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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Dkluin I think using two or more SCM is possible. Like when you press new game there will come multiple options like one is to open/load normal/original GTA SA SCM file and other one will open your modified SCM file(similar to MPACK). To do this you will need an ASI script or a MPACKs type file to choose between story/game. Modifying the main SCM, it loses the ability to open the save game when you make the game update.

 

I think that you can introduce import/export mission. Like trading new cars, new weapons to different city. The mission will start at dockyard. If I come with a new from the car, if I want to buy/sell it to the different city, I'll get the price depending on the city. Ruger/M60 is only available in VC. If I export some of my weapons, I'll get a good amount of money. If I want to import AK47 in VC I'll have to contact black market dealer to get it.(I think that this part is unnecessary) I hope you understand that what I meant to say.

 

So, will you release UGMP with that SAMP version?

You can make a MPACK with the original main.scm yourself, it's just a matter of seconds.

 

Nothing is known about UGMP release.

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What's this?

At first i said to myself: ok, probably a left over or the textures of the city are misplaced. But when i got close (not by that much because the game crashed) i could noticed that they looked like a level of manhunt 2. So this must be just a rigged level of manhunt 2, right?

 

Yep, that's Cottonmouth from MH2, and for some reason it was just left there, unfinished.
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Jimmy_Leppard

That was probably 3rd or 4th time dkluin said he will release the Snapshot/patch and nothing happened. My bet is 2/1 that next time he says the release will happen ''today'', it also won't happen :D

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f*ck it, I somehow managed to break the SCM so I need to fix that first, and do some more improvements on the radio script before I can release anything.

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Sweet Bellic

f*ck it, I somehow managed to break the SCM so I need to fix that first, and do some more improvements on the radio script before I can release anything.

Kalvin Kluin confirmed :)

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f*ck it, I somehow managed to break the SCM so I need to fix that first, and do some more improvements on the radio script before I can release anything.

Your work has been KALVINFIED, WARNING ALL SYSTEMS HAS BEEN BREACHED! SENDING PIGEON-MINATOR YOUR WAY!!

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undertaker fan

Dkluin take your time no need to hurry, i would rather wait for a big release rather than small releases.

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Jhoshua Wolfox

 

What's this?

At first i said to myself: ok, probably a left over or the textures of the city are misplaced. But when i got close (not by that much because the game crashed) i could noticed that they looked like a level of manhunt 2. So this must be just a rigged level of manhunt 2, right?

Yep, that's Cottonmouth from MH2, and for some reason it was just left there, unfinished.

 

Well i was able to find the ones from the first manhunt, and i could explore them, it was awesome. So you are right about the mh2 ones.

 

Now, i don't know if i should stop my bug hunting, maybe posting about small time bugs (that probably the dudes that tests the maps have already found) isn't a great idea, and found few game/immersion breaking that they probably already know about :/

 

 

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After doing some "research" (just editing an old CLEO mod of mine's) I got a two player mode to work on GTA Underground with a Custom Ped:

yhbeaDL.jpg

I will be releasing the script (2 or more versions of it, or with a config), but not soon, as the script is so simple, it barely works (one-time use, no way to stop it)

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Rachel Amber

thats nice ;)

 

After doing some "research" (just editing an old CLEO mod of mine's) I got a two player mode to work on GTA Underground with a Custom Ped:

yhbeaDL.jpg

I will be releasing the script (2 or more versions of it, or with a config), but not soon, as the script is so simple, it barely works (one-time use, no way to stop it)

Edited by NOskillx
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skatefilter5

After doing some "research" (just editing an old CLEO mod of mine's) I got a two player mode to work on GTA Underground with a Custom Ped:

yhbeaDL.jpg

I will be releasing the script (2 or more versions of it, or with a config), but not soon, as the script is so simple, it barely works (one-time use, no way to stop it)

Sweet but sneaking on 2-player I don't what to with the joypad mapping for 2-player can you help please?

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How exactly would Underground benefit from having its own board? Is it a community driven modification, like DYOM, GTA LC or SOL?

SOL isn't driven by the community. Nobody seems to bother to play it nor post anything. It's pretty much dead.

 

GTAUG isn't a community driven mod neither, but having it's own board helps when it comes to managing spam (afaik multiple people can manage the board) plus staff shouldnt have to bother to clean it up every time. This is why I figured it would be a good solution to the problem.

 

------------------

Patch 10 update progress:

 

-Removed Atlantis + it's radio stations

-Statue of Liberty is removed

-Slash TV warehouses are going to be disabled aswell (don't want to finish it)

-The last few businesses missing from VC have been added

 

 

Please do not remove atlantis!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Rachel Amber

maybe you can make 3 people like in gta V in san andreas cj in vice city tommy in liberty city claude nope... im just joking

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Super Shizuku

Anyone call tell the minimum system requirements for this mod?

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Rachel Amber

Anyone call tell the minimum system requirements for this mod?

 

Anyone call tell the minimum system requirements for this mod?

like for normal gta sa...

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How exactly would Underground benefit from having its own board? Is it a community driven modification, like DYOM, GTA LC or SOL?

 

SOL isn't driven by the community. Nobody seems to bother to play it nor post anything. It's pretty much dead.

 

GTAUG isn't a community driven mod neither, but having it's own board helps when it comes to managing spam (afaik multiple people can manage the board) plus staff shouldnt have to bother to clean it up every time. This is why I figured it would be a good solution to the problem.

 

------------------

Patch 10 update progress:

 

-Removed Atlantis + it's radio stations

-Statue of Liberty is removed

-Slash TV warehouses are going to be disabled aswell (don't want to finish it)

-The last few businesses missing from VC have been added

 

Please do not remove atlantis!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Please do not spam.

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After doing some "research" (just editing an old CLEO mod of mine's) I got a two player mode to work on GTA Underground with a Custom Ped:

-image-

I will be releasing the script (2 or more versions of it, or with a config), but not soon, as the script is so simple, it barely works (one-time use, no way to stop it)

Sweet but sneaking on 2-player I don't what to with the joypad mapping for 2-player can you help please?

 

umm.. what? You mean you don't want to use the joypad for P2? If so, it's impossible, if not, repeat the question.

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Bigbossbro08

 

 

After doing some "research" (just editing an old CLEO mod of mine's) I got a two player mode to work on GTA Underground with a Custom Ped:

-image-

I will be releasing the script (2 or more versions of it, or with a config), but not soon, as the script is so simple, it barely works (one-time use, no way to stop it)

Sweet but sneaking on 2-player I don't what to with the joypad mapping for 2-player can you help please?

 

umm.. what? You mean you don't want to use the joypad for P2? If so, it's impossible, if not, repeat the question.

 

But, Silent once showed in his video that it's possible. A lot of hard work is needed to make it done.

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undertaker fan

After doing some "research" (just editing an old CLEO mod of mine's) I got a two player mode to work on GTA Underground with a Custom Ped:

snip

I will be releasing the script (2 or more versions of it, or with a config), but not soon, as the script is so simple, it barely works (one-time use, no way to stop it)

sweet discovery! it will be fun to play this with my cousin.

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Fixed an issue where the UG core ASI would not work properly on some older OS systems.

 

Got a solution for the SCM issues, going to implement the feature where it remembers the radio station when you fly into a new city.

Edited by dkluin
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In the upcoming version of GTA: Underground, that level is actually removed as it needs some work. The white texture bug is also resolved by simply dynamically loading textures when entering a vehicle and releasing them when you exit them.

 

Also, I improved the radio script alot aswell.

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Nice. Do you want implement vigilante for hydras or paramedic for vice city medic helecopters? :) Or maybe something similar to dogfighter with hydras. :D

Edited by trta80
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I do have plans for that but I haven't really got around to it.

 

---------------

I guess I am pretty much done when it comes to the 2.2 release. I just need some input from my tester group, though.

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Jimmy_Leppard

Just like earlier announcements.. So, I guess the 2.2 will be released in about.. a month?

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Not really, at first I had to wait untill I got a response from the UGMP devs and that response was that I should keep on using Underground_Core.asi instead. This for me meant that I had to make a new solution, throw in the pedcols (which we can still use, luckily), the changed user files folder (everything is now inside a new folder, seperating SA savegames from UG ones), and the grgx plugin, now intergrated into GTA UG.

 

Then, I decided to port the remaining SCM patches over to the ASI itself, in a set of functions executed when a new frame is rendered. I also had to fix another set of issues with radio stations, since the switching was broken and saving was too.

 

Long story short, if I didn't finish with this stuff, you guys wouldn't get a stable release, instead some key features would be broken.

 

-------------

Some more progress, trying to get the Snapshot 2.2 intro text in so we have those ready aswell.

Edited by dkluin
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Bigbossbro08

Not really, at first I had to wait untill I got a response from the UGMP devs and that response was that I should keep on using Underground_Core.asi instead. This for me meant that I had to make a new solution, throw in the pedcols (which we can still use, luckily), the changed user files folder (everything is now inside a new folder, seperating SA savegames from UG ones), and the grgx plugin, now intergrated into GTA UG.

 

Then, I decided to port the remaining SCM patches over to the ASI itself, in a set of functions executed when a new frame is rendered. I also had to fix another set of issues with radio stations, since the switching was broken and saving was too.

 

Long story short, if I didn't finish with this stuff, you guys wouldn't get a stable release, instead some key features would be broken.

 

-------------

Some more progress, trying to get the Snapshot 2.2 intro text in so we have those ready aswell.

Will you release a SAMP version?

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