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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

925 members have voted

  1. 1. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

dkluin

I can't help you without a minidump.

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skatefilter5

my game still crash because cars don't show up its wasn't the cleo files i try without cleo but still crash whenever there's any cars in the streets , parked or driving or whatever i don't know its the dll's fault or something like this. texture bugs on car is sh*t only load wheels on apc and crash for example

Edited by skatefilter5

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TheNewSamuel2206
9 minutes ago, skatefilter5 said:

my game still crash because cars don't show up its wasn't the cleo files i try without cleo but still crash whenever there's any cars in the streets , parked or driving or whatever i don't know its the dll's fault or something like this. texture bugs on car is sh*t only load wheels on apc and crash for example

I recommend you to uninstall some mods that you downloaded somewhere else/you made

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IssamRocks

dud if you are talking to me don't use corrupted language ADIKALON 

dude i have a clear installation TheNewSamuel2206.whatever files where there in the download dkluin gave me was only installed..

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TheNewSamuel2206
2 minutes ago, IssamRocks said:

dud if you are talking to me don't use corrupted language ADIKALON 

Please calm down and dont tell that Russian is a corrupted language

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IssamRocks

dude i am not saying russian is a corrupted language.i am saying dont use the bad words he just said

and i am already calm and also tell if you can view my minidump from this site-https://jumpshare.com/v/uScib6RQXyRbZDjSQws8

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dkluin

Carcer City progress map (NOTE: Green doesn't mean 'finished' - it means that it is present in the 3.3 update!) however yellow still means WIP and red means nothing is done besides connecting it together/opening it up regardless of the state of things at the time 3.3 was released:

 

 


carcer_city_progress_map.png
 

 

Edited by dkluin

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TheNewSamuel2206
1 minute ago, dkluin said:

Carcer City progress map:

 

  Hide contents

 

 


carcer_city_progress_map.png
 

 

 

It looks better than how it is today!

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IssamRocks

have you found a solution to my problem

and good progress on carcer city map

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TheNewSamuel2206
1 minute ago, IssamRocks said:

have you found a solution to my problem

and good progress on carcer city map

He cant help you without a minidump

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dkluin

Here's the same Carcer map but only containing the level names:



carcer_map_levelnames.png

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TheNewSamuel2206
1 minute ago, IssamRocks said:

this is the minidump,please tell me if it is working

site-https://jumpshare.com/v/uScib6RQXyRbZDjSQws8

Why dont you create your own thread instead of replying on the main UG forum?

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Kage1742
6 minutes ago, dkluin said:

Carcer City progress map (NOTE: Green doesn't mean 'finished' - it means that it is present in the 3.3 update!) however yellow still means WIP and red means nothing is done besides connecting it together/opening it up regardless of the state of things at the time 3.3 was released:

  Reveal hidden contents

 


carcer_city_progress_map.png
 

 

Will it be connected by ground in the future?

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riwe
Just now, Kage1742 said:

Will it be connected by ground in the future?

In VERY far future.

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TheNewSamuel2206
Just now, riwe said:

In VERY far future.

Depends

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Kage1742
1 minute ago, riwe said:

In VERY far future.

I can wait

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IssamRocks

nevermind somehow i created my own thread.

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dkluin
1 minute ago, riwe said:

In VERY far future.

More like likely in the 3.4 update.

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SupraSkills
Do you plan to include the umbrella for when it rains?

https://imgur.com/a/OX9j2gy

 

Edited by SupraSkills

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TheNewSamuel2206
1 hour ago, SupraSkills said:
Do you plan to include the umbrella for when it rains?

https://imgur.com/a/OX9j2gy

 

I think it needs support and animations cause UG uses custom peds too

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nie_trzeba
3 hours ago, ADIKALON said:

блядь, где хранятся эти ебучие минидампы сука?

Там же подпапка minidumps есть в папке с игрой. Например C:\Games\GTA San Andreas\minidumps

 

 

3 hours ago, dkluin said:

Carcer City progress map (NOTE: Green doesn't mean 'finished' - it means that it is present in the 3.3 update!) however yellow still means WIP and red means nothing is done besides connecting it together/opening it up regardless of the state of things at the time 3.3 was released:

  Reveal hidden contents

 


carcer_city_progress_map.png
 

 

You will add custom streets and districts of Carcer City after when you finished all the existed in Manhunt levels? Or you will do it parallel somehow?

Edited by nie_trzeba

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eagle152
8 hours ago, nie_trzeba said:

Там же подпапка minidumps есть в папке с игрой. Например C:\Games\GTA San Andreas\minidumps

 

 

You will add custom streets and districts of Carcer City after when you finished all the existed in Manhunt levels? Or you will do it parallel somehow?

And how do you think? Turn on some logic. Manhunt was never meant as open world game, so only connecting the levels will not make much sense.

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ADIKALON
8 hours ago, nie_trzeba said:

Там же подпапка minidumps есть в папке с игрой. Например C:\Games\GTA San Andreas\minidumps 

Хм. У меня чет нет такой

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GreySiber

The update is wonderful!😊 Crashes aren't so frequent yet.

Carcer City update, new effects, weather causes delight!

New vehicles- very good! But, very sad, that old cars not fixed... For example: bickle 76, sabre turbo, diablo stallion and other cars, that have not corresponding engine sounds; pusher, clover 69 and etc- dangling details. And other problems of cars, which to list long... I hope, that it will be fixed in time. 

But in general, update has no special complans! Good work!😉

Edited by GreySiber

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LowBuz
13 hours ago, dkluin said:

More like likely in the 3.4 update.

Installed the patch 3.3.0.2 but the problem remained. I start a new game and when I enter / exit the building, garbage from the roads disappears.

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dkluin
35 minutes ago, LowBuz said:

Installed the patch 3.3.0.2 but the problem remained. I start a new game and when I enter / exit the building, garbage from the roads disappears.

Then I don't know what you are on about.

 

---------------------

The first Scrapyard level should be sorted now (meaning it is ready for exporting), however the second one (which is connected to the first) is not. I will export the Scrapyard once that's done.



Desktop_Screenshot_2018.07.12_-_06.59.50.83.png

Desktop_Screenshot_2018.07.12_-_07.27.56.99.png

Edited by dkluin

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nie_trzeba
2 hours ago, eagle152 said:

And how do you think? Turn on some logic. Manhunt was never meant as open world game, so only connecting the levels will not make much sense.

I know that it will be made anyway someday. Read my message correctly, I asked about how the process of adding of new turfs in Carcer City is going. I asked Is custom districts will be added after he will finished with existed levels, or he will add them parallel somehow.

2 hours ago, ADIKALON said:

Хм. У меня чет нет такой

Странно. Тогда не знаю, чувак :/

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