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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

836 members have voted

  1. 1. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

TarRebririon

 

 

Mr.dkluin gta underground shows the game crashed See minidump folder please reply to this post

Create a new thread and upload the minidump to some website (mediafire, mega).

 

Also you must have the Hoodlum crack. 1.1, steam versions aren't supported.

 

@TarRebirion no

 

I have the hoodlum crack how to Create a new thread

Mr. cool mods how to create a new thread I have the hoodlum 1.0 us crack

I think that you can click on the new topic button, perhaps?

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dkluin

I still need to do a few more things to complete the trainyard level. After that, I will probably add props to the other in-game levels.

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Superretro2010

Can someone tell me how i can get the scrpts to all still work after i replaced the underground main.scm and script.scm files with default san andreas ones i want to keep the story mode while also keep the cool scripts you guys added if possible :)

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dkluin

Can someone tell me how i can get the scrpts to all still work after i replaced the underground main.scm and script.scm files with default san andreas ones i want to keep the story mode while also keep the cool scripts you guys added if possible :)

You can't.

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GodzillaGTAGamer

 

Can someone tell me how i can get the scrpts to all still work after i replaced the underground main.scm and script.scm files with default san andreas ones i want to keep the story mode while also keep the cool scripts you guys added if possible :)

You can't.

 

Have you finished the police force for Carcer City, CCPD?

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dkluin

It was finished in snapshot 3. It's not really seen in-game because there are no traffic nodes in Carcer City.

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GodzillaGTAGamer

It was finished in snapshot 3. It's not really seen in-game because there are no traffic nodes in Carcer City.

will be there Carcer City traffic in snapshot 3.3 and also a video about it?

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sazzad

Has the back of the andromada been permanently closed off? when i press 8 and 2 on my numpad, nothing happens.

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dkluin

Started working on props for the Subway level.

 

 

gallery4208.jpg

gallery4209.jpg

gallery4210.jpg

gallery4211.jpg

gallery4212.jpg

gallery4213.jpg

gallery4214.jpg

gallery4215.jpg

 

 

 

Props from SA (R* re-used them from Manhunt):

 

 

gallery4217.jpg

gallery4218.jpg

gallery4219.jpg

gallery4220.jpg

gallery4221.jpg

gallery4222.jpg

gallery4223.jpggallery4226.jpg

gta_ug.exe_Screenshot_2018.05.08_-_07.29

 

 

Edited by dkluin

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MoeMudzi

Is there a possibility of introducing a ride-able skateboard in future updates?

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Honker1944

I'm pretty sure that duklin would implement it few upades ago if it was that simple.

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TarRebririon

He can implement it, but that is one thing. Whether he WANTED it that's another story.

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Pottatto

Can someone please upload the VC Socialite .dff and .txd files? I'd like to use it in my vanilla SA.

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riwe

Can someone please upload the VC Socialite .dff and .txd files? I'd like to use it in my vanilla SA.

 

 

fc,550x550,white.jpg

 

 

 

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dkluin

 

Can someone please upload the VC Socialite .dff and .txd files? I'd like to use it in my vanilla SA.

 

 

fc,550x550,white.jpg

 

 

 

 

Actually it depends on the developers of the vehicles themselves.

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Huzaifa khan

You just take San Andreas to whole new level. That's seriously fabulous mate. I wonder if we use DYOM in Gta Underground. By the way, good luck with your project. Have a nice day! :):^:

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Cohex17

i've created mission in dyom in gta underground,so im asking moderators can i make it public/ can i upload mod? do i have permission to do this?

Edited by Cohex17

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CoolMods

Happy birthday dkluin!

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dkluin

Happy birthday dkluin!

Thanks!

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CoolMods

You welcome btw.

 

Also, will you add more custom radios for Bullworth, for people with different music taste. Personally i can't listen to Bullworth without radio off, lol.

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GodzillaGTAGamer

You welcome btw.

 

Also, will you add more custom radios for Bullworth, for people with different music taste. Personally i can't listen to Bullworth without radio off, lol.

also, does polices pursuit you in a boat (Police Predator) if you tries to escaping them on swimming or escaping them from a boat?

 

EDIT: I already test it myself just now and found the police boats chasing me at 3 stars higher if i escapes them by swimming or by a boat, so this questions is no longer necessary to be answered

 

Another Question: Is Carcer City going to have traffic in snapshot 3.3?

Edited by GodzillaGTAGamer

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dkluin

You welcome btw.

 

Also, will you add more custom radios for Bullworth, for people with different music taste. Personally i can't listen to Bullworth without radio off, lol.

Doubt it, but we do have plans to replace the existing radio stations in Bullworth as the quality is not good enough. They might keep their names and/or songs but might have a different DJ.

Lennie is working on the LCS/III radio stations, don't know if he made any progress.

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IssamRocks

HAPPY BIRTHDAY DKULIN

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dkluin

HAPPY BIRTHDAY DKULIN

Thanks.

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CoolMods

Danny, i can send you the original VB files from PS2 LCS & VCS if you want. But they're too big so.....so don't use bad mp3 converts.

 

If you need PSP, i have VCS psp radio files.

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Elissay

Happy birthday

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dkluin

Thanks!

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aezakmi1992

happy bthday dk, btw I have a suggestion: can I play gta ug on mac?

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Cohex17

Happy Birthday Danny!

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LennyH

Another mapping update on Underground Roleplay (It's a server on Underground Multiplayer)


Gator Keys:
p0zOWhT.png
V1TRE8g.png
pff9QKQ.png
GdDrRAj.png

Building Neons:
vysUrBU.png
jK59EuB.png
oRorKLF.png
TKwZ57x.png
HsWB9TR.png
OgutT5J.png



Once again, these maps have been created by spawning singular objects using SA:MP's mapping API and cannot be re-created in Single Player.

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