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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Well.As far your progress!I think the snap shot 3 will release relly soon but Can you give me a specific date or date range when we will be able to download the ss3.

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New video:

 

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I discovered in GTA UNDERGROUND Snapshot 2.2 and older versions why teleport not works.... It is on the fastman92 limit adjuster setting called RADAR TRACES... and @dkluin, nice video! and is Atlantis gone and not to be back in GTA: Underground?? Just like Midway???

Edited by notabuster
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Rachel Amber

Anyway Dkluin will you make Lighthouse light move in VC? and maybe add a light for LC light house too :)

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@dkluin are you thinking about bringing back Atlantis in Snapshot 3? Also, what is the K.U.T.T. vehicle's purpose in the mod?

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I discovered in GTA UNDERGROUND Snapshot 2.2 and older versions why teleport not works.... It is on the fastman92 limit adjuster setting called RADAR TRACES... and @dkluin, nice video! and is Atlantis gone and not to be back in GTA: Underground?? Just like Midway???

First of all, calm down with full stops.

Anyways, teleport mods will be supported in snapshot 3.

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To dkluin: are you planning to add some custom caves, or even underground cities? If mod names Underground, you may add some interesting stuff under the ground ;)

Just asked because midway countryside will be so huge. Caves can make this place more interesting.

 

-----

 

Also, another idea about custom storyline: it may take place in 2007/2008 and connected with military Project in Cottonmouth. Storyline based on bad ending, where Leo killed Danny (oops, what a name coincindence :\) and Leo continues work on Project.

... and CJ must oppose them and blah blah blah... Need some work on this idea, but i thought it may connected with Manhunt 2. Because it's the last game about 3d Universe.

Edited by Nagletz
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@dkluin are you thinking about bringing back Atlantis in Snapshot 3? Also, what is the K.U.T.T. vehicle's purpose in the mod?

The K.U.T.T vehicle is just an easter egg based on one of the main characters of Knight Rider (I'm pretty sure most of you reading this know which one) which was just added there for people to find out themselves. It has no purpose.

 

About Atlantis, yes, it will be brought back in a future release but not Snapshot 3.

 

I discovered in GTA UNDERGROUND Snapshot 2.2 and older versions why teleport not works.... It is on the fastman92 limit adjuster setting called RADAR TRACES... and @dkluin, nice video! and is Atlantis gone and not to be back in GTA: Underground?? Just like Midway???

Correct, because there are more blip slots (you can create blips to mark safehouses) than in the default game, and since these blips have to be stored in memory, a bigger chunk on a different place was needed for it, and CLEO just accesses the old chunk which contains nothing but zero in most cases, so it teleports you to the coordinates0, 0, 0, which is the center of the entire map. And that's why you spawn in Blueberry Acres. A simplistic CLEO patch was needed to make CLEO read from the above mentioned bigger chunk of memory, solving the problem.

Edited by dkluin
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Redreaper666

Some nice Screenshot we got out of our vehicle development team ( thanks to spartan ):

 

gallery1308.jpg?width=720&height=576

 

COMMING SOON

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Guys i need a real anwser, what this 2.2.0.1 snapshot changes or fixes??Thanks a lot.

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Some nice Screenshot we got out of our vehicle development team ( thanks to spartan ):

 

gallery1308.jpg?width=720&height=576

 

COMMING SOON

 

 

Awww yeah :D

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Guys i need a real anwser, what this 2.2.0.1 snapshot changes or fixes??Thanks a lot.

It only fixes a few issues tied to missing files.

Edited by dkluin
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hi, i'm new here nice to meet you guys

i hear in snapshot 3, there will be an update for bully peds, are you guys planning add beta bully character like bob and O'Rourke??? it will be nice addition... since their models still in the game files

and what you guys gonna do with the main character of other game??? add them as pedestrian or some mods that allow us to change the character model???

and i got an idea since you guys add manhunt and manhunt 2 level to look like city, why not add the warriors too??? town of gangster.. kinda fit to gta san andreas/gta 3d universe

Edited by ryokudou
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EsperantoGTA3

Yeah, what if max payne and the warriors got mixed into the same NY?

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Dkluin you should implement some think more gang related to the game, like selling drugs

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Dkluin you should implement some think more gang related to the game, like selling drugs.

 

Yeah that's right!!

Edited by notabuster
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Some nice Screenshot we got out of our vehicle development team ( thanks to spartan ):

 

 

gallery1308.jpg?width=720&height=576

 

 

COMMING SOON

Awesome work!

 

@dkluin are you thinking about bringing back Atlantis in Snapshot 3? Also, what is the K.U.T.T. vehicle's purpose in the mod?

Because of the Easter Eggs by the main developer it's more appealing for players to explore the map. It also emphasises the quality of the main developer's hard work as you look more at the mod in detail, instead of just driving around. Edited by Compeast
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We have no plans to include a drug dealing feature.

Edited by dkluin
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umm, that spanish translation isnt very good, sorry, i can help without problem, but i would need a bit of time, im working with others projects now

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I plan to begin working on a Pop radio station for MLL soon. Is there a specific yearly era attached to the zone that would restrict the music choices??

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I plan to begin working on a Pop radio station for MLL soon. Is there a specific yearly era attached to the zone that would restrict the music choices??

I thought of the time being right after the events of gta3 It was 2003 right? it would also fit with the MLL being 2003, also some oldschool/classic radio station would be great, like house, due it's modeled after Chicago.

Edited by FrostWoLf
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Can we all just shut up about the time setting already? We already talked about all of this.

Edited by SodaDog
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