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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Managed to figure out how the map fog is limited to SA map. I'm trying to patch it now.

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I found a cool trick for to start the mission, all I have to do is to type the cheat "p2" quickly to activate the second player while the mission is loading. Now, finally I can play mission in 2-player mode.
If you feeling like playing 2-player mode in missions you follow this video and download this cleo script.

If called 2-Player Mission Loader for DYOM.
If you design a mission for 2-players here's the things you should do, don't use player teleport because the second player won't teleport before it instantly ends during mission but it won't let you activate second player during mission but you can restart a new game.

You can download the example mission but mostly stunts in Liberty City:
http://dyom.gtagames.nl/show/44298

Download 2-Player Mod:
http://www.mediafire.com/download/z6ttooosuoksios/2-Player+Mod.rar

 

Play Missions in 2-Player Mode

 

 

Free-Roaming in the Editor

 

Edited by skatefilter5
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Still didn't get the whole map visited stuff fully working....

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The first attempt to correct the traffic in the tunnels LC

 

 

 

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Made police mavericks zone based. When you have a 3 star wanted level or higher, the police maverick which belongs to that city will spawn.

 

 

 

1a2cb78172.jpg

1235cd962f.jpg

 

 

but what if you leave vice city and go to liberty city will it follow you to that city. or will despawn and then re spawn with the correct one. ?

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when i modify an exported car, the game has a big chance to crash

 

something extra:

there is a sign in LC that says "see you in miami"

 

there is no miami in gta universe so it can be changed to "see you in vice city"

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hallo everybody, first of all I wanna thank you for this amazing mod!

But i have a problem... every time I start the download, everything seems to be right until the download reaches more or less 495 Mb. At this point the download stops. I don't know how to deal with it

 

(I'm using google chrome)

Edited by jack4
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Made police mavericks zone based. When you have a 3 star wanted level or higher, the police maverick which belongs to that city will spawn.

 

 

 

1a2cb78172.jpg

1235cd962f.jpg

 

 

but what if you leave vice city and go to liberty city will it follow you to that city. or will despawn and then re spawn with the correct one. ?

 

It will follow you and will still follow you if you get to Liberty City. It won't despawn.

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i saved in a hotel near hyman memorial, my game became corrupted

 

for some reason, i cannot copy crash logs

 

when i get my arrow on it,it dissapears

 

is there an other way how to copy them?

Edited by Flusak1235
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hallo everybody, first of all I wanna thank you for this amazing mod!

But i have a problem... every time I start the download, everything seems to be right until the download reaches more or less 495 Mb. At this point the download stops. I don't know how to deal with it

 

(I'm using google chrome)

Just leave your browser open and pray it will continue downloading because that's what i did.

 

Google is a pretty sh*tty service to download from, but thats what we have at the moment

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i cannot copy crash logs,

 

when i get my arrow on it, the arrow dissapears,

 

is there any other way?

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i cannot copy crash logs,

 

when i get my arrow on it, the arrow dissapears,

 

is there any other way?

Click on notepad window, hit Ctrl + A and then Ctrl + C. the go to pastebin.com and finally hit Ctrl + V and submit.

 

Wrong thread btw, that and this post should be moved.

 

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I'm creating Free Roam Los Santos in DYOM version, but I make this multiplayer to take out the bellas. Go on a rampage but this is a work in progress. It's a almost remake of free roaming in Los Santos but I don't know why I place myself there not the hood where you start 2-player in Los Santos.

Too bad in the original free roaming Los Santos, player 2 have to select different person and player 1 have to stay as CJ but removing distance limit ini.file is pretty much useless.

 

So instead I do in my own way, I have some playable in player 2 for DYOM.

 

 

 

 

 

If your editing in Sanny Builder, if you want to change the settings and the model like (I random switch models)

 

You can download 2-player mod: http://www.mediafire.com/download/qrqu12zed3ff1cd/%23Two+Player+Missions+Loader.cs

or 2-Player Battle Mod: http://www.mediafire.com/download/qmqmf7c3288evjr/2-Player+Battle.rar

 

The type cheat is "player2" or "p2"

 

 

I have examples:

 

gta_sa%2B2016-09-09%2B17-58-33-843.png

gta_sa%2B2016-09-09%2B17-58-52-686.png

You select which models for player 2 you wanna use and rename it to ped id: name in Sanny Builder and go to new game, it will change instead of restarting the game. I recommand changing player 1 too instead of CJ use skin selecter but go to skin selecter menu, add-on skin CRASHES THE GAME, USE ONLY PEDS ACTORS AND SPECIAL ACTORS!!! Remove skin.img from the cleo file.

 

 

 

I'm gonna soon make Free Roaming in Liberty City by placing over 100 weapons and objects as well as objectives. It will be fitted for 2-players,

Edited by skatefilter5
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I got this far on making it work with new radar map size. The math adds up, but yet it doesnt show as unlocked.

 

Everything works, the blips show up correctly when zone is unlocked, however the only thing which doesnt work is the actual zone cover being disabled.

 

 

 

469d7412df.jpg

469d3d3504.jpg

469d556b1f.jpg

469d62d994.jpg

469d8ae171.jpg

469d7ec2ae.jpg

 

 

Edited by dkluin
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I was a bit bored so i compressed LCS radio files and replaced them with the radio stations in Liberty City.

 

So now you can have nostalgic LCS radios in your game.

 

Those who are interested, i uploaded it to Dropbox

 

 

 

 

(dkluin, if you don't allow people replacing files in your mod, tell me and i'll remove the link)

Edited by tempRZ
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Little progress

 

 

 

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Men plz put the GTA 3 Races and GTA VC Races

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Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19

Please visit http://fastman92.ml

 

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.

---------------------------------------------

IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.

At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.

Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.

COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.

 

New ID limits:

0 - 59999 (60000) - DFF models defined within IDE files

60000 - 125499 (65500) - TXD texture archives.

125500 - 185499 (60000) - COL collision archives.

185500 - 186523 (1024) - IPL Binary IPL files.

186524 - 190619 (4096) - DAT files limited to nodes*.dat

190620 - 196119 (5500) - IFP animation archives.

196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files

204243 - 204369 (127) - SCM scripts

204370 - 204371 (2) - Loaded list

204372 - 204373 (2) - Requested list

204374 - count of all file IDs

 

 

Addresses:

CStreaming::ms_modelInfoPtrs: 0x19F3838

CStreaming::ms_aInfoForModel: 0x5300020

CAnimManager::ms_aAnimBlocks: 0x1A2E1C0

CVehicleRecording::StreamingArray: 0x1A59148

CTheScripts::StreamedScripts: 0x1A78D00

 

Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.

Format of new savefiles will be different: patch for enhanced format of model flags block is applied!

Format of new savefiles will be different: patch for save game of variable length is applied!

---------------------------------------------

Modified count of killable model IDs: 42000

---------------------------------------------

Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!

Format of new savefiles will be different: patch for save game of variable length is applied!

Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1

---------------------------------------------

Modified limit of number of process counter passes for car generators to 6

---------------------------------------------

Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).

---------------------------------------------

Tracks*.dat coordinate limit patch enabled.

Number of tracks.dat files set to 6

Renderware world map size set to 48000 x 48000

Radar map size set to 48000 x 48000

Water map size set to 48000 x 48000

World map size set to 48000 x 48000

Paths limit patch enabled.

Paths map size set to 48000 x 48000

 

Radar info:

Number of radar tiles per dimension: 96

Total number of radar tiles: 9216

 

Water info:

Water map size: 48000 x 48000

Number of water blocks per dimension: 96

Total number of water blocks: 9216

 

World map info info:

World map size: 48000 x 48000

 

World sectors:

CWorld::ms_aSectors

type: buildings, dummies

count: 960 * 960 = 921600

sector area: 50 x 50

 

CWorld::ms_aLodPtrLists

type: lod

count: 240 * 240 = 57600

sector area: 200 x 200

 

CWorld::ms_aRepeatSectors

type: vehicles, peds, object

count: 16 * 16 = 256

 

 

 

Paths info:

ThePaths: 0x1B40020

Number of path tiles per dimension: 64

Total number of path tiles: 4096

---------------------------------------------

Enabling handling.cfg limit adjuster.

New limits:

Number of standard lines = 510

Number of bike lines = 333

Number of flying lines = 244

Number of boat lines = 122

Number of animation group lines = 30

 

&mod_HandlingManager = 0x5114048, sizeof(mod_HandlingManager) = 0x2C220

sizeof_cHandlingDataMgr_header = 0x68

sizeof(tHandlingData_extended) = 0x100

---------------------------------------------

Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050

---------------------------------------------

Modified limit of rwObjectInstances to: 27500

---------------------------------------------

Modified limit of matrices to: 55000

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000

---------------------------------------------

Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000

---------------------------------------------

Modified limit of DYNAMIC LIMITS: Peds to: 540

---------------------------------------------

Modified limit of DYNAMIC LIMITS: Objects to: 22350

---------------------------------------------

Modified limit of DYNAMIC LIMITS: Tasks to: 7500

---------------------------------------------

Modified limit of DYNAMIC LIMITS: Events to: 5200

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PointRoute to: 5532

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532

---------------------------------------------

Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096

---------------------------------------------

Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PedAttractors to: 512

---------------------------------------------

Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400

---------------------------------------------

Modified limit of DYNAMIC LIMITS: Collision links to: 79550

---------------------------------------------

Modified limit of DYNAMIC LIMITS: ColModels to: 128000

---------------------------------------------

Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123

---------------------------------------------

Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096

---------------------------------------------

Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666

---------------------------------------------

Modified limit of IPL:inst, buildings to: 1250000

---------------------------------------------

Modified limit of IPL:inst, dummies to: 155500

---------------------------------------------

Modified limit of IPL: inst per file to: 24000

---------------------------------------------

Modified limit of IPL: entity index array to: 1240

---------------------------------------------

Format of new savefiles will be different: patch for save game of variable length is applied!

Modified limit of IPL:map zones to: 812

---------------------------------------------

Format of new savefiles will be different: patch for save game of variable length is applied!

Modified limit of IPL:navigation zones to: 1888

---------------------------------------------

Modified limit of IPL:interior occluders to: 2940

---------------------------------------------

Modified limit of IPL:occluders to: 15000

---------------------------------------------

Modified limit of IPL:Timecycle modifiers to: 15000

---------------------------------------------

Modified limit of 'IPL:CULL mirror attribute zones' to: 9072

---------------------------------------------

Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400

---------------------------------------------

Modified limit of 'IPL:CULL attribute zones' to: 65000

---------------------------------------------

Modified limit of IPL:Stunt jumps to: 9000

---------------------------------------------

Modified limit of IPL:Entry exits to: 1500

---------------------------------------------

Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1

---------------------------------------------

Format of new savefiles will be different: patch for save game of variable length is applied!

Format of new savefiles will be different: patch for pickups is applied.

 

Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40

---------------------------------------------

Modified limit of IDE:objs:type1 section to 28000

---------------------------------------------

Modified limit of IDE:objs:type2 section to 2070

---------------------------------------------

Modified limit of IDE:hier section to 992

---------------------------------------------

Modified limit of IDE:tobj section to 9999

---------------------------------------------

Modified limit of IDE:cars section to 7000

---------------------------------------------

Modified limit of IDE:peds section to 1800

---------------------------------------------

Modified limit of IDE:weap section to 251

---------------------------------------------

Modified limit of IDE:2DFX section to 2500

---------------------------------------------

Enabled handling of new enhanced IMG archives.

---------------------------------------------

Modified limit of DIRECTORY LIMITS: Extra to: 28750

---------------------------------------------

Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950

---------------------------------------------

Modified limit of WATER LIMITS -> Water triangles to: 999

---------------------------------------------

Modified limit of WATER LIMITS -> Water quads to: 8888

---------------------------------------------

Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999

---------------------------------------------

Modified limit of WATER LIMITS -> Water vertices to: 9999

---------------------------------------------

Streaming memory available limit set to 2147483648 bytes (2048 MB)

---------------------------------------------

Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20

---------------------------------------------

Modified script space limits:

- max size of MAIN segment from main.scm: 2000000 bytes

- max size of mission from main.scm: 256000 bytes

Total size of CTheScripts::ScriptSpace: 2256000 bytes

---------------------------------------------

Modified limit of SCM LIMITS: Running scripts to: 127

---------------------------------------------

Modified limit of SCM LIMITS: Mission cleanup to: 512

---------------------------------------------

Modified limit of SCM LIMITS: Max number of used objects to: 12048

---------------------------------------------

Modified limit of SCM LIMITS: Switch jump table cases to: 12048

---------------------------------------------

Modified limit of RENDERER: Invisible entity pointers to: 7500

---------------------------------------------

Modified limit of RENDERER: Visible LOD pointers to: 15000

---------------------------------------------

Modified limit of RENDERER: Visible entity pointers to: 7500

---------------------------------------------

Modified limit of VISIBILITY: Alpha list limit to: 1750

---------------------------------------------

Modified limit of VISIBILITY: Alpha boat atomic list to: 1750

---------------------------------------------

Modified limit of VISIBILITY: Alpha entity list limit to: 5575

---------------------------------------------

Modified limit of VISIBILITY: Alpha really draw last list limit to: 250

---------------------------------------------

Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500

---------------------------------------------

Modified limit of VISIBILITY: Weapon peds for PC limit to: 250

---------------------------------------------

Modified limit of OTHER LIMITS: References to: 17000

---------------------------------------------

Modified limit of OTHER LIMITS: Coronas to: 4096

---------------------------------------------

Modified limit of OTHER LIMITS: Object info entries to: 512

---------------------------------------------

Modified limit of OTHER LIMITS: Vehicle colors to: 2048

---------------------------------------------

Format of new savefiles will be different: patch for save game of variable length is applied!

Format of new savefiles will be different: patch for radar traces is applied.

 

Modified limit of OTHER LIMITS: Radar traces to: 4096

---------------------------------------------

Modified limit of OTHER LIMITS: Number of plate textures: 8

---------------------------------------------

Vehicle special features are enabled

Number of hydra vehicles = 5

Hydra 0 = 520

Hydra 1 = 6537

Hydra 2 = 6538

Hydra 3 = 6679

Hydra 4 = 6720

Number of ZR350 vehicles = 5

ZR350 0 = 477

---------------------------------------------

Level limit is enabled

 

Number of levels = 9

Cop car level 0 = 599

Cop car level 1 = 596

Cop car level 2 = 597

Cop car level 3 = 598

Cop car level 4 = 1326

Cop car level 5 = 1573

Cop car level 6 = 6703

Cop car level 7 = 6754

Cop car level 8 = 6685

Cop bike = 523

 

Cop ped level 0 = 283

Cop ped level 1 = 280

Cop ped level 2 = 281

Cop ped level 3 = 282

Cop ped level 4 = 6755

Cop ped level 5 = 6015

Cop ped level 6 = 6721

Cop ped level 7 = 6775

Cop ped level 8 = 283

Cop ped bike = 284

 

Ambulance level 0 = -1

Ambulance level 1 = 416

Ambulance level 2 = 416

Ambulance level 3 = 416

Ambulance level 4 = 6553

Ambulance level 5 = 5690

Ambulance level 6 = 6684

Ambulance level 7 = 6757

Ambulance level 8 = 6688

 

Medic level 0 = -1

Medic level 1 = 274

Medic level 2 = 275

Medic level 3 = 276

Medic level 4 = 6701

Medic level 5 = 18723

Medic level 6 = 6722

Medic level 7 = 274

Medic level 8 = 274

 

Fire engine level 0 = -1

Fire engine level 1 = 407

Fire engine level 2 = 407

Fire engine level 3 = 407

Fire engine level 4 = 6662

Fire engine level 5 = 6603

Fire engine level 6 = 6689

Fire engine level 7 = 6758

Fire engine level 8 = 6690

 

Fireman level 0 = -1

Fireman level 1 = 277

Fireman level 2 = 279

Fireman level 3 = 278

Fireman level 4 = 278

Fireman level 5 = 18668

Fireman level 6 = 6723

Fireman level 7 = 6777

Fireman level 8 = 277

 

Number of cab drivers for level 0 = 0

Number of cab drivers for level 1 = 2

Cab driver level 1 place 0 = 262

Cab driver level 1 place 1 = 261

Number of cab drivers for level 2 = 2

Cab driver level 2 place 0 = 220

Cab driver level 2 place 1 = 234

Number of cab drivers for level 3 = 2

Cab driver level 3 place 0 = 182

Cab driver level 3 place 1 = 206

Number of cab drivers for level 4 = 2

Cab driver level 4 place 0 = 18833

Cab driver level 4 place 1 = 18833

Number of cab drivers for level 5 = 2

Cab driver level 5 place 0 = 18684

Cab driver level 5 place 1 = 18750

Number of cab drivers for level 6 = 2

Cab driver level 6 place 0 = 234

Cab driver level 6 place 1 = 234

Number of cab drivers for level 7 = 2

Cab driver level 7 place 0 = 262

Cab driver level 7 place 1 = 261

Number of cab drivers for level 8 = 2

Cab driver level 8 place 0 = 262

Cab driver level 8 place 1 = 261

---------------------------------------------

Modified limit of hospital restarts to: 256

---------------------------------------------

Modified limit of police restarts to: 256

---------------------------------------------

SPECIAL: Plane speed limit disabled.

---------------------------------------------

SPECIAL -> Make save of variable size is active.

Format of new savefiles will be different: patch for save game of variable length is applied!

---------------------------------------------

SPECIAL: Make paintjobs work for any ID applied.

---------------------------------------------

SPECIAL: Fix streaming memory bug applied.

---------------------------------------------

Error reporting going to be applied.

GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.

GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.

GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.

GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.

GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.

Error reporting is applied now.

---------------------------------------------

Debugging output is enabled now. Use debugger to catch messages.

---------------------------------------------

"Enable logging of files loaded" is enabled now.

---------------------------------------------

Weapon type loader is enabled. NumberOfWeaponTypes = 512.

Melee combo type loader is enabled. Max number of melee combos = 512.

---------------------------------------------

Roadblox.dat better loader is enabled.

---------------------------------------------

Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.

---------------------------------------------

Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106

---------------------------------------------

CThePluginPatches::RegisterPatcher executed.

---------------------------------------------

Number of memory changes made: 9318

---------------------------------------------

CThePatches: CLEO library 4.3.16 has been detected and patched!

 

Game crashed unfortunately, here's a crash log:

Current process ID: 6600

Current thread ID: 2292

Last file to be loaded: DATA\CARCOLS.DAT

Last library loaded: C:\Windows\system32\QuickTime.qts

Exception address: 0x005B6B2F ("gta_sa.exe"+0x1B6B2F)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0x2D0

 

General registers:

EAX: 0x00000006 (6)

EBX: 0x00000000 (0)

ECX: 0xFFFFFFFF (-1)

EDX: 0x00000000 (0)

ESI: 0x00000000 (0)

EDI: 0x0000000D (13)

EBP: 0x00000002 (2)

ESP: 0x0028F848 (2685000)

EIP: 0x005B6B2F (5991215)

EFL: 0x00010206 (66054)

 

Segment registers:

CS: 0023

DS: 002B

ES: 002B

FS: 0053

GS: 002B

SS: 002B

 

FPU registers:

ST0: 231480.484375 bytes: 00 00 00 00 00 1F 0E E2 10 40

ST1: 231479.484375 bytes: 00 00 00 00 00 DF 0D E2 10 40

ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F

ST3: -86805.554688 bytes: 00 00 00 00 00 C7 8A A9 0F C0

ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F

ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

ST7: 1.111111 bytes: 00 00 00 00 00 E4 38 8E FF 3F

CTRL: 007F

STAT: 0130

TAGS: FFFF

 

MMX registers, 8 bytes:

MM0: 00 00 00 00 00 1F 0E E2

MM1: 00 00 00 00 00 DF 0D E2

MM2: 00 00 00 00 00 00 00 80

MM3: 00 00 00 00 00 C7 8A A9

MM4: 00 00 00 00 00 00 00 80

MM5: 00 00 00 00 00 00 00 00

MM6: 00 00 00 00 00 00 00 00

MM7: 00 00 00 00 00 E4 38 8E

 

XMM registers, 16 bytes:

XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

Module list

; Path Module file size Base Size of image Entry point

D:\SERVER SAMP\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570

C:\Windows\SysWOW64\ntdll.dll 1311768 0x76FE0000 0x00180000 0x00000000

C:\Windows\syswow64\kernel32.dll 1114112 0x74C50000 0x00110000 0x74C63283

C:\Windows\syswow64\KERNELBASE.dll 274944 0x75B60000 0x00047000 0x75B674C1

C:\Windows\system32\WINMM.dll 194048 0x70830000 0x00032000 0x708337F1

C:\Windows\syswow64\msvcrt.dll 690688 0x75C40000 0x000AC000 0x75C4A472

C:\Windows\syswow64\USER32.dll 833024 0x759D0000 0x00100000 0x759EAE99

C:\Windows\syswow64\GDI32.dll 312320 0x75900000 0x00090000 0x7591633B

C:\Windows\syswow64\LPK.dll 25600 0x74D60000 0x0000A000 0x74D636A0

C:\Windows\syswow64\USP10.dll 627712 0x75460000 0x0009D000 0x754942F7

C:\Windows\syswow64\ADVAPI32.dll 640512 0x753C0000 0x000A0000 0x753D4965

C:\Windows\SysWOW64\sechost.dll 92160 0x75DA0000 0x00019000 0x75DA4975

C:\Windows\syswow64\RPCRT4.dll 665088 0x74D70000 0x000F0000 0x74D80569

C:\Windows\syswow64\SspiCli.dll 96768 0x74950000 0x00060000 0x7496A3B3

C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74940000 0x0000C000 0x749410E1

D:\SERVER SAMP\vorbisfile.dll 53760 0x6A690000 0x00011000 0x6A69197B

C:\Windows\syswow64\WS2_32.dll 206848 0x75990000 0x00035000 0x7599145D

C:\Windows\syswow64\NSI.dll 8704 0x76BD0000 0x00006000 0x76BD1782

D:\SERVER SAMP\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472

C:\Windows\syswow64\ole32.dll 1414656 0x74E60000 0x0015C000 0x74EABA3D

C:\Windows\system32\apphelp.dll 295936 0x715A0000 0x0004C000 0x715A2C14

C:\Windows\AppPatch\AcGenral.DLL 2178560 0x5E950000 0x00219000 0x5E95221F

C:\Windows\syswow64\SHLWAPI.dll 350208 0x76A20000 0x00057000 0x76A39BA6

C:\Windows\system32\UxTheme.dll 245760 0x707B0000 0x00080000 0x707C37C9

C:\Windows\system32\samcli.dll 51200 0x6F9E0000 0x0000F000 0x6F9E125E

C:\Windows\syswow64\OLEAUT32.dll 571904 0x75BB0000 0x0008F000 0x75BB3FB1

C:\Windows\system32\MSACM32.dll 72192 0x6F9F0000 0x00014000 0x6F9F1340

C:\Windows\system32\VERSION.dll 21504 0x74870000 0x00009000 0x74871220

C:\Windows\syswow64\SHELL32.dll 12875776 0x75DC0000 0x00C4B000 0x75E414F1

C:\Windows\system32\sfc.dll 2560 0x73A10000 0x00003000 0x00000000

C:\Windows\system32\sfc_os.DLL 40960 0x73A00000 0x0000D000 0x73A01392

C:\Windows\syswow64\USERENV.dll 81920 0x74C20000 0x00017000 0x74C21C9D

C:\Windows\syswow64\profapi.dll 31744 0x749B0000 0x0000B000 0x749B1992

C:\Windows\system32\dwmapi.dll 67584 0x70980000 0x00013000 0x70981858

C:\Windows\syswow64\SETUPAPI.dll 1667584 0x75750000 0x0019D000 0x757517E7

C:\Windows\syswow64\CFGMGR32.dll 145920 0x75020000 0x00027000 0x750258B9

C:\Windows\syswow64\DEVOBJ.dll 64512 0x75D40000 0x00012000 0x75D41441

C:\Windows\syswow64\urlmon.dll 1311744 0x76A80000 0x0014B000 0x76A82B50

C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x749C0000 0x00004000 0x00000000

C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x749D0000 0x00004000 0x00000000

C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x75740000 0x00005000 0x00000000

C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x75250000 0x00004000 0x00000000

C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x75D60000 0x00004000 0x00000000

C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x758F0000 0x00003000 0x00000000

C:\Windows\syswow64\normaliz.DLL 2048 0x76FB0000 0x00003000 0x00000000

C:\Windows\syswow64\iertutil.dll 2280448 0x749E0000 0x00232000 0x749E3B70

C:\Windows\syswow64\WININET.dll 2011136 0x75050000 0x001F3000 0x75052A70

C:\Windows\system32\MPR.dll 64000 0x73DC0000 0x00012000 0x73DC1200

C:\Windows\AppPatch\AcLayers.dll 561664 0x69850000 0x0008D000 0x69851FFF

C:\Windows\system32\WINSPOOL.DRV 320000 0x74810000 0x00051000 0x7483988C

C:\Windows\AppPatch\AcXtrnal.DLL 211968 0x5D1F0000 0x00259000 0x5D20821B

C:\Windows\system32\SHUNIMPL.DLL 10752 0x6B5A0000 0x00006000 0x6B5A1093

C:\Windows\system32\SortServer2003Compat.dll 38400 0x6B590000 0x0000D000 0x6B597C69

C:\Windows\system32\IMM32.DLL 119808 0x75360000 0x00060000 0x7537158F

C:\Windows\syswow64\MSCTF.dll 828928 0x75290000 0x000CC000 0x7529168B

D:\SERVER SAMP\samp.dll 2199552 0x03FE0000 0x00330000 0x042FDF13

C:\Windows\system32\d3dx9_25.dll 2337488 0x04310000 0x00253000 0x04519E9C

C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll 530432 0x66550000 0x00084000 0x665519A9

C:\Windows\system32\WSOCK32.dll 15360 0x73690000 0x00007000 0x73691120

C:\Windows\syswow64\PSAPI.DLL 6144 0x76A10000 0x00005000 0x76A11438

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D:\SERVER SAMP\ogg.dll 36864 0x002F0000 0x00009000 0x002F302E

D:\SERVER SAMP\vorbis.dll 1060864 0x01580000 0x00108000 0x01593F7C

C:\Windows\system32\CRYPTSP.dll 81408 0x73840000 0x00017000 0x73843573

C:\Windows\system32\rsaenh.dll 242936 0x73800000 0x0003B000 0x7380128D

C:\Windows\syswow64\CRYPT32.dll 1174528 0x75580000 0x00121000 0x7558158E

C:\Windows\syswow64\MSASN1.dll 34304 0x74C40000 0x0000C000 0x74C4238E

D:\SERVER SAMP\$fastman92limitAdjuster.asi 5510656 0x5B110000 0x00550000 0x5B187463

D:\SERVER SAMP\DllTricks.dll 7680 0x6B580000 0x00006000 0x6B581593

C:\Windows\system32\MSVCR100.dll 773968 0x6F4A0000 0x000BF000 0x6F4B1DFC

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D:\SERVER SAMP\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440

D:\SERVER SAMP\CLEO.asi 264704 0x697E0000 0x0006B000 0x697EE3D4

D:\SERVER SAMP\cleo\FileSystemOperations.cleo 65024 0x6A450000 0x00014000 0x6A451203

D:\SERVER SAMP\cleo\IniFiles.cleo 81920 0x6A4A0000 0x00018000 0x6A4A13AC

D:\SERVER SAMP\cleo\IntOperations.cleo 58368 0x69ED0000 0x00013000 0x69ED1181

D:\SERVER SAMP\ExGangWars.asi 70656 0x6A0A0000 0x00016000 0x6A0A322C

D:\SERVER SAMP\ImgLimitAdjuster.asi 97280 0x01760000 0x00023000 0x017739B8

D:\SERVER SAMP\SilentPatchSA.asi 253952 0x69AC0000 0x00042000 0x69AE0171

D:\SERVER SAMP\Underground_Core.asi 162304 0x69A90000 0x0002D000 0x69A9CE18

D:\SERVER SAMP\VehicleAudioLoader.asi 10240 0x692F0000 0x000B5000 0x692F178D

C:\Windows\system32\DDRAW.dll 531968 0x709A0000 0x000E7000 0x709A1771

C:\Windows\system32\DCIMAN32.dll 10240 0x717A0000 0x00006000 0x717A1250

C:\Windows\system32\nvspcap.dll 1377800 0x6A250000 0x00151000 0x6A2E8995

C:\Windows\system32\WINHTTP.dll 351232 0x73790000 0x00058000 0x737913B4

C:\Windows\system32\webio.dll 314880 0x73740000 0x0004F000 0x73741452

C:\Windows\system32\nvapi.dll 3383448 0x5E390000 0x0035F000 0x5E5CBFFB

C:\Windows\system32\DSOUND.dll 453632 0x6D5E0000 0x00072000 0x6D5E1576

C:\Windows\system32\POWRPROF.dll 145408 0x6D5B0000 0x00025000 0x6D5B2B71

C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75AD0000 0x00083000 0x75AD23D2

C:\Windows\System32\MMDevApi.dll 213504 0x6A410000 0x00039000 0x6A41E2DE

C:\Windows\System32\PROPSYS.dll 988160 0x70260000 0x000F5000 0x70270D9E

C:\Windows\system32\AUDIOSES.DLL 195584 0x6D660000 0x00036000 0x6D669DBE

C:\Windows\system32\DINPUT8.dll 145408 0x6C650000 0x00030000 0x6C66EC5C

C:\Windows\system32\HID.DLL 22016 0x70230000 0x00009000 0x70231120

C:\Windows\syswow64\WINTRUST.dll 179200 0x75260000 0x0002F000 0x75262A35

C:\Windows\system32\d3d9.dll 1828352 0x6C0D0000 0x001C3000 0x6C0D1A45

C:\Windows\system32\d3d8thk.dll 11264 0x6C0C0000 0x00006000 0x6C0C11F0

C:\Windows\system32\nvd3dum.dll 14293592 0x682E0000 0x00D9A000 0x689A57F0

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 724840 0x6AB90000 0x000C1000 0x6ABE2BB5

C:\Windows\system32\avrt.dll 14336 0x70200000 0x00007000 0x702010C0

C:\Windows\system32\wmvcore.dll 2504192 0x5BDE0000 0x00267000 0x5BDFF2C2

C:\Windows\system32\WMASF.DLL 237568 0x697A0000 0x0003D000 0x697A11E5

C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.19061_none_72d6d48d86649709\gdiplus.dll 1626112 0x6CEF0000 0x00190000 0x6CF8D0C2

C:\Windows\system32\mlang.dll 177664 0x6A520000 0x0002E000 0x6A5216ED

Game terminated.

 

Can you help me with this crash?

 

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Alright, who wants to see more improvements and stuff like I'm doing now, and who wants to see me add new stuff? I might soon turn it into a poll, because my definition of "Snapshot 3" may not be the same as your definition of it.

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i want improvements they are great and after that new stuff

Edited by NOskillx
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Improvements would be lovely.

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i cannot copy crash logs,

 

when i get my arrow on it, the arrow dissapears,

 

is there any other way?

Click on notepad window, hit Ctrl + A and then Ctrl + C. the go to pastebin.com and finally hit Ctrl + V and submit.

 

Wrong thread btw, that and this post should be moved.

 

 

i posted it on issue thread, but nobody replied

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hello everyone! I copied the gta underground (snapshot 2.2) in a clean gta sa folder. At the beginning everything seems to be ok, but I ALWAYS get stuck in the loading. Sometimes at this point the game crashes, sometimes there is an infinite loading. I don't know what to do

Edited by jack4
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I didn't feel like continuing the whole grey map zone thing. Instead, I made a weather.zon file loader.

 

Weather zones would no longer be hardcoded, instead they are defined in a .zon file, and they use a special type (type 4). A hardcoded zone with weather ID 0 is used aswell. Just like how the SA countryside island ID (0) is defined.

 

The coordinates from San Andreas are used aswell.

 

However, the weather zone IDs are still hardcoded in the ASI file and the functions are changed

 

The weather.zon file:

zoneWTH1, 4, 250.0, -3000.0, -2000.0, 3000.0, 250.0, 2000.0, 1, UNUSEDWTH2_1, 4, -3000.0, -580.0, -2000.0, -580.0, 1280.0, 2000.0, 2, UNUSEDWTH2_2, 4, -3000.0, 1280.0, -2000.0, -850.0, 1430.0, 2000.0, 2, UNUSEDWTH4, 4, -850.0, 1280.0, -2000.0, 1000.0, 3000.0, 2000.0, 4, UNUSEDWTH3, 4, 1000.0, 910.0, -2000.0, 3000.0, 3000.0, 2000.0, 3, UNUSEDWTH5, 4, 5500.0, -10000.0, -2000.0, 10000.0, -5500.0, 2000.0, 5, UNUSEDWTH6, 4, 6000.0, 6000.0, -2000.0, 10000.0, 10000.0, 2000.0, 6, UNUSEDend
Edited by dkluin
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It will be possible as I attempt to crack that, yes.

 

I am currently making a format for a weather.dat file, which could contain the arrays for each weather zone.

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ILOVEFOOTBALL95

so would this make it possible to redefine the airport runway blips in a .zon file so we could see the blips for the added islands as we get close to them?

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hello everyone! I copied the gta underground (snapshot 2.2) in a clean gta sa folder. At the beginning everything seems to be ok, but I ALWAYS get stuck in the loading. Sometimes at this point the game crashes, sometimes there is an infinite loading. I don't know what to do

 

Please go to the installation folder and copy the entire contents of "fastman92limitAdjuster.txt" into another reply.

Edited by FlipJanson
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