite adding an Airtrain, the AT-400 is still glitched inside the hangars in Francis International. The Armadillo lacks a spawn point and the Air Ambulance is not accessible due to a lack of stairs. The VCPD Cheetah has a blue light in its textures and is supposed to have a red light but neither is used despite the creation of ems.dat. The developers of this mod never came up with my idea of how to properly adding kids in Bullworth and probably haven't read it or thought of an edit.
 

 

Quote

Many things in this mod need explanation such as why there is still no fire trucks and ambulances in the countryside

 

Quote

Another thing is the lack of lights on other lighthouses or a light on the pyramid in Las Venturas

Wasn't in the original game to begin with. 

 

Quote

Clearly that's intended.

Side missions use the countryside and this mod even adds biker cops to places that never had them including the countruside.

 

Quote

There is no LCS police cruiser or Police Maverick

No point in adding it when there are other vehicles for Midway for example which are far more interesting than another duplicate nobody really wants.

 

Quote

In GTA 3, the News Chopper and Armadillo are present as props but this mod ignored them and made different vehicles instead.

Technically wrong as the LC Maverick which replaces it has no R* logo. It isn't an Armadillo either and in SA and the Stories games R* decided to use their company logo a lot less on billboards. You can argue it's a design choice.

 

Quote

The VCPD Cheetah has a blue light in its textures and is supposed to have a red light but neither is used despite the creation of ems.dat.

I don't know what you mean. The blue light sprite? All corona's are just 2d sprites and ems.dat only stores light colours and positions relative to the chassis pivot.

 

Spoiler

The last thing I need is every city having its own particle effects, pain/panic sounds, ped behaviors, and no .ini file to make all these things be universal features.

Everything except custom particle effects will probably be added later because they should be. Part of custom ped audio. As for ped behavior, obviously that wont change. Unless you mean ped statistics (such as how likely they are to run away)

Edited by dkluin

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Frank Tennpenny
1 hour ago, Male01 said:

Since the mod makes things be SA-style, we are better off working to acquire ModLoader compatibility. Combine that with ClassicHUD too. With that, we could put whatever sounds we want. The last thing I need is every city having its own particle effects, pain/panic sounds, ped behaviors, and no .ini file to make all these things be universal features.

 

Look at my list of nitpicks for further understanding of the uncertainties and the strange workings of this mod:

  Hide contents

 


Many things in this mod need explanation such as why there is still no fire trucks and ambulances in the countryside. Side missions use the countryside and this mod even adds biker cops to places that never had them including the countruside. Another thing is the lack of lights on other lighthouses or a light on the pyramid in Las Venturas. They added a light to the lighthouse in Vice City but it was the only place with an added light. In GTA 3, the News Chopper and Armadillo are present as props but this mod ignored them and made different vehicles instead. Even though fire trucks and ambulances have been added for cities that don't even exist yet in this mod, Dunsfold has none. Not even a Barracks with a red cross was used. There is no LCS police cruiser or Police Maverick. The developers don't care much about the Stories maps and features. If not the Chunder Wheel or Fort Baxter, they could have at least added shops from VCS. I am still waiting for a Plummet Air Airtrain and AT-400. Despite adding an Airtrain, the AT-400 is still glitched inside the hangars in Francis International. The Armadillo lacks a spawn point and the Air Ambulance is not accessible due to a lack of stairs. The VCPD Cheetah has a blue light in its textures and is supposed to have a red light but neither is used despite the creation of ems.dat. The developers of this mod never came up with my idea of how to properly adding kids in Bullworth and probably haven't read it or thought of an edit.
 

 

They have vcs/lcs interiors and vehicles aswell as peds, this developing stuff is not easy. Plus there is not a gta vcs or lcs on the computer, so it's gonna be harder for them to port stuff from them.

 

3 minutes ago, Frank Tennpenny said:

They have vcs/lcs interiors and vehicles aswell as peds, this developing stuff is not easy. Plus there is not a gta vcs or lcs on the computer, so it's gonna be harder for them to port stuff from them.

 

I think bully also runs on a different platform engine than gta, so it's gonna be harder adding peds from that too.

 

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Frank Tennpenny
47 minutes ago, dkluin said:

 

Wasn't in the original game to begin with. 

 

Side missions use the countryside and this mod even adds biker cops to places that never had them including the countruside.

 

No point in adding it when there are other vehicles for Midway for example which are far more interesting than another duplicate nobody really wants.

 

Technically wrong as the LC Maverick which replaces it has no R* logo. It isn't an Armadillo either and in SA and the Stories games R* decided to use their company logo a lot less on billboards. You can argue it's a design choice.

 

I don't know what you mean. The blue light sprite? All corona's are just 2d sprites and ems.dat only stores light colours and positions relative to the chassis pivot.

I agree, the lcs police cars, helicopters are just duplicates of gta lll polices, helicopters cars except more bland and ugly paint styles

 

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dkluin
17 minutes ago, Frank Tennpenny said:

They have vcs/lcs interiors and vehicles aswell as peds, this developing stuff is not easy. Plus there is not a gta vcs or lcs on the computer, so it's gonna be harder for them to port stuff from them.

 

I think bully also runs on a different platform engine than gta, so it's gonna be harder adding peds from that too.

 

Bully is written on top of GTA:VC but uses Gamebryo, not RenderWare.

 

------------------

VCS-exclusive vehicles can now be found at their original locations:

Spoiler

gallery1270.jpg

gallery1271.jpg

 

 

  • Like 11

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brockthefox

speaking off VCS are you planing on replacing the trees and foliage in LC & VC with stories versions of it because i dont really think the gta III & VC ones doesint really fit in my opinion

  • Like 1

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MauroInPlay

Uhh, hey, a have a little problem with the FX Quality (Texture Quality) in my game.

 When I started the game, I put to Low, but in-game doesnt work... Remains in High or Very High, with the shadows... I dont know.

Wanted to know if have a .ini or something like that to change...?

 

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brockthefox
3 minutes ago, MauroInPlay said:

Uhh, hey, a have a little problem with the FX Quality (Texture Quality) in my game.

 When I started the game, I put to Low, but in-game doesnt work... Remains in High or Very High, with the shadows... I dont know.

Wanted to know if have a .ini or something like that to change...?

 

you would need to go to skygfx1.ini file in the games directory to disable the shadows by seting the pedShadows and stencilShadows numbers to 0

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MauroInPlay
22 minutes ago, brockthefox said:

you would need to go to skygfx1.ini file in the games directory to disable the shadows by seting the pedShadows and stencilShadows numbers to 0

ok man, i'll try

5 minutes ago, MauroInPlay said:

ok man, i'll try

Ty man, works for me !!

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dkluin
10 hours ago, MauroInPlay said:

Uhh, hey, a have a little problem with the FX Quality (Texture Quality) in my game.

 When I started the game, I put to Low, but in-game doesnt work... Remains in High or Very High, with the shadows... I dont know.

Wanted to know if have a .ini or something like that to change...?

 

I don't know if stencil shadows are disabled on low settings. If it isn't disabled on low FX Quality, it is like this in GTA:SA as well.

 

-----------

The VCS Bulldozer now spawns here.

Spoiler

gallery1276.jpg

------------

A new video will be public on 08:00 PM CET today.

Edited by dkluin
  • Like 11

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tonybuny

Im new to this mod, what should i install first? Snapshot 3.3, then what then?

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deadasfuqboi
1 hour ago, tonybuny said:

Im new to this mod, what should i install first? Snapshot 3.3, then what then?

Go to the Moddb page and download the latest standalone version, then that's it.

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alex66

You forgot to add the Molotov cocktail to the armory store

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dkluin
Just now, alex66 said:

You forgot to add the Molotov cocktail to the armory store

 

Quote

Wasn't in the original game to begin with.

 

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alex66

Well, please make it possible in the future!

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aezakmi1992
1 hour ago, dkluin said:

New video (will be public on 08:00 PM CET today).

https://youtu.be/A3WFDRrQmwc

It’s pleasant to see that this forum and this mod is active again! 

  • Like 3

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dkluin
12 hours ago, alex66 said:

Well, please make it possible in the future!

It probably won't happen because it doesn't make much sense to sell those in a weapons shop. 

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alex66
7 hours ago, dkluin said:

It probably won't happen because it doesn't make much sense to sell those in a weapons shop. 

So why in the IV and V are Molotov cocktails available in armoury stores?

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dkluin
51 minutes ago, alex66 said:

So why in the IV and V are Molotov cocktails available in armoury stores?

That's the HD era.

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PANZER24
2 hours ago, dkluin said:

That's the HD era.

Yet it still doesn't make sense. afaik molo cocktails are illegal and are mainly made by regular people.

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dkluin
1 hour ago, PANZER24 said:

Yet it still doesn't make sense. afaik molo cocktails are illegal and are mainly made by regular people.

Which is why it makes no sense to sell them in a gun store to begin with. In GTA: IV it kindof makes sense because of the underground weapon stores.

 

--------------

Fixed the bright tuning parts bug.

Spoiler

gallery1278.jpg

gallery1279.jpg

 

 

Edited by dkluin
  • Like 12

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Zerdical
6 hours ago, PANZER24 said:

Yet it still doesn't make sense. afaik molo cocktails are illegal and are mainly made by regular people.

im pretty sure the gun shops in the game are illegal gun stores considering in the beginning of gta 4 someone says "the mayor has a real hard on for gun control".

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Male01
2 hours ago, Zerdical said:

im pretty sure the gun shops in the game are illegal gun stores considering in the beginning of gta 4 someone says "the mayor has a real hard on for gun control".

Zerdical:

It is in fact the black market. In GTA Chinatown Wars, Ammu-Nation sells them online and the players themselves can go to gas stations to build their own molotov cocktails. Of course, despite the great features and 3D Universe-style gameplay, the developers haven't even mentioned GTA CW. Why do you think we can't buy lottery tickets on 24/7 stores, steal guns from Ammu-Nation trucks, or lose the cops by disabling their cars?

 

 

Developers:

Since you are adding vehicle spawns, is there even any plans to fix Escobar International's improper blue AT-400 spawn point and the obstructive prop Airtrain? We are still waiting for the oversized AT-400 to stop spawning inside of the small hangar in Francis International. What about a rooftop access on top of the hospital in Vice City to enter the Air Ambulace? I know that you are very busy but I am trying to stick to things that you could easily do since your current work involves vehicles and their spawn points.

Edited by Male01
  • Like 2

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dkluin
On 2/6/2019 at 4:51 AM, Male01 said:

Zerdical:

It is in fact the black market. In GTA Chinatown Wars, Ammu-Nation sells them online and the players themselves can go to gas stations to build their own molotov cocktails. Of course, despite the great features and 3D Universe-style gameplay, the developers haven't even mentioned GTA CW. Why do you think we can't buy lottery tickets on 24/7 stores, steal guns from Ammu-Nation trucks, or lose the cops by disabling their cars?

 

 

Developers:

Since you are adding vehicle spawns, is there even any plans to fix Escobar International's improper blue AT-400 spawn point and the obstructive prop Airtrain? We are still waiting for the oversized AT-400 to stop spawning inside of the small hangar in Francis International. What about a rooftop access on top of the hospital in Vice City to enter the Air Ambulace? I know that you are very busy but I am trying to stick to things that you could easily do since your current work involves vehicles and their spawn points.

Ammu-Nation stores aren't black market weapon stores.

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Maybach62
9 hours ago, dkluin said:

Ammu-Nation stores aren't black market weapon stores.

Its 'Merica

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PANZER24

I am always wondering if this mod is going to affect FPS.

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yoshiandluigi3

So I have a problem when getting wanted levels, for some reason the game crashes when I get a 4 star wanted level no matter what city I'm in (LC, VC, SA etc), is there a fix for this?

 

EDIT: Nevermind I fixed it by installing the latest snapshot patch.

Edited by yoshiandluigi3

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