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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Spartan_112

cool however IMO those III VC and other starting to not much the ORIGINAL'S from III because too many extras like roof...

What is wrong with extras? Every model still could spawn in their original form.

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Rachel Amber

They just ruin a Original Feel IMO instead making extras random spawn make them as Tuning Part's that would be better IMO but whatever your model's you decide

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Spartan_112

They just ruin a Original Feel IMO instead making extras random spawn make them as Tuning Part's that would be better IMO but whatever your model's you decide

If I will make roofs as tuning parts, then cars will always spawn in cabrio form. That is even worse.

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Rachel Amber

yea that what i mean it would spawn only in cabrio like original 3 one :) and if you want roof you could get in in mod shop

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Spartan_112

yea that what i mean it would spawn only in cabrio like original 3 one :) and if you want roof you could get in in mod shop

No, original one in GTA 3 spawn in targa form.

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Can you make a Stories version of GTA: Underground?? and name it GTA: USA Stories or GTA: Stories of Underground or GTA: Underground Stories. that it includes stories maps

Edited by notabuster
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Can you make a Stories version of GTA: Underground?? and name it GTA: USA Stories or GTA: Stories of Underground or GTA: Underground Stories. that it includes stories maps

You mean cutscenes, animations, sound files etc.? The game would be 100 gb+

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Can you make a Stories version of GTA: Underground?? and name it GTA: USA Stories or GTA: Stories of Underground or GTA: Underground Stories. that it includes stories maps

I dont think its a good idea...One verson is enough..It got many glitch es and bugs..till now and further more many new things could be added...So my suggestion will be to instead of creating another vedaon...focus on current one.
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Can you make a Stories version of GTA: Underground?? and name it GTA: USA Stories or GTA: Stories of Underground or GTA: Underground Stories. that it includes stories maps

You mean cutscenes, animations, sound files etc.? The game would be 100 gb+

 

Nope he means the Grand Theft Auto VC Stories & LC Stories.

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Added a new SCM opcode which can be used by CLEO scripts to check if the player is driving a vehicle with a vehicle feature, removing the need to update ID checks, therefore removing the need to update the SCM/CLEO scripts when we change the vehicle feature IDs.

 

Currently I'm looking into LC trains, as they don't stop at stations in Snapshot 2.2. I'll move the code from the SCM to Underground_Core.asi instead, in the form of proper patches, instead of spawning a train.

Edited by dkluin
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Is the LC traffic corrected in snapshot 3? Seeing the Manchez as the regular bike on the streets is pretty weird.

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Well done! This is epic!

Edited by TR1F1N1TY
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UL female

z.png

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Morningstar666
I watched the video 1 hour underground live

Have you corrected the errors that make it appear only peds of san andreas in the cities and error that comes out of the game?

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Because you have to unlock them.

 

 

I watched the video 1 hour underground live
Have you corrected the errors that make it appear only peds of san andreas in the cities and error that comes out of the game?
Yes.
Edited by dkluin
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Because you have to unlock them.

 

 

I watched the video 1 hour underground live

Have you corrected the errors that make it appear only peds of san andreas in the cities and error that comes out of the game?

 

Yes. so it is just like normal gta sa you need to get the stats yourself??? Thats why you removed it Edited by notabuster
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Fixed a bug where cars would move out of the way when the player is driving a VC/LC Mr Whopee with the jingle playing.

 

Found a random crash which occurs when an invalid model ID is used, and I'll debug and resolve it.

 

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A Snapshot 3 release in August seems to be happening. So far we're still working on the dialog boxes, and patches to SAMP, and Classic HUD patches.

 

----------

Updates on making things more user friendly:

 

 

dialog_24.PNG

c19589f114.png

 

 

Edited by dkluin
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Fixed a bug where cars would move out of the way when the player is driving a VC/LC Mr Whopee with the jingle playing.

 

Found a random crash which occurs when an invalid model ID is used, and I'll debug and resolve it.

 

----------

A Snapshot 3 release in August seems to be happening. So far we're still working on the dialog boxes, and patches to SAMP, and Classic HUD patches.

 

----------

Updates on making things more user friendly:

 

 

dialog_24.PNG

c19589f114.png

 

 

So,

Snap 3 will be having UGMP ?!

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Fixed a bug where cars would move out of the way when the player is driving a VC/LC Mr Whopee with the jingle playing.

 

Found a random crash which occurs when an invalid model ID is used, and I'll debug and resolve it.

 

----------

A Snapshot 3 release in August seems to be happening. So far we're still working on the dialog boxes, and patches to SAMP, and Classic HUD patches.

 

----------

Updates on making things more user friendly:

 

 

dialog_24.PNG

c19589f114.png

 

 

Yesssss!!!! Snapchat 3 xDDDDDDD

Edited by notabuster
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Well.Since The map of UG isnt acessable through Med.So one question how do i import it in 3ds max then.Its a pretty big map and to import the whole map would take ages?

I could load small parts of the map but if i wanna add another city then..Cause i gotta import the full map one else one city might be attached with another.

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Why would you need to import the entire map?

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I meant that if i wanna import another map..Like think gta 4 map into Ug..then i would require the whole map to be imported right?But my 3ds max Take about 5 min to load a single ipl so..Would that be even possible?Or is there another way to do so.

Edited by inan.ahammad
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It's obvious that you don't need to import the entire map.

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Fixed a bug where cars would move out of the way when the player is driving a VC/LC Mr Whopee with the jingle playing.

 

Found a random crash which occurs when an invalid model ID is used, and I'll debug and resolve it.

 

----------

A Snapshot 3 release in August seems to be happening. So far we're still working on the dialog boxes, and patches to SAMP, and Classic HUD patches.

 

----------

Updates on making things more user friendly:

 

 

dialog_24.PNG

c19589f114.png

 

 

Awesome. What about calling it Alpha release?

 

I hope to see multiplayer as well.

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Snapshot 3 is still an alpha release, so wouldn't a beta release of an alpha release which is a snapshot to a beta release make more sense?

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