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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

989 members have voted

  1. 1. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

cj2000

 

Finished proper collision for the trainyard - this allows things like shooting through chain fences, and other things (vehicle traction for example)

 

 

gallery4148.jpg

gallery4149.jpg

gallery4151.jpg

gallery4154.jpg

 

 

 

Working on 2dfx for the trainyard level now.

R u like the only person who is working on this mod right now cuz i follow this thread for a long time and u r the only one that seems to show any progress in development here.

 

In case, u r actually the only one working, may god bless your committed soul.

 

Danny is the main developer, but not the only one worcking on the mod, we have a team.

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santosvagos

Sorry for asking this . I am new around here i just wonder if the original gta sa 's storyline will be playable or not after installing this mod

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dkluin

Trainyard 2dfx screenshots:

 

 

gallery4161.jpg

gallery4160.jpg

 

 

Edited by dkluin

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darthpepo1

this is amazing, can't wait to play on carcer

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CoolMods

Sorry for asking this . I am new around here i just wonder if the original gta sa 's storyline will be playable or not after installing this mod

No it cannot be played. You start the game at 100% completition.

 

I think you can actually, you need to copy & paste main.scm from GTA SA. But its unlikley like it works. Oh, and (maybe) scripts.img

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eduxd07

make compatible with mmge 2 please

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SodaDog

Are you going to try and remove the "nighttime lighting effects" on the textures during daytime in Carcer City?

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BoubouV12

 

Sorry for asking this . I am new around here i just wonder if the original gta sa 's storyline will be playable or not after installing this mod

No it cannot be played. You start the game at 100% completition.

 

I think you can actually, you need to copy & paste main.scm from GTA SA. But its unlikley like it works. Oh, and (maybe) scripts.img

 

 

Could you do a tutorial? It interests me I want to play with this mod in the story mode.

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TarRebririon

Aren't storyline is removed because of bugs?

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Maybach62

No no and no it they will not add them

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CoolMods

> can you do a tutorial

 

LMAO why would i do a tutorial, everybody must know how to replace the main.scm with the original SA main.scm.

 

AND why would you need sh*tty ENB series in Underground, SkyGFX is already the graphic changing mod, and removing it makes Liberty City look out of life.

Edited by CoolMods

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Avskygod0

Nice to see this is still being worked on - as for the storyline, it would be replaced anyway with a new one (if that's still the plan), plus the default story would often be bugged to hell

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dkluin

Wrote a tool which can convert MH/MH2 prop placement data. This means all Manhunt props can be converted and placed around the levels. In some cases SA props are used as R* re-used MH models in GTA:SA - like the vending machines.

 

 

gallery4164.jpg

gallery4165.jpg

gallery4167.jpg

 

 

 

More 2dfx progress:

 

 

gallery4163.jpg

 

 

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BoubouV12

That's it I managed to run the mod with the story mode

Edited by BoubouV12

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GroveStGTAV

Trainyard 2dfx screenshots:

 

 

gallery4161.jpg

gallery4160.jpg

 

 

Good work. Train system around Carcer to VC to LC to SA to Bullworth confirmed?

Edited by GroveStGTAV

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BoubouV12

Mr. dkluin, I can ask you a question. What is happening ? If I do Mission # 90 - Saint Mark's Bistro with your mod? I would be teleported to the city liberty city modder or the original SA with the snow?

Edited by BoubouV12

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dkluin

More prop progress:

 

 

gallery4171.jpg

gallery4172.jpg

 

 

 

2dfx progress:

 

 

gallery4174.jpg

gallery4175.jpg

gallery4176.jpg

gallery4177.jpg

gallery4178.jpg

gallery4179.jpg

 

 

Edited by dkluin

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Avskygod0

Carcer's lookin' pretty gloomy this time of year

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CoolMods

Mr. dkluin, I can ask you a question. What is happening ? If I do Mission # 90 - Saint Mark's Bistro with your mod? I would be teleported to the city liberty city modder or the original SA with the snow?

To the original SA Interior with snow.

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Cohex17

make compatible with mmge 2 please

it is combactible,i mean it works for me.

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dkluin

Nearly done with converting all of the trainyard props.

 

 

gallery4190.jpg

gallery4189.jpg

gallery4190.jpg

gallery4193.jpg

gallery4194.jpg

 

 

 

Working on breakable MH props now.

Edited by dkluin

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ryokudou

The breakable prop... Now that's cool... Btw will bullworth have breakable prop too???

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Davve95

Edit: Moved to suggestions topic, as I think it fits better there.

Edited by Davve95

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Sloth-

Excuse me...

Where did you get the III/VC rhino that appears in the game?

 

YArQfIB.jpg

 

I would like to acess the dff and txd of that rhino!

 

And by the way, i'm sorry for asking this, but why are img files closed from edition? (Missing dir).

Is a way of protecting mod from stealing or something?

Edited by Sloth-

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Compeast

Excuse me...

Where did you get the III/VC rhino that appears in the game?

 

YArQfIB.jpg

 

I would like to acess the dff and txd of that rhino!

 

And by the way, i'm sorry for asking this, but why are img files closed from edition? (Missing dir).

Is a way of protecting mod from stealing or something?

Yes. What's in the mod belongs to the mod and makes the mod what the mod currently is.

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TarRebririon

Did the cars conversion completed? I haven't seen Stella or anyone post new images of cars lately

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Alyenax

giphy.gifgiphy.gif​

 

 

 

 

Could you reproduce the real animations of GTA III and VC on Claude and Tommy for San andreas without using the "Ped Spawner" with possibility to choose his character before starting the game ?

Edited by Alyenax

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dkluin

Decided to release another patch for snapshot 3.2. This patch will introduce Discord Rich Presence support - meaning your in-game location and some other information is now displayed on your Discord profile. The patch includes both the 3.2.0.1 and the 3.2.0.2 patches and requires snapshot 3.2. Download: https://goo.gl/yFehM6

 

-----------

There will be a new video next Monday showing Carcer City progress.

Edited by dkluin

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CoolMods

Why did you decrypt the vehicles.img? Will you ever decrypt them? Because as you can see many people want the vehicles from there.

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dkluin

Same reason as why other cdimages are encrypted.

 

----------

More progress with trainyard props:

 

 

gallery4195.jpg

 

 

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