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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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at least DYOM will work on this mod?

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we need hot coffee with bullworth students

Oh hell no nig its filthy frank so much pain and so much cancer at the same time for this japanies pervert boiiiiii

we need hot coffee with bullworth students

But yeah what a great idea

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at least DYOM will work on this mod?

DYOM works in this mod too because it have san andreas map that don't crash at all with objects except it crashes when you loop the weapon selection from the actor when you pass "random".

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dunno why but everytime i die doing the cell phone missions in VC the game decides too crash i dont know if this is a common issue or what..

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dunno why but everytime i die doing the cell phone missions in VC the game decides too crash i dont know if this is a common issue or what..

it happens to me too, use the cheat to neverdie or something

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Script features are also going to be changed, including a few extra missions to keep things interesting. But first, the ASI needs to be updated.

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^^^

And WTF is this. It's not even related to the mod.

 

If u search, i make an answer to mod Underground... So a make this print.. an VW Fox with air suspension... we can't show print mods?

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I thought about making a multiplayer addition and so I might aswell think about some goals we want to archieve if we end up making one:

Keep in mind that this post is not confirming the fact that I'm going to do it.

  • A multiplayer addition which doesn't require you to run a seperate program, but instead would be available from the main menu.
  • Ability to join and create servers (we may host an official server, I dunno)
  • Client-based player statistics which you can view and would apply for all servers
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Upstate Liberty Ambulance

d1Bdn2oDVU8.jpgmdyKjUWR0cA.jpg

 

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Multiplayer would have been awesome! Plus the game will feel more alive.

  • Like 2
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at least DYOM will work on this mod?

DYOM works in this mod too because it have san andreas map that don't crash at all with objects except it crashes when you loop the weapon selection from the actor when you pass "random".

 

by that i meant to be fully functional(no crashes,bugs and other stuff)

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I understand you want to do it yourself and all Dkluin, but I don't understand why you continuously want to seperate yourself from SAMP? Kalcor isn't going to say no if you ask permissions for an adaption, I highly doubt he would. I believe that a SAMP adaption would be the best for the community, it would have so much content and players can make their own game modes and have a blast with all new content! SAMP has been built up for 10 years now (As stated above), why not continue its legacy with a new chapter of it with your mod! People are starting to become bored of normal SAMP, you make UG:MP as a SAMP adaption people will kill to play it! Seriously, not using SAMP as a platform is a major disservice to your success. Think about it please, give the players what they want! I understand it's your mod and you make decisions but honestly bro this would be revolutionary.

EDIT:

Also I forgot to add, you've already got it running on an older Version of SAMP just fine (It looks stable from the videos I've seen), all you gotta do is upgrade it to 0.3.7 and you're golden!

Edited by Ermac64
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Well not sure where to post this as i can't find the bugs topic (think it may have been deleted) but many of these are not really bugs but annoyances within the game which affects my ability to enjoy playing the game to its fullest. well anyway I only just got the game working today as i have had issues starting the game in the past and have already within like half an hour pf playing found many issues which need to be dealt with to enhance the gameplay

1) The maps for LC and VC are of crappy quality and it would be good if you could update the quality of all of the maps including the SA map

2) I know this is not a bug or big issue and i may piss people off but i really hope this can be sorted out if possible the LC and VC textures are just ports and look like GTA III and VC games i would loe to see SA style textures

3) The game always crashes when i try to quit it or minimize it

4) Random peds spawning and walking above the liberty campus on the roof

5) Radio scripts need tweaking as i enjoy listening to the non SA radio stations but why do VC/LC radio stations only work in VC/LC and why does the San Andreas one work everywhere else what you should do is have a system where all radio scripts work anywhere besides other cities for example i am in LC and want to go to VC the LC radio stations will play until i reach VC and so on

6) the game crashing thing is really bad. I use the GTA SA Crazy Trainer which makes the game better to play and to use it i need to minimize the game at times but i can't as quitting or minimizing the game causes it to crash also if this could be modified or slightly edited to work with the game would be awesome as once or twice i have had issues where trying to play would input a cheat in the game for example pressing W it would do a blow up cars cheat and so on but to use cheats on the trainer normally you would have to press a modifier such as Tab, LShift/RShift, LAlt/RAlt and LCtrl/RCtrl then you would need to press any letter or number whilst holding down to use a cheat

7) The map is really big so i used a Cleo mod "Teleport To Maker" which essentially just teleports you to where ever you have placed the marker. By pressing Y and X you teleport to the marker location. This cleo mod does not break the game but it keeps spawning me in the same place in the badlands near blueberry

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Well not sure where to post this as i can't find the bugs topic (think it may have been deleted) but many of these are not really bugs but annoyances within the game which affects my ability to enjoy playing the game to its fullest. well anyway I only just got the game working today as i have had issues starting the game in the past and have already within like half an hour pf playing found many issues which need to be dealt with to enhance the gameplay

1) The maps for LC and VC are of crappy quality and it would be good if you could update the quality of all of the maps including the SA map

2) I know this is not a bug or big issue and i may piss people off but i really hope this can be sorted out if possible the LC and VC textures are just ports and look like GTA III and VC games i would loe to see SA style textures

3) The game always crashes when i try to quit it or minimize it

4) Random peds spawning and walking above the liberty campus on the roof

5) Radio scripts need tweaking as i enjoy listening to the non SA radio stations but why do VC/LC radio stations only work in VC/LC and why does the San Andreas one work everywhere else what you should do is have a system where all radio scripts work anywhere besides other cities for example i am in LC and want to go to VC the LC radio stations will play until i reach VC and so on

6) the game crashing thing is really bad. I use the GTA SA Crazy Trainer which makes the game better to play and to use it i need to minimize the game at times but i can't as quitting or minimizing the game causes it to crash also if this could be modified or slightly edited to work with the game would be awesome as once or twice i have had issues where trying to play would input a cheat in the game for example pressing W it would do a blow up cars cheat and so on but to use cheats on the trainer normally you would have to press a modifier such as Tab, LShift/RShift, LAlt/RAlt and LCtrl/RCtrl then you would need to press any letter or number whilst holding down to use a cheat

7) The map is really big so i used a Cleo mod "Teleport To Maker" which essentially just teleports you to where ever you have placed the marker. By pressing Y and X you teleport to the marker location. This cleo mod does not break the game but it keeps spawning me in the same place in the badlands near blueberry

 

The LINK for post any bugs, installation problems or other issues of any kind!

Alternatively, you can use the bug tracker: LINK .

 

tnks!

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Well not sure where to post this as i can't find the bugs topic (think it may have been deleted) but many of these are not really bugs but annoyances within the game which affects my ability to enjoy playing the game to its fullest. well anyway I only just got the game working today as i have had issues starting the game in the past and have already within like half an hour pf playing found many issues which need to be dealt with to enhance the gameplay

1) The maps for LC and VC are of crappy quality and it would be good if you could update the quality of all of the maps including the SA map

2) I know this is not a bug or big issue and i may piss people off but i really hope this can be sorted out if possible the LC and VC textures are just ports and look like GTA III and VC games i would loe to see SA style textures

3) The game always crashes when i try to quit it or minimize it

4) Random peds spawning and walking above the liberty campus on the roof

5) Radio scripts need tweaking as i enjoy listening to the non SA radio stations but why do VC/LC radio stations only work in VC/LC and why does the San Andreas one work everywhere else what you should do is have a system where all radio scripts work anywhere besides other cities for example i am in LC and want to go to VC the LC radio stations will play until i reach VC and so on

6) the game crashing thing is really bad. I use the GTA SA Crazy Trainer which makes the game better to play and to use it i need to minimize the game at times but i can't as quitting or minimizing the game causes it to crash also if this could be modified or slightly edited to work with the game would be awesome as once or twice i have had issues where trying to play would input a cheat in the game for example pressing W it would do a blow up cars cheat and so on but to use cheats on the trainer normally you would have to press a modifier such as Tab, LShift/RShift, LAlt/RAlt and LCtrl/RCtrl then you would need to press any letter or number whilst holding down to use a cheat

7) The map is really big so i used a Cleo mod "Teleport To Maker" which essentially just teleports you to where ever you have placed the marker. By pressing Y and X you teleport to the marker location. This cleo mod does not break the game but it keeps spawning me in the same place in the badlands near blueberry

 

The LINK for post any bugs, installation problems or other issues of any kind!

Alternatively, you can use the bug tracker: LINK .

 

tnks!

 

 

 

Well not sure where to post this as i can't find the bugs topic (think it may have been deleted) but many of these are not really bugs but annoyances within the game which affects my ability to enjoy playing the game to its fullest. well anyway I only just got the game working today as i have had issues starting the game in the past and have already within like half an hour pf playing found many issues which need to be dealt with to enhance the gameplay

1) The maps for LC and VC are of crappy quality and it would be good if you could update the quality of all of the maps including the SA map

2) I know this is not a bug or big issue and i may piss people off but i really hope this can be sorted out if possible the LC and VC textures are just ports and look like GTA III and VC games i would loe to see SA style textures

3) The game always crashes when i try to quit it or minimize it

4) Random peds spawning and walking above the liberty campus on the roof

5) Radio scripts need tweaking as i enjoy listening to the non SA radio stations but why do VC/LC radio stations only work in VC/LC and why does the San Andreas one work everywhere else what you should do is have a system where all radio scripts work anywhere besides other cities for example i am in LC and want to go to VC the LC radio stations will play until i reach VC and so on

6) the game crashing thing is really bad. I use the GTA SA Crazy Trainer which makes the game better to play and to use it i need to minimize the game at times but i can't as quitting or minimizing the game causes it to crash also if this could be modified or slightly edited to work with the game would be awesome as once or twice i have had issues where trying to play would input a cheat in the game for example pressing W it would do a blow up cars cheat and so on but to use cheats on the trainer normally you would have to press a modifier such as Tab, LShift/RShift, LAlt/RAlt and LCtrl/RCtrl then you would need to press any letter or number whilst holding down to use a cheat

7) The map is really big so i used a Cleo mod "Teleport To Maker" which essentially just teleports you to where ever you have placed the marker. By pressing Y and X you teleport to the marker location. This cleo mod does not break the game but it keeps spawning me in the same place in the badlands near blueberry

 

The LINK for post any bugs, installation problems or other issues of any kind!

Alternatively, you can use the bug tracker: LINK .

 

tnks!

 

Read through it the only bug is the crashing when quitting or minimizing the game the peds spawning is not really a bug and does not affect the gameplay too much and rest are just things to enhance the gameplay without adding new maps etc... and i will post this exact post over at the bugs forum too just with copy/paste

Edited by ZS GTA
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well anyway I only just got the game working today as i have had issues starting the game in the past and have already within like half an hour pf playing found many issues which need to be dealt with to enhance the gameplay


1) The maps for LC and VC are of crappy quality and it would be good if you could update the quality of all of the maps including the SA map


2) I know this is not a bug or big issue and i may piss people off but i really hope this can be sorted out if possible the LC and VC textures are just ports and look like GTA III and VC games i would loe to see SA style textures


3) The game always crashes when i try to quit it or minimize it


4) Random peds spawning and walking above the liberty campus on the roof


5) Radio scripts need tweaking as i enjoy listening to the non SA radio stations but why do VC/LC radio stations only work in VC/LC and why does the San Andreas one work everywhere else what you should do is have a system where all radio scripts work anywhere besides other cities for example i am in LC and want to go to VC the LC radio stations will play until i reach VC and so on


6) the game crashing thing is really bad. I use the GTA SA Crazy Trainer which makes the game better to play and to use it i need to minimize the game at times but i can't as quitting or minimizing the game causes it to crash also if this could be modified or slightly edited to work with the game would be awesome as once or twice i have had issues where trying to play would input a cheat in the game for example pressing W it would do a blow up cars cheat and so on but to use cheats on the trainer normally you would have to press a modifier such as Tab, LShift/RShift, LAlt/RAlt and LCtrl/RCtrl then you would need to press any letter or number whilst holding down to use a cheat


7) The map is really big so i used a Cleo mod "Teleport To Maker" which essentially just teleports you to where ever you have placed the marker. By pressing Y and X you teleport to the marker location. This cleo mod does not break the game but it keeps spawning me in the same place in the badlands near blueberry


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Well not sure where to post this as i can't find the bugs topic (think it may have been deleted) but many of these are not really bugs but annoyances within the game which affects my ability to enjoy playing the game to its fullest. well anyway I only just got the game working today as i have had issues starting the game in the past and have already within like half an hour pf playing found many issues which need to be dealt with to enhance the gameplay

1) The maps for LC and VC are of crappy quality and it would be good if you could update the quality of all of the maps including the SA map

2) I know this is not a bug or big issue and i may piss people off but i really hope this can be sorted out if possible the LC and VC textures are just ports and look like GTA III and VC games i would loe to see SA style textures

3) The game always crashes when i try to quit it or minimize it

4) Random peds spawning and walking above the liberty campus on the roof

5) Radio scripts need tweaking as i enjoy listening to the non SA radio stations but why do VC/LC radio stations only work in VC/LC and why does the San Andreas one work everywhere else what you should do is have a system where all radio scripts work anywhere besides other cities for example i am in LC and want to go to VC the LC radio stations will play until i reach VC and so on

6) the game crashing thing is really bad. I use the GTA SA Crazy Trainer which makes the game better to play and to use it i need to minimize the game at times but i can't as quitting or minimizing the game causes it to crash also if this could be modified or slightly edited to work with the game would be awesome as once or twice i have had issues where trying to play would input a cheat in the game for example pressing W it would do a blow up cars cheat and so on but to use cheats on the trainer normally you would have to press a modifier such as Tab, LShift/RShift, LAlt/RAlt and LCtrl/RCtrl then you would need to press any letter or number whilst holding down to use a cheat

7) The map is really big so i used a Cleo mod "Teleport To Maker" which essentially just teleports you to where ever you have placed the marker. By pressing Y and X you teleport to the marker location. This cleo mod does not break the game but it keeps spawning me in the same place in the badlands near blueberry

 

If you can't even minimise your game, then your OS is broken.

 

Seriously though, if you use win10, it means that a SA bug (or d3d9, dunno, NTAuthority said something within these lines) causes Windows to somehow look really dark when alt tabbing, but thats what all SA players will have to deal with. Silent might fix it, dunno.

 

This means that, in your case, you should check if the game is actually completely frozen (excluding game shutdown!) or actually just a visual bug.

Edited by dkluin
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Well:

 

1-2) It's a lot of work, redoing textures one by one. Maybe the textures from the mobile ports could be used, tho. No idea how it works, otherwhise i would've try to do it myself.

 

5) It works like IRL. You can't listen to a radio in London if you're in Amsterdam. Same concept here.

 

6) That's an issue on your side.

 

7) Guess it's caused by some unhacked limits. The new maps are actually out of the default boundaries, so the game respawns you at the default coord (which is Blueberry)

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I understand you want to do it yourself and all Dkluin, but I don't understand why you continuously want to seperate yourself from SAMP? Kalcor isn't going to say no if you ask permissions for an adaption, I highly doubt he would. I believe that a SAMP adaption would be the best for the community, it would have so much content and players can make their own game modes and have a blast with all new content! SAMP has been built up for 10 years now (As stated above), why not continue its legacy with a new chapter of it with your mod! People are starting to become bored of normal SAMP, you make UG:MP as a SAMP adaption people will kill to play it! Seriously, not using SAMP as a platform is a major disservice to your success. Think about it please, give the players what they want! I understand it's your mod and you make decisions but honestly bro this would be revolutionary.

EDIT:

Also I forgot to add, you've already got it running on an older Version of SAMP just fine (It looks stable from the videos I've seen), all you gotta do is upgrade it to 0.3.7 and you're golden!

Mostly agree with you, but why SAMP?

MTA is not an option?

Edited by comanche93
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Quick question. Regarding the doors that you see when entering/exiting the interior, you are using generic SA doors. Are there any plans to add the doors from the original games in there? By that I mean there would be added swinging doors which work in the SA style, but look like the door that was there in the original game. For example, the doors on the Ocean View Hotel, the Estate, Malibu club, etc... are from SA. So, on the Estate would get swinging SA style doors, but look like the wood ones that were there in VC.

Edited by nkjellman
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I thought about making a multiplayer addition and so I might aswell think about some goals we want to archieve if we end up making one:

Keep in mind that this post is not confirming the fact that I'm going to do it.

  • A multiplayer addition which doesn't require you to run a seperate program, but instead would be available from the main menu.
  • Ability to join and create servers (we may host an official server, I dunno)
  • Client-based player statistics which you can view and would apply for all servers

 

 

Main problem here would be the freedom to create gamemodes like in SA-MP and the compatibility of those scripts and scripting language.

I'm saying this because the gross community of GTA San Andreas is in SA-MP and people still play it because of that freedom and also because people are too used to play like that.

 

I'm not opposing you from doing your own multiplayer, I'm just saying it would be easier for everyone and for the mod's popularity itself if you could just port SA-MP to the mod, because in the end adapting server scripts would be just a matter of changing coordinates, rather than a full re-script know what I mean?

Apparently you already ported a previous version of SAMP for testing, so it'd be only a matter of porting the latest version and you wouldn't have to worry about anything else, but as far as I can remember reading somewhere in here, you didn't have an official permission from Kyeman right? What if you had that permission just like that russians who ported the multiplayer to United, Anderius, etc?

 

Also, keep in mind I'm not going to do any kind of pressure on you guys about this. We're just talking here, and if we can help each other on this matter as time goes by it'll be easier to reach a result in the future. I understand you still have a lot of stuff going on with the mod so the best thing is to just let you guys do your work and let this multiplayer thing slide. Best thing I can do for now is to create some hype in the SA-MP forums to see if Kye says yes, while at the same time this will give Underground some spotlights.

I also noticed that in the multiplayer videos you were using a ported 0.2X version and you commented with redreaper the sync was kinda fcked up (true, because 0.2X is old (2009)), any special reason for that? (0.3.7 is the latest version atm)

Edited by Diablosrouge
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I'm almost done with the ASI stuff. Still need to test everything and complete the statistics system so I can give weapons new statistics, but that's not alot of work.

 

-------------

Also done:

 

  • Reversed CTheZone functions in order to implement the final weather.zon loader
  • Wrote a few forbidden zone functions, so this means I'll implement this feature with the zones marked on the map with the same colour as the zones revealed colour
  • Progress on the vehicle feature loader - I found out how siren colours, positions, and other stuff can be modified and patched. I'm not sure on how I will allow users to modify them for each vehicle, either define them as dummy's and include them in DFF hierarchy, or simply include them in a section inside vehiclefeatures.dat.
  • New patching library
  • New log parser - will soon be intergrated with a custom crash log handler
  • Zone limits were hacked, currently it's for a custom limit adjuster .dat file I am considering, which is more user friendly than FLA.

---------

About SAMP, I don't have the source code and I don't know how the original creator got it. It's a SAMP port, basicly, nothing new and original will be left for users to do if I actually got permission to port it myself. With an unique system, some advertising, and a new scripting language I would have to develop, I'd personally have alot of fun writing it and so you guys will get something new and unique to play with. Not just the typical SAMP server, GUI, scripting language, and little support for mod adaptions, or mods in general.

 

Plus, I prefer writing it myself so I know how the systems work.

 

But yeah, as said it is highly unlikely you can expect a multiplayer programmed by me because of the current todo list and improvements left to do.

 

Not only that, I actually want users to be able to play the mod and enjoy it for longer periods aswell. This means game saving has to be adapted in some way. Actually, I even considered writing a savegame convertor so progress between Snapshot 2.2 can be converted.

 

It would make the game last longer.

However this can't be done unless saving is debugged and confirmed to be stable.

Edited by dkluin
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No, the CLEO opcode tries to access a blip ID from the old blip array. It does not get a pointer to this new array and so it will read 0, 0, 0 as the coordinates.

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are all easter eggs gonna be in this mod?(like triggerable stuff,like the "Diçk" building in VC)

Edited by Vlad Viper
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are all easter eggs gonna be in this mod?(like triggerable stuff,like the Diçk building in VC)

or vagina in desert

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are all easter eggs gonna be in this mod?(like triggerable stuff,like the Diçk building in VC)

or vagina in desert

 

i just gave an example :barf:

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