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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

921 members have voted

  1. 1. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

dkluin

Maybe, who knows.

 

-----------

Some random screenshots:

 

 

gallery4109.jpg

gallery4104.jpg

gallery4108.jpg

gallery4110.jpg

gallery4111.jpg

gallery4112.jpg

gallery4113.jpg

gallery4114.jpg

 

 

Edited by dkluin

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CoolMods

Maybe, who knows.

 

-----------

Some random screenshots:

 

 

gallery4109.jpg

gallery4104.jpg

gallery4108.jpg

gallery4110.jpg

gallery4111.jpg

gallery4112.jpg

gallery4113.jpg

gallery4114.jpg

 

 

This is beautiful. P.S Let's hope that the UG:MP won't fail...Open the spoiler if you know what i mean:

 

 

 

What i'm saying that i don't want UG:MP to fail, not meaning that a mechanic been broken and the UG:MP is broken, to fail having players online, like United MP, everyone was exicted for the MP but online, there were only few players.

 

 

Edited by CoolMods

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T.J Juckson

I think the problem is people expect too much too soon, nor do they have the patience to wait for things to be fixed or improved. They think as if the dev's have the ability to create things with perfection without any bugs

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darknet1234

when there is gta underground snapshot 3.3.

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aezakmi1992

When pigs will fly

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CoolMods

When tommy learns how to swim

Edited by CoolMods

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dkluin

Some Carcer updates are coming soon. Working on the trainyard level, it will have 2dfx, and other stuff.

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Samuel Mora

when there is gta underground snapshot 3.3.

Depends

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dkluin

Current Carcer progress

 

We don't plan on finishing Carcer in the 3.3 update, but there will be changes/new content (albeit levels, vehicles, or whatever) in the upcoming updates. I already connected all of the levels which are directly connected in Manhunt, however I will need to split the levels up into specific parts for everything to work correctly on GTA:SA (e.g transparent objects such as fences would be seperated). Some of the levels have been in past updates, but they had numerous bugs and were badly ported. You will mostly see extra levels and/or connections between levels in the upcoming update(s).

 

Things we want to do:

  • Convert the remaining MH vehicles
  • Convert all suitable MH props and place them at suitable locations (not all of them will be present) - right now only a few levels have a few props and they aren't placed like they are in Manhunt
  • Convert all of the levels, open them up and connect levels which are near eachother (we already connected all of the levels which are directly connected in Manhunt), this will take a while
  • Interiors from the original game have to be placed in the so-called 'hidden interior universe' like all other interiors in the game and will be enterable
  • Adding custom details such as props, 2dfx, and so on

Things we want to do later:

  • Adding NPC traffic
  • Adding parked cars
  • Making a proper SA-styled radar for the entire city

Connected levels:

Journalist's apartment - subway - trainyard

The first two levels are ingame and mostly done already, I still need to update the journalist level as it has a few bugs and needs its props. As for the trainyard, I'm working on it and it will be ingame soon.

 

The Journalist level has a purchase-able apartment (which belongs to the journalist in Manhunt), and a casino. Both are available in Snapshot 3 and 3.2.

 

 

 

Journalist's apartment:

 

 

carcer_journo_1.png

carcer_journo_3.png

carcer_journo_4.png

carcer_journo_6.png

 

 

Subway:

 

 

carcer_subway_2.png

carcer_subway_3.png

carcer_subway_4.png

 

 

 

Trainyard:

 

 

carcer_trainyard_sorting_3.png

carcer_trainyard_sorting_4.png

 

 

 

 

 

East Los Albos: Carcer Mall (interior) - Church - Chem Factory

This is the biggest exploreable area ingame so far. The mall and chem factory are both not in-game yet, however the church level is pretty much done (it does require improved prelighting, and again some bug fixes/improvements), and has several extra buildings, a fully functional Ammu-Nation store which sells Manhunt weapons, a Binco store, and a row of shops, including some abandoned ones.

 

It is partially available in Snapshot 3 and Snapshot 3.2 and will recieve more updates soon.

 

 

 

Overview:

 

 

carcer_pharmacy_4.png

 

 

 

Chem Factory:

 

 

carcer_pharmacy_1.png

carcer_pharmacy_2.png

carcer_pharmacy_3.png

carcer_pharmacy_5.png

 

 

 

Carcer Church:

 

 

carcer_church_2.png

carcer_church_1.png

carcer_church_3.png

carcer_church_11.png

carcer_church_modeling_73.png

carcer_church_modeling_74.png

 

 

 

 

 

 

Starkweather's Mansion (exterior/interior/attic):

So far nothing has been done with these levels except connecting them and opening them up. The interior/attic is placed in the so-called 'hidden interior universe'.

 

 

Exterior:

 

 

carcer_mansion_1.png

carcer_mansion_2.png

 

 

Interior/attic:

 

 

carcer_mansion_3.png

 

 

 

 

 

Scrapyard

So far nothing has been done with these levels except connecting them and opening them up.

 

 

carcer_scrapyard_1.png

carcer_scrapyard_2.png

carcer_scrapyard_4.png

carcer_scrapyard_5.png

 

 

 

Zoo

So far nothing has been done with these levels except connecting them and opening them up.

 

 

carcer_zoo_1.png

carcer_zoo_2.png

carcer_zoo_4.png

 

 

 

Darkwoods + Carcer Mark: Prison (exterior/interior) - Carcer Mark Mall (R* calls it jury turf as it was one of the beta MH gangs) - Carcer Mark (or derelict as R* calls it) - Wardogs apartment (R* calls it ramirez)

This is quite a large area, so far only the Wardogs apartment is in-game and mostly finished, however it lacks all of its props, has a few collision bugs we still need to sort out, and has a few unfinished custom buildings. All of the levels in this area are already connected and mostly opened up. The prison interior still needs to be seperated from the exterior area somehow.

 

 

 

Darkwoods Penitentiary:

 

 

carcer_prison_sorting_2.png

carcer_prison_sorting_3.png

carcer_prison_sorting_4.png

carcer_prison_sorting_5.png

carcer_prison_sorting_6.png

 

 

 

Carcer Mark:

 

 

carcer_jury_turf_der.png

carcer_derelict_4.png

 

 

 

Ramirez's apartment:

 

 

carcer_ramirez_6.png

carcer_ramirez_5.png

carcer_ramirez_7.png

 

 

 

 

Edited by dkluin

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ryokudou

Love carcer update man!!!

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Emperix

If i put snapshot 3.1 files in snapshot 3 or snapshot 3.2 to 3.1 or only i can put 3.2 to 3?

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dkluin

If i put snapshot 3.1 files in snapshot 3 or snapshot 3.2 to 3.1 or only i can put 3.2 to 3?

Snapshot 3.2 includes snapshot 3.1, so you only need to install snapshot 3.2 on top of snapshot 3.

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Emperix

my GTA crashed

 

 

V3TJ1uG.png

dXy9X6m.png

bNycTbV.png

5YyFOQy.png

xqpztrq.png

uly55ib.png

 

 

Edited by dkluin

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dkluin

Do what the messages tell you to do.

Edited by dkluin

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Emperix

 

Do what the messages tell you to do.

I dont know how to configure fastman92limitAdjuster i dont have ExGangWars.asi in gta undergound folder and it says i need to remove it

 

Do what the messages tell you to do.

I dont know how to configure fastman92limitAdjuster i dont have ExGangWars.asi in gta undergound folder and it says i need to remove it

 

i had ExGangWars.asi in other mods and i removed it

 

cleo and modloader have the new version, exgangwars is removed i only need to configure fastman92limitAdjuster and i need help with it

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bo.child

great progress, i wonder how Carcer City & Cottonmouth would look like, after their levels being connected,

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dkluin

 

 

 

 

Do what the messages tell you to do.

I dont know how to configure fastman92limitAdjuster i dont have ExGangWars.asi in gta undergound folder and it says i need to remove it


 

Do what the messages tell you to do.

I dont know how to configure fastman92limitAdjuster i dont have ExGangWars.asi in gta undergound folder and it says i need to remove it

 

i had ExGangWars.asi in other mods and i removed it

 

cleo and modloader have the new version, exgangwars is removed i only need to configure fastman92limitAdjuster and i need help with it

 

 

 

ModLoader is incompatible and cannot be used. You aren't supposed to update CLEO as the latest version is not supported, and you also aren't supposed to configure FLA. Create your own thread.

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CoolMods

Danny, why wouldn't you actually look at that images, it says that Limit adjuster is not compatible.

 

Emperix, download Snapshot 3 and then snapshot 3.2 and the patch for snapshot 3.2, then remove modloader, and Limit adjuster.

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dkluin

Danny, why wouldn't you actually look at that images, it says that Limit adjuster is not compatible.

 

Emperix, download Snapshot 3 and then snapshot 3.2 and the patch for snapshot 3.2, then remove modloader, and Limit adjuster.

Because he didn't read the messages. They contain the info he needs.

Edited by dkluin

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SodaDog

Are you going to work on Cottonmouth after Carcer?

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dkluin

Are you going to work on Cottonmouth after Carcer?

Probably, who knows.
Edited by dkluin

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CoolMods

Danny what happened to GTA Underground stories?

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bo.child

Danny what happened to GTA Underground stories?

DEAD, although i want to see it completed, 😢, but dunno if the mod developers will revive it at some point in the future

 

maybe if the MAIN Project is completed(not in near future though), there will be standalones, but dunno

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Matchu2100

This is all just speculation, and I know it will never happen. What I'm about to say is just hopes for what could come of this project someday. I think it would be awesome if this mod implemented the 3 character switch from GTA V, and also added all the story missions from GTA: III, VC, SA. That way, you could play III and VC in SA's updated engine. I know that if this ever does happen, it'll be pretty far in the future and probably made by someone else as an add on for this.

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CoolMods

This is all just speculation, and I know it will never happen. What I'm about to say is just hopes for what could come of this project someday. I think it would be awesome if this mod implemented the 3 character switch from GTA V, and also added all the story missions from GTA: III, VC, SA. That way, you could play III and VC in SA's updated engine. I know that if this ever does happen, it'll be pretty far in the future and probably made by someone else as an add on for this.

Meh. Bad idea, plus wrong thread and making the story missions will take like 5 years. You could just use DYOM to recreate the missions.

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sazzad

The first two are already in the game. The jet is called the air train and the heli.......dnt remember what its called but its available at the LC airport. jst look through all the vehicles through car spawner, u will find them both. The last one isn't in the game but they showcased a truck here few months ago which looked very similar to this and that is probably going to be available with snapshot 3.3

Edited by sazzad

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dkluin

Danny what happened to GTA Underground stories?

Dead. We don't have any plans with it for the time being.

 

The first two are useable already, just open the vehicle spawner. I just need to replace those static heli/plane map objects with the actual planes/helis themselves.

This is all just speculation, and I know it will never happen. What I'm about to say is just hopes for what could come of this project someday. I think it would be awesome if this mod implemented the 3 character switch from GTA V, and also added all the story missions from GTA: III, VC, SA. That way, you could play III and VC in SA's updated engine. I know that if this ever does happen, it'll be pretty far in the future and probably made by someone else as an add on for this.

We don't have any plans to introduce storyline missions anytime soon, don't know about character switching.
Edited by dkluin

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GodzillaGTAGamer

 

Danny what happened to GTA Underground stories?

Dead. We don't have any plans with it for the time being.

 

The first two are useable already, just open the vehicle spawner. I just need to replace those static heli/plane map objects with the actual planes/helis themselves.

This is all just speculation, and I know it will never happen. What I'm about to say is just hopes for what could come of this project someday. I think it would be awesome if this mod implemented the 3 character switch from GTA V, and also added all the story missions from GTA: III, VC, SA. That way, you could play III and VC in SA's updated engine. I know that if this ever does happen, it'll be pretty far in the future and probably made by someone else as an add on for this.

We don't have any plans to introduce storyline missions anytime soon, don't know about character switching.

 

what about RC Topfun missions? i didn't seen this on todo list

Edited by GodzillaGTAGamer

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