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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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When did this crash occur?

 

Also, did you use any mods inside custom_mods.img?

Loaded ID 55, file ofyri.dffLoaded ID 88, file wfori.dffLoaded ID 150, file wfybu.dffLoaded ID 91, file wfyri.dffLoaded ID 94, file wmori.dffLoaded ID 147, file wmybu.dffLoaded ID 98, file wmyri.dffLoaded ID 6575, file lc_stretch.dffLoaded ID 6700, file lc_male03.dff
Edited by dkluin
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You can, by using the CHANGEPERSPECTIVE cheat.

 

------------

Just added Phil's Fully Crooked weapon system, it works simillar to the GTA:VC version, it also uses pickups to display models, and the prices are the same. Should I make it so you can buy other heavy weapons there aswell? If you don't want to visit Fort Baxxter for a M249 or a M60.

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Hey can someone upload the new Snapshot 2.2 on Moddb or any other site, because downloading with Google Chrome is taking forever and its glitched.

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Rachel Amber

When did this crash occur?

 

Also, did you use any mods inside custom_mods.img?

Loaded ID 55, file ofyri.dffLoaded ID 88, file wfori.dffLoaded ID 150, file wfybu.dffLoaded ID 91, file wfyri.dffLoaded ID 94, file wmori.dffLoaded ID 147, file wmybu.dffLoaded ID 98, file wmyri.dffLoaded ID 6575, file lc_stretch.dffLoaded ID 6700, file lc_male03.dff

i don't use any mods i installed gta underground on clean game with hoodlum exe and this crash hapend when i was flying with shamal from vc to bullworth and error appeared says runtime error or something like that mocrosoft

Edited by NOskillx
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Im start a new game and when you are loading the screen turns black and not responding.

Edited by Timjab
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can you keep both ice cream trucks (dick truck and with tits on top)? Put it somewhere in cherrypopper...maybe inside near crates?

  • Like 3
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I'm not planning to touch them.

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i mean in the same place, at least on screenshot,there is one from SA i think, so if you can get there both or just change it to the one who fit...

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I'll add a VC Mr Whopee.

 

-------------

 

Added Phil's Place asset.

 

 

 

1cb39ced14.jpg

 

 

 

Also, do I need to change anything to the purchasing system? It's pretty much bug free.

 

 

 

1cd46cc52a.jpg

1cd344b314.jpg

 

 

Edited by dkluin
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I'll add a VC Mr Whopee.

 

-------------

 

Added Phil's Place asset.

 

 

 

1cb39ced14.jpg

 

 

 

Also, do I need to change anything to the purchasing system? It's pretty much bug free.

 

 

 

1cd46cc52a.jpg

1cd344b314.jpg

 

 

 

It's all good, just that radio script change radio stations very fast. it's so sensitive. not a big deal though.

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I wasn't talking about the radio station script, all it needs is that bug fixed, and it needs to "convert" your station ID when switching to another city.

 

But instead, I was wondering if you guys would prefer the old plan of using the interior and a modified AMMU_NATION script, or make it more like the GTA:VC system, which is easier.

Edited by dkluin
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HeySlickThatsMe

old plan of the interior?

you mean like entering without enex marker?

because i didn't understand that well

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Yeah, entering an interior and having Phil himself sell weapons.

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BROS I GOT CRASH IN VICE CITY PLS FIX IT IN NEXT SNAPSHOT :D BEST MOD EVER!

Could you've been less informative and more rude than this? Not likely.

  • Like 4
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Just added mobile vegetation to GTA UG. Also planning to add mipmapping to SA, each city has it, but SA doesnt. Looks alot nicer. SA img files are still open source, and if you want to install mods you can just use custom_mods.img.

 

Opinions?

Edited by dkluin
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The latest build is pretty solid. But there are a few bugs.

1. Around LC and VC, some lods have incorrect rotation.

2. I crash sometimes. Its unpredictable when it will happen though. I think the game runs out of memory after I have been to too many places in a single session.

3. This is a normal SA bug, but the draw distance on sections of SA isn't as high as it should be, so when using the draw distance fix, parts of SA appear to be missing at certain distances.

4. When saving the game, the radio resets in the added cities. I think its caused by saving but it could be entering some interiors.

5. On one of my saves, all of my progress was wiped, and I had to start over. Not a big deal, but if I took over a bunch of gang territories, I'd be pretty pissed.

6. In one of the safe house interiors (one of the houses is right by the SF driving school), the furniture is missing textures, has no collision, and is sunk in the ground.

7. At times, textures for some radar blips go missing and turn into white squares.

Edited by nkjellman
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Just added mobile vegetation to GTA UG. Also planning to add mipmapping to SA, each city has it, but SA doesnt. Looks alot nicer. SA img files are still open source, and if you want to install mods you can just use custom_mods.img.

 

Opinions?

It sounds good. But I do think that is more of a reason to add Xbox textures for LC and VC. The cities will match SA and Bullworth in texture quality.

 

Also, I have some requests for the radio script. Its pretty solid, but I think these ideas will improve it greatly.

1. Can the LC, VC, and Bullworth radio stations reach farther? That way they feel like they reach equally as far, and SA stations don't dominate the ocean airwaves even when one of those other cities are closer than SA. I think the ranges should touch so you don't hear SA stations in between flying between Bullworth, LC, and VC. Its weird that I have to be on top of the city to hear the stations.

2. When entering the cities, can you make the stations start in random spots on the track so it doesn't feel so repetitive?

3. Can the process running the radio stations remain running in the background? That way if your driving a boat or flying an aircraft around the cities and go a little too far away, the stations don't start over, they will keep going in the background, the player just won't be able to hear them till they are in range. Sort of like how WCTR and Blaine County Radio work in GTA V.

4. Does SA have any checks like when the player presses the exit vehicle button (what ever it may be), or a check to see if the exit vehicle animation is playing? If so, you can use this to stop the radio from playing when the player exits the vehicle, and not when they have already exited the vehicle.

5. I haven't tested it, but does the police radio work in the different cities?

 

 

 

 

But regardless, I love the mod. Its full of nostalgic goodness. Keep up the good work.

Edited by nkjellman
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UG will soon have bigger radio zones so it would be more realistic. Also, the stations will soon no longer reload when entering a new city neither.

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But make the vegetation thing optional because it f*cks up my fps .. also, I'd love to see retextured VC, LC and SA if you could

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ILOVEFOOTBALL95

I was wondering if anyone could help me with installing a custom mod into UG? this mod is quite complex, and I seen that dkluin said the files are unencrypted to allow for user mods, this is the link to the mod I would like to have in UG http://www.moddb.com/mods/airwolf-gta-sa/downloads/airwolf-supercopter/

 

I don't want the skin mod, the map mod or the vehicle livery mods to work, only the helicopter itself with all the cleo scripts if possible?

 

I've said since the start of gta underground that it would be great to have Airwolf in it, I know the author and can get permission, it is another experimental tactical weapon, like the FBI hydra, I also think it would be amazing if dkluin made a mission, that involved stealing Airwolf from area 69, the a chase follows with a couple of hydras and hunters, chasing the player and you have to destroy them. :D

 

Thanks :)

Edited by LeatherJohnny
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Hey would it be possible to make it so that you earn more revenue at grove street as you take over more territories?

 

Would be good to give the player something to work towards, as buying businesses is only for income sources without any missions/side missions (bringing back races in Sunshine Autos might be good).

Edited by magma24
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Rachel Amber

Just added mobile vegetation to GTA UG. Also planning to add mipmapping to SA, each city has it, but SA doesnt. Looks alot nicer. SA img files are still open source, and if you want to install mods you can just use custom_mods.img.

 

Opinions?

do it!

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