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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Nice work! Can you use GTA IV's Liberty city instead of GTA III? It's more bigger and detailed. Also add airports for all the extra maps because we have to land while reaching there.

 

The project aims at unifying the 3D era maps, so he is not going to do this. Looks completely out of place as well.

 

Look at this instead if that's what you're hoping gets made, because spoiler alert: it is. :)

 

Yea that's some nice work. I wish the map was something like this. Make sure to zoom in and see:-

(The picture is 6k which would take some time to load)

 

GrPIL74.jpg

 

Yeah, that's suppose to the real GTAV map of San Andreas within San Fierro and Las Venturas instead just Los Santos and Bane County but Liberty City and Vice City aren't included but that will make all map combine in to one island.

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Website is going along. I've done alot of work on it, should have it done quite soon.

 

Here's a preview, I wont give away any information as nothing is certain yet.

 

 

1bd2dc96ed.png

 

 

 

One thing which I do want to do though, is actually allow people to download the older snapshots and patches for them again.

Needs bigger buttons, how am I supposed to click those with my 800x600 cursor?!

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What you said brings the question.

 

 

I like how the map is going to blow away the size of all GTA maps combined times 15, but..

 

 

Could you make it not be a huge land with every city in it? Maybe 2 or 3 large islands. 'Cause otherwise, what's the purpose of boats?

 

I think the plans that were showcased in the map that's now gone from the page, are just fine. People will use the Hydra to travel anyways, no need to change the original plans just to add more importance to boats.

 

 

Well lo and behold, looks like you were wrong.

15252517_627933330710785_356900800623639

 

That map is exactly what I wanted.

This is nice because we don't want boring water

 

yep me too... but vice city's island is meant to be an "island" if it is sorrounded by land it will look lame cause of the beaches in it.. dankluin should edit it somehow and make it land friendly (bad english)

 

Draw a line from the top most point of vice city map and draw it westward till it reaches water, remove that portion completely

include a land bridge or a narrow strip of land from the said top most point to the rest of the map

 

hope you consider my solution

 

Just leave the map as it looks here, with the Gator Keys, its mangroves, more desert, and basicly land conecting citys, I wouldn't touch this map for the mod.

 

i would,this looks very simple,some countryside little cities between the large cities and more roads would be what i would add

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Can Somebody give advice how to install this vehicle spawner because it doesn't work


Can Somebody give advice how to install this vehicle spawner because it doesn't work

I Read notes but i don't understand it so if Somebody can help I will be Greatful

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Can Somebody give advice how to install this vehicle spawner because it doesn't work

 

Can Somebody give advice how to install this vehicle spawner because it doesn't work

I Read notes but i don't understand it so if Somebody can help I will be GreatfulIf you installed snapshot 2.2 there is a folder custom or in that folder search for car spawner.cs copy all content into Cleo folder with replacing press 3 for spawn
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Nice work! Can you use GTA IV's Liberty city instead of GTA III? It's more bigger and detailed. Also add airports for all the extra maps because we have to land while reaching there.

The project aims at unifying the 3D era maps, so he is not going to do this. Looks completely out of place as well.

 

Look at this instead if that's what you're hoping gets made, because spoiler alert: it is. :)

 

Yea that's some nice work. I wish the map was something like this. Make sure to zoom in and see:-

(The picture is 6k which would take some time to load)

 

GrPIL74.jpg

 

Yeah, that's suppose to the real GTAV map of San Andreas within San Fierro and Las Venturas instead just Los Santos and Bane County but Liberty City and Vice City aren't included but that will make all map combine in to one island. where is bullworth
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Nice work! Can you use GTA IV's Liberty city instead of GTA III? It's more bigger and detailed. Also add airports for all the extra maps because we have to land while reaching there.


The project aims at unifying the 3D era maps, so he is not going to do this. Looks completely out of place as well.

Look at this instead if that's what you're hoping gets made, because spoiler alert: it is. :)
Yea that's some nice work. I wish the map was something like this. Make sure to zoom in and see:-
(The picture is 6k which would take some time to load)

GrPIL74.jpg
Yeah, that's suppose to the real GTAV map of San Andreas within San Fierro and Las Venturas instead just Los Santos and Bane County but Liberty City and Vice City aren't included but that will make all map combine in to one island.
where is bullworth

 

 

Please put spoiler tags on long quotes.

 

 

Website is going along. I've done alot of work on it, should have it done quite soon.

 

Here's a preview, I wont give away any information as nothing is certain yet.

 

 

1bd2dc96ed.png

 

 

 

One thing which I do want to do though, is actually allow people to download the older snapshots and patches for them again.

Needs bigger buttons, how am I supposed to click those with my 800x600 cursor?!

 

It scales with monitor size, dont worry. Aspect ratio is preserved regardless of monitors aspect ratio.

 

---------------

Since I'm working on the website now, I doubt I'll upload a video tommorow.

Edited by dkluin
  • Like 3
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What you said brings the question.

 

 

I like how the map is going to blow away the size of all GTA maps combined times 15, but..

 

 

Could you make it not be a huge land with every city in it? Maybe 2 or 3 large islands. 'Cause otherwise, what's the purpose of boats?

 

I think the plans that were showcased in the map that's now gone from the page, are just fine. People will use the Hydra to travel anyways, no need to change the original plans just to add more importance to boats.

 

 

Well lo and behold, looks like you were wrong.

15252517_627933330710785_356900800623639

 

That map is exactly what I wanted.

This is nice because we don't want boring water

 

yep me too... but vice city's island is meant to be an "island" if it is sorrounded by land it will look lame cause of the beaches in it.. dankluin should edit it somehow and make it land friendly (bad english)

 

Draw a line from the top most point of vice city map and draw it westward till it reaches water, remove that portion completely

include a land bridge or a narrow strip of land from the said top most point to the rest of the map

 

hope you consider my solution

i didnt really understand a thing (sorry for being rude) but for me... the left beach or watever it is should be removed and replace it with an extension of the city having highways connected to other cities. and move the stadium somewhere and add the countrysides nearby it to add a small detail rather

than an empty outskirts :)

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Nice work! Can you use GTA IV's Liberty city instead of GTA III? It's more bigger and detailed. Also add airports for all the extra maps because we have to land while reaching there.

The project aims at unifying the 3D era maps, so he is not going to do this. Looks completely out of place as well.

 

Look at this instead if that's what you're hoping gets made, because spoiler alert: it is. :)

 

Yea that's some nice work. I wish the map was something like this. Make sure to zoom in and see:-

(The picture is 6k which would take some time to load)

 

GrPIL74.jpg

 

Yeah, that's suppose to the real GTAV map of San Andreas within San Fierro and Las Venturas instead just Los Santos and Bane County but Liberty City and Vice City aren't included but that will make all map combine in to one island.where is bullworth

 

 

Lol I actually found this on the internet saying that this should be the GTA VI Map. But there's no red dead and bullworth maps in this :(

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Working on a new safehouse in Liberty City. Doing a custom interior for it. Will also add a garage here.

 

 

41b36334ee.jpg

41bc34c4f6.jpg

 

 

 

Quickly fixed a few corrupted models in Vice City, and added particles to them.

 

 

4216f89e42.jpg

421703683e.jpg

 

 

 

Fixed a bug where unique stunt jumps wouldnt work in Vice City or Liberty City. Now they do.

Edited by dkluin
  • Like 13
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Can Somebody give advice how to install this vehicle spawner because it doesn't work

Can Somebody give advice how to install this vehicle spawner because it doesn't work

I Read notes but i don't understand it so if Somebody can help I will be Greatful
If you installed snapshot 2.2 there is a folder custom or in that folder search for car spawner.cs copy all content into Cleo folder with replacing press 3 for spawn

 

Ok m8 Thanks

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the VC construction worker ped model is broken, try aiming a gun at him

That was fixed a long time ago, actually, it's not a bug in Snapshot 2.2, as far as I know.

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Hello dkluin i downloaded the mod and installed it on my gta SA on steam but when it start up after a couple secconds it crashes can u help me Groeten jasper :)!

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Alright, I changed my mind. I'm uploading a new video tommorow. It will show the new pizza parlor on Ocean Beach, which I did today. And also, the unique stunt jumps, and the fountain fixes.

 

 

44df15785e.jpg

 

 

Edited by dkluin
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Thanks!

 

------------------

Also, since the hidden packages feature is completed (it needs a reward system though!), I replaced the oyster/horseshoe/camera pickups with hidden packages in Liberty City and Vice City.

 

 

44f044ce13.jpg

 

 

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Can some one please give me link of that website someone made for GTA Underground.

Not talking about Danny's website

Edited by MRMagma
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Don't forget to vote for GTA: Underground.

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Working on a new safehouse in Liberty City. Doing a custom interior for it. Will also add a garage here.

 

 

41b36334ee.jpg

41bc34c4f6.jpg

 

 

 

Quickly fixed a few corrupted models in Vice City, and added particles to them.

 

 

4216f89e42.jpg

421703683e.jpg

 

 

 

Fixed a bug where unique stunt jumps wouldnt work in Vice City or Liberty City. Now they do.

You know, instead of replacing the elevators with that unfitting door, you could've replaced the door near it. That would've make some sense.
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A quick preview....

 

 

46a47cfb25.jpg

46b51ad267.jpg

 

 

Edited by dkluin
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All of Bully peds are converted, so here's nice pic :lol::santa:

BN6lnF1.png

 

If you like this, vote for GTA Underground and my Workshop

http://gtaforums.com/topic/874643-modding-best-conversion/

http://gtaforums.com/topic/874649-modding-best-workshop/
o7BjhPr.jpg

('cause self promotion is cool)

 

Edited by Yhdf
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Can some one please give me link of that website someone made for GTA Underground.

Not talking about Danny's website

I Think it's dead since no one said anything about it anymore

Edited by LightVelox
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I have to fix a few PC problems, so I cannot render/edit the video. It will be released later.

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Thanks!

 

------------------

Also, since the hidden packages feature is completed (it needs a reward system though!), I replaced the oyster/horseshoe/camera pickups with hidden packages in Liberty City and Vice City.

 

 

44f044ce13.jpg

 

 

 

A reward for finding all of the hidden packages all over the map? Well consider the fact that the entire Underground map is very huge, and not many people would want to look around over 100 kilometers of open world map for all the packages. I have an idea, though.

 

You can add a feature, where instead of 'Hidden package 1 of 1000' (thats every package on the map probably), it would say '1 of 100 packages found in Liberty City' for example. For finding all the packages in certain areas, you are rewarded with a generous amount of money, and weapons at all the safehouses within the area you found the packages in.

 

Vehicles would be pointless, 'cause alot of people would rather use the Car Spawner included with the mod.

Edited by jigsteal
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