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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Bullworth is not going to get a gunshop. It is not a good idea to add such shops when the majority of the peds seen are children.

 

I don't want to cause controversy about the whole "children" thing neither, and so I might even consider an option to disable them from spawning by popcycle.

Haven't played Bully, dunno about weapons in this game, but it would be logical (IMO) to have some kind of kid dealer or some shop where you can buy non-lethal weapons (atleast), as some kind of bats, clubs, hockey sticks and other bullystuff, which will be available in mod.

Kinda had the same idea. Eventually a tooled-up shop and for actual firearms, eventually a dealer hidden in a weird part of bullworth. (Industrial Park?)

 

If the bully's weapons are going to be added, i think that they need to be obtained in the same way that it works on the original game (or the closest possible). Having a hidden gun dealer on a bad neighborhood it's not a bad idea too. About having kids there, i think that almost everybody that will play this mod don't care about this.

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Okay, i have something cool to tell you guys:

I have more than 410 peds, many bully conversions, all mh1 peds and many custom peds, and i'm not even counting LC/VC peds!

Expect a whole population in UG!

I can't post 410+ screenshots so here's a recent ped render :D

 

Dk2U0sM.jpg

Edited by Yhdf
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Bro, you're like Swiss clockwork, you're doing hell of a good job.

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I am also having issues loading my game. When I install both 2.2 and 2.2.0.1, and launch my game, the titles appear. I then go to load in my game by selecting my save file. The loading screen will appear for a VERY brief second, even shorter, and then immediately crash. "gta-sa.exe has stopped working" Is this common for this version or am I installing this incorrectly? I was very excited to use this mod, and am very upset that I cannot use it.

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Missing Visual C++ 2005 Redistributable?

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I didn't recieve anything :(

---------------

Redid the UV-mapping on the walls of the mall, and changed some stuff.

 

 

 

052db02e84.jpg

05350ad558.jpg

0567f70091.jpg

 

 

Edited by dkluin
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Hey guys, I made a (temporary) website for this Mod (dkluin knows this) so if you guys want to know more about GTA: Underground Mod you can visit here: https://goo.gl/zvyWU5

I also added a chatroom for you guys :)

Edited by skiadrum
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Hey guys, I made a (temporary) website for this Mod (dkluin knows this) so if you guys want to know more about GTA: Underground Mod you can visit here: https://goo.gl/zvyWU5
I also added a chatroom for you guys :)

 

To be honest, for a Blogspot site, it's actually well done, proper English and everything + well formatted. I also assume you have not added the FaQ in yet though for that does not work when I click on it.

Edited by Coke69
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Hey guys, I made a (temporary) website for this Mod (dkluin knows this) so if you guys want to know more about GTA: Underground Mod you can visit here: https://goo.gl/zvyWU5

I also added a chatroom for you guys :)

 

To be honest, for a Blogspot site, it's actually well done, proper English and everything + well formatted. I also assume you have not added the FaQ in yet though for that does not work when I click on it.

I will replace that FAQs tab to Installation while waiting for the official FAQs documentation.

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Hi i really like your mod, ah who my kidding this the best mod i played so far(if dont mind crashing), but theres a problem with LC, when i get in a car game crashes and on the radio icon theres only a some kind of a square, and also can change bobcat a little bit so he will look more like the original, lift his suspension and give him new set of wheels from LandStalker(GTA SA).That's everything i wanted to say.

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An issue where the script returns an invalid station ID on some vehicles while in LC was fixed really quickly after I released Snapshot 2.2. Not to forget, some garage fixes were also done at the same time, I dunno if I ever included all of these things in Snapshot 2.2. If the Maria safehouse did get shipped, then these fixed did aswell.

Edited by dkluin
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BTW how to use car spawer, 3 is not working

Don't remember to fully. But try 2. Or try holding 2 & 3 at the same time.

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Hi i really like your mod, ah who my kidding this the best mod i played so far(if dont mind crashing), but theres a problem with LC, when i get in a car game crashes and on the radio icon theres only a some kind of a square, and also can change bobcat a little bit so he will look more like the original, lift his suspension and give him new set of wheels from LandStalker(GTA SA).That's everything i wanted to say.

BTW how to use car spawer, 3 is not working

Looks like you messed up mod installation...

Try to reinstall the mod, watch unpacking process...

Albeit, i had a multiple CTD's in Liberty City too... Log showed that it is because of various sounds, ambient etc.

About spawner... Are u sure u put it from "optional mods" folder to "cleo"? By default, its absent...

If yes, "3" is the key to open spawner, not numpad 3, but that is above letters on your keyboard)))

Edited by comanche93
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Goddamnit that UFO is amazing to fly around in, only problem is you can't get out of it if you land. You have to blow yourself up in order to go through the walls of the UFO, or spawn inside another vehicle. Also there's a minor graphical glitch in the form of the landing gear being visible inside the cockpit once you retract it.

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Well i looked only at half of your vehiclr list, and its terrible theres too much unneccerary vehicles, no im serious you dont LCS have manana and kuruma, but you have ALOT of same cars, no i understand when they have visual differences, but what about walton?oceanic? aren't the standard SA walton looks exacly same? I mean seriosly they are same, or the "Hoods" van, yes they have different size, but i dont think that's enough to make it as a separate vehicle.The "Monstrosity', is exacly same, as gta 3 landstalker, can't you rename it? instead of having 2 exact vehicles with different names, and also why you called the gta 3 landstalker "Monstrosity"? Why not the LCS landstalker? is bigger and its -1 landstalker. Banshee, is it different from the one that was in gta 3? its not, but it does have different wheels, but i dont think thats enough to make it a separate vehicle, i mean the SA banshee has different wheels from the one that was in gta 3, aren't all the sport cars had those wheels? ou yeah they did. Let the Infernus(gta 3) have them as he's uniqe wheels. Why am i telling you all this? because i know cars, because i know gta cars, and i have ideas.If you wanna talk about other your mistakes, well its your choice, i would enjoy helping you with all these cars, because i love cars.

Your car loving Groov.

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I think Groov loves cars.

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I am also having issues loading my game. When I install both 2.2 and 2.2.0.1, and launch my game, the titles appear. I then go to load in my game by selecting my save file. The loading screen will appear for a VERY brief second, even shorter, and then immediately crash. "gta-sa.exe has stopped working" Is this common for this version or am I installing this incorrectly? I was very excited to use this mod, and am very upset that I cannot use it.

 

Using the Steam version? gta-sa.exe is the Steam executable, so it sounds like you are.

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Well i looked only at half of your vehiclr list, and its terrible theres too much unneccerary vehicles, no im serious you dont LCS have manana and kuruma, but you have ALOT of same cars, no i understand when they have visual differences, but what about walton?oceanic? aren't the standard SA walton looks exacly same? I mean seriosly they are same, or the "Hoods" van, yes they have different size, but i dont think that's enough to make it as a separate vehicle.The "Monstrosity', is exacly same, as gta 3 landstalker, can't you rename it? instead of having 2 exact vehicles with different names, and also why you called the gta 3 landstalker "Monstrosity"? Why not the LCS landstalker? is bigger and its -1 landstalker. Banshee, is it different from the one that was in gta 3? its not, but it does have different wheels, but i dont think thats enough to make it a separate vehicle, i mean the SA banshee has different wheels from the one that was in gta 3, aren't all the sport cars had those wheels? ou yeah they did. Let the Infernus(gta 3) have them as he's uniqe wheels. Why am i telling you all this? because i know cars, because i know gta cars, and i have ideas.If you wanna talk about other your mistakes, well its your choice, i would enjoy helping you with all these cars, because i love cars.

Your car loving Groov.

So what do you suggest?

To cut all of dat "unnecesary" and "similair" vehicles?

Yeah, it would be COOL to have 2,5 different cars ingame...

^It was sarcasm, if somebody didnt get that...

Edited by comanche93
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Well i looked only at half of your vehiclr list, and its terrible theres too much unneccerary vehicles, no im serious you dont LCS have manana and kuruma, but you have ALOT of same cars, no i understand when they have visual differences, but what about walton?oceanic? aren't the standard SA walton looks exacly same? I mean seriosly they are same, or the "Hoods" van, yes they have different size, but i dont think that's enough to make it as a separate vehicle.The "Monstrosity', is exacly same, as gta 3 landstalker, can't you rename it? instead of having 2 exact vehicles with different names, and also why you called the gta 3 landstalker "Monstrosity"? Why not the LCS landstalker? is bigger and its -1 landstalker. Banshee, is it different from the one that was in gta 3? its not, but it does have different wheels, but i dont think thats enough to make it a separate vehicle, i mean the SA banshee has different wheels from the one that was in gta 3, aren't all the sport cars had those wheels? ou yeah they did. Let the Infernus(gta 3) have them as he's uniqe wheels. Why am i telling you all this? because i know cars, because i know gta cars, and i have ideas.If you wanna talk about other your mistakes, well its your choice, i would enjoy helping you with all these cars, because i love cars.

Your car loving Groov.

Mentioned this a couple pages back, I assume he's working on it for the next proper build because honestly, it's a waste if we have exact duplicates of certain vehicles when you could just consolidate any actual differences between the two into one .dff file.

 

However, there are a couple points I would disagree with you on:

  • The Hoods van is counted as a separate vehicle in III, much like how the Boxville/Boxburg or LSPD/SFPD Premier work in SA. In addition, the III/LCS Rumpo is different enough from the SA Rumpo to necessitate its appearance, as is the case with the Pony.
  • If any Landstalker should be the Maibatsu Monstrosity, it's the III version as it was advertised as such in the instruction manual (Even my copy does in spite of the fact apparently an RC Monster Truck's supposed to appear in the PAL version's manual)
Edited by AlexGRFan97
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I connected the Prison/asylum levels together. Did some modelling to make them all fit nicely, just like Bullworth's scrapyard. However, I'll fix anything unfinished/corrupted ingame soon aswell.

 

 

 

0f6d4e63e8.jpg0f7d822b22.jpg

 

 

Edited by dkluin
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I agree with y'all. It's a waste of space and work to keep these vehicles if they are very similar to GTA SA ones.

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Nonsense. They still are different, and so they are kept in the mod.

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