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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
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It's no longer used. Use CarSpawner cheat instead.

Edited by dkluin
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Any plans about LC addons, like businesses (the marco's bistro as an example), securicar garage pickup in portland or import/export?

 

Also are you planning to make the 24/7 robbable like in VC or in SA beta? (to be honest they are quite useless in the original game compared to the VC stores)

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Hello folks, haven't been on for a while and i saw 3.1 was already up, sadly it doesn't work for me, i've been browsing and saw others also have that error "game crashed, see minidump folder" Right before i posted this i tried everything, i did everything correct (so far) using 1.0 version of san andreas etc. etc., tried checking system, or by any other means, and still nothing, any way i can find out the cause of that crash? I'd like to know, have a good one everyone.

Did you install snapshot 3.0 then 3.1 on top of a fresh SA install and not the previous snapshot version? Are you using any other mods?

 

Excuse me, i do know what i'm doing and did everything as i did with SS2.2 like a year ago, it worked untill some point, then i had a different error, but never saw this one before, i don't even know what is this, i've browsed the site (due i haven't been on for like a month or so) and saw others having the same crash (for different reasons), so as i said, i wanna know how i can find out the cause of it.

Edited by FrostWoLf
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Any plans about LC addons, like businesses (the marco's bistro as an example), securicar garage pickup in portland or import/export?

 

Also are you planning to make the 24/7 robbable like in VC or in SA beta? (to be honest they are quite useless in the original game compared to the VC stores)

I think robbable stores in SA are one of these BETA features which are just rumours with no proof backing it up, like carwashes (no, the car icon is actually meant to be used for the Impound feature in SA), flying a Dodo in the Love Media building in GTA III, Darkel being removed because of 9/11, so no.

 

 

 

Check Vadim M for actual BETA facts with proof backing them up.

 

 

 

Plus, I dont see the need to introduce robbable stores while you can just rob the VC Bank instead.

Edited by dkluin
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VC bank can be robbed?! How?

Just enter it, and go to the office upstairs, there will be two money pickups (not too much unfortunately). After you take it, you'll get 4 stars wanted level. Don't go to the vault, there's nothing there.

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They still VC features, so importing it and linking it with the 24/7 with a completion list of how many 24/7 robbery you complete around the whole map in the stats menu seem decent to me, but it's your call

Edited by NightJaw
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It's no longer used. Use CarSpawner cheat instead.

when i type that ingame nothing happens

 

maybe you write it wrong

 

PD: Keep up the good work on the mod dkluin

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I found a way to use the underground weapons hidden for this process use a mod to appear weapons on the grove street, then use sanny builder and change the ide by underground weapons or hidden weapons for example #HEATSEEK change it to # UG_AA12 and so on. I worked without any crash :)

 

I do not know if they want to give you instructions and link?

Edited by DamDem1973
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It's no longer used. Use CarSpawner cheat instead.

when i type that ingame nothing happens

 

maybe you write it wrong

 

PD: Keep up the good work on the mod dkluin

ok, i finally got it working

Edited by darthpepo1
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Added more 2dfx to LC.

 

 

gallery1868.jpg

gallery1812.jpg

gallery1813.jpg

gallery1816.jpg

gallery1815.jpg

gallery1809.jpg

 

 

 

Sorting through Portland's LODs. Some models wont look brighter nor will there be missing LODs.

 

 

gallery1855.jpg

 

 

 

Fixed missing night lights in Shoreside Vale.

 

 

gallery1818.jpg

 

 

 

Fixed floating billboards near the LC Stadium, and sorted the LODs too (those have to be manually sorted - and yes, the R* logo texture quality is like this by default)

 

 

gallery1862.jpg

 

 

 

Trees in Liberty City now use mipmapping to make them look better from further away.

 

 

gallery1864.jpg

gallery1861.jpg

gallery1871.jpg

 

 

Edited by dkluin
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Added more 2dfx to LC.

 

 

gallery1868.jpg

gallery1812.jpg

gallery1813.jpg

gallery1816.jpg

gallery1815.jpg

gallery1809.jpg

 

 

 

Sorting through Portland's LODs. Some models wont look brighter nor will there be missing LODs.

 

 

gallery1855.jpg

 

 

 

Fixed missing night lights in Shoreside Vale.

 

 

gallery1818.jpg

 

 

 

Fixed floating billboards near the LC Stadium, and sorted the LODs too (those have to be manually sorted - and yes, the R* logo texture quality is like this by default)

 

 

gallery1862.jpg

 

 

 

Trees in Liberty City now use mipmapping to make them look better from further away.

 

 

gallery1864.jpg

gallery1861.jpg

gallery1871.jpg

 

 

Good work!!

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Trees in Liberty City now use mipmapping

Is those trees are solid? Or any plans to make them solid? Cause it's a bit unrealistic when i can drive trough them...

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No, the trees arent solid. No plans exist to make them solid.

 

-----------------

 

Fixed the floor inside the VC Bank.

 

 

Desktop_Screenshot_2017.09.09_-_17.18.31

Desktop_Screenshot_2017.09.09_-_17.18.08

Desktop_Screenshot_2017.09.09_-_17.18.21

Desktop_Screenshot_2017.09.09_-_17.18.08

 

 

 

-----------------

Added a LOT of 2dfx to Liberty City. All of the underground tunnels now have it, and a bunch of billboards do too.

 

 

gallery1910.jpg

gallery1913.jpg

gallery1914.jpg

gallery1895.jpg

gallery1896.jpg

Yes, the coronas are misplaced by default (it was like this in GTA:III)

gallery1894.jpg

gallery1892.jpg

Desktop_Screenshot_2017.09.09_-_18.57.45

Desktop_Screenshot_2017.09.09_-_18.56.54

Desktop_Screenshot_2017.09.09_-_18.56.37

gallery1889.jpg

gallery1888.jpg

Again, the lights are misplaced in GTA:III.

gallery1898.jpg

gallery1897.jpg

gallery1901.jpg

 

 

 

Fixed all of the Portland LOD issues (excluding rooftop fixes as those are planned to be fixed in the near future ofcourse)

 

 

gallery1902.jpg

 

 

Edited by dkluin
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No, the trees arent solid. No plans exist to make them solid.

 

-----------------

 

Fixed the floor inside the VC Bank.

 

 

Desktop_Screenshot_2017.09.09_-_17.18.31

Desktop_Screenshot_2017.09.09_-_17.18.08

Desktop_Screenshot_2017.09.09_-_17.18.21

Desktop_Screenshot_2017.09.09_-_17.18.08

 

 

 

-----------------

Added a LOT of 2dfx to Liberty City. All of the underground tunnels now have it, and a bunch of billboards do too.

 

 

gallery1910.jpg

gallery1913.jpg

gallery1914.jpg

gallery1895.jpg

gallery1896.jpg

Yes, the coronas are misplaced by default (it was like this in GTA:III)

gallery1894.jpg

gallery1892.jpg

Desktop_Screenshot_2017.09.09_-_18.57.45

Desktop_Screenshot_2017.09.09_-_18.56.54

Desktop_Screenshot_2017.09.09_-_18.56.37

gallery1889.jpg

gallery1888.jpg

Again, the lights are misplaced in GTA:III.

gallery1898.jpg

gallery1897.jpg

gallery1901.jpg

 

 

 

Fixed all of the Portland LOD issues (excluding rooftop fixes as those are planned to be fixed in the near future ofcourse)

 

 

gallery1902.jpg

 

 

Good work in LC mate, i love it!
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Will the islands eventually be connected by one big landmass?

Yes.

 

---------------

Fixed prelightning on the LC Airport runways + redid 2dfx (to fix floating lights)

 

 

Desktop_Screenshot_2017.09.10_-_08.36.56

Desktop_Screenshot_2017.09.10_-_08.37.07

Desktop_Screenshot_2017.09.10_-_08.37.15

 

 

 

Improved 2dfx on the Callahan bridge.

 

 

gallery1933.jpg

gallery1935.jpg

gallery1932.jpg

 

 

 

--------

Going to introduce robbing peds which recently used ATM machines (that's a feature in GTA:SA and GTA:VC).

Edited by dkluin
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Don Timmy Vercimelli

Robbing ATMs is a feature in GTA: San Andreas and Vice City? Is that an Underground thing, cause I never heard that you can rob peds in GTA:SA and GTA:VC.

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It is, as peds can be seen using ATMs in GTA:VC and GTA:SA, so my guess is that they drop more money when killed.

 

(you can't rob them directly though, I'm guessing that since peds can be seen using them that they drop more money once killed after using one)

 

-------------

Vice City also has more 2dfx.

 

 

gallery1947.jpg

gallery1948.jpg

gallery1950.jpg

gallery1945.jpg

 

 

 

LC particle 2dfx:

 

 

gallery1939.jpg

 

 

Edited by dkluin
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Don Timmy Vercimelli

I just spent 5 minutes watching the ATM at the Mall (playing GTA:VC) and no pedestrians stopped at it. Can you show this in GTA:VC because I really never seen peds stop at ATMs and I've never heard of them doing this.

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Added even more 2dfx in LC.

 

 

gallery1969.jpg

gallery1965.jpg

gallery1971.jpg

gallery1976.jpg

gallery1975.jpg

 

 

Edited by dkluin
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Is there any post where show the modifications implemented in version 3.0?

Edited by MattrixDTX
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Weapon spawner will working in 3.2 update? And other spawners will be fixed in 3.2?

yes, weapon spawner will work in 3.2

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Did more rooftop fixes in LC.

 

 

gallery1996.jpg

gallery1993.jpg

gallery1995.jpg

gallery1997.jpg

Desktop_Screenshot_2017.09.10_-_19.13.04

Desktop_Screenshot_2017.09.10_-_19.15.03

Desktop_Screenshot_2017.09.10_-_19.12.03

Desktop_Screenshot_2017.09.10_-_19.13.48

Desktop_Screenshot_2017.09.10_-_19.13.09

gallery2001.jpg

 

 

 

LC airport 2dfx:

 

 

gallery1992.jpg

gallery1989.jpg

 

 

Edited by dkluin
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