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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
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Fixed Toni's safehouse in Shoreside Vale being enterable before purchasing.

 

 

Desktop_Screenshot_2017.09.06_-_08.57.48

 

 

 

Fixed exit marker inside Catalina's mansion always teleporting the player back in the interior, causing it to be stuck there.

 

Fixed invisible rooftop access marker on one of the skyscrapers in Liberty City.

 

 

Desktop_Screenshot_2017.09.06_-_09.56.31

 

 

 

Improved texture quality on all models in Liberty City.

 

 

Desktop_Screenshot_2017.09.06_-_07.54.16

gallery1621.jpg

 

 

Edited by dkluin
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Fixed Toni's safehouse in Shoreside Vale being enterable before purchasing.

 

 

Desktop_Screenshot_2017.09.06_-_08.57.48

 

 

 

Fixed exit marker inside Catalina's mansion always teleporting the player back in the interior, causing it to be stuck there.

 

Fixed invisible rooftop access marker on one of the skyscrapers in Liberty City.

 

 

Desktop_Screenshot_2017.09.06_-_09.56.31

 

 

 

Improved texture quality on all models in Liberty City.

 

 

Desktop_Screenshot_2017.09.06_-_07.54.16

gallery1621.jpg

 

 

 

gta 5 hud is already finished for gta underground? and if it is not so when it will come out in 3.2?

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Fixed the random crash.

 

------------

All of the peds were updated, Manhunt II peds + Upstate Liberty peds are now included.

I play for 5 minutes and the game crashes right when I enter the gym . Why did you made the character with worst stats possible ?

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Fixed crash when entering Café Robina.

 

 

Desktop_Screenshot_2017.09.06_-_13.17.16

 

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I tried Windows XP ( Service Pack SP 2 ) on compatibility and no crash for me , I recommand aswell for the ones who use Windows 7 .

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Markus Marcion

I tried Windows XP ( Service Pack SP 2 ) on compatibility and no crash for me , I recommand aswell for the ones who use Windows 7 .

Yeah I'm using it.

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What about the car waypoint from DYOM, it's still messed up like their driving so dumb

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If the model gets ripped, will you plan on including the scrapped Bullworth Tow Truck?

https://pbs.twimg.com/media/DIbNH_xVoAAiEDa.jpg

under what circumstances can this be seen? the first time I see this

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What about the car waypoint from DYOM, it's still messed up like their driving so dumb

Be more specific, that could mean too many different things. Why not do some tests so I know what you're on about?

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If the model gets ripped, will you plan on including the scrapped Bullworth Tow Truck?

https://pbs.twimg.com/media/DIbNH_xVoAAiEDa.jpg

under what circumstances can this be seen? the first time I see this

 

This is only seen in the recently-discovered Wii Beta build of Bully: Scholarship Edition. It has not been dumped yet.

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Hello folks, haven't been on for a while and i saw 3.1 was already up, sadly it doesn't work for me, i've been browsing and saw others also have that error "game crashed, see minidump folder" Right before i posted this i tried everything, i did everything correct (so far) using 1.0 version of san andreas etc. etc., tried checking system, or by any other means, and still nothing, any way i can find out the cause of that crash? I'd like to know, have a good one everyone.

Edited by FrostWoLf
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Hello folks, haven't been on for a while and i saw 3.1 was already up, sadly it doesn't work for me, i've been browsing and saw others also have that error "game crashed, see minidump folder" Right before i posted this i tried everything, i did everything correct (so far) using 1.0 version of san andreas etc. etc., tried checking system, or by any other means, and still nothing, any way i can find out the cause of that crash? I'd like to know, have a good one everyone.

Did you install snapshot 3.0 then 3.1 on top of a fresh SA install and not the previous snapshot version? Are you using any other mods?

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The 3.2 patch/update will be out in a few days to a week, and a full changelog will be posted soon. It probably wont have a fully fixed MLL, but we will fix it as soon as possible. Bullworth on the other hand is now as stable as VC/LC, no random crashes (Im sure there are some, but they occur much less frequent now), no random freezes and fixed Bullworth traffic on one way roads.

 

-------------

- Improved texture quality in Vice City, and fixed a few missing textures (interior entrance black box textures).

- The ped, weapon, and vehicle spawner now support GInput (meaning you can use a controller when browsing the spawners) and the keys can be modified in the redefine controls menu.

 

And ofcourse a bunch of bug fixes and improvements to peds once again, MH2 peds are now in the mod, same with Upstate peds.

Edited by dkluin
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Markus Marcion

 

 

The 3.2 patch/update will be out in a few days to a week, and a full changelog will be posted soon. It probably wont have a fully fixed MLL, but we will fix it as soon as possible. Bullworth on the other hand is now as stable as VC/LC, no random crashes (Im sure there are some, but they occur much less frequent now), no random freezes and fixed Bullworth traffic on one way roads.

-------------
- Improved texture quality in Vice City, and fixed a few missing textures (interior entrance black box textures).
- The ped, weapon, and vehicle spawner now support GInput (meaning you can use a controller when browsing the spawners) and the keys can be modified in the redefine controls menu.

And ofcourse a bunch of bug fixes and improvements to peds once again, MH2 peds are now in the mod, same with Upstate peds.

 


Yay! UG4Life!

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Okay, it's strange when I play underground on public computers, the game crashes in 3-minutes, my home computer plays fine and it didn't crashes but I play it for more than 15 minutes, I bring the whole game folder that's 7GBs into my USB to paste the game in the public computer's folder, when I play it, it crashes

 

for public computers, it crashes in 6-minutes not only actor spawner or gang kills police

 

 

 

 

 

 

 

What about the car waypoint from DYOM, it's still messed up like their driving so dumb

Be more specific, that could mean too many different things. Why not do some tests so I know what you're on about?

 

 

 

See? even with traffic and no traffic, the driver drives near-by walls and crashing to the walls

 

 

 

 

 

If I do one for cleo with AS pack for the driver to race around Vice City for example the the driver will crashes to walls while turning

Edited by skatefilter5
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Is possible to decompile dyom files or contact dyom authors and make compatibile with underground?

I tried it to add to sanny builder but it give with random words from dyom.dat

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The weapon spawner is now done.

 

Don't know if I mentioned this earlier, but all three spawners now work properly with GInput and the controls can be changed in the redefine controls menu.

 

 

Desktop_Screenshot_2017.09.08_-_08.02.58

 

 

 

------------

Also, here's the current 3.2 update changelog (it's not the final one though, but since I didn't show all of the fixes/improvements individually, I shared the list so people get an idea about what's done since the 3.1 update)

 

 

· Fixed a bunch of visual alpha bugs in Vice City (specifically neon)

· Fixed VC lighthouse beam rotating faster when the frame rate is higher, it now takes the elapsed frame delta time into account

· Fixed random crash in hardware stores in VC

· The VC Lighthouse beam can now be seen from far away

· Fixed missing water in one pool in VC

· Fixed LOD placement bugs in VC

· Restored missing VC Seabed props (rocks, crashed ship)

· Restored missing LC Seabed props (rocks)

· Fixed white couch bug in a SA safehouse

· Fixed SA minigun sound being wrong

· Re-implemented the VC GASH Blimp, which can be blown up by both rockets or colliding with any type of vehicle (blimps have no skeleton and are filled using a lifting gas like hydrogen and/or helium, not a good combination with a vehicle, but you can walk on it if you are lucky enough), and it also has a bug fix where it would rotate faster with a higher frame rate

· Fixed stats not updating correctly (causing so called "hidden package x out of x" bug and a host of other issues)

· Added a new radio station script with the following fixes/improvements:

o Radio doesn’t play from the beginning anymore when entering a new area or after saving/loading the game

o SA radio stations now have icons aswell

o Auto-tune behavior can now be toggled on/off using the main menu

o Equalizer effects (bass boost tuning part, bike effect) are now applied to additional radio stations

o Re-introduced Atlantis radio

o Radio volume can now be changed using the main menu (previously it only changed when you switched to a new station)

o Fixed infinite static sound playing after exiting an area with custom radio while it switched to custom radio

o Fixed white texture bug

o Improved radio station switching:

§ Fixed radio switching infinitely fast when pressing ‘R’ or when using Ginput

§ The old static mp3 is no longer used and is no longer way too loud

o SA radio will play if some radio files are missing

o The position of each station will advance after certain game events (plane flights, wasted/busted, saving/loading)

· Fixed a rare savegame corruption bug affecting stunt jumps

· Fixed underwater colors in BW, MLL, and VC

· Changed “NeilArmstrong” cheat to “BeamMeUpScotty”

· Fixed Wang Cars + Zero’s RC Shop asset revenue always being 0

· Fixed sphere where the Wang Cars buy pickup is located

· Fixed Doherty garage asset pickup (money) being in the ground

· Fixed cash reward after completing Gripped!

· Fixed crash after taking a snapshot (this was a FLA bug)

· Fixed game freezes and crashes in Bullworth

· Improved traffic behavior in Bullworth, cars no longer randomly turn around, and use one-way-roads properly (they wont just drive over the sidewalk anymore)

· Fixed cars turning around infront of Bullworth Academy when they were supposed to go over the split road instead

· Fixed Patriot spawn points during Cesar’s mission where you have to take out the car filled with cash/drugs (the car always spawned in Blueberry Acres)

· Fixed missing airport gates in San Andreas (you need to unlock access to the airport by improving your flying skill)

· The player wont fall off the bike anymore during the “PCJ Playground” side mission, making it much easier to complete (it still requires a high enough bike skill though)

· Fixed a possible savegame corrupting issue which can break save files after saving/loading at a bought asset

· Added testing code for the radio station script which allows all stations to be available no matter where (which can currently only be toggled on/off by recompiling the SCM and changing the variable which controls it) – this may become an optional feature in the future

· Fixed a bunch of issues with MLL traffic (reported issues fix is unconfirmed)

· Added opening/closing gates to Liberty City

· Fixed LOD on the fish factory in Portland

· Fixed “Suspect last seen in .” showing up in Liberty City while playing the Vigilante mission, one of the zones had a missing GXT and therefore it wouldn’t have a name

· Added opening/closing gates to Liberty City (for the fish factory, Staunton LCPD HQ, Dog food factory)

· Fixed NPC pathfinding issues (mostly San Andreas and Vice City)

· Added a lot of new peds for Upstate Liberty

· Updated all of the existing peds to fix crashes and other issues with them

· Fixed a random crash caused by train traffic

· Fixed a bug where the player cannot exit Catalina’s mansion

· Improved texture quality for Liberty City and Vice City – fixing a bunch of texture bugs

· Fixed Toni’s Shoreside Vale safehouse being enterable before buying it

· Fixed invisible rooftop access marker on a skyscraper next to Belleville Park

· Fixed crash when entering Café Robina

· Fixed VC Brass Knuckles weapon icon

· Added LCS weapon cheat codes:

o HoodsTools – Weapon set 1

o FireworkCollection – Weapon set 2

o TacticalGear – Weapon set 3

· Corrected LCS M4 weapon audio

· Corrected LCS Tec9 weapon audio

· Corrected LCS Ingram weapon stats

· The VC Benson and the VC Bobcat are now more SA styled

· The ped spawner, vehicle spawner, and weapon spawner now work with GInput, and the keys to navigate through the spawner menus can be changed in the in-game menu (redefine controls menu)

· Fixed vehicles spawned through the vehicle spawner getting spawned with the angle of the last vehicle driven

· Fixed SA Countryside savehouse icons (they had the red property icon, now they have the green one)

· Fixed missing alarm audio when robbing the VC Bank

· Fixed business save pickups not getting removed (or crashing the game) when you start a mission

Edited by dkluin
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