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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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SCM doesn't contain important UG patches anymore :monocle:

I pretty much rewrote all of them and moved those to Underground_Core.asi, where currently over 5000-6000ish lines of patches (mostly vehicle special features), are located.

 

I already added the GTA: VC opcode for hidden packages (soon I'll introduce even more opcodes for stuff like checking if the player is using any of UG's special vehicles), so if I change IDs, scripts compiled as CLEO scripts are still compatible, unless I change the opcode IDs.

Thanks for telling about UG Core patch stuffs.

 

I typed the cheat 'CUTSCENELOAD' or 'VCFINALE' (I couldn't remember the cheat). What does that means? What were you trying to do?

 

So, will you release a .ini or opcodes.txt for Sanny Builder?

In other word Sanny Builder support for UG.

 

What about player.IMG thing? How can I hook the IMG to player_claude.IMG or player_tommy.IMG? Can you show a code or something?

 

Will you release a video about behind the mod? Like, behind the scenes in movies. Where you will show a video that how you convert/build map in a snapshot or working with memory address or in other word how you are building the mod? You didn't answered this question.

Edited by Bigbossbro08
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Don Timmy Vercimelli

Aw, too bad. What do you plan to do after Carcer City? Cottonmouth or some other features?

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Cottonmouth/more internal stuff.

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Is the Empire building feature still on the to-do list, or was it scrapped? It seems kinda complicated.

It was scrapped long ago.wait...maybe it sounds dumb, but what was the plan with it?Or even what it is?
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SCM doesn't contain important UG patches anymore :monocle:

I pretty much rewrote all of them and moved those to Underground_Core.asi, where currently over 5000-6000ish lines of patches (mostly vehicle special features), are located.

 

I already added the GTA: VC opcode for hidden packages (soon I'll introduce even more opcodes for stuff like checking if the player is using any of UG's special vehicles), so if I change IDs, scripts compiled as CLEO scripts are still compatible, unless I change the opcode IDs.

Thanks for telling about UG Core patch stuffs.

 

I typed the cheat 'CUTSCENELOAD' or 'VCFINALE' (I couldn't remember the cheat). What does that means? What were you trying to do?

 

So, will you release a .ini or opcodes.txt for Sanny Builder?

In other word Sanny Builder support for UG.

 

What about player.IMG thing? How can I hook the IMG to player_claude.IMG or player_tommy.IMG? Can you show a code or something?

 

Will you release a video about behind the mod? Like, behind the scenes in movies. Where you will show a video that how you convert/build map in a snapshot or working with memory address or in other word how you are building the mod? You didn't answered this question.

I think you didn't answered my question. Sorry for the bump.

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SCM doesn't contain important UG patches anymore :monocle:

I pretty much rewrote all of them and moved those to Underground_Core.asi, where currently over 5000-6000ish lines of patches (mostly vehicle special features), are located.

 

I already added the GTA: VC opcode for hidden packages (soon I'll introduce even more opcodes for stuff like checking if the player is using any of UG's special vehicles), so if I change IDs, scripts compiled as CLEO scripts are still compatible, unless I change the opcode IDs.

Thanks for telling about UG Core patch stuffs.

 

I typed the cheat 'CUTSCENELOAD' or 'VCFINALE' (I couldn't remember the cheat). What does that means? What were you trying to do?

 

So, will you release a .ini or opcodes.txt for Sanny Builder?

In other word Sanny Builder support for UG.

 

What about player.IMG thing? How can I hook the IMG to player_claude.IMG or player_tommy.IMG? Can you show a code or something?

 

Will you release a video about behind the mod? Like, behind the scenes in movies. Where you will show a video that how you convert/build map in a snapshot or working with memory address or in other word how you are building the mod? You didn't answered this question.

I think you didn't answered my question. Sorry for the bump.

 

Those are test "cheats" which are disabled for a long time.

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Why so much controversy about kids?

 

this is just a mod, not a whole new game that is going to be sold at gamestop

*cough* hot coffee *cough*

 

 

Hot coffee was actually in the game originally, people just activated it

 

rockstar was also dumb enough to not remove it completely so that's why the hot coffee lawsuit was created

Edited by Darkshadows
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Why so much controversy about kids?

 

this is just a mod, not a whole new game that is going to be sold at gamestop

 

*cough* hot coffee *cough*

 

Hot coffee was actually in the game originally, people just activated it

 

rockstar was also dumb enough to not remove it completely so that's why the hot coffee lawsuit was created

It still required alterations to the code to be used. Yet another example of a frivolous lawsuit where a scumbag wants money, along with telling people what they can and can't do. If you're offended, then don't play the game.

 

Anyways, back on topic. The mod is coming along nicely.

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I'm really looking forward to see this mod some day. Don't even bother in hurrying up if it's about time, and keep the pressure over your knees.

 

Good luck and +1

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-2020-
GTA 4 Mod
GTA Underground 2

Featuring GTA 4, GTA 5 and GTA 6 map including Red Dead Redemption 2.

What do you think? xD

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Why so much controversy about kids?

 

this is just a mod, not a whole new game that is going to be sold at gamestop

 

*cough* hot coffee *cough*

 

Hot coffee was actually in the game originally, people just activated it

 

rockstar was also dumb enough to not remove it completely so that's why the hot coffee lawsuit was created

It still required alterations to the code to be used. Yet another example of a frivolous lawsuit where a scumbag wants money, along with telling people what they can and can't do. If you're offended, then don't play the game.

 

Anyways, back on topic. The mod is coming along nicely.

Hillary and Jack
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Today I might work on Cottonmouth/Carcer City levels, or just the exterior mall.

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Glad to hear that :)

 

-----------

I did some research and I decided to base Carcer City custom area's and neighbourhoods on Detroit.

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Bullworth is not going to get a gunshop. It is not a good idea to add such shops when the majority of the peds seen are children.

 

I don't want to cause controversy about the whole "children" thing neither, and so I might even consider an option to disable them from spawning by popcycle.

You did the right thing here. I think you should remove the whole children thing game models and all that stuffs from the game. I don't think Bullsworth was in GTA 3D era. It was a separate game as Red Dead Redemption. Easter Eggs might link to GTA. But they are different in my opinion.

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Bullworth is not going to get a gunshop. It is not a good idea to add such shops when the majority of the peds seen are children.

 

I don't want to cause controversy about the whole "children" thing neither, and so I might even consider an option to disable them from spawning by popcycle.

You did the right thing here. I think you should remove the whole children thing game models and all that stuffs from the game. I don't think Bullsworth was in GTA 3D era. It was a separate game as Red Dead Redemption. Easter Eggs might link to GTA. But they are different in my opinion.shut up
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There's actual proof of it...

 

Earnest even mentioned Candy Suxx from GTA: VC during a mission in Chapter 4.

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Goddamnit that UFO is amazing to fly around in, only problem is you can't get out of it if you land. You have to blow yourself up in order to go through the walls of the UFO, or spawn inside another vehicle. Also there's a minor graphical glitch in the form of the landing gear being visible inside the cockpit once you retract it.

That is test version of UFO.

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I vote for hot coffee with Bullworth Academy's students. Especially Jimmy.

 

mmm.png

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Here's some redone CC stuff.

 

 

 

3860c69010.jpg

 


----------

Relocated all of the levels and aligned them to actual Detroit locations;

 

The journalist's level is close to the Downtown area which will feature a skyline

The connected trainyard actually roughly matches the location of a trainyard in Detroit.

The levels which are close to eachother/connected are still close to eachother and are still connected. The only thing changed though, is the way how they are connected. It's being redone, so Carcer City is bug free when I start to connect it and make it into a full city.

Edited by dkluin
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So, you progressed a lot in these days.... How about announcing a next release date or the probable release date of the mod?

Edited by Bigbossbro08
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