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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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I want to add school interiors/rooms, yeah.

 

Kart races, that'd be done later.

 

Tattoo stores are definitely planned aswell.

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OK I just tried this mod and I can say it's great but of course you need to work more on it.First bugs:

-Airport traveling doesn't work,when I choose to travel to Vice City or Liberty City I got myself in San Fierro with plane in the middle of city
-Can't swim or dive under pier,can't jump on pier too
-After I get killed in second mission game crashes
-After I load game save in Vice City game crashes
My idea for game,make its concept to be like gang wars so we can spread our buisness through all USA
Keep it up guys,connect the cities and this will be GREAT.

Edited by Camorra
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Now that Vice Squad is done, I'll try to focus on other stuff. Any suggestions? Post them below!

 

Can even be suggestions to fixing certain issues. I will allow it for a while.

 

However, for help with installing, you should use the different topic.

Someone said something about getting in the taxis as a passenger like in gta iv and v, i think it's a good idea, is it possible?

 

it's completely possible,there's even some cleo mods that do that like this one:

http://www.mixmods.com.br/2012/12/taxi-ride-mod-40.html

(it's a portuguese site,sorry but i didn't find this mod in other english sites :v)

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Hey! Just a suggestion to the map, try add a real air traffic between the airports! It would be nice and more realistic

  • Like 2
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Converted the Chemical Power Plant.

 

 

edb4151809.jpg

edb406dbf8.jpg

edb82c7f6e.jpg

 

 

Edited by dkluin
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Just installed the mod and it's working perfectly. Thanks to the devs for all the hard work. Question--how do I open the car spawner?

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Pressing 3 will open the vehicle spawner.

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Then you have not installed it I guess?

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Then you have not installed it I guess?

I have the spawner in my folder. It's probably just my keys. Sorry for any inconvenience, besides that I'm enjoying the mod.

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Can you send a screenshot of your CLEO folder?

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That's the CLEO text file.

 

I asked you to show the CLEO folder, not CLEO_TEXT.

 

If carspawner.cs and carspawner.ini aren't there, then it explains why it doesn't work.

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That's the CLEO text file.

 

I asked you to show the CLEO folder, not CLEO_TEXT.

 

If carspawner.cs and carspawner.ini aren't there, then it explains why it doesn't work.

You are correct. I was looking in the wrong place, my fault. Those files are not there so I will place them there and reach back out. Thanks for the assistance.

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Speaking of the Car-Spawner, It's not wanting to show absolutely all the cars possible... A model of the Stainer (GTA III Styled) and the Forrelli-Excess are missing, just to name a couple, I know more are missing and I just can't remember the names. I cannot manually spawn these (and more) as they are missing they do spawn automatically... Any Ideas?

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hey, are there any ways i can edit the map of the game to add props to the cities? ive seen it before with the bridge going from sa to the other cities.

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hey, are there any ways i can edit the map of the game to add props to the cities? ive seen it before with the bridge going from sa to the other cities.

You can modify IPLs/IDEs, and even give Bullworth it's winter look by just modifying the game_bw.ide file.

 

If you want to add new objects, use custom_mods.img and custom_mods.ide.

 

Here's some info about IDE files.

http://www.gtamodding.com/wiki/Item_Definition

 

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Be sure to use flag 32 for interior objects, like props which cannot be seen outside of the interior. The game handles these differently.

 

---------------

It's been too long since I uploaded a new video and I already have the footage done, all it needs is some editing perhaps. I doubt that I will have a new video tommorow, but if I get it done today then you will see tommorow. Will also include extra Vice Squad footage.

Edited by dkluin
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the bovver 64 can use a edited vortex model and handling instead of a boat handling,

 

it cannot be entered normally when spawned

 

EDIT: there are some buildings in VC that arent on the minimap,

 

can i have the VC map from gta underground and take care of it?

Edited by Flusak1235
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the bovver 64 can use a edited vortex model and handling instead of a boat handling,

 

it cannot be entered normally when spawned

Already tried to add Vortex handling to it, it doesn't work. Vortex has some kind of special limit that must be cracked.

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hey, are there any ways i can edit the map of the game to add props to the cities? ive seen it before with the bridge going from sa to the other cities.

You can modify IPLs/IDEs, and even give Bullworth it's winter look by just modifying the game_bw.ide file.

 

If you want to add new objects, use custom_mods.img and custom_mods.ide.

 

Here's some info about IDE files.

http://www.gtamodding.com/wiki/Item_Definition

 

---------------

Be sure to use flag 32 for interior objects, like props which cannot be seen outside of the interior. The game handles these differently.

 

---------------

It's been too long since I uploaded a new video and I already have the footage done, all it needs is some editing perhaps. I doubt that I will have a new video tommorow, but if I get it done today then you will see tommorow. Will also include extra Vice Squad footage.

 

thanks for the reply, do you know of any programs that work with this mod that i can use to edit the ipl and ide files? my main one i use does not work.

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Which is already done.

 

Pretty much every vehicle special feature "limit" is cracked.

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there are some buildings in VC that arent on the minimap

 

can i have the VC map from gta underground and take care of it?

 

for example, fort baxxter doenst have the lobby building on minimap

 

EDIT: i made a new vc house loadscreen with the save pickup edited out

 

 

7Gysd62.jpg

 

also, the exterior of the house has some invisible walls around entrance

 

ill fix more loadscreens

Edited by Flusak1235
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Added the Bullworth Yum Yum Market.

 

It will have a script to allow the user to buy specific items in the future. Plus, it will be a new shop in GTA: UG.

 

 

ff0d1b1f8d.jpg

fe139b1db2.jpg

fe13912342.jpg

 

 

Edited by dkluin
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HeySlickThatsMe

will you add beta fireworks shop?

would be also nice to have fireworks that you can place like in bully/gta 5 online :p

Edited by HeySlickThatsMe
  • Like 3
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there are stores in gta san andreas map, tey can have the cart icon, also vicepoint mall

 

ive seen a supasave shop in LC it can have an icon too,

 

 

the vicepoint mall can include:

usable clothing shops

usable restaurants

and a new floor from VCS because reflections havent existed yet in GTA VC

 

there is an ammunation in vc near vcn news building that has a shooting range, the range can be edited to be used

  • Like 1
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Added The Hole.

 

 

 

0203473b3c.jpg

02033e8c03.jpg

020336ce26.jpg

 

 

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Added The Hole.

 

 

 

0203473b3c.jpg

02033e8c03.jpg

020336ce26.jpg

 

 

nice maybe you can make fight with russel minigame in the hole xD

Edited by NOskillx
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