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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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I don't need new loadscreens....

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I don't need new loadscreens....

well these current ones look like sh*t... Edited by DeliRoxeD
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I don't need new loadscreens....

well these current ones look like sh*t...

 

Doesn't matter, nobody gives a flying rat's ass about them, let's just focus on more important things shall we?

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GaryRoachSanderson

Well, i'm pretty sure SilentPatch includes that fix anyway, and it's fully compatible (and recommended!) for GTA:UG.

Hi :) I have checked the SilentPatch ini file but haven't found an option for that.

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It's not in the ini, just boot the game with SilentPatch and head over to your display settings.

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To be honest, I prefer the newer ones over the old ones.

 

Maybe I'll change them later, I dunno. Some old loadscreens were done over a year ago.

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there can be glow around all pickups like in GTA3/VC

 

its easier to see them

 

EDIT: ill send fixed DFF/TXD files for some cars from SA

DFT 30 with fixed wheel for example

 

and the unused FBI truck can have a spawnpoint somewhere, just an idea

 

 

Dunno about anything else, but fixed DFT truck should be added to next release, although i'm not sure if someone ever use it...

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SprunkieMonkey

I think this mod deserves a decent weapon icons, because unlike loadscreens you look at them often. I made some for your mod and can make some more if you need.

 

L1sNKrJ.png

 

Edited by SprunkieMonkey
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I think this mod deserves a decent weapon icons, because unlike loadscreens you look at them often. I made some for your mod and can make some more if you need.

 

 

 

Great job, those look great.

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You can make new icons. Current ones are drawn based on their model renders.

However they're not SA styled enough, they look too much III/VC shaped, and they look like they were hand drawn. That's what can be done differently. Other than that, they are fine.

Edited by dkluin
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how can i get help with the reducing fat status bar for CJ, because it keeps reducing despite eating.

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What will tomorrow's video be about?

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I know you don't need it, it is just a try.

If you like it and if you need someone to make artworks, i can help you

If you don't like it, never mind, i just wanted to try.

 

It can be used like a loadscreen

 

9RwMBYh.png

This looks really sweet, quite better than the ones shown in the last pages (example being the one with cops on predators, where their shirts have the same color as the water), no offence. Good job :)
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That feature is really small however I do want to see if I can add it.

 

Maybe when I get custom audio working.

Would be cool to have.

What about adding the bus/truck sounds from GTA 3. Would have been awesome. They're sounding much better (as they have the break sounds)

 

As I mentioned long time ago.

I thought you might like them too now.

As you liked the horn while reversing.

Edited by Davve95
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Super Shizuku

Can I use a custom handling.cfg to make every police cars in this TC as fast as the Elegy?

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I'm new to this mod, so someone can tell me if the LC trains will be working? And there is a possibility of make the LC airport interior using the first cutscene?

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LC trains have been working since Snapshot 1.

 

And I don't want to add that interior.

 

---------------------

I want to focus on adding the train script soon. However, train stations are hardcoded.

Edited by dkluin
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there can be glow around all pickups like in GTA3/VC

 

its easier to see them

 

EDIT: ill send fixed DFF/TXD files for some cars from SA

DFT 30 with fixed wheel for example

 

and the unused FBI truck can have a spawnpoint somewhere, just an idea

 

 

Dunno about anything else, but fixed DFT truck should be added to next release, although i'm not sure if someone ever use it...There is a modpack called San Andreas fixed vehicles. All vehicles that have a bug from San Andreas have been fixed. Even small bugs.

 

Dkluin has permission to use it in this mod from the author. I've gotten the permission for him. So far they haven't been added as I'm aware. Dkluin wasn't interested unfortunately.

 

Which I find a shame, because I see this entire mod as 'the fix GTA needed'. Everything could be perfect.

Edited by Compeast
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Can you include Project 2DFX for San Andreas,Vice City and Liberty City?It will make mod visually better.

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It's not compatible with GTA: UG.

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Can you include Project 2DFX for San Andreas,Vice City and Liberty City?It will make mod visually better.

Would fit really nice for this mod.

 

Would also be nice with more mod support if possible. Such as SkyGFX. I don't know if it supported yet though. Have not played so much UG

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Tuning Mod to this list please. Greatest mod for cars ever! It's just needs to be compatible with GTA:UG.

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I keep crashing at this screen:

 

 

 

 

...and this is the log from fastman92 limit adjuster:

 

 

 

Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19Please visit http://fastman92.mlGame detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal exception handler has been registered.---------------------------------------------IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.New ID limits:0 - 59999 (60000) - DFF models defined within IDE files60000 - 125499 (65500) - TXD texture archives.125500 - 185499 (60000) - COL collision archives.185500 - 186523 (1024) - IPL Binary IPL files.186524 - 190619 (4096) - DAT files limited to nodes*.dat190620 - 196119 (5500) - IFP animation archives.196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files204243 - 204369 (127) - SCM scripts204370 - 204371 (2) - Loaded list204372 - 204373 (2) - Requested list204374 - count of all file IDsAddresses:CStreaming::ms_modelInfoPtrs: 0x1C0FEB8CStreaming::ms_aInfoForModel: 0x4ED000CCAnimManager::ms_aAnimBlocks: 0x1C4A83CCVehicleRecording::StreamingArray: 0x1C757C0CTheScripts::StreamedScripts: 0x52CF00CFormat of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.Format of new savefiles will be different: patch for enhanced format of model flags block is applied!Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------Modified count of killable model IDs: 42000---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 6---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).---------------------------------------------Tracks*.dat coordinate limit patch enabled.Number of tracks.dat files set to 6Renderware world map size set to 48000 x 48000Radar map size set to 48000 x 48000Water map size set to 48000 x 48000World map size set to 48000 x 48000Paths limit patch enabled.Paths map size set to 48000 x 48000Radar info:Number of radar tiles per dimension: 96Total number of radar tiles: 9216Water info:Water map size: 48000 x 48000Number of water blocks per dimension: 96Total number of water blocks: 9216World map info info:World map size: 48000 x 48000World sectors:CWorld::ms_aSectorstype: buildings, dummiescount: 960 * 960 = 921600sector area: 50 x 50CWorld::ms_aLodPtrListstype: lodcount: 240 * 240 = 57600sector area: 200 x 200CWorld::ms_aRepeatSectorstype: vehicles, peds, objectcount: 16 * 16 = 256Paths info:ThePaths: 0x5DE000CNumber of path tiles per dimension: 64Total number of path tiles: 4096---------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 510Number of bike lines = 333Number of flying lines = 244Number of boat lines = 122Number of animation group lines = 30&mod_HandlingManager = 0x5305060, sizeof(mod_HandlingManager) = 0x2C220sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050---------------------------------------------Modified limit of rwObjectInstances to: 27500---------------------------------------------Modified limit of matrices to: 55000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000---------------------------------------------Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000---------------------------------------------Modified limit of DYNAMIC LIMITS: Peds to: 540---------------------------------------------Modified limit of DYNAMIC LIMITS: Objects to: 22350---------------------------------------------Modified limit of DYNAMIC LIMITS: Tasks to: 7500---------------------------------------------Modified limit of DYNAMIC LIMITS: Events to: 5200---------------------------------------------Modified limit of DYNAMIC LIMITS: PointRoute to: 5532---------------------------------------------Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532---------------------------------------------Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096---------------------------------------------Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256---------------------------------------------Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123---------------------------------------------Modified limit of DYNAMIC LIMITS: PedAttractors to: 512---------------------------------------------Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400---------------------------------------------Modified limit of DYNAMIC LIMITS: Collision links to: 79550---------------------------------------------Modified limit of DYNAMIC LIMITS: ColModels to: 128000---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096---------------------------------------------Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666---------------------------------------------Modified limit of IPL:inst, buildings to: 1250000---------------------------------------------Modified limit of IPL:inst, dummies to: 155500---------------------------------------------Modified limit of IPL: inst per file to: 24000---------------------------------------------Modified limit of IPL: entity index array to: 1240---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:map zones to: 812---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:navigation zones to: 1888---------------------------------------------Modified limit of IPL:interior occluders to: 2940---------------------------------------------Modified limit of IPL:occluders to: 15000---------------------------------------------Modified limit of IPL:Timecycle modifiers to: 15000---------------------------------------------Modified limit of 'IPL:CULL mirror attribute zones' to: 9072---------------------------------------------Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400---------------------------------------------Modified limit of 'IPL:CULL attribute zones' to: 65000---------------------------------------------Modified limit of IPL:Stunt jumps to: 9000---------------------------------------------Modified limit of IPL:Entry exits to: 1500---------------------------------------------Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for pickups is applied.Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40---------------------------------------------Modified limit of IDE:objs:type1 section to 28000---------------------------------------------Modified limit of IDE:objs:type2 section to 2070---------------------------------------------Modified limit of IDE:hier section to 992---------------------------------------------Modified limit of IDE:tobj section to 9999---------------------------------------------Modified limit of IDE:cars section to 7000---------------------------------------------Modified limit of IDE:peds section to 1800---------------------------------------------Modified limit of IDE:weap section to 251---------------------------------------------Modified limit of IDE:2DFX section to 2500---------------------------------------------Enabled handling of new enhanced IMG archives.---------------------------------------------Modified limit of DIRECTORY LIMITS: Extra to: 28750---------------------------------------------Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950---------------------------------------------Modified limit of WATER LIMITS -> Water triangles to: 999---------------------------------------------Modified limit of WATER LIMITS -> Water quads to: 8888---------------------------------------------Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999---------------------------------------------Modified limit of WATER LIMITS -> Water vertices to: 9999---------------------------------------------Streaming memory available limit set to 2147483648 bytes (2048 MB)---------------------------------------------Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20---------------------------------------------Modified script space limits: - max size of MAIN segment from main.scm: 2000000 bytes - max size of mission from main.scm: 256000 bytesTotal size of CTheScripts::ScriptSpace: 2256000 bytes---------------------------------------------Modified limit of SCM LIMITS: Running scripts to: 127---------------------------------------------Modified limit of SCM LIMITS: Mission cleanup to: 512---------------------------------------------Modified limit of SCM LIMITS: Max number of used objects to: 12048---------------------------------------------Modified limit of SCM LIMITS: Switch jump table cases to: 12048---------------------------------------------Modified limit of RENDERER: Invisible entity pointers to: 7500---------------------------------------------Modified limit of RENDERER: Visible LOD pointers to: 15000---------------------------------------------Modified limit of RENDERER: Visible entity pointers to: 7500---------------------------------------------Modified limit of VISIBILITY: Alpha list limit to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha boat atomic list to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha entity list limit to: 5575---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 250---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500---------------------------------------------Modified limit of VISIBILITY: Weapon peds for PC limit to: 250---------------------------------------------Modified limit of OTHER LIMITS: References to: 17000---------------------------------------------Modified limit of OTHER LIMITS: Coronas to: 4096---------------------------------------------Modified limit of OTHER LIMITS: Object info entries to: 512---------------------------------------------Modified limit of OTHER LIMITS: Vehicle colors to: 2048---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for radar traces is applied.Modified limit of OTHER LIMITS: Radar traces to: 4096---------------------------------------------Modified limit of OTHER LIMITS: Number of plate textures: 8---------------------------------------------Vehicle special features are enabledNumber of hydra vehicles = 5Hydra 0 = 520Hydra 1 = 6537Hydra 2 = 6538Hydra 3 = 6679Hydra 4 = 6720Number of ZR350 vehicles = 5ZR350 0 = 477---------------------------------------------Level limit is enabledNumber of levels = 9Cop car level 0 = 599Cop car level 1 = 596Cop car level 2 = 597Cop car level 3 = 598Cop car level 4 = 1326Cop car level 5 = 1573Cop car level 6 = 6703Cop car level 7 = 6754Cop car level 8 = 6685Cop bike = 523Cop ped level 0 = 283Cop ped level 1 = 280Cop ped level 2 = 281Cop ped level 3 = 282Cop ped level 4 = 6755Cop ped level 5 = 6015Cop ped level 6 = 6721Cop ped level 7 = 6775Cop ped level 8 = 283Cop ped bike = 284Ambulance level  0 = -1Ambulance level  1 = 416Ambulance level  2 = 416Ambulance level  3 = 416Ambulance level  4 = 6553Ambulance level  5 = 5690Ambulance level  6 = 6684Ambulance level  7 = 6757Ambulance level  8 = 6688Medic level 0 = -1Medic level 1 = 274Medic level 2 = 275Medic level 3 = 276Medic level 4 = 6701Medic level 5 = 18723Medic level 6 = 6722Medic level 7 = 274Medic level 8 = 274Fire engine level 0 = -1Fire engine level 1 = 407Fire engine level 2 = 407Fire engine level 3 = 407Fire engine level 4 = 6662Fire engine level 5 = 6603Fire engine level 6 = 6689Fire engine level 7 = 6758Fire engine level 8 = 6690Fireman level 0 = -1Fireman level 1 = 277Fireman level 2 = 279Fireman level 3 = 278Fireman level 4 = 278Fireman level 5 = 18668Fireman level 6 = 6723Fireman level 7 = 6777Fireman level 8 = 277Number of cab drivers for level 0 = 0Number of cab drivers for level 1 = 2Cab driver level 1 place 0 = 262Cab driver level 1 place 1 = 261Number of cab drivers for level 2 = 2Cab driver level 2 place 0 = 220Cab driver level 2 place 1 = 234Number of cab drivers for level 3 = 2Cab driver level 3 place 0 = 182Cab driver level 3 place 1 = 206Number of cab drivers for level 4 = 2Cab driver level 4 place 0 = 18833Cab driver level 4 place 1 = 18833Number of cab drivers for level 5 = 2Cab driver level 5 place 0 = 18684Cab driver level 5 place 1 = 18750Number of cab drivers for level 6 = 2Cab driver level 6 place 0 = 234Cab driver level 6 place 1 = 234Number of cab drivers for level 7 = 2Cab driver level 7 place 0 = 262Cab driver level 7 place 1 = 261Number of cab drivers for level 8 = 2Cab driver level 8 place 0 = 262Cab driver level 8 place 1 = 261---------------------------------------------Modified limit of hospital restarts to: 256---------------------------------------------Modified limit of police restarts to: 256---------------------------------------------SPECIAL: Plane speed limit disabled.---------------------------------------------SPECIAL -> Make save of variable size is active.Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------SPECIAL: Make paintjobs work for any ID applied.---------------------------------------------SPECIAL: Fix streaming memory bug applied.---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.Error reporting is applied now.---------------------------------------------Debugging output is enabled now. Use debugger to catch messages.---------------------------------------------"Enable logging of files loaded" is enabled now.---------------------------------------------Weapon type loader is enabled. NumberOfWeaponTypes = 512.Melee combo type loader is enabled. Max number of melee combos = 512.---------------------------------------------Roadblox.dat better loader is enabled.---------------------------------------------Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.---------------------------------------------Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106---------------------------------------------CThePluginPatches::RegisterPatcher executed.---------------------------------------------Number of memory changes made: 9318---------------------------------------------CThePatches: CLEO library 4.3.16 has been detected and patched!Game crashed unfortunately, here's a crash log:Current process ID: 6324Current thread ID: 7208Last file to be loaded: PedEvent.txtLast library loaded: d3d9.dllException address: 0x77B6F793 ("ntdll.dll"+0x3F793)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x24General registers:EAX: 0x00000024 (36)EBX: 0x0177F208 (24637960)ECX: 0x00000020 (32)EDX: 0x0038E000 (3727360)ESI: 0x00000000 (0)EDI: 0x0177F208 (24637960)EBP: 0x0177F178 (24637816)ESP: 0x0177F174 (24637812)EIP: 0x77B6F793 (2008479635)EFL: 0x00210202 (2163202)Segment registers:CS: 0023DS: 002BES: 002BFS: 0053GS: 002BSS: 002BFPU registers:ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST2: -69444.445313 bytes: 00 00 00 00 00 39 A2 87 0F C0ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST4: 0.000933 bytes: 00 00 00 00 00 F0 AA F4 F4 3FST5: -0.200000 bytes: 00 00 00 00 00 CD CC CC FC BFST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST7: 1.100000 bytes: 00 00 00 00 00 CD CC 8C FF 3FCTRL: 007FSTAT: 0124TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 00 00 80MM1: 00 00 00 00 00 00 00 80MM2: 00 00 00 00 00 39 A2 87MM3: 00 00 00 00 00 00 00 80MM4: 00 00 00 00 00 F0 AA F4MM5: 00 00 00 00 00 CD CC CCMM6: 00 00 00 00 00 00 00 00MM7: 00 00 00 00 00 CD CC 8CXMM registers, 16 bytes:XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00Module list; Path	Module file size		Base	Size of image	Entry pointC:\PROGRA~2\ROCKST~1\GTAUND~1\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570C:\WINDOWS\SYSTEM32\ntdll.dll	1570680	0x77B30000	0x00182000	0x00000000C:\WINDOWS\System32\KERNEL32.DLL	616048	0x74AE0000	0x000E0000	0x74AF5FD0C:\WINDOWS\System32\KERNELBASE.dll	1705976	0x76F00000	0x001A1000	0x76FBE4C0C:\WINDOWS\system32\apphelp.dll	581120	0x6E630000	0x00092000	0x6E67F7C0C:\WINDOWS\AppPatch\AcGenral.DLL	2478080	0x6DD40000	0x00264000	0x6DD70ED0C:\WINDOWS\System32\msvcrt.dll	773168	0x74BC0000	0x000BE000	0x74BF56A0C:\WINDOWS\System32\sechost.dll	255168	0x74C80000	0x00041000	0x74C971C0C:\WINDOWS\System32\RPCRT4.dll	790760	0x77770000	0x000C1000	0x777914E0C:\WINDOWS\System32\SspiCli.dll	117240	0x745F0000	0x0001E000	0x745FBA20C:\WINDOWS\System32\CRYPTBASE.dll	31528	0x745E0000	0x0000A000	0x745E2A90C:\WINDOWS\System32\bcryptPrimitives.dll	367208	0x74DA0000	0x0005A000	0x74DE2960C:\WINDOWS\System32\SHLWAPI.dll	284056	0x75480000	0x00046000	0x7549DB40C:\WINDOWS\System32\combase.dll	2166232	0x74E00000	0x00211000	0x74F0F580C:\WINDOWS\System32\ucrtbase.dll	918304	0x75020000	0x000E0000	0x7504E340C:\WINDOWS\System32\GDI32.dll	170960	0x75640000	0x0002B000	0x75644E60C:\WINDOWS\System32\gdi32full.dll	1415752	0x77950000	0x0015B000	0x77A07680C:\WINDOWS\System32\USER32.dll	1435896	0x746A0000	0x0015F000	0x746AA830C:\WINDOWS\System32\win32u.dll	79536	0x74890000	0x00015000	0x00000000C:\WINDOWS\System32\ole32.dll	959104	0x748B0000	0x000EA000	0x748E8640C:\WINDOWS\System32\OLEAUT32.dll	601200	0x77670000	0x00094000	0x776A8590C:\WINDOWS\System32\msvcp_win.dll	498408	0x77840000	0x0007B000	0x77855A20C:\WINDOWS\System32\SHELL32.dll	20965248	0x75A90000	0x013D7000	0x75C48940C:\WINDOWS\System32\cfgmgr32.dll	213848	0x77910000	0x00036000	0x77913AB0C:\WINDOWS\System32\windows.storage.dll	5722320	0x770B0000	0x0056E000	0x772C4CD0C:\WINDOWS\System32\powrprof.dll	275832	0x778C0000	0x00045000	0x778C7B20C:\WINDOWS\System32\advapi32.dll	482392	0x75310000	0x00077000	0x7532E990C:\WINDOWS\System32\kernel.appcore.dll	43416	0x74810000	0x0000D000	0x74813CD0C:\WINDOWS\System32\shcore.dll	549088	0x74610000	0x00088000	0x74651220C:\WINDOWS\System32\profapi.dll	54752	0x74880000	0x0000F000	0x74882E40C:\WINDOWS\SYSTEM32\UxTheme.dll	457728	0x6FED0000	0x00075000	0x6FF05740C:\WINDOWS\SYSTEM32\WINMM.dll	135376	0x71190000	0x00024000	0x711948E0C:\WINDOWS\SYSTEM32\samcli.dll	68608	0x6F0F0000	0x00015000	0x6F0F5960C:\WINDOWS\SYSTEM32\MSACM32.dll	90912	0x700C0000	0x00018000	0x700C4000C:\WINDOWS\SYSTEM32\VERSION.dll	27360	0x745D0000	0x00008000	0x745D1790C:\WINDOWS\SYSTEM32\USERENV.dll	94568	0x72F90000	0x0001A000	0x72F949C0C:\WINDOWS\SYSTEM32\dwmapi.dll	113504	0x71170000	0x0001F000	0x71173D50C:\WINDOWS\SYSTEM32\urlmon.dll	1595904	0x6EAB0000	0x00194000	0x6EB39050C:\WINDOWS\SYSTEM32\WINSPOOL.DRV	413696	0x74560000	0x0006A000	0x74575E60C:\WINDOWS\SYSTEM32\MPR.dll	86232	0x711C0000	0x00016000	0x711C21D0C:\WINDOWS\SYSTEM32\WINMMBASE.dll	131208	0x710F0000	0x00023000	0x710F8300C:\WINDOWS\SYSTEM32\iertutil.dll	2256080	0x72850000	0x00229000	0x72A01150C:\WINDOWS\SYSTEM32\bcrypt.dll	106896	0x74540000	0x0001B000	0x74548F70C:\WINDOWS\AppPatch\AcLayers.DLL	331264	0x6A6D0000	0x00277000	0x6A6E5A40C:\WINDOWS\System32\SETUPAPI.dll	4268368	0x75670000	0x0040B000	0x7569AD70C:\WINDOWS\SYSTEM32\sfc.dll	2560	0x66680000	0x00003000	0x00000000C:\WINDOWS\SYSTEM32\sfc_os.DLL	43520	0x6ECB0000	0x0000F000	0x6ECB6690C:\WINDOWS\SYSTEM32\SortServer2003Compat.dll	40448	0x6E620000	0x0000E000	0x6E628F20C:\WINDOWS\System32\IMM32.DLL	144632	0x74CD0000	0x00025000	0x74CD4440C:\WINDOWS\System32\WS2_32.dll	402352	0x76E70000	0x00063000	0x76E8B7E0C:\PROGRA~2\ROCKST~1\GTAUND~1\VORBIS~1.DLL	53760	0x6E600000	0x00011000	0x6E60197BC:\PROGRA~2\ROCKST~1\GTAUND~1\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472C:\PROGRA~2\ROCKST~1\GTAUND~1\VORBIS~2.DLL	65536	0x01800000	0x00011000	0x01804C98C:\PROGRA~2\ROCKST~1\GTAUND~1\ogg.dll	36864	0x001F0000	0x00009000	0x001F302EC:\PROGRA~2\ROCKST~1\GTAUND~1\vorbis.dll	1060864	0x04470000	0x00108000	0x04483F7CC:\PROGRA~2\ROCKST~1\GTAUND~1\$FASTM~1.ASI	5510656	0x6E0B0000	0x00550000	0x6E127463C:\WINDOWS\System32\PSAPI.DLL	17048	0x74800000	0x00006000	0x74801450C:\PROGRA~2\ROCKST~1\GTAUND~1\DLLTRI~1.DLL	7680	0x6E0A0000	0x00006000	0x6E0A1593C:\PROGRA~2\ROCKST~1\GTAUND~1\MINHOO~1.DLL	14848	0x6E090000	0x00007000	0x00000000C:\PROGRA~2\ROCKST~1\GTAUND~1\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.0_none_88fef4c26039fb25\COMCTL32.dll	597344	0x65F50000	0x00094000	0x65F5FCC0C:\WINDOWS\SYSTEM32\MSVCR100.dll	773968	0x65330000	0x000BF000	0x65341DFCC:\PROGRA~2\ROCKST~1\GTAUND~1\CLEO.asi	264704	0x652C0000	0x0006B000	0x652CE3D4C:\PROGRA~2\ROCKST~1\GTAUND~1\BASS.dll	110207	0x6E040000	0x00050000	0x6E08F004C:\PROGRA~2\ROCKST~1\GTAUND~1\cleo\FILESY~1.CLE	65024	0x6DFF0000	0x00014000	0x6DFF1203C:\PROGRA~2\ROCKST~1\GTAUND~1\cleo\INIFIL~1.CLE	81920	0x652A0000	0x00018000	0x652A13ACC:\PROGRA~2\ROCKST~1\GTAUND~1\cleo\INTOPE~1.CLE	58368	0x65280000	0x00013000	0x65281181C:\PROGRA~2\ROCKST~1\GTAUND~1\EXGANG~1.ASI	70656	0x65260000	0x00016000	0x6526322CC:\PROGRA~2\ROCKST~1\GTAUND~1\IMGLIM~1.ASI	97280	0x01890000	0x00023000	0x018A39B8C:\PROGRA~2\ROCKST~1\GTAUND~1\SILENT~1.ASI	253952	0x65210000	0x00042000	0x65230171C:\PROGRA~2\ROCKST~1\GTAUND~1\UNDERG~1.ASI	162304	0x65040000	0x0002D000	0x6504CE18C:\WINDOWS\System32\MSCTF.dll	1264912	0x749A0000	0x00136000	0x749EE900C:\PROGRA~2\Overwolf\098211~1.0\OWEXPL~1.DLL	311344	0x52F60000	0x0005B000	0x52F77BD4C:\WINDOWS\SYSTEM32\dbghelp.dll	1220608	0x73B80000	0x00145000	0x73BAE460C:\WINDOWS\SYSTEM32\dbgcore.DLL	135680	0x73B50000	0x00025000	0x73B6C940C:\PROGRA~2\Moo0\TRANSP~1.20\TRANSP~1.DLL	192512	0x01960000	0x00033000	0x0196B5C7C:\PROGRA~2\ROCKST~1\GTAUND~1\VEHICL~1.ASI	10240	0x60880000	0x000B5000	0x6088178DC:\WINDOWS\SYSTEM32\DDRAW.dll	547840	0x53480000	0x000ED000	0x53496AC0C:\WINDOWS\SYSTEM32\DCIMAN32.dll	11776	0x6E030000	0x00007000	0x6E031FC0C:\WINDOWS\system32\nvspcap.dll	1377984	0x5FC30000	0x00151000	0x5FCC8995C:\WINDOWS\SYSTEM32\WINHTTP.dll	631808	0x73FB0000	0x0009F000	0x73FED440C:\WINDOWS\system32\nvapi.dll	3460824	0x6CBA0000	0x0036C000	0x6CDDEFEFC:\WINDOWS\SYSTEM32\dxgi.dll	527880	0x6D680000	0x00084000	0x6D6A2550C:\WINDOWS\SYSTEM32\DSOUND.dll	538112	0x607F0000	0x00089000	0x608387B0C:\WINDOWS\System32\clbcatq.dll	528360	0x75280000	0x00084000	0x752A4B30C:\WINDOWS\System32\MMDevApi.dll	352768	0x702A0000	0x00058000	0x702C3340C:\WINDOWS\System32\DEVOBJ.dll	132232	0x74510000	0x00022000	0x74519500C:\WINDOWS\System32\PROPSYS.dll	1375456	0x708B0000	0x0014F000	0x70910B10C:\WINDOWS\SYSTEM32\AUDIOSES.DLL	484584	0x701C0000	0x0007B000	0x701E7870C:\WINDOWS\SYSTEM32\wintypes.dll	846560	0x700F0000	0x000CF000	0x7015D390C:\WINDOWS\SYSTEM32\DINPUT8.dll	172032	0x53210000	0x00036000	0x5321B390C:\WINDOWS\SYSTEM32\HID.DLL	25600	0x53250000	0x0000A000	0x53252140C:\WINDOWS\System32\WINTRUST.dll	272720	0x77620000	0x00044000	0x776379D0C:\WINDOWS\System32\MSASN1.dll	49080	0x77AB0000	0x0000E000	0x77AB5390C:\WINDOWS\System32\CRYPT32.dll	1556200	0x75100000	0x0017D000	0x751598F0C:\WINDOWS\SYSTEM32\d3d9.dll	1424488	0x711E0000	0x0015F000	0x71252570C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_9ff5ab165faead52\nvd3dum.dll	14767816	0x69900000	0x00DCD000	0x69FD4B90C:\PROGRA~2\NVIDIA~1\3DVISI~1\nvSCPAPI.dll	725024	0x6AB40000	0x000C1000	0x6AB92BB5C:\Windows\System32\quartz.dll	1564160	0x51F60000	0x001B2000	0x51FAD810C:\Windows\System32\devenum.dll	83120	0x70080000	0x00015000	0x7008EA30C:\WINDOWS\SYSTEM32\D3DIM700.DLL	425984	0x53390000	0x0006D000	0x533DD300C:\WINDOWS\SYSTEM32\wdmaud.drv	207360	0x70260000	0x00039000	0x7026D2A0C:\WINDOWS\SYSTEM32\ksuser.dll	20672	0x70250000	0x00007000	0x702516E0C:\WINDOWS\SYSTEM32\AVRT.dll	29448	0x70240000	0x00009000	0x70241C90C:\WINDOWS\SYSTEM32\msacm32.drv	24576	0x700E0000	0x0000A000	0x700E4330C:\WINDOWS\SYSTEM32\midimap.dll	18944	0x700B0000	0x00008000	0x700B1950Game terminated.

 

 

 

And yes, I did disable DEP for gta_sa.exe and even installed SilentPatch.

Edited by Unnoticable
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In real-life Atlanta, there's a lot of Crips and Bloods gangs. And in the GTA Universe, the Families and Ballas are based off of Crips and Bloods. So maybe we can see some hoods of Families and Ballas in Atlantis?

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ILOVEFOOTBALL95

so I was right months ago when I said this mod is bugged with windows 10 but no one would have it?


that's taken out because it had bugs dkluin could not be bothered to fix and has no planned return date unfortunately, I knew other people would want the sa storyline as well but dkluin had to be right and I was wrong but nvm

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