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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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Dkluin, could you strike through the features in the list that you're going to cut out from the mod so we understand what will change?

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I feel like it would be better to strike out the things that have been finished, and just delete from the list things that were cut.

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That doesn't necessarily count as a snowy city, more just like a few square feet of white land with some LOD's.

Snowy Mountains with a small town near that santa rita place or something similar

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lol wut? I thought it was natural for people to tease the development of projects, give updates, livestreams, and videos so then people can see how it's changed. I don't think it's a cheap marketing game rather than a teaser.

 

Trailers are a cheap marketing game!

 

Stop these corporate bastards for letting us see the product before it's released!

 

Giving updates , live streams , and videos is not cheap .
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Don Timmy Vercimelli

I'm still wondering: will you be using the fixed Vice City map from Leftover fixes and also will there be properties (destructible lampposts etc.) in Bullworth in Snap 3? And something else, will Atlantis be gone forever or will it temporarily be removed?

Nice tag :) Edited by Don Timmy Vercimelli
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I'm still wondering: will you be using the fixed Vice City map from Leftover fixes ...

Yeah it's a good idea

In my oppinion PS2 Version of GTA 3 VC and SA are somehow more good and improved than in the PC or X-BOX Versions

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I haven't found that mafia room which is shown in VC. UG dropped the idea of this room?

i have an idea why not add that mafia room to saint mark's bistro. in liberty city. because that's what gta united did i remember when i used to play it.

Edited by The Happy_Gamer
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Sweet Bellic

 

I'm still wondering: will you be using the fixed Vice City map from Leftover fixes ...

Yeah it's a good idea

In my oppinion PS2 Version of GTA 3 VC and SA are somehow more good and improved than in the PC or X-BOX Versions

 

I totally agree.

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Seems like we can expect another wave of spam (all those guests)....

 

c969b7d36e.jpg

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I Can't believe about #700 guests

Edited by AADIL AHMED
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Giving updates , live streams , and videos is not cheap .

That's the joke.mp4

 

Also 714 guests Jesus H!

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Bigbossbro08

Seems like we can expect another wave of spam (all those guests)....

 

c969b7d36e.jpg

Many users opened GTAForum account only to post on GTA:UG.

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That thought is actually horrifying, imagine all the new sh*tposters coming in asking the same questions.

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That thought is actually horrifying, imagine all the new sh*tposters coming in asking the same questions.

It's actually a nightmare for US

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That thought is actually horrifying, imagine all the new sh*tposters coming in asking the same questions.

Especially someone like me who is the one who has to deal with all these people not only here....

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Bigbossbro08

BTW, I think that you should start building the whole map process. I mean you are only making Islands. I think you should start building a the map connecting the whole UG map by building it's adjacent areas. If you wish.

 

Do those things right after when you think it is the time to do it. Not right now I think. After fixing bugs and Snapshot 3.

 

I think it would be a good idea if you remove the Atlantis or start building the map from zero.

 

I think you remodel the map(radar picture). Because it is containing a lot of mistakes. Like buildings, alleyways, curves. You should consider about that.

 

Bullsworth map is really childish. Trucks and many other vehicles seems too short to fit in. In other word, you have to remodel them mostly. It seems a lot of hard work.

 

You are not making the city complete copycat. So, you can change them a lot bit. If you are making a gigantic map and connecting the land to every city, I think you should model the island edges.

 

Among the many guest, I think not everyone is so stupid. So, I think that you can add more people to contribute your mod.

 

I think it's a dumb thing. But I think that you should change them a lot bit. It's very stupid thing but in my opinion you have to think about that.

Edited by Bigbossbro08
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7f0c5fad11b01c5dea2c2176af52caef.png

Now i understand why GTAForums is kinda laggy right now...

Edited by PinKPanther
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GTA Underground :/

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I still remember a few monthes ago, danny wanted to promote the mod to get it a bit known, well, i guess that worked! :p

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And it backfired :(

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PLS fix the crash in LS interiors!!! When i enter screen goes black and silent patch makes the sound that i know it crashed

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2 questions

1: Will the main story missions be added eventually to ALL areas (doesnt matter if there's cutscenes or not, it would just be really cool to complete all regions in one game)

2: are you afraid Rockstar will take down this mod?

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2 questions

1: Will the main story missions be added eventually to ALL areas (doesnt matter if there's cutscenes or not, it would just be really cool to complete all regions in one game)

2: are you afraid Rockstar will take down this mod?

1. You mean like having all story missions in one game from 3, Vice City, and San Andreas? Most likely not for a long time.

 

2. Rockstar doesn't give 2 sh*ts about a mod project for a more than decade old game, they only care about what interferes with $hark Cards nowadays.

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Igor Bogdanoff

1. missions after map completition. Makes sense rite? Making players basically replay storyline after every update, because of change of script, map etc. GTA is very sensitive when it comes to main.scm and ipl changes.
2. R* doesn't give a flying f*ck about any non GTA5 game, cuz that's place where shark cards are made.

Edited by Tomasak
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k thanx for all you telling me, but i have one more problem, GTA underground crashes on loading screen (my GTA SA is from Steam)

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At this point someone should just create a word document of steps to take to troubleshoot crashes.

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