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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
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The radio script is nearly completely rewritten, the "time passing" feature is now coded in aswell (when wasted/busted, the radio station position advances, when you use the train travel feature in either SA or LC and skip forward to the next station, the position advances, when skipping plane flights the position advances (TBA), and finally, when saving/loading, the position advances as well)

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I've also added a (test) feature which allows you to listen to all of the radio station UG offers no matter where the player is (meaning they wont be zone based anymore), should I eventually make this something you can choose to use?

 

Screenshots:

 

 

Desktop_Screenshot_2017.09.01_-_20.59.54

Desktop_Screenshot_2017.09.01_-_21.10.32

 

 

Edited by dkluin
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I've also added a (test) feature which allows you to listen to all of the radio station UG offers no matter where the player is (meaning they wont be zone based anymore), should I eventually make this something you can choose to use?

 

<snip>

Maybe in some cars...

 

But listening to the radio stations in other towns give you feelings of what the town is like.

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It would be optional, meaning they would still be zone based by default.

  • Like 3
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I've also added a (test) feature which allows you to listen to all of the radio station UG offers no matter where the player is (meaning they wont be zone based anymore), should I eventually make this something you can choose to use?

 

Screenshots:

 

 

Desktop_Screenshot_2017.09.01_-_20.59.54

Desktop_Screenshot_2017.09.01_-_21.10.32

 

 

there will be kbig in the radio stations

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Add this feature, of course, by pressing special button or entering cheatcode.

Sometimes it would be cool to listen something non Canon. :)

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I've also added a (test) feature which allows you to listen to all of the radio station UG offers no matter where the player is (meaning they wont be zone based anymore), should I eventually make this something you can choose to use?

 

Screenshots:

 

 

Desktop_Screenshot_2017.09.01_-_20.59.54

Desktop_Screenshot_2017.09.01_-_21.10.32

 

 

there will be kbig in the radio stations

 

Yes.

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HarwoodButcher481

Grat Mod (The far most best gta sa mod ever), but I have some problems and im still trying to learn on how to post mini dumps but the problems im having is, Burglary missions crash when you get caught sometimes, MainLand Liberty Crashes soon as I see the sky change,the Sun causes the frame rate to drop, and when i store cars in Tony's Shoreside view garage and someother garage in Vice City the game crashes without a minidump, and sometimes in Bullworth the games crashes. But so far the game is running good. Also I was wondering some things (How do you buy Assets and Tommy's mansion in Vice City, Also i heard about a Weapon, Skin, and a Vehicle Spawner how do i get them to work or Unlock)?

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I'd suggest more ped variety in LC if possible, and maybe i'd be good that gangs in LC use GTA3/LCS weapons, similiar goes to VC and rest of towns too...

 

I dont know is it possible already, but i'd be great that you have yellow markers at airports to enable faster "teleport" to cities... or maybe to create tool for teleport from one place to another instantly

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First off all, congratulations on mod :) Snapshot 3 works perfectly, well done!!!

 

I have some questions though... Where I can find vehicle spawner for GTA Underground, how it works? How can I enable weapon and ped spawner??

 

Will you add some missing cars like LCS Manana?? And where are Angel and Avenger bikes??

 

Thank you in advance!!

What OS you're using? i'd like to know only if you have Windows 10 - how did you manage to make it work?

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Hi, I have a question about 2dfx. Is it included in mode or I can add it by myself. And can I only add 2dfx for San Andreas, what about other cities? Is it compatible to add GTA 3 2dfx for Liberty City ?

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Just because this mod changes a lot of things doesn't mean it isn't still San Andreas. You have to download 2dfx separately, only the configs are included.

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Edit.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Bullworth refers to HD and 3D universes.

Edited by Dyabda
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First off all, congratulations on mod :) Snapshot 3 works perfectly, well done!!!

 

I have some questions though... Where I can find vehicle spawner for GTA Underground, how it works? How can I enable weapon and ped spawner??

 

Will you add some missing cars like LCS Manana?? And where are Angel and Avenger bikes??

 

Thank you in advance!!

What OS you're using? i'd like to know only if you have Windows 10 - how did you manage to make it work?

 

 

I'm using Win7 Ultimate 64 bit... Best OS for those older games IMO

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I would not call this mod Uniting zones of the 3rd era, since Bullworth is a city of HD era.

It exists in both. Why not do a bit of research? Sure, you might say that "it has an ad in GTAIV", but yet SA footage is also used in GTAIV,simply because the HD era variant isnt there. Other proof that Bullworth is in both universes are the 3D era styled vehicles and Ernest mentioning Candy Suxx.
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In this case, I apologize for my inattention. I need to watch less video about the HD universe.

Edited by Dyabda
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Fixed crash when taking snapshots in SA.

 

 

Desktop_Screenshot_2017.09.02_-_10.53.18

 

 

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Is it only supported 2dfx for GTA San Andreas, how can I add 2dfx for Vice City and Liberty City. Or I can't do it at all.

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Sorry i might be little annoying, yet, i can't make the mod to work, i'm using windows 10, even using the downgraded version of SA (1.0) still receiving the same minidump error, i'd like to know (those who use windows 10) how did it work for them?

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Sorry i might be little annoying, yet, i can't make the mod to work, i'm using windows 10, even using the downgraded version of SA (1.0) still receiving the same minidump error, i'd like to know (those who use windows 10) how did it work for them?

Your issue seems to be something which only occurs for some users, as I (and a bunch of people) don't have the issue, so fixing it isn't easy. But, it will be fixed eventually. Which VS C++ Redistributable did you install?

 

UG requires Visual Studio C++ 2017 (x86 version), here's a link incase you didn't install it:

https://go.microsoft.com/fwlink/?LinkId=746571

Edited by dkluin
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Yep, i've had that already, i thought it might help, but no it did not, downloaded it some time ago, trying re-new anything whenever possible, maybe i've missed something else? But i think i've got everything and tried everything.

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Sorry i might be little annoying, yet, i can't make the mod to work, i'm using windows 10, even using the downgraded version of SA (1.0) still receiving the same minidump error, i'd like to know (those who use windows 10) how did it work for them?

As you stated above.Also i also faced the same issie again and again even after downloading.FLA log said dectected 1.0 exe but still ug would crash.But suddenly after some days reintalling my windows and then again dx11, vs versons on win 10 x64 it started working for me.I camt remember clerly but i installed

directx 11,visual studio 6,8,10 and maybe 12.You can try to install full vs package all versions.

 

It would be great if danny could find its reasons tough.

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