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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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I fixed the crash problem when starting a new game with a clean installation.

I found another problem, trying to spawn the second HPV1000 crashes the game, just selecting the name in car spawner without pressing enter crashes the game (vehicle ID: 3247)

Crash log: http://pastebin.com/e9N0DyC4

​The rest of the game works excellent for now, great work :D

Edited by Ghost38
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I guess it's because of 100 pages of spam requests and fighting between 9 year olds.

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when will the new patch be released, for its like i cant save my game anymore, it now crashes after been loaded. Something like the game has a number of times one can actually save on it.

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Say, why putting CJ with Grove,Vercetti and Yakuza gangs?

Makes sense CJ with Grove,Southside Hoods and Vercetti Gang (because they own one turf) and why Yakuza?

Is the mod not meant to be canonic? Some gangs, and places, in 1992 like Vance family, Luigi's club 7 don't exist (or no more)!

Original mod logo is better for me but is similar to LCS one...give a savegame without cheats please!!

Edited by XNGamer
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universetwisters

Probably because Claude was aligned with the Yakuza for the latter part of GTA 3 and Danny wanted CJ to be put with gangs that were friendly with the protagonist from the game that city came from, same with the Vercetti Gang and Tommy.

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LC traffic fixed:
-Traffic in the tunnels works fine
-Error ways car fixed
-In Portland now healthy all the traffic lights
-In the subway now, there are people
-Pedestrians no longer appear on the roofs of buildings

 

 

 

Sorry for my English

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Very nice work. Only traffic bug I saw in that video is the cars disappearing on the Lift Bridge. Traffic in Liberty City was pretty crazy before in some spots with cars going super fast, driving on the ceiling of the tunnel, and going the wrong way.

 

Also, while it is on my mind, I thought I'd ask.

1. When Might the radar get fixed? You guys have fixed it many times before, but it always ends up being off. By any chance, do the tiles over SA not line up? I'm sure that the id's for the tiles don't line up, but I'm talking about where each one sits. I'm going to say that they don't line up, giving the fact that there is no point in you retexturing the SA tiles, and the fact that the map does line up latitude wise, but not longitude wise.

2. At some point, do you think you may make the hidden package pickups in LC and VC appear as their respective counterparts from their game? So LC would have the white box, and VC would have the green bags.

3. In LC, the helipad placement that is on the far west end of the airport has an incorrect placement. It shows up as a cloths line, and not a helipad, so it is my guess that the ID is wrong.

4. In the latest build, I noticed that SA wasn't discovered. Like when you start a new save on SA, the map was faded out, along with missing icons in areas you haven't been been. However, everywhere outside of SA was discovered. Are you planning on having it so you have to discover the whole map? I honestly hated that in GTA SA and GTA V. It makes the map look sloppy. I see it working in games that are set in times when people had to draw maps, but it just doesn't work in GTA. By any chance, can you guys have the entire map discovered from the start?

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I edit the scripts to called this multiplayer but the player 2 control bunch of them. It's like 4-players in the game but other second players cannot get into a car except one that's drop last. The game allows the other players to die, but the dead bodies can be seen, after you got kill or busted, and it's still there, multiple bodies will might cause the game to crash.

You try that out:
http://www.mediafire.com/download/qvy7d72xvdob57b/Four+Player+Missions+Loader.rar

Type "p1" "p2" "p3" "p4" to drop more second players.

 

 

 

It's almost like Multi Theft Auto in San Andreas.

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Please dkluin give a save file for 2.2 in vice and one in liberty (no cheats) ok? Should include it as an optional for later releases cause I have some problems with the mod.

Can U take a plane for lc/vc by airport?

Skype: search for "xngamer-samp"

Yes, go to the airport and you will see a yellow marker, walk to the marker and some options will be displayed: Las Venturas and San Fierro, just roll down the mouse wheel and it will change to Liberty City and Vice City (works with all the airports)

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Still having issues, even after trying a new installation. Updated crash log is below.

 

 

Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.

New ID limits:
0 - 59999 (60000) - DFF models defined within IDE files
60000 - 125499 (65500) - TXD texture archives.
125500 - 185499 (60000) - COL collision archives.
185500 - 186523 (1024) - IPL Binary IPL files.
186524 - 190619 (4096) - DAT files limited to nodes*.dat
190620 - 196119 (5500) - IFP animation archives.
196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
204243 - 204369 (127) - SCM scripts
204370 - 204371 (2) - Loaded list
204372 - 204373 (2) - Requested list
204374 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x1B5CE58
CStreaming::ms_aInfoForModel: 0x4048020
CAnimManager::ms_aAnimBlocks: 0x1B977E0
CVehicleRecording::StreamingArray: 0x1BC2768
CTheScripts::StreamedScripts: 0x1BE2320

Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 42000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 6
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Number of tracks.dat files set to 6
Renderware world map size set to 48000 x 48000
Radar map size set to 48000 x 48000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
Paths limit patch enabled.
Paths map size set to 48000 x 48000

Radar info:
Number of radar tiles per dimension: 96
Total number of radar tiles: 9216

Water info:
Water map size: 48000 x 48000
Number of water blocks per dimension: 96
Total number of water blocks: 9216

World map info info:
World map size: 48000 x 48000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 960 * 960 = 921600
sector area: 50 x 50

CWorld::ms_aLodPtrLists
type: lod
count: 240 * 240 = 57600
sector area: 200 x 200

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256



Paths info:
ThePaths: 0x4E65020
Number of path tiles per dimension: 64
Total number of path tiles: 4096
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 510
Number of bike lines = 333
Number of flying lines = 244
Number of boat lines = 122
Number of animation group lines = 30

&mod_HandlingManager = 0x3E90048, sizeof(mod_HandlingManager) = 0x2C220
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
---------------------------------------------
Modified limit of rwObjectInstances to: 27500
---------------------------------------------
Modified limit of matrices to: 55000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 540
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 22350
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 7500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 5200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 79550
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 128000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
---------------------------------------------
Modified limit of IPL:inst, buildings to: 1250000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 155500
---------------------------------------------
Modified limit of IPL: inst per file to: 24000
---------------------------------------------
Modified limit of IPL: entity index array to: 1240
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 812
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 1888
---------------------------------------------
Modified limit of IPL:interior occluders to: 2940
---------------------------------------------
Modified limit of IPL:occluders to: 15000
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 15000
---------------------------------------------
Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 65000
---------------------------------------------
Modified limit of IPL:Stunt jumps to: 9000
---------------------------------------------
Modified limit of IPL:Entry exits to: 1500
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
---------------------------------------------
Modified limit of IDE:objs:type1 section to 28000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 2070
---------------------------------------------
Modified limit of IDE:hier section to 992
---------------------------------------------
Modified limit of IDE:tobj section to 9999
---------------------------------------------
Modified limit of IDE:cars section to 7000
---------------------------------------------
Modified limit of IDE:peds section to 1800
---------------------------------------------
Modified limit of IDE:weap section to 251
---------------------------------------------
Modified limit of IDE:2DFX section to 2500
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 28750
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 999
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 8888
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9999
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified script space limits:
- max size of MAIN segment from main.scm: 2000000 bytes
- max size of mission from main.scm: 256000 bytes
Total size of CTheScripts::ScriptSpace: 2256000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 127
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 512
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 12048
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 12048
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 7500
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 15000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 7500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 5575
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 17000
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 512
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 2048
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 8
---------------------------------------------
Vehicle special features are enabled
Number of hydra vehicles = 5
Hydra 0 = 520
Hydra 1 = 6537
Hydra 2 = 6538
Hydra 3 = 6679
Hydra 4 = 6720
Number of ZR350 vehicles = 5
ZR350 0 = 477
---------------------------------------------
Level limit is enabled

Number of levels = 9
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 1326
Cop car level 5 = 1573
Cop car level 6 = 6703
Cop car level 7 = 6754
Cop car level 8 = 6685
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 6755
Cop ped level 5 = 6015
Cop ped level 6 = 6721
Cop ped level 7 = 6775
Cop ped level 8 = 283
Cop ped bike = 284

Ambulance level 0 = -1
Ambulance level 1 = 416
Ambulance level 2 = 416
Ambulance level 3 = 416
Ambulance level 4 = 6553
Ambulance level 5 = 5690
Ambulance level 6 = 6684
Ambulance level 7 = 6757
Ambulance level 8 = 6688

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 6701
Medic level 5 = 18723
Medic level 6 = 6722
Medic level 7 = 274
Medic level 8 = 274

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 6662
Fire engine level 5 = 6603
Fire engine level 6 = 6689
Fire engine level 7 = 6758
Fire engine level 8 = 6690

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 278
Fireman level 5 = 18668
Fireman level 6 = 6723
Fireman level 7 = 6777
Fireman level 8 = 277

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 18833
Cab driver level 4 place 1 = 18833
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 18684
Cab driver level 5 place 1 = 18750
Number of cab drivers for level 6 = 2
Cab driver level 6 place 0 = 234
Cab driver level 6 place 1 = 234
Number of cab drivers for level 7 = 2
Cab driver level 7 place 0 = 262
Cab driver level 7 place 1 = 261
Number of cab drivers for level 8 = 2
Cab driver level 8 place 0 = 262
Cab driver level 8 place 1 = 261
---------------------------------------------
Modified limit of hospital restarts to: 256
---------------------------------------------
Modified limit of police restarts to: 256
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
SPECIAL -> Make save of variable size is active.
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
SPECIAL: Fix streaming memory bug applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 512.
Melee combo type loader is enabled. Max number of melee combos = 512.
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 9318
---------------------------------------------
CThePatches: CLEO library 4.3.16 has been detected and patched!
Loaded ID 125501, file iPrepS.col
Loaded ID 125502, file ischool.col
Loaded ID 125503, file isc_dorm_1.col
Loaded ID 125504, file itrailer.col
Loaded ID 125505, file pAnimsE.col
Loaded ID 125506, file pAnimsI.col
Loaded ID 125507, file ppoor.col
Loaded ID 125508, file psc_rich.col
Loaded ID 125509, file psc_veg.col
Loaded ID 125510, file pstreets.col
Loaded ID 125511, file tbusines_1.col
Loaded ID 125512, file tbusines_2.col
Loaded ID 125513, file tbusines_3.col
Loaded ID 125514, file tbusines_4.col
Loaded ID 125515, file testbed.col
Loaded ID 125516, file tGLOBAL.col
Loaded ID 125517, file tindust_1.col
Loaded ID 125518, file tindust_2.col
Loaded ID 125519, file tindust_3.col
Loaded ID 125520, file tindust_4.col
Loaded ID 125521, file tjyard.col
Loaded ID 125522, file trich.col
Loaded ID 125523, file tschool_1.col
Loaded ID 125524, file tschool_2.col
Loaded ID 125525, file tschool_3.col
Loaded ID 125526, file tcarni.col
Loaded ID 125527, file empire.col
Loaded ID 125528, file empire_perma.col
Loaded ID 125529, file game_vc.col
Loaded ID 125530, file game_vc_gen.col
Loaded ID 125531, file vc_stadint.col
Loaded ID 125532, file stadium.col
Loaded ID 125533, file countn2_1.col
Loaded ID 125534, file countn2_10.col
Loaded ID 125535, file countn2_11.col
Loaded ID 125536, file countn2_12.col
Loaded ID 125537, file countn2_13.col
Loaded ID 125538, file countn2_14.col
Loaded ID 125539, file countn2_15.col
Loaded ID 125540, file countn2_16.col
Loaded ID 125541, file countn2_17.col
Loaded ID 125542, file countn2_18.col
Loaded ID 125543, file countn2_19.col
Loaded ID 125544, file countn2_2.col
Loaded ID 125545, file countn2_20.col
Loaded ID 125546, file countn2_3.col
Loaded ID 125547, file countn2_4.col
Loaded ID 125548, file countn2_5.col
Loaded ID 125549, file countn2_6.col
Loaded ID 125550, file countn2_7.col
Loaded ID 125551, file countn2_8.col
Loaded ID 125552, file countn2_9.col
Loaded ID 125553, file countrye_1.col
Loaded ID 125554, file countrye_10.col
Loaded ID 125555, file countrye_11.col
Loaded ID 125556, file countrye_12.col
Loaded ID 125557, file countrye_13.col
Loaded ID 125558, file countrye_2.col
Loaded ID 125559, file countrye_3.col
Loaded ID 125560, file countrye_4.col
Loaded ID 125561, file countrye_5.col
Loaded ID 125562, file countrye_6.col
Loaded ID 125563, file countrye_7.col
Loaded ID 125564, file countrye_8.col
Loaded ID 125565, file countrye_9.col
Loaded ID 125566, file countryn_1.col
Loaded ID 125567, file countryn_2.col
Loaded ID 125568, file countryn_3.col
Loaded ID 125569, file countryn_4.col
Loaded ID 125570, file countryn_5.col
Loaded ID 125571, file countryn_6.col
Loaded ID 125572, file countryn_7.col
Loaded ID 125573, file countryn_8.col
Loaded ID 125574, file countryn_9.col
Loaded ID 125575, file countrys_1.col
Loaded ID 125576, file countrys_10.col
Loaded ID 125577, file countrys_11.col
Loaded ID 125578, file countrys_2.col
Loaded ID 125579, file countrys_3.col
Loaded ID 125580, file countrys_4.col
Loaded ID 125581, file countrys_5.col
Loaded ID 125582, file countrys_6.col
Loaded ID 125583, file countrys_7.col
Loaded ID 125584, file countrys_8.col
Loaded ID 125585, file countrys_9.col
Loaded ID 125586, file counxref.col
Loaded ID 125587, file c*ntdesxref.col
Loaded ID 125588, file c*ntysouth.col
Loaded ID 125589, file cxref_industrial.col
Loaded ID 125590, file levelmap_1.col
Loaded ID 125591, file levelxre.col
Loaded ID 125592, file quarrycrane.col
Loaded ID 125593, file seabed1.col
Loaded ID 125594, file seabed10.col
Loaded ID 125595, file seabed11.col
Loaded ID 125596, file seabed12.col
Loaded ID 125597, file seabed2.col
Loaded ID 125598, file seabed3.col
Loaded ID 125599, file seabed4.col
Loaded ID 125600, file seabed5.col
Loaded ID 125601, file seabed6.col
Loaded ID 125602, file seabed7.col
Loaded ID 125603, file seabed8.col
Loaded ID 125604, file seabed9.col
Loaded ID 125605, file countryw_1.col
Loaded ID 125606, file countryw_2.col
Loaded ID 125607, file countryw_3.col
Loaded ID 125608, file countryw_4.col
Loaded ID 125609, file countryw_5.col
Loaded ID 125610, file countryw_6.col
Loaded ID 125611, file countryw_7.col
Loaded ID 125612, file countryw_8.col
Loaded ID 125613, file countryw_9.col
Loaded ID 125614, file countryw_10.col
Loaded ID 125615, file countryw_11.col
Loaded ID 125616, file vegase_1.col
Loaded ID 125617, file vegase_10.col
Loaded ID 125618, file vegase_11.col
Loaded ID 125619, file vegase_12.col
Loaded ID 125620, file vegase_2.col
Loaded ID 125621, file vegase_3.col
Loaded ID 125622, file vegase_4.col
Loaded ID 125623, file vegase_5.col
Loaded ID 125624, file vegase_6.col
Loaded ID 125625, file vegase_7.col
Loaded ID 125626, file vegase_8.col
Loaded ID 125627, file vegase_9.col
Loaded ID 125628, file vegasn_1.col
Loaded ID 125629, file vegasn_2.col
Loaded ID 125630, file vegasn_3.col
Loaded ID 125631, file vegasn_4.col
Loaded ID 125632, file vegasn_5.col
Loaded ID 125633, file vegass_1.col
Loaded ID 125634, file vegass_2.col
Loaded ID 125635, file vegass_3.col
Loaded ID 125636, file vegass_4.col
Loaded ID 125637, file vegass_5.col
Loaded ID 125638, file vegasw_1.col
Loaded ID 125639, file vegasw_2.col
Loaded ID 125640, file vegasw_3.col
Loaded ID 125641, file vegasw_4.col
Loaded ID 125642, file vegasw_5.col
Loaded ID 125643, file vegasw_6.col
Loaded ID 125644, file vegasw_7.col
Loaded ID 125645, file vegasw_8.col
Loaded ID 125646, file vegasw_9.col
Loaded ID 125647, file vegaxref.col
Loaded ID 125648, file lae2_1.col
Loaded ID 125649, file lae2_2.col
Loaded ID 125650, file lae2_3.col
Loaded ID 125651, file lae2_4.col
Loaded ID 125652, file lae2_5.col
Loaded ID 125653, file lae_1.col
Loaded ID 125654, file lae_2.col
Loaded ID 125655, file lae_3.col
Loaded ID 125656, file lae_4.col
Loaded ID 125657, file lae_5.col
Loaded ID 125658, file lahills_1.col
Loaded ID 125659, file lahills_2.col
Loaded ID 125660, file lahills_3.col
Loaded ID 125661, file lahills_4.col
Loaded ID 125662, file lahills_5.col
Loaded ID 125663, file lahills_6.col
Loaded ID 125664, file lan2_1.col
Loaded ID 125665, file lan2_2.col
Loaded ID 125666, file lan2_3.col
Loaded ID 125667, file lan_1.col
Loaded ID 125668, file lan_2.col
Loaded ID 125669, file lan_3.col
Loaded ID 125670, file las2_1.col
Loaded ID 125671, file las2_2.col
Loaded ID 125672, file las2_3.col
Loaded ID 125673, file las2_4.col
Loaded ID 125674, file las_1.col
Loaded ID 125675, file las_2.col
Loaded ID 125676, file las_3.col
Loaded ID 125677, file las_4.col
Loaded ID 125678, file las_5.col
Loaded ID 125679, file law2_1.col
Loaded ID 125680, file law2_2.col
Loaded ID 125681, file law2_3.col
Loaded ID 125682, file law2_4.col
Loaded ID 125683, file lawn_1.col
Loaded ID 125684, file lawn_2.col
Loaded ID 125685, file lawn_3.col
Loaded ID 125686, file lawn_4.col
Loaded ID 125687, file law_1.col
Loaded ID 125688, file law_2.col
Loaded ID 125689, file law_3.col
Loaded ID 125690, file law_4.col
Loaded ID 125691, file laxref.col
Loaded ID 125692, file laxrefdocks.col
Loaded ID 125693, file sfe_1.col
Loaded ID 125694, file sfe_2.col
Loaded ID 125695, file sfe_3.col
Loaded ID 125696, file sfe_4.col
Loaded ID 125697, file sfe_5.col
Loaded ID 125698, file sfe_6.col
Loaded ID 125699, file sfe_7.col
Loaded ID 125700, file sfe_8.col
Loaded ID 125701, file sfe_9.col
Loaded ID 125702, file sfn_1.col
Loaded ID 125703, file sfn_2.col
Loaded ID 125704, file sfse_1.col
Loaded ID 125705, file sfse_10.col
Loaded ID 125706, file sfse_11.col
Loaded ID 125707, file sfse_12.col
Loaded ID 125708, file sfse_13.col
Loaded ID 125709, file sfse_14.col
Loaded ID 125710, file sfse_15.col
Loaded ID 125711, file sfse_16.col
Loaded ID 125712, file sfse_17.col
Loaded ID 125713, file sfse_2.col
Loaded ID 125714, file sfse_3.col
Loaded ID 125715, file sfse_4.col
Loaded ID 125716, file sfse_5.col
Loaded ID 125717, file sfse_6.col
Loaded ID 125718, file sfse_7.col
Loaded ID 125719, file sfse_8.col
Loaded ID 125720, file sfse_9.col
Loaded ID 125721, file sfs_1.col
Loaded ID 125722, file sfs_2.col
Loaded ID 125723, file sfs_3.col
Loaded ID 125724, file sfs_4.col
Loaded ID 125725, file sfs_5.col
Loaded ID 125726, file sfs_6.col
Loaded ID 125727, file sfs_7.col
Loaded ID 125728, file sfs_8.col
Loaded ID 125729, file sfs_9.col
Loaded ID 125730, file sfw_1.col
Loaded ID 125731, file sfw_2.col
Loaded ID 125732, file sfw_3.col
Loaded ID 125733, file sfw_4.col
Loaded ID 125734, file sfw_5.col
Loaded ID 125735, file sfw_6.col
Loaded ID 125736, file sfw_7.col
Loaded ID 125737, file sfw_8.col
Loaded ID 125738, file sfw_9.col
Loaded ID 125739, file sfxref.col
Loaded ID 125740, file game_lc.col
Loaded ID 125741, file misslib.col
Loaded ID 125742, file game_ups.col
Loaded ID 125743, file midway.col
Loaded ID 125744, file game_ctm.col
Loaded ID 125745, file game.col
Loaded ID 125746, file game_cc.col
Loaded ID 125747, file gen_int1_1.col
Loaded ID 125748, file gen_int2_1.col
Loaded ID 125749, file gen_int2_2.col
Loaded ID 125750, file gen_int2_3.col
Loaded ID 125751, file gen_int2_4.col
Loaded ID 125752, file gen_int2_5.col
Loaded ID 125753, file gen_int3_1.col
Loaded ID 125754, file gen_int4_1.col
Loaded ID 125755, file gen_int5_1.col
Loaded ID 125756, file gen_int5_2.col
Loaded ID 125757, file gen_int5_3.col
Loaded ID 125758, file gen_int5_4.col
Loaded ID 125759, file gen_intb_1.col
Loaded ID 125760, file gen_intb_2.col
Loaded ID 125761, file gen_intb_3.col
Loaded ID 125762, file gen_intb_4.col
Loaded ID 125763, file gen_intb_5.col
Loaded ID 125764, file int_cont_1.col
Loaded ID 125765, file int_la_1.col
Loaded ID 125766, file int_la_2.col
Loaded ID 125767, file int_la_3.col
Loaded ID 125768, file int_la_4.col
Loaded ID 125769, file int_sf_1.col
Loaded ID 125770, file int_veg_1.col
Loaded ID 125771, file proc_int.col
Loaded ID 125772, file proc_int2.col
Loaded ID 125773, file propext.col
Loaded ID 125774, file props.col
Loaded ID 125775, file props2.col
Loaded ID 125776, file savehous_1.col
Loaded ID 125777, file savehous_2.col
Loaded ID 125778, file stadint_1.col
Loaded ID 125779, file stadint_2.col
Loaded ID 125780, file stadint_3.col
Loaded ID 125781, file stadint_4.col
Loaded ID 125782, file stadint_5.col
Loaded ID 125783, file barriers.col
Loaded ID 125784, file cranes_dyn2.col
Loaded ID 125785, file dynamic.col
Loaded ID 125786, file dynamic2.col
Loaded ID 125787, file multiobj.col
Loaded ID 125788, file procobj.col
Loaded ID 125789, file vegepart.col
Loaded ID 125790, file veh_mods.col
Loaded ID 125791, file solcore.col
Loaded ID 125792, file moon.col
Loaded ID 125793, file game_slash.col

Game crashed unfortunately, here's a crash log:
Current process ID: 38892
Current thread ID: 25468
Last file to be loaded: data\vehicleAudioSettings.cfg
Last library loaded: NOT SET
Exception address: 0x7730C72F ("ntdll.dll"+0x2C72F)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x14

General registers:
EAX: 0x05A79890 (94869648)
EBX: 0x00000001 (1)
ECX: 0x00000000 (0)
EDX: 0xB014A677 (-1340823945)
ESI: 0x01AA0000 (27918336)
EDI: 0x05A79898 (94869656)
EBP: 0x0F43ED90 (256109968)
ESP: 0x0F43ED80 (256109952)
EIP: 0x7730C72F (1999685423)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: -nan(ind) bytes: 4C BB 02 3F 37 00 00 00 FF FF
ST1: -nan(ind) bytes: 00 00 00 00 00 00 00 00 FF FF
ST2: -nan(ind) bytes: 00 00 00 00 00 00 00 00 FF FF
ST3: -nan(ind) bytes: 80 00 00 00 00 00 00 00 FF FF
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: -nan(ind) bytes: B8 ED 3C 5C 23 B9 6C 0C FF FF
ST6: -nan(ind) bytes: 87 C6 31 D3 AE C0 CF 0D FF FF
ST7: -nan bytes: 8C 3D 53 3C 2E AF 31 D3 FF FF
CTRL: 027F
STAT: 0000
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 4C BB 02 3F 37 00 00 00
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 00
MM3: 80 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: B8 ED 3C 5C 23 B9 6C 0C
MM6: 87 C6 31 D3 AE C0 CF 0D
MM7: 8C 3D 53 3C 2E AF 31 D3

XMM registers, 16 bytes:
XMM0: CD CC 4C 4A 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: CD CC 4C 4A 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: CD CC 4C 4A 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: CD CC 4C 4A 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: CD CC 4C 4A 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: CD CC 4C 4A 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: CD CC 4C 4A 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: CD CC 4C 4A 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path Module file size Base Size of image Entry point
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gta_sa.EXE 14383616 0x00400000 0x01177000 0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll 1570680 0x772E0000 0x00182000 0x00000000
C:\WINDOWS\System32\KERNEL32.DLL 616048 0x74420000 0x000E0000 0x74435FD0
C:\WINDOWS\System32\KERNELBASE.dll 1707512 0x741F0000 0x001A1000 0x742AE430
C:\WINDOWS\system32\apphelp.dll 581120 0x73C80000 0x00092000 0x73CCF7C0
C:\WINDOWS\AppPatch\AcLayers.DLL 331264 0x52500000 0x00277000 0x52515A40
C:\WINDOWS\System32\msvcrt.dll 773168 0x76940000 0x000BE000 0x769756A0
C:\WINDOWS\System32\USER32.dll 1435896 0x765C0000 0x0015F000 0x765CA830
C:\WINDOWS\System32\win32u.dll 79544 0x76F00000 0x00015000 0x00000000
C:\WINDOWS\System32\GDI32.dll 170960 0x76F20000 0x0002B000 0x76F24E70
C:\WINDOWS\System32\gdi32full.dll 1415752 0x74780000 0x0015B000 0x74837390
C:\WINDOWS\System32\SHELL32.dll 20965240 0x74BD0000 0x013D7000 0x74D88960
C:\WINDOWS\System32\cfgmgr32.dll 213848 0x745F0000 0x00036000 0x745F3AB0
C:\WINDOWS\System32\windows.storage.dll 5722312 0x76050000 0x0056E000 0x76264C50
C:\WINDOWS\System32\combase.dll 2166232 0x770C0000 0x00211000 0x771CF550
C:\WINDOWS\System32\ucrtbase.dll 918304 0x74AF0000 0x000E0000 0x74B1E340
C:\WINDOWS\System32\RPCRT4.dll 790760 0x76A00000 0x000C1000 0x76A214E0
C:\WINDOWS\System32\SspiCli.dll 117240 0x73D30000 0x0001E000 0x73D3BA20
C:\WINDOWS\System32\CRYPTBASE.dll 31528 0x73D20000 0x0000A000 0x73D22A90
C:\WINDOWS\System32\bcryptPrimitives.dll 367208 0x73DB0000 0x0005A000 0x73DF2960
C:\WINDOWS\System32\sechost.dll 255168 0x73E80000 0x00041000 0x73E971C0
C:\WINDOWS\System32\powrprof.dll 275832 0x743A0000 0x00045000 0x743A7B20
C:\WINDOWS\System32\advapi32.dll 482392 0x74160000 0x00077000 0x7417E990
C:\WINDOWS\System32\shlwapi.dll 284056 0x74500000 0x00046000 0x7451DB40
C:\WINDOWS\System32\kernel.appcore.dll 43416 0x76810000 0x0000D000 0x76813CD0
C:\WINDOWS\System32\shcore.dll 549088 0x748E0000 0x00088000 0x74921220
C:\WINDOWS\System32\profapi.dll 54752 0x76930000 0x0000F000 0x76932E40
C:\WINDOWS\System32\OLEAUT32.dll 593992 0x74550000 0x00093000 0x74586E20
C:\WINDOWS\System32\SETUPAPI.dll 4268368 0x76AE0000 0x0040B000 0x76B0AD70
C:\WINDOWS\SYSTEM32\MPR.dll 86232 0x734F0000 0x00016000 0x734F21D0
C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 413696 0x73C00000 0x0006A000 0x73C15E60
C:\WINDOWS\SYSTEM32\bcrypt.dll 106896 0x73BE0000 0x0001B000 0x73BE8F70
C:\WINDOWS\SYSTEM32\sfc_os.DLL 43520 0x59DB0000 0x0000F000 0x59DB6690
C:\WINDOWS\AppPatch\AcGenral.DLL 2478080 0x66320000 0x00264000 0x66350ED0
C:\WINDOWS\System32\ole32.dll 959112 0x74020000 0x000EA000 0x74058640
C:\WINDOWS\SYSTEM32\UxTheme.dll 457728 0x68C40000 0x00075000 0x68C75740
C:\WINDOWS\SYSTEM32\WINMM.dll 135376 0x6F160000 0x00024000 0x6F1648E0
C:\WINDOWS\SYSTEM32\samcli.dll 68608 0x71F10000 0x00015000 0x71F15960
C:\WINDOWS\SYSTEM32\MSACM32.dll 90912 0x67A40000 0x00018000 0x67A44000
C:\WINDOWS\SYSTEM32\VERSION.dll 27360 0x73C70000 0x00008000 0x73C71790
C:\WINDOWS\SYSTEM32\USERENV.dll 94568 0x73280000 0x0001A000 0x732849C0
C:\WINDOWS\SYSTEM32\dwmapi.dll 114016 0x68B70000 0x0001F000 0x68B73D50
C:\WINDOWS\SYSTEM32\urlmon.dll 1595904 0x6FC00000 0x00194000 0x6FC88DC0
C:\WINDOWS\SYSTEM32\WINMMBASE.dll 131208 0x6EF90000 0x00023000 0x6EF98300
C:\WINDOWS\SYSTEM32\iertutil.dll 2251432 0x6F9D0000 0x00228000 0x6FB800E0
C:\WINDOWS\SYSTEM32\SortServer2003Compat.dll 40448 0x59DA0000 0x0000E000 0x59DA8F20
C:\WINDOWS\System32\IMM32.DLL 144632 0x743F0000 0x00025000 0x743F4440
C:\WINDOWS\System32\WS2_32.dll 403888 0x73E10000 0x00063000 0x73E266E0
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x59BF0000 0x00011000 0x59BF197B
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x01900000 0x00011000 0x01904C98
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x01A40000 0x00009000 0x01A4302E
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x01930000 0x00108000 0x01943F7C
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x51FB0000 0x00550000 0x52027463
C:\WINDOWS\System32\PSAPI.DLL 17048 0x741E0000 0x00006000 0x741E1450
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\DllTricks.dll 7680 0x59D90000 0x00006000 0x59D91593
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x59C70000 0x00007000 0x00000000
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.0_none_88fef4c26039fb25\COMCTL32.dll 597344 0x688A0000 0x00094000 0x688AFCC0
C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x558D0000 0x000BF000 0x558E1DFC
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\CLEO.asi 264704 0x55660000 0x0006B000 0x5566E3D4
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\BASS.dll 110207 0x56450000 0x00050000 0x5649F004
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x58A80000 0x00014000 0x58A81203
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 81920 0x585A0000 0x00018000 0x585A13AC
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 58368 0x56A40000 0x00013000 0x56A41181
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\ExGangWars.asi 70656 0x56400000 0x00016000 0x5640322C
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x03550000 0x00023000 0x035639B8
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 253952 0x55610000 0x00042000 0x55630171
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\Underground_Core.asi 162304 0x54B20000 0x0002D000 0x54B2CE18
C:\WINDOWS\System32\MSCTF.dll 1264912 0x74630000 0x00136000 0x7467E880
C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks.dll 356864 0x03FA0000 0x0005E000 0x03FEA0A5
C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_5090cb78bcba4a35\MSVCR90.dll 653968 0x72A90000 0x000A3000 0x72AB2D40
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\VehicleAudioLoader.asi 10240 0x51E90000 0x000B5000 0x51E9178D
C:\WINDOWS\SYSTEM32\DDRAW.dll 547840 0x50380000 0x000ED000 0x50396AC0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x5B060000 0x00007000 0x5B061FC0
C:\WINDOWS\system32\nvspcap.dll 1377800 0x5EE80000 0x00151000 0x5EF189A5
C:\WINDOWS\SYSTEM32\WINHTTP.dll 631808 0x731E0000 0x0009F000 0x7321D440
C:\WINDOWS\system32\nvapi.dll 3263480 0x67AF0000 0x0034A000 0x67D16D4F
C:\WINDOWS\SYSTEM32\dxgi.dll 527880 0x67A60000 0x00084000 0x67A82550
C:\WINDOWS\SYSTEM32\DSOUND.dll 538112 0x50590000 0x00089000 0x505D87B0
C:\WINDOWS\System32\clbcatq.dll 528360 0x768A0000 0x00084000 0x768C4B30
C:\WINDOWS\System32\MMDevApi.dll 352768 0x61500000 0x00058000 0x61523340
C:\WINDOWS\System32\PROPSYS.dll 1375456 0x72380000 0x0014F000 0x723E0B10
C:\WINDOWS\System32\DEVOBJ.dll 132232 0x73BB0000 0x00022000 0x73BB9500
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 484584 0x61480000 0x0007B000 0x614A7870
C:\WINDOWS\SYSTEM32\wintypes.dll 846552 0x613B0000 0x000CF000 0x6141D390
C:\WINDOWS\SYSTEM32\DINPUT8.dll 172032 0x57F00000 0x00036000 0x57F0B390
C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x68BA0000 0x0000A000 0x68BA2140
C:\WINDOWS\System32\WINTRUST.dll 271664 0x74110000 0x00043000 0x741279D0
C:\WINDOWS\System32\MSASN1.dll 49080 0x74770000 0x0000E000 0x74775390
C:\WINDOWS\System32\CRYPT32.dll 1556200 0x74970000 0x0017D000 0x749C98F0
C:\WINDOWS\SYSTEM32\d3d9.dll 1424488 0x67520000 0x0015F000 0x67592570
C:\WINDOWS\SYSTEM32\nvd3dum.dll 14226672 0x5DD90000 0x00D8B000 0x5E44C9C0
C:\WINDOWS\SYSTEM32\nvumdshim.dll 448824 0x5FE80000 0x00075000 0x5FEC4630
C:\WINDOWS\system32\nvinit.dll 153392 0x67E40000 0x0002A000 0x67E4CB26
C:\WINDOWS\system32\igdumdim32.dll 36090280 0x5BB80000 0x02201000 0x5BCB62B0
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.0_none_74bc87d3d22d9abe\comctl32.DLL 2121568 0x67F60000 0x0020A000 0x67FE58E0
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 722464 0x5EFE0000 0x000C1000 0x5F032505
C:\Windows\System32\quartz.dll 1564160 0x57270000 0x001B2000 0x572BD810
C:\Windows\System32\devenum.dll 83128 0x67970000 0x00015000 0x6797EA30
C:\WINDOWS\SYSTEM32\D3DIM700.DLL 425984 0x57520000 0x0006D000 0x5756D300
C:\WINDOWS\SYSTEM32\wdmaud.drv 207360 0x61A30000 0x00039000 0x61A3D2A0
C:\WINDOWS\SYSTEM32\ksuser.dll 20672 0x68380000 0x00007000 0x683816E0
C:\WINDOWS\SYSTEM32\AVRT.dll 29448 0x67850000 0x00009000 0x67851C90
C:\WINDOWS\SYSTEM32\msacm32.drv 24576 0x679E0000 0x0000A000 0x679E4330
C:\WINDOWS\SYSTEM32\wmvcore.dll 2231288 0x53DC0000 0x00224000 0x53DFDF30
C:\WINDOWS\SYSTEM32\WMASF.DLL 273232 0x56EA0000 0x00044000 0x56EA54C0
C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1088264 0x63A50000 0x00109000 0x63B3E0D0
C:\WINDOWS\SYSTEM32\MFPlat.DLL 1122856 0x63F20000 0x00112000 0x63F60460
C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 152928 0x67740000 0x0002A000 0x6774FFB0
C:\WINDOWS\system32\mlang.dll 200192 0x51240000 0x00034000 0x512526C0
C:\Program Files (x86)\QuickTime\QTSystem\QuickTime.qts 13197312 0x667B0000 0x00CB5000 0x668CB27B
C:\WINDOWS\System32\comdlg32.dll 913920 0x73F30000 0x000E5000 0x73F688F0
C:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.14393.51_none_c38355ab140728f4\gdiplus.dll 1456640 0x68730000 0x00169000 0x687A31E0
C:\WINDOWS\SYSTEM32\WININET.DLL 2217472 0x71B20000 0x00225000 0x71C30B70
C:\WINDOWS\SYSTEM32\igdusc32.dll 4892696 0x170B0000 0x0089B000 0x171322C6
C:\Program Files (x86)\QuickTime\QTSystem\CoreVideo.qtx 323584 0x51E40000 0x00050000 0x51E59C73
C:\Program Files (x86)\QuickTime\QTSystem\QuickTime3GPP.qtx 352256 0x51310000 0x00058000 0x51325565
C:\Program Files (x86)\QuickTime\QTSystem\QuickTime3GPPAuthoring.qtx 499712 0x51290000 0x0007C000 0x512C7CC9
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeAudioSupport.qtx 3301376 0x50660000 0x0033B000 0x506CB409
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeAuthoring.qtx 2260992 0x19050000 0x0022C000 0x19052717
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeCapture.qtx 323584 0x50AC0000 0x00051000 0x50AEDFC9
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeEffects.qtx 577536 0x19280000 0x0008F000 0x192DED19
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeEssentials.qtx 323584 0x502A0000 0x00062000 0x502C90E8
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeH264.qtx 3629056 0x194F0000 0x00379000 0x197330EC
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeImage.qtx 983040 0x501A0000 0x000F3000 0x5023C099
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeInternetExtras.qtx 831488 0x500D0000 0x000CE000 0x5015DCD9
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeMPEG.qtx 471040 0x50050000 0x00074000 0x5009DC33
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeMPEG4.qtx 348160 0x19310000 0x00056000 0x19328972
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeMPEG4Authoring.qtx 581632 0x77BE0000 0x00090000 0x77C1B1DF
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeMusic.qtx 512000 0x77B60000 0x0007E000 0x77BAA212
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeStreaming.qtx 872448 0x77810000 0x000D8000 0x778A2D67
C:\WINDOWS\SYSTEM32\WSOCK32.dll 16384 0x6EF80000 0x00008000 0x6EF81730
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeStreamingAuthoring.qtx 356352 0x777B0000 0x00059000 0x777D4594
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeStreamingExtras.qtx 163840 0x50020000 0x0002A000 0x5002C0BA
C:\Program Files (x86)\QuickTime\QTSystem\QuickTimeVR.qtx 884736 0x776D0000 0x000DA000 0x77762866

 

 

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I'm probably gonna get bashed for saying this but, I feel GTA:Underground needs more Minivans and Passenger Vans...

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I guess it's because of 100 pages of spam requests and fighting between 9 year olds.

LOL i guess you are ri8.

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Hospital icons needed...I still see SA peds in LC and Bullworth and when I enter in a SA vehicle (e.g. Merit) in LC traffic game crashes...Is it normal SA cars spawn in other traffic?

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I guess I should work on the SCM related features which are a part of the Snapshot 3 todo list aswell:

 

Weather stuff is getting there, the pool stuff is done, but further development will be done soon.

 

 

 

Paramedic side mission adjustments: Adding hospitals for Vice City and Liberty City, and making peds spawn around Vice City and Liberty City so you could play this side mission in these cities,

***About Bullworth, this will definitely be done aswell, but if the ped coords are static and not picked randomly, which I assume is true, it would mean that I'd either have to finish the Bullworth traffic first, and finish the map so it makes more sense.

Adding Liberty City taxi side mission support. Same can be said about Bullworth.

More SCM related fixes and improvements.

 

 

 

Other stuff I want to add in:

 

 

 

Adding the VCS Dozer, and allowing the user to use this vehicle including it's vehicle abilities and having it spawn on construction sites in Vice City.

Re-implementing the Hidden Packages pickup, which would use the unused SCM opcodes, and can be used in scripts. This means that you could even write CLEO scripts for hidden packages aswell.

Cracking the last vehicle special features limits.

Finally making Rhinoes and Barracks zone based, therefore completely finishing the zone based wanted level stuff, excluding the Vice City police force called "Vice Squad".

 

 

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vitalik2187836

Hey dkluin, do you have any plans on adding new submissions from III Era? For example will bee great if you add playground missions (vcs), car/bike seller (lcs), rampages etc.

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Yes, I do. I always wanted to add those.

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If I couldn't get rid of player 2 since there's no option to exit, like you cannot exit mission in GTAIII/VC/SA? The only way that put the code for the script is DESTROY_SECOND_PLAYER, from Sanny Builder.
I drop-in the second player instead of droping multiple players, now that fix the problem, you can drop-in or drop-out second player anywhere you go but the second player wouldn't have any weapons everytime you drop-out the second player.

I edit this in the Cleo file,

Try this out and repeatedly type "p2" will being Player 2 in and out:
http://www.mediafire.com/download/ysmc6ebqy3gnua3/%23Two+Player+Missions+Loader+Drop+In%2C+Drop+Out.cs

 

 

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Here is the city i am promissing to dkluin so long:

 

Atlantis (Based on Atlanta, Georgia)

 

 

GFCdjkO.png

 

yhY3gKy.png

 

3HlGDBh.png

 

Wireframe

 

EfZhGKy.png

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Here is the city i am promissing to dkluin so long:

 

Atlantis (Based on Atlanta, Georgia)

 

 

GFCdjkO.png

 

yhY3gKy.png

 

3HlGDBh.png

 

Wireframe

 

EfZhGKy.png

Looks great, can't wait to see it in game

Great work :D

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Woooow, that looks great.

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Working on Vice Squad again. Should have that done soon.

 

Also updated the garage stuff again. Now it won't accept the wrong vehicles anymore.

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Dkluin hope you don't bug the whole mod with wierd side missions...if u want do them. Will be added Reddick Florida (based on the real Reddick)? What is Cottonmouth?

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Can you guys help me with these 2 things?

 

1. how to turn off that weird camera view? (vehicles)

2. how to get default (14ms) frame delay? i tried removing silent patch but the mod won't work without it

Edited by Gryzlek
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Dkluin hope you don't bug the whole mod with wierd side missions...if u want do them. Will be added Reddick Florida (based on the real Reddick)? What is Cottonmouth?

CottonMouth=Manhunt 2's City

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there is a solid helicopter prop leftover from GTA3 up the casino helipad in LC

 

also, when i enter the casino, my game has a chance to crash

 

and the rhino from GTA VC spawns with wheels that can be in random position (like floaing above the tank)

 

and the tank tires can be popped with a gun

Edited by Flusak1235
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