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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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In order to allow users to assign vehicles with features, the current patches need to be rewritten.

 

-------------

I already designed a format for BMXes;

* vehicle identifier from standard section         ped id
Video:

That new sniper looks beautiful, what game is it from?

Also, could you make simple rifles without scopes, like country rifle but with new models, like that sniper you showed but without the scope? I know there are no weapons like that in the games but it would be cool...

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In order to allow users to assign vehicles with features, the current patches need to be rewritten.

 

-------------

I already designed a format for BMXes;

* vehicle identifier from standard section         ped id
Video:

 

That new sniper looks beautiful, what game is it from?

Also, could you make simple rifles without scopes, like country rifle but with new models, like that sniper you showed but without the scope? I know there are no weapons like that in the games but it would be cool...

 

Which new sniper?

Rifle without scope, is something I am worcking at the moment, but at the end Danny has the last word.

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In order to allow users to assign vehicles with features, the current patches need to be rewritten.

 

-------------

I already designed a format for BMXes;

* vehicle identifier from standard section         ped id
Video:

That new sniper looks beautiful, what game is it from?

Also, could you make simple rifles without scopes, like country rifle but with new models, like that sniper you showed but without the scope? I know there are no weapons like that in the games but it would be cool...

 

Which new sniper?

Rifle without scope, is something I am worcking at the moment, but at the end Danny has the last word.

The one he buys at the shop
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can be added dogs in this mod?(u know,like Bully)just curious......

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In order to allow users to assign vehicles with features, the current patches need to be rewritten.

 

-------------

I already designed a format for BMXes;

* vehicle identifier from standard section         ped id
Video:

 

That new sniper looks beautiful, what game is it from?

Also, could you make simple rifles without scopes, like country rifle but with new models, like that sniper you showed but without the scope? I know there are no weapons like that in the games but it would be cool...

 

Which new sniper?

Rifle without scope, is something I am worcking at the moment, but at the end Danny has the last word.

The one he buys at the shop

 

I'm not sure but i think is from manhunt 1: http://ps2media.ign.com/ps2/image/manhunt_weapons_111303_5med.jpg

btw, sorry about spoiler tag, it's not working for me

Edited by Ghost38
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Can't wait to be able to play samp on this. I know i've said this countless times, but the idea of being able to play either TDM or RP in all of these maps with all these elements is just fabulous.

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Can't wait to be able to play samp on this. I know i've said this countless times, but the idea of being able to play either TDM or RP in all of these maps with all these elements is just fabulous.

There is no such proof that Kalcor will implement al this stuff into samp.

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will there be the uniteds saint marks bistro with the office and a backyard that is on freeroam map

 

also will be more stuff from united added?

Edited by Flusak1235
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All interiors are in SA style. We didnt add any CLEOs, all coding is done in SCM.

 

------------------

Working on the Atlantis skyline.

6s4bph.jpg

Love It :blink::cookie::cookie::cookie:
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Know thats what i feel about the skyline, my men it is lit

It's fine I guess.

 

Modelling the plaza of my AT & T building parody you saw earlier.

Then I have a little grass land which has some trees, then there are some more flats which I have yet to model.

 

I might add a Victim clothes shop here aswell.

 

We also have a mall interior for Atlantis.

 

 

 

2rgyzc7.jpg

2e4mbl3.jpg

 

 

My men, Can it work with samp

Yeah you can replace then obviously, but yeah if I was a reverse engineer....

 

Then I'd design some format for them.

 

And I would hack the radio stations limit.

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Thank you, it'll need more then just what we have now, really. For now I have to add a ghetto, which will feature 1 or 2 gangs.

 

So new gang peds, and new gang vehicles.

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All interiors are in SA style. We didnt add any CLEOs, all coding is done in SCM.

 

------------------

Working on the Atlantis skyline.6s4bph.jpg

Love It :blink::cookie::cookie::cookie:
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Can't wait to be able to play samp on this. I know i've said this countless times, but the idea of being able to play either TDM or RP in all of these maps with all these elements is just fabulous.

There is no such proof that Kalcor will implement al this stuff into samp.

 

 

In a previous post dkluin said samp was tested internally in a previous snapshot. If we wait for Kalcor to do anything we better sit tight.

He originally brought the GTA United Multiplayer adaptation but soon abandoned it. Then a team of russians, which is now inactive, took care of it until 0.3e or something.

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All interiors are in SA style. We didnt add any CLEOs, all coding is done in SCM.

 

------------------

Working on the Atlantis skyline.

6s4bph.jpg

 

 

 

Are these buildings are supposed to represent actual buildings & places in Atlanta? Or you just gonna add some random ideas.

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That map is removed.

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Can't wait to be able to play samp on this. I know i've said this countless times, but the idea of being able to play either TDM or RP in all of these maps with all these elements is just fabulous.

There is no such proof that Kalcor will implement al this stuff into samp.

 

 

 

In a previous post dkluin said samp was tested internally in a previous snapshot. If we wait for Kalcor to do anything we better sit tight.

He originally brought the GTA United Multiplayer adaptation but soon abandoned it. Then a team of russians, which is now inactive, took care of it until 0.3e or something.

 

More that that, there are a couple of videos on youtube with multiplayer testing in GTA:U

 

 

 

 

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If I want to make a multiplayer addition, I'll write it myself. I'm already working on huge overhauls inside UG's core ASI which will lead to a more stable game. Plus, I might hack a few limits myself and make a small file loader to define the size of these new limits.

 

Also in other news, I reversed a few CTheZones functions, so the weather zone system and the forbidden zone system is on it's way. Game saving should be stable again too.

 

I've also been working on my own patching library, which will replace the one iFarbod let me use for the time being. Why? It does not suffice and I want to write my own, as every GTA programmer does so.

Edited by dkluin
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It's already stable.

  • Like 1
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ILOVEFOOTBALL95

I must agree with Danny on this one, Underground is really stable, any fixes that do need doing for stability are probably only very minor if any.

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I still get plenty of random crashes. The Malibu club and the strip club in VC are extremely unstable and prone to crashes and are buggy too. Most crashes seem to happen after i saved the game or loaded an existing save.

Edited by atazs
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Thats mainly the target area of these improvements. Loading and saving the game has issues, issues which I didnt check yet.

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Do you thibk one day you'll set the interiors in the same world as the exteriors, without the yellow markers?

Would have been cool. I guess he won't do it though. Plus there was a poll about it once. I guess there's more important stuff rather then that.

  • Like 2
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Do you thibk one day you'll set the interiors in the same world as the exteriors, without the yellow markers?

Would have been cool. I guess he won't do it though. Plus there was a poll about it once. I guess there's more important stuff rather then that.Maybe after all the major stuff he will.
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universetwisters

Whats the name of the hip hop radio in atlantis

WWWWWNBXVCETUDBIYDCMITKRAK 97.3

 

Also shame about Atlantis getting removed, it was good. Hell, good enough to even be its own map. The dirty south rap and donks and all that, it had potential.

Edited by universetwisters
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In order to allow users to assign vehicles with features, the current patches need to be rewritten.

 

-------------

I already designed a format for BMXes;

* vehicle identifier from standard section         ped id
Video:

 

That new sniper looks beautiful, what game is it from?

Also, could you make simple rifles without scopes, like country rifle but with new models, like that sniper you showed but without the scope? I know there are no weapons like that in the games but it would be cool...

 

Which new sniper?

Rifle without scope, is something I am worcking at the moment, but at the end Danny has the last word.

The one he buys at the shop

 

I'm not sure but i think is from manhunt 1: http://ps2media.ign.com/ps2/image/manhunt_weapons_111303_5med.jpg

btw, sorry about spoiler tag, it's not working for me

 

Yes Manhunt.

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Do you thibk one day you'll set the interiors in the same world as the exteriors, without the yellow markers?

Would have been cool. I guess he won't do it though. Plus there was a poll about it once. I guess there's more important stuff rather then that.

 

That's the reason why I made it a poll question. I wanted to know what people preferred, interiors in the exterior world (non SA style) or interior (SA style). The result was that people preferred SA style, and so no changes were made.

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Can't wait to be able to play samp on this. I know i've said this countless times, but the idea of being able to play either TDM or RP in all of these maps with all these elements is just fabulous.

There is no such proof that Kalcor will implement al this stuff into samp.

 

 

 

In a previous post dkluin said samp was tested internally in a previous snapshot. If we wait for Kalcor to do anything we better sit tight.

He originally brought the GTA United Multiplayer adaptation but soon abandoned it. Then a team of russians, which is now inactive, took care of it until 0.3e or something.

 

More that that, there are a couple of videos on youtube with multiplayer testing in GTA:U

 

 

 

 

 

 

 

 

Ah sh*t, I wish i'd still be able to download the server and client packages so I could test it already.

 

If I want to make a multiplayer addition, I'll write it myself. I'm already working on huge overhauls inside UG's core ASI which will lead to a more stable game. Plus, I might hack a few limits myself and make a small file loader to define the size of these new limits.

 

Also in other news, I reversed a few CTheZones functions, so the weather zone system and the forbidden zone system is on it's way. Game saving should be stable again too.

 

I've also been working on my own patching library, which will replace the one iFarbod let me use for the time being. Why? It does not suffice and I want to write my own, as every GTA programmer does so.

 

You'd save a lot more time if you just took SA-MP and adapt it to Underground. I'm saying this because SA-MP has been under development for 10 years and until you'd make one from scratch that allows all the functions and is compatible with the current servers you'd take more time than you wanted. Not to mention you will miss the gross community playing SA-MP as most will probably have to re-code all their script to match the callbacks, the functions, etc. People won't really be bothered to move.

 

In case by "write it yourself" you mean by adapting SA-MP then nevermind :D

Edited by Diablosrouge
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