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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Not really, at first I had to wait untill I got a response from the UGMP devs and that response was that I should keep on using Underground_Core.asi instead. This for me meant that I had to make a new solution, throw in the pedcols (which we can still use, luckily), the changed user files folder (everything is now inside a new folder, seperating SA savegames from UG ones), and the grgx plugin, now intergrated into GTA UG.

 

Then, I decided to port the remaining SCM patches over to the ASI itself, in a set of functions executed when a new frame is rendered. I also had to fix another set of issues with radio stations, since the switching was broken and saving was too.

 

Long story short, if I didn't finish with this stuff, you guys wouldn't get a stable release, instead some key features would be broken.

 

-------------

Some more progress, trying to get the Snapshot 2.2 intro text in so we have those ready aswell.

Will you release a SAMP version?

 

i dont thing hes going to do that so no.

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ILOVEFOOTBALL95

haha, yeah lol, I'm sure I read an August release was to be but he's cutting it short now lol, it'll probably be days away, he's been saying for the last 3 days it'll come out and still nothing. lol

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Are you sure?

 

 

 

f1b54ea4e5.jpg

 

 

 

Packing the files right now, I suppose. The encrypted version should be up in about an hour. PM me if you want to test it (if you don't mind redownloading it if there are important bugs).

 

Patch 9 or Snapshot 2.1 is not required. I recommend installing it on a clean SA as it's a 2gb standalone version.

Edited by dkluin
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ILOVEFOOTBALL95

what? Yes I WAS sure. not my fault if your releasing it to prove people wrong.

Edited by LeatherJohnny
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Some more info about Snapshot 2.2:

It will have an IMG for people to install mods into, as shown here:

zb1AQjs.gif

I tried using it and it did work:

poIeA6S.jpg

(yes it's running the 2 Player mode, but please, keep your focus on the modded Claude)

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what? Yes I WAS sure. not my fault if your releasing it to prove people wrong.

I'm not, it's just release ready now, while it wasn't before.

 

PM me to test the new snapshot version. Requires clean SA, no patches required, and it's a standalone version.

 

Changes:

 

Improved initial script, now it will only fade and unfreeze the player unless everything is set up, after that, the intro text boxes will show as usual

Wrote a new log manager, so now we have gta_underground.log back.

Underground_Core.asi now uses a global version value, which is displayed in all warning messages, the log file, and other stuff. This allows people to easily identify the mod version they have installed.

Removed Atlantis

Added a message before you run GTA: SA

GTA: Underground now has it's own User Files folder, and it's savegames are now named differently. This should help users who try to load SA savegames, hopefully.

Removed the Statue of Liberty

Added some detailled rooftops to Liberty City

Portland now has a new gang turf layout, so now the Forelli's own Saint Marks Bistro.

Each city now has it's own unique gang turf colors when you enter a new city. This helps identify the gangs even more.

Added pedcols system (now a part of Underground_Core.asi)

Fixed/improved radio station script

Added new shops to Portland, including a barber shop, and a gym.

Fixed a few Portland rooftops

Edited by dkluin
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HeySlickThatsMe

how about triple player mode? lol

it would be even awesome

for example:

first character - keyboard - CJ

second character - second keyboard/controller 1/keyboard (for example numpad) - Claude
third character - another keyboard/controller 2 - Tommy

and you can change the character which you want to use anytime

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Took down all Snapshot 2.1 and patch downloads, as they are now pointless I suppose.

  • Like 4
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how about triple player mode? lol

it would be even awesome

for example:

first character - keyboard - CJ

second character - second keyboard/controller 1/keyboard (for example numpad) - Claude

third character - another keyboard/controller 2 - Tommy

and you can change the character which you want to use anytime

 

Or:

Player 1 - Controller 1

Player 2 - Controller 2

Player 3 - Controller 3

But for that some limits need to get hacked, as the 3rd player acts weird by default.

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Took down all Snapshot 2.1 and patch downloads, as they are now pointless I suppose.

well then RIP ss 2.1 it had a good run and now it must be put to rest.

Edited by The Happy_Gamer
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Jimmy_Leppard

 

what? Yes I WAS sure. not my fault if your releasing it to prove people wrong.

I'm not, it's just release ready now, while it wasn't before.

 

PM me to test the new snapshot version. Requires clean SA, no patches required, and it's a standalone version.

 

Changes:

 

Improved initial script, now it will only fade and unfreeze the player unless everything is set up, after that, the intro text boxes will show as usual

Wrote a new log manager, so now we have gta_underground.log back.

Underground_Core.asi now uses a global version value, which is displayed in all warning messages, the log file, and other stuff. This allows people to easily identify the mod version they have installed.

Removed Atlantis

Added a message before you run GTA: SA

GTA: Underground now has it's own User Files folder, and it's savegames are now named differently. This should help users who try to load SA savegames, hopefully.

Removed the Statue of Liberty

Added some detailled rooftops to Liberty City

Portland now has a new gang turf layout, so now the Forelli's own Saint Marks Bistro.

Each city now has it's own unique gang turf colors when you enter a new city. This helps identify the gangs even more.

Added pedcols system (now a part of Underground_Core.asi)

Fixed/improved radio station script

Added new shops to Portland, including a barber shop, and a gym.

Fixed a few Portland rooftops

 

All this is very nice, but I have just one thing to ask - Did you fix the North Point mall bugged stairs and interiors?

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Hey, you'll love the new 2.2 version.

 

@Jimmy, yes I did.

 

-----------

 

No PMs on GTAForums? Okay... It's pretty much at that stage where everyone can test it.

 

Snapshot 2.2 is here! Download it now!

http://goo.gl/I9iQN9

Edited by dkluin
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Bigbossbro08

 

how about triple player mode? lol

it would be even awesome

for example:

first character - keyboard - CJ

second character - second keyboard/controller 1/keyboard (for example numpad) - Claude

third character - another keyboard/controller 2 - Tommy

and you can change the character which you want to use anytime

 

Or:

Player 1 - Controller 1

Player 2 - Controller 2

Player 3 - Controller 3

But for that some limits need to get hacked, as the 3rd player acts weird by default.

 

Xinerki, I think that handling two player is possible. First you will need a player which is untasked and can be handled by the player independently. Secondly other player should be tasked. When you give a command and set control to player two then first player will be tasked and player will have the control of second player which will become untasked. I was able to make the player untasked using DK22PAC's examples.

 

Here's the code:

#include <plugin.h>#include <game_sa\common.h>#include <game_sa\CTimer.h>#include <game_sa\CStreaming.h>#include <game_sa\CPopulation.h>#include <game_sa\CCivilianPed.h>#include <game_sa\CWorld.h>#include <game_sa\CTaskComplexWanderStandard.h>using namespace plugin;int pedModelIds[] = { 0, 7, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36, 37, 43, 44, 45, 46,47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 66, 67, 68, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98, 99, 100, 101,102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 132,133, 134, 135, 136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 170, 171,173, 174, 175, 176, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204, 206, 209, 210, 212, 213, 217, 220,221, 222, 223, 227, 228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247, 248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261, 262,9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54, 55, 56, 63, 64, 69, 75, 76, 77, 85, 87, 88, 89, 90, 91, 92, 93, 129, 130, 131, 138, 139,140, 141, 145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207, 211, 214, 215,216, 218, 219, 224, 225, 226, 231, 232, 233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263, 5382,5383,5387,5388,5389,5683,5685,5688,5689,5692,6015,6031,6542,6543,6544,6680,6681,6682,6016,6017,6018,6019,6020,6021,6022,6023,6024,6025,6026,6258,6259,6260,6261,6262,6691,6692,6693,6694,6695,6696,6697,6698,6699,6700,6701,6755,6756,18631,18632,18632,18633,18634,18635,18636 };class PedSpawner {public:    PedSpawner() {        static int keyPressTime = 0;        Events::gameProcessEvent += [] {            if (FindPlayerPed() && KeyPressed(VK_F9) && CTimer::m_snTimeInMilliseconds - keyPressTime > 500) {                keyPressTime = CTimer::m_snTimeInMilliseconds;                int modelID = 5382;				int wep_model = 3149;				CStreaming::RequestModel(wep_model, 2);                CStreaming::RequestModel(modelID, 0);                CStreaming::LoadAllRequestedModels(false);                CPed *ped = new CCivilianPed(CPopulation::IsFemale(modelID) ? PED_TYPE_CIVFEMALE : PED_TYPE_CIVMALE, modelID);				CPed *playa = FindPlayerPed();                if (ped) {                    ped->SetPosn(FindPlayerPed()->TransformFromObjectSpace(CVector(0.0f, 5.0f, 3.0f)));                    ped->SetOrientation(0.0f, 0.0f, 0.0f);                    CWorld::Add(ped);                    ped->PositionAnyPedOutOfCollision();                    ped->m_pIntelligence->m_TaskMgr.SetTask(new CTaskComplexWanderStandard(4, rand() % 8, true), 4, false);					ped->GiveWeapon(WEAPON_UG_VC_UZI, 500, true);					ped->SetCurrentWeapon(WEAPON_UG_VC_UZI);					CStreaming::SetModelIsDeletable(wep_model);					playa->m_pIntelligence->m_TaskMgr.SetTask(new CTaskComplexWanderStandard(4, rand() % 8, true), 4, false);                }            }        };    }} pedSpawner;
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Why don't you just scan the game pools for ped models instead? It will allow every single ped to spawn and it doesn't require any script editing.

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Bigbossbro08

Why don't you just scan the game pools for ped models instead? It will allow every single ped to spawn and it doesn't require any script editing.

I was talking about the internal task AI task for the player. I'm a very beginner in C. I was digging around DK22PAC's SDK. And what are you talking about game pools?

 

Video:

 

Edited by Bigbossbro08
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Nice.

 

-----------------------

Also, with the new Snapshot 2.2 release, SA imgs are unencrypted now.

 

So is weapons.img, feel free to use anything from the unencrypted archives as long as you credit me.

 

I'm just going to work on side missions and other script features for GTA: Underground again.

 

First side mission would be the Lowrider Contest in Vice City.

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hesoyamskills

Hey, you'll love the new 2.2 version.

 

@Jimmy, yes I did.

 

-----------

 

No PMs on GTAForums? Okay... It's pretty much at that stage where everyone can test it.

 

Snapshot 2.2 is here! Download it now!

http://goo.gl/I9iQN9

I'm already molesting the download button! :DJust kidding ;)

Going to test it now.

Edited by hesoyamskills
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Perfect, alright, how many people would love to see a DYOM version which would support all of GTA: Underground's peds, vehicles, and weapons?

 

Please leave a vote here.

 

http://gtaforums.com/topic/866221-new-dyom-era-surveydiscussion/

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Downloading V2.2 now .. Is it a patch or is it the whole thing ? cuz I have the older 2.1 and patch 9

 

And .. When will the cities be linked by roads ?

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It's not a patch, it's a whole new standalone version.

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ILOVEFOOTBALL95

well this version simply does NOT work for me, I have done everthing correctly, installed clean Sa, deleted old user files to no avail. so this version isn't exactly going in my good books -_-

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flights between cities are not working. SNAPSHOT_2_2

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Did the gta_underground.log file generate?

Also, do you have a folder named "Grand Theft Auto Underground User Files"? If you dont have any of these two, then Underground_Core.asi did not load.

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ILOVEFOOTBALL95

yes I already have them.

 

basically this version is on my end the most unstable yet, the others have been a mission to get working but have been working with less effort than this, so this to me is going down as very buggy and very good considering there is no gameplay element.

 

this is the last post I am putting here on this matter.

Edited by LeatherJohnny
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Jhoshua Wolfox

In the upcoming version of GTA: Underground, that level is actually removed as it needs some work. The white texture bug is also resolved by simply dynamically loading textures when entering a vehicle and releasing them when you exit them.

 

Also, I improved the radio script alot aswell.

Yeah the radio bug is easy to overcome, it's nice to have all of them in game, really awesome.

 

These are some major issues i found while playing non stop:

-While aiming at firing at npcs spawned in gang wars, the custom weapons will often not hit the target. To fix this i simply have to stop aiming at hit them once with hip fire.

-Not a real problem since the start of the game gives you hitman level, but the custom weapons levels up too fast, some doesn't even have a level.

-The flights "skips" often starts way away from cities, happened once that it started even midway to liberty city and i had to watch it fully.

-G3 weapon is bugged when firing button is held, sometimes it gets stuck and then starts firing again.

- Sometimes poiting arrows doesn't show while in cars.

 

Non major issues:

- A LOT of planes crashes in vice city, few in liberty city. It's a vanilla thing as far as i know, and it's funny, but 4 times in the same place in an real hour doesn't seem normal, it's pretty fun actually lol.

- Lots of invisible walls in VC.

-Weird misplaced textures spawns in some places, especially in VC, like in little havana:

hello_me_llamo_jsshso_by_francis097-dafd

 

- A turf in LS is unobtainable, at least i don't know how to start a gang war in it:

one_chance_to_save_the_worrrld_by_franci

 

Otherwise everything else works, really, nice frickin job!!! :')

 

 

Edit: This happens often while getting out of planes or popping at randoms, in snapshot 2_2:

wow_by_francis097-dafflpn.png

Edited by Jhoshua Wolfox
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Jimmy_Leppard

dkluin, I wrote this in my DYOM Underground survey/discussion topic too, but still.. Maybe if you talk to DYOM developers, Dutchy and Patrick, they could give you permission to work on a DYOM mod and release a new DYOM version with Underground peds, vehicles, weapons etc. since they probably aren't interested in designing a new DYOM version. You'd surely do a great favor to the DYOM community.

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Hey guys sorry for this really annoying request but

Google Drive is a really bad Service , Any suggestions on how to maintain the Stability of the download?

(ive gone only to 400 MB so far, Perhaps it's just my internet connection , but still I want to keep enjoying this awesome Mod)

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Hi :) I was playing the snapshot 2.2 and after answer the phone in vice city, I died and the game crash, is that normal.

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