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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Hey.Can I Kill Children?I dont have gta underground so im asking

S A V A G E A L E R T
What is that?

 

you must go DEEP ENOUGH to the internet to know

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Hey.Can I Kill Children?I dont have gta underground so im asking

S A V A G E A L E R T
What is that?

 

you must go DEEP ENOUGH to the internet to knowf*ck You!
  • Like 2
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Hey.Can I Kill Children?I dont have gta underground so im asking

S A V A G E A L E R Thell yeah, i wanna kill some kids too (not in rl because its too much work and i dont wanna get involved wit police)
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ITS A PRANK BRO!

 

 

sry i really dont know what savage means lol

Edited by Flusak1235
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Welcome mates!

 

I have problem with crashing...

Ok, for example - I fly to Vice City, then I wanna fly to Liberty City.

While leaving city, game just crashes!

I using:

 

Windows 10

AMD Radeon R7 200 Series

Intel inside Pentium (i don't know which is the model)

8GB RAM (HyperX Kingston)

 

Can U help me mates? #SorryForBadEnglish:(

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Bullworth is not going to get a gunshop. It is not a good idea to add such shops when the majority of the peds seen are children.

 

I don't want to cause controversy about the whole "children" thing neither, and so I might even consider an option to disable them from spawning by popcycle.

Haven't played Bully, dunno about weapons in this game, but it would be logical (IMO) to have some kind of kid dealer or some shop where you can buy non-lethal weapons (atleast), as some kind of bats, clubs, hockey sticks and other bullystuff, which will be available in mod.

 

put Ammunation right inside dat school :devil::devil::devil:

 

 

 

About killing "those" kind of peds, what about to make it XTREMELY punishable, like instant 4 or 5 stars of wanted level... :miranda:

 

 

Dont take it as requests, but as ideas, its up to you...

Edited by comanche93
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Why so much controversy about kids?

 

this is just a mod, not a whole new game that is going to be sold at gamestop

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Maybe have a setup where Bullworth is run similar to the way the UK/Australia is in real life; no citizen can own a gun but the local law enforcement are allowed to when dealing with an adult perpetrator, so the only place to obtain a firearm/ammo in Bullworth is in the police station downtown. Maybe hide something else lethal like a molotov where the Townies reside as that sounds like something they'd have on them.

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Some people here should consider moving their fat fingers away from their eyes and start reading instead of asking stupid nonsensical questions. All info is right there, just look for it.

 

Also, I can't understand the people who suggest impossible things, this isn't a AAA remake of GTA, it's a mod.

Edited by _Zeron
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Bullworth is not going to get a gunshop. It is not a good idea to add such shops when the majority of the peds seen are children.

 

I don't want to cause controversy about the whole "children" thing neither, and so I might even consider an option to disable them from spawning by popcycle.

Completely agree with that.

 

As for the Carcer City, how many levels to convert actually are there? Also I noticed that the city itself looks quite destroyed. Will it even feature any kind of traffic in the far future?

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Well, most of the finished levels are shown in the video.

 

The only ones which are going to be converted soon, are the prison/asylum levels, the Ramirez level, and an unused level.

 

------------

Also, forgot to mention, Silent told me that I should update a function related to the new explored zone system. If left alone, the territory glitch fix from SilentPatch wouldn't work anymore.

Edited by dkluin
  • Like 3
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Dkluin, you can change the zoo because in the games no have animals, you change the zoo in a museum? :p

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They aren't exactly meant to be animals as some have graffiti over them, iirc.

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Does this mod require a downgrade and CLEO for the game?

Yeah this mod require a downgrade only if you are running Gta San Andreas Steam Version otherwise normal version(HOODLUM, US, v1) not requires downgrade and of course this mod requires CLEO to work without CLEO this mod does not work...

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Bullworth is not going to get a gunshop. It is not a good idea to add such shops when the majority of the peds seen are children.

 

I don't want to cause controversy about the whole "children" thing neither, and so I might even consider an option to disable them from spawning by popcycle.

Haven't played Bully, dunno about weapons in this game, but it would be logical (IMO) to have some kind of kid dealer or some shop where you can buy non-lethal weapons (atleast), as some kind of bats, clubs, hockey sticks and other bullystuff, which will be available in mod.

Kinda had the same idea. Eventually a tooled-up shop and for actual firearms, eventually a dealer hidden in a weird part of bullworth. (Industrial Park?)

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For f*ck sake someone can answer my question?

Which question? This thread has hundreds of pages, so searching for your question is not so easy.

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; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (10150)
ColModels = 128000

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
VehicleStructs = 15050

; rwObjectInstances (1000)
rwObjectInstances = 27500

; Matrices (900)
Matrices = 55000

; PtrNode Singles (70000)
PtrNode Singles = 1770000

; PtrNode Doubles (3200)
PtrNode Doubles = 128000

; EntryInfoNodes (500)
EntryInfoNodes = 15000

; QuadTreeNodes (400)
QuadTreeNodes = 24400

; Collision links (50)
Collision links = 79550

; CustomEnvMapPipeMatDataPool (4096)
CustomEnvMapPipeMatDataPool = 8123

; CustomEnvMapPipeAtmDataPool (1024)
CustomEnvMapPipeAtmDataPool = 4096

; CustomSpecMapPipeMaterialDataPool (4096)
CustomSpecMapPipeMaterialDataPool = 19666

; Peds (140)
Peds = 540

; Vehicles (110)
#Vehicles = 110

; Objects (350)
Objects = 22350

; Tasks (500)
Tasks = 7500

; Events (200)
Events = 5200

; PointRoute (32)
PointRoute = 5532

; PatrolRoute (32)
PatrolRoute = 5532

; NodeRoute (64)
NodeRoute = 4096

; TaskAllocator (16)
TaskAllocator = 256

; PedIntelligence (140)
PedIntelligence = 8123

; PedAttractors (64)
PedAttractors = 512

[iPL]
; IPL : inst section, buildings (13000)
Buildings = 1250000

; IPL: inst section, dummies (2500)
Dummies = 155500

; IPL : inst entries per file (4096)
Inst entries per file = 24000

; IPL: entity index array (40)
Entity index array = 1240

; IPL: map zones (39)
Map zones = 812

; IPL: navigation zones (380)
Navigation zones = 1888

; IPL: occl for interiors (40)
Interior occluders = 2940

; IPL: occl for map (1000)
Occluders = 15000

; IPL: tcyc (32)
Timecycle modifiers = 64

; IPL: cull mirror attribute zones (72)
CULL mirror attribute zones = 9072

; IPL: cull tunnel attribute zones (40)
CULL tunnel attribute zones = 8400

; IPL: cull attribute zones (1300)
CULL attribute zones = 65000

; IPL: jump (256)
Stunt jumps = 9000

; IPL: enex (400)
Entry exits = 1500

; IPL: auzo zone boxes (158)
Auzo zone boxes = 512

; IPL: auzo zone boxes coordinate (0)
Auzo zone boxes, apply coordinate limit patch = 1

; IPL: auzo zone spheres (3)
#Auzo zone spheres = 25

; Enable pickup limit patch
Enable pickup limit patch = 1

; IPL: pickups, coordinate limit will be hacked as well (620)
Pickups = 16000

; Pickup collected
Pickup collected = 40

[iDE LIMITS]

; IDE : objs section type 1 (14000)
IDE Objects Type 1 = 28000

; IDE : objs section type 2 (70)
IDE Objects Type 2 = 2070

; IDE : tobj section (169)
Timed Objects = 9999

; IDE : hier (92)
Hier Objects = 992

; IDE : cars section (212)
Vehicle Models = 7000

; IDE : peds section ( 278 )
Ped Models = 1800

# IDE : weap section ( 51 )
Weapon Models = 251

# IDE: 2dfx section (100)
2DFX Effects = 2500

[MAP LIMITS]
; Apply tracks.dat coordinate limit patch
Apply tracks.dat coordinate limit patch = 1

; tracks.dat file size limit
#Tracks.dat file size limit = 128000

; Max number of track stations (6)
#Max number of track stations = 7

; Number of tracks.dat files = 4
; It must be an exact value of how many tracks.dat files there are in your game.
Number of tracks.dat files = 6

; Apply paths limit patch
Apply paths limit patch = 1

; Enables path debugging
#Enable path debugging = 1

; Paths map size (6000)
; This option requires new set of files if map size is changed!!!
Paths map size = 48000

; Radar map size (6000)
; This option requires new set of files if map size is changed!!!
Radar map size = 48000

; Water map size (6000)
Water map size = 48000

; Enables frontend map different, using fradar**.txd files
#Enable frontend map different = 0

; Renderware world map size (10000)
Renderware world map size = 48000

; World map size (6000)
World map size = 48000

; World sector size (50)
#World sector size = 50

; World LOD sector size (200)
#World LOD sector size = 200

[LEVEL LIMITS]
; Level limits are enabled if you uncomment 'Number of levels'
Number of levels = 9

; Cop car IDs for levels
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 1326
Cop car level 5 = 1573
Cop car level 6 = 6703
Cop car level 7 = 6754
Cop car level 8 = 6685
Cop bike = 523

; Cop ped IDs for levels
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 6755
Cop ped level 5 = 6015
Cop ped level 6 = 6721
Cop ped level 7 = 6775
Cop ped level 8 = 283
Cop ped bike = 284

; Ambulance IDs for levels
Ambulance level 1 = 416
Ambulance level 2 = 416
Ambulance level 3 = 416
Ambulance level 4 = 6553
Ambulance level 5 = 5690
Ambulance level 6 = 6684
Ambulance level 7 = 6757
Ambulance level 8 = 6688

; Medic IDs for levels
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 6701
Medic level 5 = 18723
Medic level 6 = 6722
Medic level 7 = 274
Medic level 8 = 274

; Fire engine IDs for levels
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 6662
Fire engine level 5 = 6603
Fire engine level 6 = 6689
Fire engine level 7 = 6758
Fire engine level 8 = 6690


; Fireman IDs for levels
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 278
Fireman level 5 = 18668
Fireman level 6 = 6723
Fireman level 7 = 6777
Fireman level 8 = 277

; Cab driver IDs for levels
Number of cab drivers for level 0 = 0

Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261

Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234

Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206

Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 18833
Cab driver level 4 place 1 = 18833

Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 18684
Cab driver level 5 place 1 = 18750

Number of cab drivers for level 6 = 2
Cab driver level 6 place 0 = 234
Cab driver level 6 place 1 = 234

Number of cab drivers for level 7 = 2
Cab driver level 7 place 0 = 262
Cab driver level 7 place 1 = 261

Number of cab drivers for level 8 = 2
Cab driver level 8 place 0 = 262
Cab driver level 8 place 1 = 261

; Item price multipliers for levels
Item price multiplier 0 = 1.0
Item price multiplier 1 = 1.0
Item price multiplier 2 = 1.0
Item price multiplier 3 = 1.2
Item price multiplier 4 = 1.0
Item price multiplier 5 = 1.0
Item price multiplier 6 = 1.0
Item price multiplier 7 = 0.9
Item price multiplier 8 = 1.1

[VEHICLE SPECIAL FEATURES]
Enable special features = 1

Number of hydra vehicles = 5
Hydra 1 = 520
Hydra 2 = 6537
Hydra 3 = 6538
Hydra 4 = 6679
Hydra 5 = 6720

Number of ZR350 vehicles = 1
ZR350 1 = 477

[RESTARTS]
Max number of hospital restarts = 256
Max number of police restarts = 256

LIMITS
; Max number of IMG archives (8)
#Max number of IMG archives = 8

; Enable handling of new enhanced IMG archives
Enable handling of new enhanced IMG archives = 1

; Increase the IMG archive size limit (max limit 32 GB)
#Increase the IMG archive size limit = 1

[DIRECTORY LIMITS]
; Extra objects directory (550)
Extra objects directory = 28750

; Cutscene directory (512)
#Cutscene directory = 2712

; Clothes directory (550)
Clothes directory = 2950

[WATER LIMITS]
; Water triangles (6)
Water triangles = 999

; Water quads (301)
Water quads = 8888

; Water quads and triangles list (701)
Water quads and triangles list = 9999

; Water vertices (1021)
Water vertices = 9999

[CAR STREAMING]

; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

; Streaming : DesiredNumberOfVehiclesLoaded (22)
; This limit must be lower than a number of members per car group.
; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.
#Streaming_DesiredNumberOfVehiclesLoaded = 22

; Car generators (500)
Car generators = 65534

; Number of process counter passes for car generators (4)
Number of process counter passes for car generators = 6

; Should CCarGenerator_extended be used?
Use extended format for car generators = 1

; Accept any ID for car generator?
Accept any ID for car generator = 1

[PED STREAMING]
; Pedgrp peds per group (21)
#Pedgrp peds per group = 21

[sTREAMING]
; Memory available, in MB unit (megabytes), default value 50
Memory available = 2048

; Number of requested models above which the game considers loading very busy (5)
Number of requested models above which the game considers loading very busy = 20

; Minimum number of iterations in LoadAllRequestedModels (10)
#Minimum number of iterations in LoadAllRequestedModels = 9000000

[RENDERER LIMITS]
; Invisible entity pointers (150)
Invisible entity pointers = 7500

; Visible super LOD pointers (50)
#Visible super LOD pointers = 50

; Visible LOD pointers (1000)
Visible LOD pointers = 15000

; Visible entity pointers (1000)
Visible entity pointers = 7500

[VISIBILITY LIMITS]
; Alpha list limit (20)
Alpha list limit = 1750

; Alpha boat atomic list limit (20)
Alpha boat atomic list limit = 1750

; Alpha entity list limit (200)
Alpha entity list limit = 5575

; Alpha underwater entity list limit (100)
Alpha underwater entity list limit = 250

; Alpha really draw last list limit (50)
Alpha really draw last list limit = 2500

; Weapon peds for PC limit (100)
Weapon peds for PC limit = 250

[iD LIMITS]
Apply ID limit patch = 1

I want to increase the IPL limit and I know it may cause bugs = 1
#I want to increase the COL limit more than 256 and I know it may cause bugs = 1

; ------- Information:
; ---- Count of files of one type can't be higher than 65535. That means you can have set a 65535 value for DFF/TXD/COL or whatever, but can't set 65536 or anything higher.
; ---- Total number of file IDs virtually unlimited (__int32)

; DFF (20000)
FILE_TYPE_DFF = 60000

; TXD (5000)
FILE_TYPE_TXD = 65500

; COL (255)
FILE_TYPE_COL = 60000

; IPL (256)
FILE_TYPE_IPL = 1024

; IFP (180)
FILE_TYPE_IFP = 5500

; RRR (475)
FILE_TYPE_RRR = 8123

; SCM (82)
FILE_TYPE_SCM = 127

; LOADED_START (2)
#FILE_TYPE_LOADED_START = 2

; REQUESTED_START (2)
#FILE_TYPE_REQUESTED_START = 2

; different limits below
; These limits don't require 'ID limit patch' to be enabled.

; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs = 42000

[HANDLING.CFG LIMITS]
Apply handling.cfg patch = 1

; Number of standard lines (210)
Number of standard lines = 510

; Number of bike lines (13)
Number of bike lines = 333

; Number of flying lines (24)
Number of flying lines = 244

; Number of boat lines (12)
Number of boat lines = 122

; Number of animation groups (30)
Number of animation groups = 303

[sCM LIMITS]
; max size in bytes of MAIN segment from main.scm (200000)
Max size of MAIN segment = 2000000

# max mission size from main.scm (69000)
Max mission size = 256000

; Running scripts (96)
Running scripts = 127

; Mission cleanup array limit (75)
Mission cleanup = 512

; Used object array (395)
Max number of used objects = 12048

; Switch jump table cases (75)
Switch jump table cases = 512

[OTHER LIMITS]
; Coronas (64)
Coronas = 4096

; Max size of single collision from .col archive (32768)
collision size = 33332768

; Cover points (100)
#Cover points = 200

; Limit for number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
Object info entries = 512

; References (3000)
References = 17000

; Radar traces (175)
Radar traces = 4096

; Vehicle colors (128)
Vehicle colors = 2048

; LOD distance = 300.0
#LOD distance = 3000.0

; Number of plate textures (3)
Number of plate textures = 8

[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader
Apply roadblox.dat better loader = 1

[sPECIAL]
; Disables radar rotation
#Disable radar rotation = 0

; Disables 270 km\h plane speed limit.
Disable plane speed limit = 1

; Make helicopters land on water when cars on water cheat enabled
#Make helicopters land on water when cars on water cheat enabled = 1

; Make save of variable size
Make save of variable size = 1

; Make paintjobs work for any ID
Make paintjobs work for any ID = 1

; Fix streaming memory bug
Fix streaming memory bug = 1

;Show message box before process code gets executed
Show message box before process code gets executed = 1

[ERROR REPORTING]
Enable error reporting = 1

Attempt to load object instance with undefined ID = 1
Car generator limit exceeded = 1
IMG archive needs rebuilding = 1
#Model has collision already set up = 1
Model does not have collision loaded = 1
#Model name is declared on multiple IDs = 1
Requested file does not exist = 1

[WEAPON LIMITS]
; Enable weapon type loader
Enable weapon type loader = 1

; Weapon type loader, number of type IDs (60)
Weapon type loader, number of type IDs = 512

; Enable melee combo type loader
Enable melee combo type loader = 1

; Max number of melee combos (17)
Max number of melee combos = 512

[DEBUG OUTPUT]
; Enables debug output from sprintf and printf functions.
Enable debug output = 1

; Enable logging of files loaded
Enable logging of files loaded = 1

[DEBUGGING]
; Makes pad 1 act like pad 0
#Copy info to pad 1 from pad 0 = 0

[PLUGIN PATCHES]
; Enables plugin patches.
Enable plugin patches = 1

[ADDONS]
#Enable cheat string loader = 1
#Enable vehicle audio loader = 0
Enable train type carriages loader = 1

; Train carriage loader, max number of vehicles (15)
Train type carriage loader, max number of vehicles for type = 18

; Train carriage loader, number of type IDs (16)
Train type carriage loader, number of type IDs = 19

Enable radar blip sprite filename loader = 1

; Radar blip sprite filename loader, number of type IDs (64)
Radar blip sprite filename loader, number of type IDs = 106

; Enable weapon type loader
Enable weapon type loader = 1

[MAIN]
author = fastman92
donation window disable code = 61F13-09FBF-28BB2-6C98F-314C0
Disable music on global exception handler = 1

; Crash expection handler
; You should leave it enabled, or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global expection handler = 1

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You do know what a crash log is, right?

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Hey Dkluin can u add to play bully music when u enter Bullworth?can u do it? :blink: (sorry if bad english :panic: )

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Hey Dkluin can u add to play bully music when u enter Bullworth?can u do it? :blink: (sorry if bad english :panic: )

go to youtube,play the theme, start gta underground, enjoy

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Bullworth is not going to get a gunshop. It is not a good idea to add such shops when the majority of the peds seen are children.

 

I don't want to cause controversy about the whole "children" thing neither, and so I might even consider an option to disable them from spawning by popcycle.

Haven't played Bully, dunno about weapons in this game, but it would be logical (IMO) to have some kind of kid dealer or some shop where you can buy non-lethal weapons (atleast), as some kind of bats, clubs, hockey sticks and other bullystuff, which will be available in mod.
Kinda had the same idea. Eventually a tooled-up shop and for actual firearms, eventually a dealer hidden in a weird part of bullworth. (Industrial Park?)WTF?Theres adults in the world,not only children.A lot of children dont going to buy weapons.Why you dont wanna add gun shop?
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Did some more detailing on the mall, to give off some life.

 

 

 

fab7dc829a.jpg

fae2c1b64d.jpg

 

 

Edited by dkluin
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Did some more detailing on the mall, to give off some life.

Which version to download 2.2 or 2.2.0.1?

 

 

 

fab7dc829a.jpg

 

 

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