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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

1,002 members have voted

  1. 1. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

dkluin
2 hours ago, Davve95 said:

Didn't you use mobile vegation textures before? 

Yes. Why did you ask?

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Davve95
2 hours ago, dkluin said:

Yes. Why did you ask?

Did you change back to original ones? Because it didn't look like the mobile ones. Or maybe it's just for testing purposes.

I was asking because I like the mobile ones more. (No critics)

Edited by Davve95

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Leo Arias
Hello, I am the founder of a server, I thought some time ago creating a server of the 0.3.dl SA: MP platform, and I wanted to add a separate map of the "GTA" community, being related to Rockstar, searching and searching. He gave the idea of putting the Bully map, Bullworth I guess it was called. And how you were the creator of "GTA Underground", a good mod and server by the way. Base to all this I wanted to ask you if you know any other link to get the map since I can not find it anywhere.(editado)
 
(Sorry, i know you are in "not disturb" but i need you help to open my server, there are users waiting
I basically ask you if you could help me get the bullworth map of bully scholarship, the island and all that, not all the maps of the GTA and Rockstar games.
 
 

Just that.

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dkluin
12 hours ago, Davve95 said:

Did you change back to original ones? Because it didn't look like the mobile ones. Or maybe it's just for testing purposes.

I was asking because I like the mobile ones more. (No critics)

No. I didn't change them.

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Davve95

Nvm, I did a awkward fail!! Hahah.

I was too tierd and looking to fast at the pic and it was GTA VC.

Don't ask me about that huge fail,I agree it was clumsy.

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Chaser98

I understand there will be a server whitelist restriction when UG-MP releases. However, will there be a way for developers to test their scripts on UG-MP locally? (via localhost or LAN)?

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AliceTG
2 hours ago, Chaser98 said:

I understand there will be a server whitelist restriction when UG-MP releases. However, will there be a way for developers to test their scripts on UG-MP locally? (via localhost or LAN)?

yes

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dkluin
2 hours ago, Chaser98 said:

I understand there will be a server whitelist restriction when UG-MP releases. However, will there be a way for developers to test their scripts on UG-MP locally? (via localhost or LAN)?

Yes.

 

-----------

The next update will be Snapshot 3.4, which will include UG-MP.

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dkluin

Added an option to use a static directional light vector. This is used by default in GTA:SA, however, in other 3d era games, it doesn't. Enabling this option will 'fix the darker vehicles 'bug''.

Spoiler

Enabling the option:

Spoiler

Gta_Underground_Screenshot_2018.12.22_-_14.54.22.97.png

 

Disabling the option:

Spoiler

Gta_Underground_Screenshot_2018.12.22_-_14.54.25.03.png

 

 

Also fixed these sky-related bugs:

  • Fixed a bug where a second moon can sometimes be seen
  • Fixed the elevation of the low, long clouds in the sky
Edited by dkluin

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Rihano_2109

When 3.4 release?

 

and How to install it?

Edited by Rihano_2109

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Nagletz

Early-mid 2019, installation instructions should be in FAQ

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AliceTG
2 hours ago, dkluin said:
  • Fixed a bug where a second moon can sometimes be seen

 

So China finally realized what a bad idea it was to shoot up an artificial moon into orbit.

 

 

😆

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Male01

Are the duplicate stars and clouds that move with your altitude also fixed?

 

For those who haven't read my edit the last post or any of my other posts in the bug report thread:

 

 2plwki.jpg

Edited by Male01

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KevinTheBully

How to about the warriors

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dkluin
16 hours ago, Male01 said:

Are the duplicate stars and clouds that move with your altitude also fixed?

 

For those who haven't read my edit the last post or any of my other posts in the bug report thread:

  Reveal hidden contents

 2plwki.jpg

Those are also fixed.

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Morningstar666

When will the new update come out?

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aezakmi1992
3 hours ago, Morningstar666 said:

When will the new update come out?

The release date is 31th April of the year 3098 B.C.

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Seth

Oh! So it's already out if you say so.

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Noskillx
5 hours ago, Morningstar666 said:

When will the new update come out?

Soon

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aezakmi1992
2 hours ago, Seth said:

Oh! So it's already out if you say so.

One day Einstein said: “It’s easier to modify the space/time structure than see a gta ug update”. This is totally false because gta ug updates don’t exist and Egyptians released gta ug without any update. Dkluin is an imposter!!11!!1!!

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bob.blunderton
Quote

Added an option to use a static directional light vector. This is used by default in GTA:SA, however, in other 3d era games, it doesn't. Enabling this option will 'fix the darker vehicles 'bug''.

Awesome awesome!  I was noticing some vehicles were oddly too-dark on current version, if not almost black in some instances, in evening times and sometimes even in the day, but I couldn't pin it down.  It just looked different from old version/stock.

Glad this is changed.

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Swordbrother

When cercer city be ready and conected  not parts what  are somwhere.

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dkluin

Added numerous options to The_Hero's in-game debug menu to enable/disable sky-related features. UG-MP will also offer natives for them.

 

Spoiler

Gta_Underground_Screenshot_2018.12.25_-_13.54.13.04.png

Gta_Underground_Screenshot_2018.12.25_-_13.54.11.18.png

 

Speaking about UG-MP, you can now set the in-game season through natives as well. Still can't do a video showing all of it.

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dkluin

UG-MP is now finally ready for video footage! This time, a video will be public on 11:00 AM CET this Monday.

 

The new natives which can enable/disable certain sky features (useful for those with low-end PCs who want to speed up their game, just an example) can be used by server developers.

Spoiler

Fluffy clouds:

Spoiler

sa-mp-075.png

sa-mp-074.png

 

Low clouds:

Spoiler

sa-mp-077.png

sa-mp-076.png

 

The stars:

Spoiler

sa-mp-079.png

sa-mp-078.png

 

The moon:

Spoiler

sa-mp-080.png

sa-mp-081.png

 

 

UG-MP testing with The_Truth:

Spoiler

sa-mp-082.png

sa-mp-084.png

sa-mp-083.png

sa-mp-086.png

sa-mp-085.png

sa-mp-087.png

 

 

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artginPL

Easter Egg 😊

Spoiler

12345jpg_qwnxsra.jpg

 

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Garywilliamsdu7040
28 minutes ago, artginPL said:

Easter Egg 😊

  Hide contents

12345jpg_qwnxsra.jpg

 

homer simpson 😉

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Marcxcs

My game crashes if I load a savegame, it automatically closes with no minidump. What could it be?? 😩

Firma problema:
  Nome evento problema:    APPCRASH
  Nome applicazione:    gta_sa.exe
  Versione applicazione:    0.0.0.0
  Timestamp applicazione:    427101ca
  Nome modulo con errori:    GDI32.dll
  Versione modulo con errori:    6.1.7601.24308
  Timestamp modulo con errori:    5be85cc4
  Codice eccezione:    c0000092
  Offset eccezione:    000199b3
  Versione SO:    6.1.7601.2.1.0.256.1
  ID impostazioni locali:    1040
  Informazioni aggiuntive 1:    4e17
  Ulteriori informazioni 2:    4e17e2793f693566806b4a9c458b46cb
  Ulteriori informazioni 3:    da02
  Ulteriori informazioni 4:    da020e3a2a85073f1590466ae364b694

Edited by Marcxcs

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dkluin

SA_GPS is now compatible with UG. It will be available in Snapshot 3.4 together with UG-MP.
 

Spoiler

Gta_Underground_Screenshot_2018.12.28_-_16.28.41.26.png

Gta_Underground_Screenshot_2018.12.28_-_16.28.01.67.png

 

Fixed the GInput cheats. They were broken since Snapshot 3.3.10.

Edited by dkluin

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