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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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No I won't add the multiplayer maps.

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No I won't add the multiplayer maps.

It's kinda useless too because they're just modified versions of the normal map. But the Bank heist map could be add as a interior though. Edited by countergame
  • Like 2
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Some of the maps could fit really well. The bank/sewer could fit in one of the new cities as an interior as countergame said (and maybe the construction site could fit in the current LC one? Maybe add a rampage/Slash TV style sidemission there, or add that to a new city like Atlantis).

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Bank heist interior may be used for the heist feature later on.

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Don Timmy Vercimelli

Bank heist interior may be used for the heist feature later on.

Ohhhhhhh, nice! More detail on that, please?

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I dont have much detail.

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Grand Theft Auto State Of Liberty 51.9 Angrybull support ends next week it will be no longer get updates for that game it you use it after April 19th it will get a virus crash the game and get a blue screen of death start upgrading to a new gta state of liberty includes gta sol underground snapshot 2 if 3 does not come out yet and Gta Sol Beta 69.5 primecuts Thank You

http://www.timeanddate.com/countdown/generic?iso=20160420T00&p0=422&msg=GTASOLbeta+51.9+%28AngryBull%29+Ends+In&font=cursive

Wrong thread, since this mod has nothing more to do with SOL.

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Fun fact is nobody remembers that Snapshot 3 is 5-6 months away... Unless he was able to convince me he's not a random kid who thinks he's a modder I would've contacted him and he would help me with a few addon packs planned for Snapshot 3.

 

I already posted them quite a while ago but for those who didn't see them:

 

 

-Original VC/III vehicle pack - replaces all GTA Underground vehicles with their original versions, so they wouldn't be SA styled anymore.

-A tunnel pack where you can travel between the maps using very long tunnels. I had a few extras in mind such as traffic and other things for them, some Pay N Spray garages underwater, ofcourse the tunnels will be quite wide, so you could even fly through them with a Hydra.

-Addon for original weather files for LC and VC. The custom weather I made wouldn't be used anymore.

 

 

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In my opinion it would be cool to see those civilian cars, because it gives more diversity to the cars available, and these are pretty great cars, i would like to see civilian versions of LVPD/LCPD/VCPD/Patriot/Cut Stretch/HPV1000

 

Lets be honest for a second, REALLY HONEST. I am pretty sure 95% of all players would use law enforcement vehicles instead of their civilian counterparts (with the exception of the Patriot, since Hammer H1 is badass). There's no need of having 99999 vehicles with the same handling and other parameters - it's waste of resources.

Personally I believe that only some unique vehicles should be added (like ATV's, hydrofoils, fanboats, etc).

 

Agree with you, that why I was going to convert only exclusive vehicles (including police, emergency, firetrucks and taxis) at first place, also some vehicles that share only the name with SA ones but look complet different could be converted, but the rest of that III/VC vehicles are just duplicates and converting tham is wasting time.

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can u make this file more highly compressed or make 300mb/part ? plz....

my connection slow as snail xD only 1.1mbps :(

Edited by idiot man
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So is mine, compression wont help.

 

Not my problem.

Edited by dkluin
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Danny you have a huge work about gta underground.

Edited by milosdoni
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the error log of limit adjuster:

Starting fastman92 limit adjuster 2.3, unreleased edition, compilation time: Jan 15 2016 21:15:45Please visit http://fastman92.mlGame detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal expection handler has been registered.---------------------------------------------IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.New ID limits:0 - 59999 (60000) - DFF models defined within IDE files60000 - 119999 (60000) - TXD archives.120000 - 179999 (60000) - COL collision archives.180000 - 181023 (1024) - IPL Binary IPL files.181024 - 182047 (1024) - DAT files limited to nodes*.dat182048 - 182227 (180) - IFP animation archives.182228 - 183523 (1296) - RRR car recordings, carrec*.rrr files183524 - 183650 (127) - SCM scripts183651 - 183652 (2) - Loaded list183653 - 183654 (2) - Requested list183655 - count of all file IDsAddresses:CStreaming::ms_modelInfoPtrs: 0x188A9E0CStreaming::ms_aInfoForModel: 0x3E9B020CAnimManager::ms_aAnimBlocks: 0xB5D4A0CVehicleRecording::StreamingArray: 0x18C5368CTheScripts::StreamedScripts: 0x18CA470Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.Format of new savefiles will be different: patch for enhanced format of model flags block is applied!Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------Modified count of killable model IDs: 42000---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 6---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).---------------------------------------------Tracks*.dat coordinate limit patch enabled.Number of tracks.dat files set to 6Renderware world map size set to 48000 x 48000Radar map size set to 24000 x 24000Water map size set to 48000 x 48000World map size set to 48000 x 48000Paths limit patch enabled.Paths map size set to 24000 x 24000Radar info:Number of radar tiles per dimension: 48Total number of radar tiles: 2304Water info:Water map size: 24000 x 24000Number of water blocks per dimension: 96Total number of water blocks: 9216World map info info:World map size: 48000 x 48000World sectors:CWorld::ms_aSectorstype: buildings, dummiescount: 960 * 960 = 921600sector area: 50 x 50CWorld::ms_aLodPtrListstype: lodcount: 240 * 240 = 57600sector area: 200 x 200CWorld::ms_aRepeatSectorstype: vehicles, peds, objectcount: 16 * 16 = 256Paths info:ThePaths: 0x1938B80Number of path tiles per dimension: 32Total number of path tiles: 1024---------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 510Number of bike lines = 333Number of flying lines = 244Number of boat lines = 122Number of animation group lines = 30&mod_HandlingManager = 0x19781C8, sizeof(mod_HandlingManager) = 0x2C220sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of VehicleStructs to: 1050---------------------------------------------Modified limit of rwObjectInstances to: 27500---------------------------------------------Modified limit of matrices to: 55000---------------------------------------------Modified limit of PtrNode Singles to: 1770000---------------------------------------------Modified limit of PtrNode Doubles to: 128000---------------------------------------------Modified limit of EntryInfoNodes to: 15000---------------------------------------------Modified limit of QuadTreeNodes to: 4400---------------------------------------------Modified limit of Collision links to: 9550---------------------------------------------Modified limit of DYNAMIC LIMITS: ColModels to: 128000---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096---------------------------------------------Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666---------------------------------------------Modified limit of IPL:inst, buildings to: 750000---------------------------------------------Modified limit of IPL:inst, dummies to: 55500---------------------------------------------Modified limit of IPL: inst per file to: 24000---------------------------------------------Modified limit of IPL: entity index array to: 1240---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:map zones to: 812---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:navigation zones to: 1888---------------------------------------------Modified limit of IPL:interior occluders to: 2940---------------------------------------------Modified limit of IPL:occluders to: 15000---------------------------------------------Modified limit of IPL:Timecycle modifiers to: 15000---------------------------------------------Modified limit of 'IPL:CULL mirror attribute zones' to: 9072---------------------------------------------Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400---------------------------------------------Modified limit of 'IPL:CULL attribute zones' to: 65000---------------------------------------------Modified limit of IPL:Stunt jumps to: 9000---------------------------------------------Modified limit of IPL:Entry exits to: 7000---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for pickups is applied.Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40---------------------------------------------Modified limit of IDE:objs:type1 section to 28000---------------------------------------------Modified limit of IDE:objs:type2 section to 2070---------------------------------------------Modified limit of IDE:hier section to 992---------------------------------------------Modified limit of IDE:tobj section to 9999---------------------------------------------Modified limit of IDE:cars section to 1800---------------------------------------------Modified limit of IDE:peds section to 1800---------------------------------------------Modified limit of IDE:weap section to 251---------------------------------------------Modified limit of IDE:2DFX section to 2500---------------------------------------------Enabled handling of new enhanced IMG archives.---------------------------------------------Modified limit of DIRECTORY LIMITS: Extra to: 28750---------------------------------------------Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950---------------------------------------------Modified limit of WATER LIMITS -> Water triangles to: 999---------------------------------------------Modified limit of WATER LIMITS -> Water quads to: 8888---------------------------------------------Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999---------------------------------------------Modified limit of WATER LIMITS -> Water vertices to: 9999---------------------------------------------Streaming memory available limit set to 2147483648 bytes (2048 MB)---------------------------------------------Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20---------------------------------------------Modified script space limits: - max size of MAIN segment from main.scm: 1000000 bytes - max size of mission from main.scm: 128000 bytesTotal size of CTheScripts::ScriptSpace: 1128000 bytes---------------------------------------------Modified limit of SCM LIMITS: Running scripts to: 127---------------------------------------------Modified limit of SCM LIMITS: Mission cleanup to: 275---------------------------------------------Modified limit of RENDERER: Invisible entity pointers to: 7500---------------------------------------------Modified limit of RENDERER: Visible LOD pointers to: 15000---------------------------------------------Modified limit of RENDERER: Visible entity pointers to: 7500---------------------------------------------Modified limit of VISIBILITY: Alpha list limit to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha boat atomic list to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha entity list limit to: 5575---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 250---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500---------------------------------------------Modified limit of OTHER LIMITS: References to: 17000---------------------------------------------Modified limit of OTHER LIMITS: Coronas to: 4096---------------------------------------------Modified limit of OTHER LIMITS: Object info entries to: 512---------------------------------------------Modified limit of OTHER LIMITS: Vehicle colors to: 512---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for radar traces is applied.Modified limit of OTHER LIMITS: Radar traces to: 512---------------------------------------------Vehicle special features are enabledNumber of hydra vehicles = 4Hydra 0 = 520Hydra 1 = 6537Hydra 2 = 6538Hydra 3 = 6679---------------------------------------------Level limit is enabledNumber of levels = 6Cop car level 0 = 599Cop car level 1 = 596Cop car level 2 = 597Cop car level 3 = 598Cop car level 4 = 598Cop car level 5 = 598Cop bike = 523Cop ped level 0 = 283Cop ped level 1 = 280Cop ped level 2 = 281Cop ped level 3 = 282Cop ped level 4 = 281Cop ped level 5 = 281Cop ped bike = 284Ambulance level  0 = -1Ambulance level  1 = 416Ambulance level  2 = 416Ambulance level  3 = 416Ambulance level  4 = 416Ambulance level  5 = 416Medic level 0 = -1Medic level 1 = 274Medic level 2 = 275Medic level 3 = 276Medic level 4 = 276Medic level 5 = 276Fire engine level 0 = -1Fire engine level 1 = 407Fire engine level 2 = 407Fire engine level 3 = 407Fire engine level 4 = 407Fire engine level 5 = 407Fireman level 0 = -1Fireman level 1 = 277Fireman level 2 = 279Fireman level 3 = 278Fireman level 4 = 278Fireman level 5 = 278Number of cab drivers for level 0 = 0Number of cab drivers for level 1 = 2Cab driver level 1 place 0 = 262Cab driver level 1 place 1 = 261Number of cab drivers for level 2 = 2Cab driver level 2 place 0 = 220Cab driver level 2 place 1 = 234Number of cab drivers for level 3 = 2Cab driver level 3 place 0 = 182Cab driver level 3 place 1 = 206Number of cab drivers for level 4 = 2Cab driver level 4 place 0 = 220Cab driver level 4 place 1 = 234Number of cab drivers for level 5 = 2Cab driver level 5 place 0 = 234Cab driver level 5 place 1 = 234---------------------------------------------Modified limit of hospital restarts to: 55---------------------------------------------Modified limit of police restarts to: 55---------------------------------------------SPECIAL: Plane speed limit disabled.---------------------------------------------SPECIAL -> Make save of variable size is active.Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------SPECIAL: Fix streaming memory bug applied.---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.Error reporting is applied now.---------------------------------------------Debugging output is enabled now. Use debugger to catch messages.---------------------------------------------"Enable logging of files loaded" is enabled now.---------------------------------------------Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.---------------------------------------------Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 101---------------------------------------------CThePluginPatches::RegisterPatcher executed.---------------------------------------------Number of memory changes made: 8793---------------------------------------------CThePatches: CLEO library 4.3.16 has been detected and patched!Game crashed unfortunately, here's a crash log:Current process ID: 920Current thread ID: 5480Last file to be loaded: DATA\DEFAULT.DATLast library loaded: NOT SETException address: 0x01E80000 (module not found)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x1E80000General registers:EAX: 0x00000001 (1)EBX: 0x00000000 (0)ECX: 0x00000001 (1)EDX: 0x00341000 (3411968)ESI: 0x00B71849 (11999305)EDI: 0x008E2C90 (9317520)EBP: 0x06561210 (106304016)ESP: 0x0177FD58 (24640856)EIP: 0x01E80000 (31981568)EFL: 0x00210202 (2163202)Segment registers:CS: 0023DS: 002BES: 002BFS: 0053GS: 002BSS: 002BFPU registers:ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST6: 500.000000 bytes: 00 00 00 00 00 00 00 FA 07 40ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00CTRL: 007FSTAT: 0030TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 00 00 00MM1: 00 00 00 00 00 00 00 80MM2: 00 00 00 00 00 00 00 00MM3: 00 00 00 00 00 00 00 00MM4: 00 00 00 00 00 00 00 00MM5: 00 00 00 00 00 00 00 00MM6: 00 00 00 00 00 00 00 FAMM7: 00 00 00 00 00 00 00 00XMM registers, 16 bytes:XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00Module list; Path	Module file size		Base	Size of image	Entry pointC:\Juegos\GTA San Andreas - Undergraund Beta 2\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570C:\WINDOWS\SYSTEM32\ntdll.dll	1542816	0x772B0000	0x0017B000	0x00000000C:\WINDOWS\SYSTEM32\KERNEL32.DLL	620176	0x74E30000	0x000E0000	0x74E43980C:\WINDOWS\SYSTEM32\KERNELBASE.dll	1557768	0x77030000	0x0017E000	0x770E1CE0C:\WINDOWS\SYSTEM32\WS2_32.dll	388896	0x77250000	0x0005F000	0x77254AF0C:\WINDOWS\SYSTEM32\sechost.dll	269616	0x74DE0000	0x00044000	0x74DF9D80C:\WINDOWS\SYSTEM32\RPCRT4.dll	707600	0x74160000	0x000AD000	0x74174F00C:\WINDOWS\SYSTEM32\SspiCli.dll	116216	0x73FC0000	0x0001E000	0x73FCB640C:\WINDOWS\SYSTEM32\WINMM.dll	134352	0x71860000	0x00024000	0x71864820C:\WINDOWS\SYSTEM32\CRYPTBASE.dll	31528	0x73FB0000	0x0000A000	0x73FB2A00C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll	360480	0x74590000	0x00058000	0x745D25C0C:\WINDOWS\SYSTEM32\msvcrt.dll	773168	0x74210000	0x000BE000	0x74245630C:\WINDOWS\SYSTEM32\USER32.dll	1337240	0x76D10000	0x00147000	0x76D21D00C:\WINDOWS\SYSTEM32\GDI32.dll	1371792	0x763D0000	0x0014F000	0x76486820C:\WINDOWS\SYSTEM32\ADVAPI32.dll	499432	0x76C70000	0x0007B000	0x76C8E970C:\Juegos\GTA San Andreas - Undergraund Beta 2\vorbisfile.dll	53760	0x67250000	0x00011000	0x6725197BC:\WINDOWS\SYSTEM32\ole32.dll	957608	0x76580000	0x000EB000	0x765BD650C:\WINDOWS\SYSTEM32\combase.dll	1824264	0x74380000	0x001BD000	0x74462AF0C:\WINDOWS\SYSTEM32\WINMMBASE.dll	132744	0x6F8E0000	0x00023000	0x6F8E8940C:\WINDOWS\SYSTEM32\cfgmgr32.dll	217976	0x74F10000	0x00037000	0x74F13B50C:\Juegos\GTA San Andreas - Undergraund Beta 2\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472C:\WINDOWS\SYSTEM32\IMM32.DLL	169928	0x74350000	0x0002B000	0x74355680C:\Juegos\GTA San Andreas - Undergraund Beta 2\vorbishooked.DLL	65536	0x017C0000	0x00011000	0x017C4C98C:\Juegos\GTA San Andreas - Undergraund Beta 2\ogg.dll	36864	0x001F0000	0x00009000	0x001F302EC:\Juegos\GTA San Andreas - Undergraund Beta 2\vorbis.dll	1060864	0x03670000	0x00108000	0x03683F7CC:\Juegos\GTA San Andreas - Undergraund Beta 2\$fastman92limitAdjuster.asi	921088	0x67160000	0x000ED000	0x671D7EDAC:\WINDOWS\SYSTEM32\PSAPI.DLL	17048	0x763C0000	0x00006000	0x763C1460C:\WINDOWS\SYSTEM32\SHLWAPI.dll	276336	0x74760000	0x00045000	0x7477DE90C:\Juegos\GTA San Andreas - Undergraund Beta 2\DllTricks.dll	7680	0x68840000	0x00006000	0x68841593C:\Juegos\GTA San Andreas - Undergraund Beta 2\MinHook.x86.dll	14848	0x67150000	0x00007000	0x00000000C:\Juegos\GTA San Andreas - Undergraund Beta 2\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440C:\WINDOWS\SYSTEM32\MSVCR100.dll	773968	0x6E6E0000	0x000BF000	0x6E6F1DFCC:\Juegos\GTA San Andreas - Undergraund Beta 2\CLEO.asi	264704	0x670E0000	0x0006B000	0x670EE3D4C:\Juegos\GTA San Andreas - Undergraund Beta 2\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036C:\WINDOWS\SYSTEM32\MSACM32.dll	90912	0x670C0000	0x00018000	0x670C3F70C:\Juegos\GTA San Andreas - Undergraund Beta 2\cleo\FileSystemOperations.cleo	65024	0x670A0000	0x00014000	0x670A1203C:\Juegos\GTA San Andreas - Undergraund Beta 2\cleo\IniFiles.cleo	81920	0x67080000	0x00018000	0x670813ACC:\Juegos\GTA San Andreas - Undergraund Beta 2\cleo\IntOperations.cleo	58368	0x67060000	0x00013000	0x67061181C:\Juegos\GTA San Andreas - Undergraund Beta 2\ExGangWars.asi	70656	0x67040000	0x00016000	0x6704322CC:\Juegos\GTA San Andreas - Undergraund Beta 2\ImgLimitAdjuster.asi	97280	0x01E50000	0x00023000	0x01E639B8C:\WINDOWS\SYSTEM32\oleaut32.dll	589856	0x747B0000	0x00092000	0x747E8CF0C:\WINDOWS\system32\uxtheme.dll	458752	0x73110000	0x00075000	0x73149A60C:\WINDOWS\SYSTEM32\DDRAW.dll	551424	0x6F360000	0x000EE000	0x6F376BD0C:\WINDOWS\SYSTEM32\DCIMAN32.dll	11776	0x6FBE0000	0x00007000	0x6FBE1FC0C:\WINDOWS\SYSTEM32\kernel.appcore.dll	39792	0x77020000	0x0000C000	0x77023930C:\Program Files (x86)\SuperBoost\Superb Game Boost\GA_IG.dll	521024	0x6FDE0000	0x01A43000	0x6FDF058FC:\WINDOWS\SYSTEM32\COMDLG32.dll	965120	0x76670000	0x000F2000	0x766A8070C:\WINDOWS\SYSTEM32\dbghelp.dll	1196544	0x72E90000	0x0013F000	0x72EBD880C:\Program Files (x86)\SuperBoost\Superb Game Boost\d3dx9_43.dll	1998168	0x6F6E0000	0x001FF000	0x6F89EC0DC:\Program Files (x86)\SuperBoost\Superb Game Boost\d3dx10_43.dll	470880	0x6FBF0000	0x00074000	0x6FC53990C:\Program Files (x86)\SuperBoost\Superb Game Boost\d3dx11_43.dll	248672	0x6F5F0000	0x0003F000	0x6F621146C:\Program Files (x86)\SuperBoost\Superb Game Boost\D3DX8Wrapper.dll	276800	0x6F630000	0x00047000	0x6F64C672C:\Program Files (x86)\SuperBoost\Superb Game Boost\D3DCOMPILER_43.dll	2106216	0x6F110000	0x00207000	0x6F2FC09BC:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10586.20_none_22adb5eaa762c7fa\gdiplus.dll	1467392	0x6FC70000	0x0016B000	0x6FCDE360C:\WINDOWS\SYSTEM32\shcore.dll	569744	0x771B0000	0x0008D000	0x771F9B90C:\WINDOWS\SYSTEM32\OPENGL32.dll	787456	0x6F510000	0x000E0000	0x6F5C2D30C:\WINDOWS\SYSTEM32\SHELL32.dll	21124344	0x74F60000	0x013FE000	0x7511FB10C:\WINDOWS\SYSTEM32\windows.storage.dll	5242496	0x76770000	0x004FA000	0x76977EA0C:\WINDOWS\SYSTEM32\powrprof.dll	270672	0x74540000	0x00044000	0x74547410C:\WINDOWS\SYSTEM32\profapi.dll	54752	0x76F70000	0x0000F000	0x76F72E40C:\WINDOWS\SYSTEM32\FirewallAPI.dll	369664	0x76520000	0x0005E000	0x76537480C:\WINDOWS\SYSTEM32\NETAPI32.dll	69744	0x742D0000	0x00013000	0x742D1D30C:\WINDOWS\SYSTEM32\GLU32.dll	141312	0x6F450000	0x00025000	0x6F46AE10C:\Program Files (x86)\SuperBoost\Superb Game Boost\EasyHook32.dll	229184	0x6F320000	0x0003C000	0x6F321A55C:\WINDOWS\SYSTEM32\DSOUND.dll	527360	0x6F480000	0x00086000	0x6F4C84A0C:\WINDOWS\SYSTEM32\dbgcore.DLL	118784	0x72E60000	0x00021000	0x72E7A910C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10586.0_none_811bc0006c44242b\COMCTL32.dll	585568	0x66FA0000	0x00092000	0x66FADD60C:\WINDOWS\SYSTEM32\DAVHLPR.DLL	22528	0x73570000	0x0000B000	0x73571D20C:\WINDOWS\SYSTEM32\fwbase.dll	163328	0x734C0000	0x0002D000	0x734D5EF0C:\Program Files\ESET\ESET Smart Security\x86\eplgHooks.dll	109728	0x72DA0000	0x0001C000	0x72DA13B0C:\WINDOWS\SYSTEM32\clbcatq.dll	526304	0x76EE0000	0x00084000	0x76F06220C:\WINDOWS\System32\MMDevApi.dll	339344	0x73000000	0x00055000	0x73022EE0C:\WINDOWS\System32\DEVOBJ.dll	129160	0x73F80000	0x00022000	0x73F891F0C:\WINDOWS\System32\PROPSYS.dll	1355344	0x6EC70000	0x0014B000	0x6ECD1660C:\WINDOWS\SYSTEM32\AUDIOSES.DLL	405568	0x66F30000	0x00068000	0x66F4DA50C:\WINDOWS\SYSTEM32\wintypes.dll	820704	0x72770000	0x000C8000	0x727DAE90C:\WINDOWS\SYSTEM32\MSCTF.dll	1174008	0x74850000	0x0011F000	0x74895CE0C:\WINDOWS\system32\dwmapi.dll	94208	0x72AD0000	0x0001D000	0x72AD3B10C:\WINDOWS\SYSTEM32\DINPUT8.dll	172032	0x66EF0000	0x00036000	0x66EFB390C:\WINDOWS\SYSTEM32\HID.DLL	25088	0x66EE0000	0x0000A000	0x66EE21C0C:\WINDOWS\SYSTEM32\SETUPAPI.DLL	4268360	0x749D0000	0x0040B000	0x749FADF0C:\WINDOWS\SYSTEM32\WINTRUST.dll	268040	0x76360000	0x00042000	0x76376F10C:\WINDOWS\SYSTEM32\MSASN1.dll	49592	0x763B0000	0x0000E000	0x763B5410C:\WINDOWS\SYSTEM32\CRYPT32.dll	1535024	0x73FE0000	0x00178000	0x74038A90C:\WINDOWS\SYSTEM32\d3d9.dll	1865584	0x6E980000	0x001CB000	0x6E9FEE90C:\WINDOWS\SYSTEM32\igdumdim32.dll	36408544	0x64CE0000	0x02200000	0x64E15EE3C:\WINDOWS\SYSTEM32\igdusc32.dll	4903056	0x67560000	0x00892000	0x675E1796C:\WINDOWS\SYSTEM32\usp10.dll	77824	0x76E60000	0x00016000	0x00000000C:\Windows\SYSTEM32\quartz.dll	1542656	0x64B30000	0x001AC000	0x64B7C190C:\Windows\SYSTEM32\bcrypt.dll	107408	0x73800000	0x0001B000	0x73809050C:\Windows\SYSTEM32\devenum.dll	82096	0x64B10000	0x00015000	0x64B1E570C:\Program Files (x86)\FormatFactory\FFModules\AviSynthPlugins\vsfilter.dll	1003520	0x0FEA0000	0x000FB000	0x0FF24E3AC:\WINDOWS\SYSTEM32\VERSION.dll	27360	0x73AA0000	0x00008000	0x73AA17B0C:\WINDOWS\SYSTEM32\WINSPOOL.DRV	400896	0x73580000	0x00067000	0x735959D0C:\WINDOWS\SYSTEM32\WININET.dll	2229760	0x73830000	0x00228000	0x73936EB0C:\Program Files (x86)\FormatFactory\FFModules\Filters\AviSplitter.ax	370688	0x10030000	0x00062000	0x10054232C:\Program Files (x86)\FormatFactory\FFModules\Filters\MP4Splitter.ax	619520	0x64A60000	0x000A8000	0x64AA5423C:\WINDOWS\SYSTEM32\OLEACC.dll	323072	0x71B90000	0x00054000	0x71BADC70C:\Program Files (x86)\FormatFactory\FFModules\Filters\RealMediaSplitter.ax	434176	0x100C0000	0x0006E000	0x100ECAA0C:\Program Files (x86)\FormatFactory\FFModules\Filters\MatroskaSplitter.ax	543232	0x649C0000	0x00096000	0x649FF8E2C:\Program Files (x86)\FormatFactory\FFModules\Filters\FLVSplitter.ax	436736	0x64940000	0x0007B000	0x6496C0FBC:\WINDOWS\SYSTEM32\D3DIM700.DLL	889856	0x64860000	0x000DF000	0x649046E0C:\Program Files (x86)\FormatFactory\FFModules\Filters\ac3filter.ax	797184	0x64790000	0x000C7000	0x647E1E46C:\WINDOWS\SYSTEM32\wdmaud.drv	205824	0x64750000	0x00038000	0x6475CAD0C:\WINDOWS\SYSTEM32\ksuser.dll	19648	0x64740000	0x00007000	0x647416D0C:\WINDOWS\SYSTEM32\AVRT.dll	28416	0x6BB80000	0x00009000	0x6BB81B70C:\WINDOWS\SYSTEM32\msacm32.drv	24064	0x64730000	0x00009000	0x64734250C:\WINDOWS\SYSTEM32\midimap.dll	18944	0x64720000	0x00008000	0x64721960C:\WINDOWS\SYSTEM32\apphelp.dll	581632	0x72DC0000	0x00092000	0x72E00380C:\WINDOWS\system32\Windows.Storage.Search.dll	645632	0x64670000	0x000A2000	0x646AE8B0C:\WINDOWS\System32\StructuredQuery.dll	516608	0x645E0000	0x00082000	0x6461C7C0C:\WINDOWS\SYSTEM32\edputil.dll	279040	0x71A30000	0x00049000	0x71A36450C:\WINDOWS\SYSTEM32\LINKINFO.dll	25088	0x645D0000	0x0000B000	0x645D2150C:\WINDOWS\SYSTEM32\wmvcore.dll	2331480	0x64390000	0x0023B000	0x643EB370C:\WINDOWS\SYSTEM32\mfperfhelper.dll	1087712	0x64280000	0x00108000	0x6436E0A0C:\WINDOWS\SYSTEM32\WMASF.DLL	249976	0x64240000	0x0003E000	0x64244C30C:\WINDOWS\system32\mlang.dll	192000	0x64200000	0x00033000	0x64210E70Game terminated.
Edited by papydeath95
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Recently there haven't been as much progress updates, but still I have a list of annoying bugs which I found, these are going to be fixed today.

Bug list
-Missing collision in Ocean Beach Hotel interior, it is possible to jump out of the interior
-Misplaced Ocean Beach Hotel doors
-Ocean Beach Hotel night model is used as a day model - this prelightning error will be resolved.
-Missing entrance markers for the VC Mall
-Some misplaced road near the VC Mall
-Crash when viewing map legend (fixed by redirecting default case of legend tekst switch to return opcode, therefore the game will not try to display text when the marker ID is not defined
-In LC, the car sounds f*ck up after a while

Things I cannot fix because of fastman92 limit adjuster bugs:
-No Ammu-Nation ambience sound in added shops
-New interiors dont have ambience sounds
-Added hydra's dont have missiles

Things I cannot add because of limits:
-Garages for safehouses in VC, LC, MLL, Atlantis
-Pay N Spray garages in VC, LC, MLL, Atlantis
-Tuning garages in VC, LC, MLL, Atlantis
-Improved map legend showing the added markers
-Tuning garage improvement; choosing ALL vehicle colors available in the mod
-More gangs with unique gang turfs (my solution is just a cargrp.dat/pedgrp.dat hack which makes them zone based)
-New animations
-More weapons (will be added as soon as limit is FINALLY hacked)

Unfinished stuff which MUST be finished/added:
-Hardware stores in VC
-VC Mall Ammu-Nation
-Back doors inside Tommy's Mansion
-Stadium events in VC and LC
-Rooftop fixes in VC, LC, and Bullworth
-All vehicles in VC/LC/BW/CC/CM in SA style with tuning parts
-Shops in LC
-No LC Ammu-Nations
-Buggy MLL

-Carcer City levels all converted and connected

-Cottonmouth levels all converted and connected

-Traffic for Bullworth

Edited by dkluin
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Can you please make a list of new things/fixes whatever you do that we are going to see in Snapshot 3 or next update ?

Edited by BETA HUNTER
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Alright since I bet the old list is like last mentioned 10-20 pages earlier, I will update the main post with the goalset and whatnot so people wont ask me again.

 

Here's the goal of Snapshot 3:

 

In Snapshot 1 and Snapshot 2, there were always unfinished, buggy, or just forgotten aspects, stuff which was unfinished, or simply not done yet. I want to finish every single one of these things and fix all the bugs I can find. We are not only finishing/bug fixing/polishing stuff, we will also give the player some really cool content aswell. So mainly bugs will be resolved, I will do an introduction mission mainly showing bits and pieces of the mod which others might not have noticed. So yeah maybe Sandbox mode will get an introduction mission where you are going to tune a VC or LC lowrider (VC Voodoo, LC Yardie Lobo).

 

New features in Snapshot 3:

- You can now dance inside the Malibu Club and you can see dancing peds there.

- You can now buy melee weapons (after weapon limit is hacked you will be able to buy hammers, and other amazing weapons) in Vice City's Hardware stores.

- All rooftops will be fixed

- Liberty City gets SA shops and a bug fix treatment

- Most (if not, all) vehicles from GTA: Vice City, GTA: III, Manhunt, Manhunt 2, and Bully are now in SA style. You can tune these vehicles, some of them are lowriders and have their very own unique tuning parts, paintjobs, and more.

- A sh*tton of bugs are fixed

- The North Point Mall is now enterable with roaming shopping peds, P.I.G security members, and the Hardware store + Ammu-Nation there are now accessable aswell.

- Glass in Liberty City is now breakable. They are no longer solid nor do they have a weird blue color on them.

- Saint Mark's Bistro is enterable in Liberty City

- All GTA: Vice City interiors are enterable, all of them will have working lights, particles and more (also called 2dfx effects)

- Bullworth map added - with working props (breakable, coming with 2dfx effects) and even traffic.

- Mainland Liberty map finally added and can be explored ingame (no traffic)

- Fixed bugs on alot of VC peds

- More safehouses in Vice City and Liberty City

- Business system implemented as shown earlier

And much more!

Edited by dkluin
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This mod for me is sorta like a guilty pleasure for me. anyways i'm intrested in traveling to Liberty City....good mod i guess

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Fixed the VC Ocean Beach hotel.

1zmgenn.jpg

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Alright since I bet the old list is like last mentioned 10-20 pages earlier, I will update the main post with the goalset and whatnot so people wont ask me again.

 

Here's the goal of Snapshot 3:

 

In Snapshot 1 and Snapshot 2, there were always unfinished, buggy, or just forgotten aspects, stuff which was unfinished, or simply not done yet. I want to finish every single one of these things and fix all the bugs I can find. We are not only finishing/bug fixing/polishing stuff, we will also give the player some really cool content aswell. So mainly bugs will be resolved, I will do an introduction mission mainly showing bits and pieces of the mod which others might not have noticed. So yeah maybe Sandbox mode will get an introduction mission where you are going to tune a VC or LC lowrider (VC Voodoo, LC Yardie Lobo).

 

New features in Snapshot 3:

- You can now dance inside the Malibu Club and you can see dancing peds there.

- You can now buy melee weapons (after weapon limit is hacked you will be able to buy hammers, and other amazing weapons) in Vice City's Hardware stores.

- All rooftops will be fixed

- Liberty City gets SA shops and a bug fix treatment

- Most (if not, all) vehicles from GTA: Vice City, GTA: III, Manhunt, Manhunt 2, and Bully are now in SA style. You can tune these vehicles, some of them are lowriders and have their very own unique tuning parts, paintjobs, and more.

- A sh*tton of bugs are fixed

- The North Point Mall is now enterable with roaming shopping peds, P.I.G security members, and the Hardware store + Ammu-Nation there are now accessable aswell.

- Glass in Liberty City is now breakable. They are no longer solid nor do they have a weird blue color on them.

- Saint Mark's Bistro is enterable in Liberty City

- All GTA: Vice City interiors are enterable, all of them will have working lights, particles and more (also called 2dfx effects)

- Bullworth map added - with working props (breakable, coming with 2dfx effects) and even traffic.

- Mainland Liberty map finally added and can be explored ingame (no traffic)

- Fixed bugs on alot of VC peds

- More safehouses in Vice City and Liberty City

- Business system implemented as shown earlier

And much more!

 


Thx

Edited by BETA HUNTER
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More bug fixes are coming soon aswell.

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RaceHork731

:( I can't play it. I have GTA III but I have never played it and lost the CD, so I have never seen LC.

 

Game crashed unfortunately, here's a crash log:
Current process ID: 6240
Current thread ID: 3840
Last file to be loaded: DATA\DEFAULT.DAT
Last library loaded: NOT SET
Exception address: 0x01880000 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x1880000
General registers:
EAX: 0x00000001 (1)
EBX: 0x00000000 (0)
ECX: 0x00000001 (1)
EDX: 0x00B71848 (11999304)
ESI: 0x00B71849 (11999305)
EDI: 0x008E2C90 (9317520)
EBP: 0x035FFBC8 (56622024)
ESP: 0x0028FD60 (2686304)
EIP: 0x01880000 (25690112)
EFL: 0x00010202 (66050)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 20.333334 bytes: 00 00 00 00 00 AB AA A2 03 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0030
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 AB AA A2
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 FA
MM7: 00 00 00 00 00 00 00 00
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Module list
; Path Module file size Base Size of image Entry point
G:\Vishwar\GTA Underground\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1292192 0x77210000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x74C90000 0x00110000 0x74CA3293
C:\Windows\syswow64\KERNELBASE.dll 274944 0x75270000 0x00047000 0x752774C1
C:\Windows\system32\WINMM.dll 194048 0x742D0000 0x00032000 0x742D37F1
C:\Windows\syswow64\msvcrt.dll 690688 0x74F60000 0x000AC000 0x74F6A472
C:\Windows\syswow64\USER32.dll 833024 0x76AF0000 0x00100000 0x76B0B6ED
C:\Windows\syswow64\GDI32.dll 311808 0x75B90000 0x00090000 0x75BA6343
C:\Windows\syswow64\LPK.dll 25600 0x75D00000 0x0000A000 0x75D036A0
C:\Windows\syswow64\USP10.dll 626688 0x75330000 0x0009D000 0x753640EA
C:\Windows\syswow64\ADVAPI32.dll 640512 0x751D0000 0x000A0000 0x751E4965
C:\Windows\SysWOW64\sechost.dll 92160 0x751B0000 0x00019000 0x751B4975
C:\Windows\syswow64\RPCRT4.dll 663552 0x76C20000 0x000F0000 0x76C30569
C:\Windows\syswow64\SspiCli.dll 96768 0x74C30000 0x00060000 0x74C4A3B3
C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74C20000 0x0000C000 0x74C210E1
G:\Vishwar\GTA Underground\vorbisfile.dll 53760 0x77470000 0x00011000 0x7747197B
C:\Windows\syswow64\WS2_32.dll 206848 0x75B50000 0x00035000 0x75B5145D
C:\Windows\syswow64\NSI.dll 8704 0x75320000 0x00006000 0x75321782
G:\Vishwar\GTA Underground\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1414144 0x755F0000 0x0015C000 0x7563BA3D
C:\Windows\system32\apphelp.dll 295936 0x6EDE0000 0x0004C000 0x6EDE2C14
C:\Windows\AppPatch\AcGenral.DLL 2176512 0x01EF0000 0x00218000 0x01EF220F
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76DB0000 0x00057000 0x76DC9BA6
C:\Windows\system32\UxTheme.dll 245760 0x6EA90000 0x00080000 0x6EAA37C9
C:\Windows\system32\samcli.dll 51200 0x6E650000 0x0000F000 0x6E65125E
C:\Windows\syswow64\OLEAUT32.dll 571904 0x75C70000 0x0008F000 0x75C73FB1
C:\Windows\system32\MSACM32.dll 72192 0x73570000 0x00014000 0x73571340
C:\Windows\system32\VERSION.dll 21504 0x74620000 0x00009000 0x74621220
C:\Windows\syswow64\SHELL32.dll 12874240 0x75EA0000 0x00C4A000 0x75F21549
C:\Windows\system32\sfc.dll 2560 0x50580000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x501D0000 0x0000D000 0x501D1392
C:\Windows\syswow64\USERENV.dll 81920 0x75B30000 0x00017000 0x75B31C9D
C:\Windows\syswow64\profapi.dll 31744 0x75C60000 0x0000B000 0x75C61992
C:\Windows\system32\dwmapi.dll 67072 0x73200000 0x00013000 0x73201D3F
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x753D0000 0x0019D000 0x753D17E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x75C20000 0x00027000 0x75C258B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x75E70000 0x00012000 0x75E71441
C:\Windows\syswow64\urlmon.dll 1141760 0x75010000 0x00121000 0x75011199
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x75A90000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x76D10000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x771E0000 0x00005000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x75E60000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x75950000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x75E90000 0x00003000 0x00000000
C:\Windows\syswow64\normaliz.DLL 2048 0x75140000 0x00003000 0x00000000
C:\Windows\syswow64\iertutil.dll 2051072 0x75750000 0x001F9000 0x758087FF
C:\Windows\syswow64\WININET.dll 1766400 0x74DA0000 0x001B7000 0x74DA2DFF
C:\Windows\system32\MPR.dll 64000 0x73070000 0x00012000 0x73071200
C:\Windows\system32\IMM32.DLL 119808 0x75150000 0x00060000 0x7516158F
C:\Windows\syswow64\MSCTF.dll 828928 0x75D10000 0x000CC000 0x75D1168B
G:\Vishwar\GTA Underground\vorbishooked.DLL 65536 0x003A0000 0x00011000 0x003A4C98
G:\Vishwar\GTA Underground\ogg.dll 36864 0x003C0000 0x00009000 0x003C302E
G:\Vishwar\GTA Underground\vorbis.dll 1060864 0x03A50000 0x00108000 0x03A63F7C
G:\Vishwar\GTA Underground\$fastman92limitAdjuster.asi 921088 0x0F100000 0x000ED000 0x0F177EDA
C:\Windows\syswow64\PSAPI.DLL 6144 0x75C50000 0x00005000 0x75C51438
G:\Vishwar\GTA Underground\DllTricks.dll 7680 0x773A0000 0x00006000 0x773A1593
C:\Windows\system32\MSVCR100.dll 773968 0x78070000 0x000BF000 0x78081DFC
G:\Vishwar\GTA Underground\MinHook.x86.dll 14848 0x0F590000 0x00007000 0x00000000
G:\Vishwar\GTA Underground\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
G:\Vishwar\GTA Underground\CLEO.asi 264704 0x0F8D0000 0x0006B000 0x0F8DE3D4
G:\Vishwar\GTA Underground\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
G:\Vishwar\GTA Underground\cleo\FileSystemOperations.cleo 65024 0x0F300000 0x00014000 0x0F301203
G:\Vishwar\GTA Underground\cleo\IniFiles.cleo 81920 0x0F750000 0x00018000 0x0F7513AC
G:\Vishwar\GTA Underground\cleo\IntOperations.cleo 58368 0x0F290000 0x00013000 0x0F291181
G:\Vishwar\GTA Underground\ExGangWars.asi 70656 0x0FC00000 0x00016000 0x0FC0322C
G:\Vishwar\GTA Underground\ImgLimitAdjuster.asi 97280 0x016C0000 0x00023000 0x016D39B8
C:\Windows\system32\DDRAW.dll 531968 0x73230000 0x000E7000 0x73231771
C:\Windows\system32\DCIMAN32.dll 10240 0x731D0000 0x00006000 0x731D1250
C:\Program Files (x86)\Trusteer\Rapport\bin\rooksbas.DLL 1364464 0x70200000 0x00178000 0x702D6140
C:\Windows\syswow64\WINTRUST.dll 175104 0x755C0000 0x0002E000 0x755C29CD
C:\Windows\syswow64\CRYPT32.dll 1168384 0x75960000 0x00120000 0x7596158A
C:\Windows\syswow64\MSASN1.dll 34304 0x75A80000 0x0000C000 0x75A8238E
C:\Windows\system32\CRYPTSP.dll 78848 0x74290000 0x00016000 0x74292DC3
C:\Windows\system32\rsaenh.dll 242936 0x74250000 0x0003B000 0x7425128D
c:\program files (x86)\trusteer\rapport\bin\rooksdol.dll 1724400 0x6F070000 0x001D0000 0x6F188140
C:\Windows\system32\ntmarta.dll 121856 0x74220000 0x00021000 0x7422145E
C:\Windows\syswow64\WLDAP32.dll 269824 0x75570000 0x00045000 0x755711E1
C:\ProgramData\Trusteer\Rapport\store\exts\RapportCerberus\baseline\RapportGH.dll 1889192 0x73DD0000 0x001F6000 0x73F06140
C:\Windows\system32\DSOUND.dll 453632 0x560A0000 0x00072000 0x560A1576
C:\Windows\system32\POWRPROF.dll 145408 0x72B10000 0x00025000 0x72B12B71
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75AA0000 0x00083000 0x75AA23D2
C:\Windows\System32\MMDevApi.dll 213504 0x6A060000 0x00039000 0x6A06E2DE
C:\Windows\System32\PROPSYS.dll 988160 0x6E7F0000 0x000F5000 0x6E800D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x6E400000 0x00036000 0x6E409DAE
C:\Windows\system32\DINPUT8.dll 145408 0x57500000 0x00030000 0x5751EC5C
C:\Windows\system32\HID.DLL 22016 0x6E210000 0x00009000 0x6E211120
C:\Windows\system32\d3d9.dll 1828352 0x73650000 0x001C3000 0x73651A45
C:\Windows\system32\d3d8thk.dll 11264 0x73220000 0x00006000 0x732211F0
C:\Windows\system32\igdumdx32.dll 581120 0x09340000 0x00094000 0x09394E66
C:\Windows\system32\igdumd32.dll 6323712 0x09670000 0x0061E000 0x09B2A4F3
C:\Windows\SysWOW64\quartz.dll 1328128 0x0E200000 0x00177000 0x0E2042CA
C:\Windows\SysWOW64\devenum.dll 66560 0x72B60000 0x00014000 0x72B6CE73
C:\Windows\system32\DShowRdpFilter.dll 252928 0x0E5C0000 0x00042000 0x0E5DDD94
C:\Windows\system32\WTSAPI32.dll 40448 0x74310000 0x0000D000 0x743111E0
C:\Windows\system32\WINSTA.dll 156672 0x741F0000 0x00029000 0x741F6B19
C:\Windows\system32\slc.dll 27136 0x73330000 0x0000A000 0x73334D20
C:\Windows\system32\D3DIM700.DLL 817664 0x70EB0000 0x000CC000 0x70EB136A
C:\Windows\system32\wdmaud.drv 172032 0x55FA0000 0x00030000 0x55FA3C6B
C:\Windows\system32\ksuser.dll 4608 0x72B50000 0x00004000 0x72B51030
C:\Windows\system32\AVRT.dll 14336 0x73550000 0x00007000 0x735510C0
C:\Windows\system32\msacm32.drv 20992 0x65660000 0x00008000 0x65664119
C:\Windows\system32\midimap.dll 16896 0x5BCD0000 0x00007000 0x5BCD11D0
C:\Windows\system32\wmvcore.dll 2504192 0x2B720000 0x00267000 0x2B73F2C2
C:\Windows\system32\WMASF.DLL 237568 0x0E650000 0x0003D000 0x0E6511E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18455_none_72d576ad8665e853\gdiplus.dll 1625600 0x74320000 0x00190000 0x743BD0A0
C:\Windows\system32\mlang.dll 177664 0x55400000 0x0002E000 0x554016ED
Game terminated.
Edited by RaceHork731
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the error log of limit adjuster:

Starting fastman92 limit adjuster 2.3, unreleased edition, compilation time: Jan 15 2016 21:15:45Please visit http://fastman92.mlGame detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal expection handler has been registered.---------------------------------------------IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.New ID limits:0 - 59999 (60000) - DFF models defined within IDE files60000 - 119999 (60000) - TXD archives.120000 - 179999 (60000) - COL collision archives.180000 - 181023 (1024) - IPL Binary IPL files.181024 - 182047 (1024) - DAT files limited to nodes*.dat182048 - 182227 (180) - IFP animation archives.182228 - 183523 (1296) - RRR car recordings, carrec*.rrr files183524 - 183650 (127) - SCM scripts183651 - 183652 (2) - Loaded list183653 - 183654 (2) - Requested list183655 - count of all file IDsAddresses:CStreaming::ms_modelInfoPtrs: 0x188A9E0CStreaming::ms_aInfoForModel: 0x3E9B020CAnimManager::ms_aAnimBlocks: 0xB5D4A0CVehicleRecording::StreamingArray: 0x18C5368CTheScripts::StreamedScripts: 0x18CA470Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.Format of new savefiles will be different: patch for enhanced format of model flags block is applied!Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------Modified count of killable model IDs: 42000---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 6---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).---------------------------------------------Tracks*.dat coordinate limit patch enabled.Number of tracks.dat files set to 6Renderware world map size set to 48000 x 48000Radar map size set to 24000 x 24000Water map size set to 48000 x 48000World map size set to 48000 x 48000Paths limit patch enabled.Paths map size set to 24000 x 24000Radar info:Number of radar tiles per dimension: 48Total number of radar tiles: 2304Water info:Water map size: 24000 x 24000Number of water blocks per dimension: 96Total number of water blocks: 9216World map info info:World map size: 48000 x 48000World sectors:CWorld::ms_aSectorstype: buildings, dummiescount: 960 * 960 = 921600sector area: 50 x 50CWorld::ms_aLodPtrListstype: lodcount: 240 * 240 = 57600sector area: 200 x 200CWorld::ms_aRepeatSectorstype: vehicles, peds, objectcount: 16 * 16 = 256Paths info:ThePaths: 0x1938B80Number of path tiles per dimension: 32Total number of path tiles: 1024---------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 510Number of bike lines = 333Number of flying lines = 244Number of boat lines = 122Number of animation group lines = 30&mod_HandlingManager = 0x19781C8, sizeof(mod_HandlingManager) = 0x2C220sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of VehicleStructs to: 1050---------------------------------------------Modified limit of rwObjectInstances to: 27500---------------------------------------------Modified limit of matrices to: 55000---------------------------------------------Modified limit of PtrNode Singles to: 1770000---------------------------------------------Modified limit of PtrNode Doubles to: 128000---------------------------------------------Modified limit of EntryInfoNodes to: 15000---------------------------------------------Modified limit of QuadTreeNodes to: 4400---------------------------------------------Modified limit of Collision links to: 9550---------------------------------------------Modified limit of DYNAMIC LIMITS: ColModels to: 128000---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096---------------------------------------------Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666---------------------------------------------Modified limit of IPL:inst, buildings to: 750000---------------------------------------------Modified limit of IPL:inst, dummies to: 55500---------------------------------------------Modified limit of IPL: inst per file to: 24000---------------------------------------------Modified limit of IPL: entity index array to: 1240---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:map zones to: 812---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:navigation zones to: 1888---------------------------------------------Modified limit of IPL:interior occluders to: 2940---------------------------------------------Modified limit of IPL:occluders to: 15000---------------------------------------------Modified limit of IPL:Timecycle modifiers to: 15000---------------------------------------------Modified limit of 'IPL:CULL mirror attribute zones' to: 9072---------------------------------------------Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400---------------------------------------------Modified limit of 'IPL:CULL attribute zones' to: 65000---------------------------------------------Modified limit of IPL:Stunt jumps to: 9000---------------------------------------------Modified limit of IPL:Entry exits to: 7000---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for pickups is applied.Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40---------------------------------------------Modified limit of IDE:objs:type1 section to 28000---------------------------------------------Modified limit of IDE:objs:type2 section to 2070---------------------------------------------Modified limit of IDE:hier section to 992---------------------------------------------Modified limit of IDE:tobj section to 9999---------------------------------------------Modified limit of IDE:cars section to 1800---------------------------------------------Modified limit of IDE:peds section to 1800---------------------------------------------Modified limit of IDE:weap section to 251---------------------------------------------Modified limit of IDE:2DFX section to 2500---------------------------------------------Enabled handling of new enhanced IMG archives.---------------------------------------------Modified limit of DIRECTORY LIMITS: Extra to: 28750---------------------------------------------Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950---------------------------------------------Modified limit of WATER LIMITS -> Water triangles to: 999---------------------------------------------Modified limit of WATER LIMITS -> Water quads to: 8888---------------------------------------------Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999---------------------------------------------Modified limit of WATER LIMITS -> Water vertices to: 9999---------------------------------------------Streaming memory available limit set to 2147483648 bytes (2048 MB)---------------------------------------------Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20---------------------------------------------Modified script space limits: - max size of MAIN segment from main.scm: 1000000 bytes - max size of mission from main.scm: 128000 bytesTotal size of CTheScripts::ScriptSpace: 1128000 bytes---------------------------------------------Modified limit of SCM LIMITS: Running scripts to: 127---------------------------------------------Modified limit of SCM LIMITS: Mission cleanup to: 275---------------------------------------------Modified limit of RENDERER: Invisible entity pointers to: 7500---------------------------------------------Modified limit of RENDERER: Visible LOD pointers to: 15000---------------------------------------------Modified limit of RENDERER: Visible entity pointers to: 7500---------------------------------------------Modified limit of VISIBILITY: Alpha list limit to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha boat atomic list to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha entity list limit to: 5575---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 250---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500---------------------------------------------Modified limit of OTHER LIMITS: References to: 17000---------------------------------------------Modified limit of OTHER LIMITS: Coronas to: 4096---------------------------------------------Modified limit of OTHER LIMITS: Object info entries to: 512---------------------------------------------Modified limit of OTHER LIMITS: Vehicle colors to: 512---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for radar traces is applied.Modified limit of OTHER LIMITS: Radar traces to: 512---------------------------------------------Vehicle special features are enabledNumber of hydra vehicles = 4Hydra 0 = 520Hydra 1 = 6537Hydra 2 = 6538Hydra 3 = 6679---------------------------------------------Level limit is enabledNumber of levels = 6Cop car level 0 = 599Cop car level 1 = 596Cop car level 2 = 597Cop car level 3 = 598Cop car level 4 = 598Cop car level 5 = 598Cop bike = 523Cop ped level 0 = 283Cop ped level 1 = 280Cop ped level 2 = 281Cop ped level 3 = 282Cop ped level 4 = 281Cop ped level 5 = 281Cop ped bike = 284Ambulance level  0 = -1Ambulance level  1 = 416Ambulance level  2 = 416Ambulance level  3 = 416Ambulance level  4 = 416Ambulance level  5 = 416Medic level 0 = -1Medic level 1 = 274Medic level 2 = 275Medic level 3 = 276Medic level 4 = 276Medic level 5 = 276Fire engine level 0 = -1Fire engine level 1 = 407Fire engine level 2 = 407Fire engine level 3 = 407Fire engine level 4 = 407Fire engine level 5 = 407Fireman level 0 = -1Fireman level 1 = 277Fireman level 2 = 279Fireman level 3 = 278Fireman level 4 = 278Fireman level 5 = 278Number of cab drivers for level 0 = 0Number of cab drivers for level 1 = 2Cab driver level 1 place 0 = 262Cab driver level 1 place 1 = 261Number of cab drivers for level 2 = 2Cab driver level 2 place 0 = 220Cab driver level 2 place 1 = 234Number of cab drivers for level 3 = 2Cab driver level 3 place 0 = 182Cab driver level 3 place 1 = 206Number of cab drivers for level 4 = 2Cab driver level 4 place 0 = 220Cab driver level 4 place 1 = 234Number of cab drivers for level 5 = 2Cab driver level 5 place 0 = 234Cab driver level 5 place 1 = 234---------------------------------------------Modified limit of hospital restarts to: 55---------------------------------------------Modified limit of police restarts to: 55---------------------------------------------SPECIAL: Plane speed limit disabled.---------------------------------------------SPECIAL -> Make save of variable size is active.Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------SPECIAL: Fix streaming memory bug applied.---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.Error reporting is applied now.---------------------------------------------Debugging output is enabled now. Use debugger to catch messages.---------------------------------------------"Enable logging of files loaded" is enabled now.---------------------------------------------Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.---------------------------------------------Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 101---------------------------------------------CThePluginPatches::RegisterPatcher executed.---------------------------------------------Number of memory changes made: 8793---------------------------------------------CThePatches: CLEO library 4.3.16 has been detected and patched!Game crashed unfortunately, here's a crash log:Current process ID: 920Current thread ID: 5480Last file to be loaded: DATA\DEFAULT.DATLast library loaded: NOT SETException address: 0x01E80000 (module not found)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x1E80000General registers:EAX: 0x00000001 (1)EBX: 0x00000000 (0)ECX: 0x00000001 (1)EDX: 0x00341000 (3411968)ESI: 0x00B71849 (11999305)EDI: 0x008E2C90 (9317520)EBP: 0x06561210 (106304016)ESP: 0x0177FD58 (24640856)EIP: 0x01E80000 (31981568)EFL: 0x00210202 (2163202)Segment registers:CS: 0023DS: 002BES: 002BFS: 0053GS: 002BSS: 002BFPU registers:ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST6: 500.000000 bytes: 00 00 00 00 00 00 00 FA 07 40ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00CTRL: 007FSTAT: 0030TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 00 00 00MM1: 00 00 00 00 00 00 00 80MM2: 00 00 00 00 00 00 00 00MM3: 00 00 00 00 00 00 00 00MM4: 00 00 00 00 00 00 00 00MM5: 00 00 00 00 00 00 00 00MM6: 00 00 00 00 00 00 00 FAMM7: 00 00 00 00 00 00 00 00XMM registers, 16 bytes:XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00Module list; Path	Module file size		Base	Size of image	Entry pointC:\Juegos\GTA San Andreas - Undergraund Beta 2\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570C:\WINDOWS\SYSTEM32\ntdll.dll	1542816	0x772B0000	0x0017B000	0x00000000C:\WINDOWS\SYSTEM32\KERNEL32.DLL	620176	0x74E30000	0x000E0000	0x74E43980C:\WINDOWS\SYSTEM32\KERNELBASE.dll	1557768	0x77030000	0x0017E000	0x770E1CE0C:\WINDOWS\SYSTEM32\WS2_32.dll	388896	0x77250000	0x0005F000	0x77254AF0C:\WINDOWS\SYSTEM32\sechost.dll	269616	0x74DE0000	0x00044000	0x74DF9D80C:\WINDOWS\SYSTEM32\RPCRT4.dll	707600	0x74160000	0x000AD000	0x74174F00C:\WINDOWS\SYSTEM32\SspiCli.dll	116216	0x73FC0000	0x0001E000	0x73FCB640C:\WINDOWS\SYSTEM32\WINMM.dll	134352	0x71860000	0x00024000	0x71864820C:\WINDOWS\SYSTEM32\CRYPTBASE.dll	31528	0x73FB0000	0x0000A000	0x73FB2A00C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll	360480	0x74590000	0x00058000	0x745D25C0C:\WINDOWS\SYSTEM32\msvcrt.dll	773168	0x74210000	0x000BE000	0x74245630C:\WINDOWS\SYSTEM32\USER32.dll	1337240	0x76D10000	0x00147000	0x76D21D00C:\WINDOWS\SYSTEM32\GDI32.dll	1371792	0x763D0000	0x0014F000	0x76486820C:\WINDOWS\SYSTEM32\ADVAPI32.dll	499432	0x76C70000	0x0007B000	0x76C8E970C:\Juegos\GTA San Andreas - Undergraund Beta 2\vorbisfile.dll	53760	0x67250000	0x00011000	0x6725197BC:\WINDOWS\SYSTEM32\ole32.dll	957608	0x76580000	0x000EB000	0x765BD650C:\WINDOWS\SYSTEM32\combase.dll	1824264	0x74380000	0x001BD000	0x74462AF0C:\WINDOWS\SYSTEM32\WINMMBASE.dll	132744	0x6F8E0000	0x00023000	0x6F8E8940C:\WINDOWS\SYSTEM32\cfgmgr32.dll	217976	0x74F10000	0x00037000	0x74F13B50C:\Juegos\GTA San Andreas - Undergraund Beta 2\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472C:\WINDOWS\SYSTEM32\IMM32.DLL	169928	0x74350000	0x0002B000	0x74355680C:\Juegos\GTA San Andreas - Undergraund Beta 2\vorbishooked.DLL	65536	0x017C0000	0x00011000	0x017C4C98C:\Juegos\GTA San Andreas - Undergraund Beta 2\ogg.dll	36864	0x001F0000	0x00009000	0x001F302EC:\Juegos\GTA San Andreas - Undergraund Beta 2\vorbis.dll	1060864	0x03670000	0x00108000	0x03683F7CC:\Juegos\GTA San Andreas - Undergraund Beta 2\$fastman92limitAdjuster.asi	921088	0x67160000	0x000ED000	0x671D7EDAC:\WINDOWS\SYSTEM32\PSAPI.DLL	17048	0x763C0000	0x00006000	0x763C1460C:\WINDOWS\SYSTEM32\SHLWAPI.dll	276336	0x74760000	0x00045000	0x7477DE90C:\Juegos\GTA San Andreas - Undergraund Beta 2\DllTricks.dll	7680	0x68840000	0x00006000	0x68841593C:\Juegos\GTA San Andreas - Undergraund Beta 2\MinHook.x86.dll	14848	0x67150000	0x00007000	0x00000000C:\Juegos\GTA San Andreas - Undergraund Beta 2\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440C:\WINDOWS\SYSTEM32\MSVCR100.dll	773968	0x6E6E0000	0x000BF000	0x6E6F1DFCC:\Juegos\GTA San Andreas - Undergraund Beta 2\CLEO.asi	264704	0x670E0000	0x0006B000	0x670EE3D4C:\Juegos\GTA San Andreas - Undergraund Beta 2\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036C:\WINDOWS\SYSTEM32\MSACM32.dll	90912	0x670C0000	0x00018000	0x670C3F70C:\Juegos\GTA San Andreas - Undergraund Beta 2\cleo\FileSystemOperations.cleo	65024	0x670A0000	0x00014000	0x670A1203C:\Juegos\GTA San Andreas - Undergraund Beta 2\cleo\IniFiles.cleo	81920	0x67080000	0x00018000	0x670813ACC:\Juegos\GTA San Andreas - Undergraund Beta 2\cleo\IntOperations.cleo	58368	0x67060000	0x00013000	0x67061181C:\Juegos\GTA San Andreas - Undergraund Beta 2\ExGangWars.asi	70656	0x67040000	0x00016000	0x6704322CC:\Juegos\GTA San Andreas - Undergraund Beta 2\ImgLimitAdjuster.asi	97280	0x01E50000	0x00023000	0x01E639B8C:\WINDOWS\SYSTEM32\oleaut32.dll	589856	0x747B0000	0x00092000	0x747E8CF0C:\WINDOWS\system32\uxtheme.dll	458752	0x73110000	0x00075000	0x73149A60C:\WINDOWS\SYSTEM32\DDRAW.dll	551424	0x6F360000	0x000EE000	0x6F376BD0C:\WINDOWS\SYSTEM32\DCIMAN32.dll	11776	0x6FBE0000	0x00007000	0x6FBE1FC0C:\WINDOWS\SYSTEM32\kernel.appcore.dll	39792	0x77020000	0x0000C000	0x77023930C:\Program Files (x86)\SuperBoost\Superb Game Boost\GA_IG.dll	521024	0x6FDE0000	0x01A43000	0x6FDF058FC:\WINDOWS\SYSTEM32\COMDLG32.dll	965120	0x76670000	0x000F2000	0x766A8070C:\WINDOWS\SYSTEM32\dbghelp.dll	1196544	0x72E90000	0x0013F000	0x72EBD880C:\Program Files (x86)\SuperBoost\Superb Game Boost\d3dx9_43.dll	1998168	0x6F6E0000	0x001FF000	0x6F89EC0DC:\Program Files (x86)\SuperBoost\Superb Game Boost\d3dx10_43.dll	470880	0x6FBF0000	0x00074000	0x6FC53990C:\Program Files (x86)\SuperBoost\Superb Game Boost\d3dx11_43.dll	248672	0x6F5F0000	0x0003F000	0x6F621146C:\Program Files (x86)\SuperBoost\Superb Game Boost\D3DX8Wrapper.dll	276800	0x6F630000	0x00047000	0x6F64C672C:\Program Files (x86)\SuperBoost\Superb Game Boost\D3DCOMPILER_43.dll	2106216	0x6F110000	0x00207000	0x6F2FC09BC:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10586.20_none_22adb5eaa762c7fa\gdiplus.dll	1467392	0x6FC70000	0x0016B000	0x6FCDE360C:\WINDOWS\SYSTEM32\shcore.dll	569744	0x771B0000	0x0008D000	0x771F9B90C:\WINDOWS\SYSTEM32\OPENGL32.dll	787456	0x6F510000	0x000E0000	0x6F5C2D30C:\WINDOWS\SYSTEM32\SHELL32.dll	21124344	0x74F60000	0x013FE000	0x7511FB10C:\WINDOWS\SYSTEM32\windows.storage.dll	5242496	0x76770000	0x004FA000	0x76977EA0C:\WINDOWS\SYSTEM32\powrprof.dll	270672	0x74540000	0x00044000	0x74547410C:\WINDOWS\SYSTEM32\profapi.dll	54752	0x76F70000	0x0000F000	0x76F72E40C:\WINDOWS\SYSTEM32\FirewallAPI.dll	369664	0x76520000	0x0005E000	0x76537480C:\WINDOWS\SYSTEM32\NETAPI32.dll	69744	0x742D0000	0x00013000	0x742D1D30C:\WINDOWS\SYSTEM32\GLU32.dll	141312	0x6F450000	0x00025000	0x6F46AE10C:\Program Files (x86)\SuperBoost\Superb Game Boost\EasyHook32.dll	229184	0x6F320000	0x0003C000	0x6F321A55C:\WINDOWS\SYSTEM32\DSOUND.dll	527360	0x6F480000	0x00086000	0x6F4C84A0C:\WINDOWS\SYSTEM32\dbgcore.DLL	118784	0x72E60000	0x00021000	0x72E7A910C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10586.0_none_811bc0006c44242b\COMCTL32.dll	585568	0x66FA0000	0x00092000	0x66FADD60C:\WINDOWS\SYSTEM32\DAVHLPR.DLL	22528	0x73570000	0x0000B000	0x73571D20C:\WINDOWS\SYSTEM32\fwbase.dll	163328	0x734C0000	0x0002D000	0x734D5EF0C:\Program Files\ESET\ESET Smart Security\x86\eplgHooks.dll	109728	0x72DA0000	0x0001C000	0x72DA13B0C:\WINDOWS\SYSTEM32\clbcatq.dll	526304	0x76EE0000	0x00084000	0x76F06220C:\WINDOWS\System32\MMDevApi.dll	339344	0x73000000	0x00055000	0x73022EE0C:\WINDOWS\System32\DEVOBJ.dll	129160	0x73F80000	0x00022000	0x73F891F0C:\WINDOWS\System32\PROPSYS.dll	1355344	0x6EC70000	0x0014B000	0x6ECD1660C:\WINDOWS\SYSTEM32\AUDIOSES.DLL	405568	0x66F30000	0x00068000	0x66F4DA50C:\WINDOWS\SYSTEM32\wintypes.dll	820704	0x72770000	0x000C8000	0x727DAE90C:\WINDOWS\SYSTEM32\MSCTF.dll	1174008	0x74850000	0x0011F000	0x74895CE0C:\WINDOWS\system32\dwmapi.dll	94208	0x72AD0000	0x0001D000	0x72AD3B10C:\WINDOWS\SYSTEM32\DINPUT8.dll	172032	0x66EF0000	0x00036000	0x66EFB390C:\WINDOWS\SYSTEM32\HID.DLL	25088	0x66EE0000	0x0000A000	0x66EE21C0C:\WINDOWS\SYSTEM32\SETUPAPI.DLL	4268360	0x749D0000	0x0040B000	0x749FADF0C:\WINDOWS\SYSTEM32\WINTRUST.dll	268040	0x76360000	0x00042000	0x76376F10C:\WINDOWS\SYSTEM32\MSASN1.dll	49592	0x763B0000	0x0000E000	0x763B5410C:\WINDOWS\SYSTEM32\CRYPT32.dll	1535024	0x73FE0000	0x00178000	0x74038A90C:\WINDOWS\SYSTEM32\d3d9.dll	1865584	0x6E980000	0x001CB000	0x6E9FEE90C:\WINDOWS\SYSTEM32\igdumdim32.dll	36408544	0x64CE0000	0x02200000	0x64E15EE3C:\WINDOWS\SYSTEM32\igdusc32.dll	4903056	0x67560000	0x00892000	0x675E1796C:\WINDOWS\SYSTEM32\usp10.dll	77824	0x76E60000	0x00016000	0x00000000C:\Windows\SYSTEM32\quartz.dll	1542656	0x64B30000	0x001AC000	0x64B7C190C:\Windows\SYSTEM32\bcrypt.dll	107408	0x73800000	0x0001B000	0x73809050C:\Windows\SYSTEM32\devenum.dll	82096	0x64B10000	0x00015000	0x64B1E570C:\Program Files (x86)\FormatFactory\FFModules\AviSynthPlugins\vsfilter.dll	1003520	0x0FEA0000	0x000FB000	0x0FF24E3AC:\WINDOWS\SYSTEM32\VERSION.dll	27360	0x73AA0000	0x00008000	0x73AA17B0C:\WINDOWS\SYSTEM32\WINSPOOL.DRV	400896	0x73580000	0x00067000	0x735959D0C:\WINDOWS\SYSTEM32\WININET.dll	2229760	0x73830000	0x00228000	0x73936EB0C:\Program Files (x86)\FormatFactory\FFModules\Filters\AviSplitter.ax	370688	0x10030000	0x00062000	0x10054232C:\Program Files (x86)\FormatFactory\FFModules\Filters\MP4Splitter.ax	619520	0x64A60000	0x000A8000	0x64AA5423C:\WINDOWS\SYSTEM32\OLEACC.dll	323072	0x71B90000	0x00054000	0x71BADC70C:\Program Files (x86)\FormatFactory\FFModules\Filters\RealMediaSplitter.ax	434176	0x100C0000	0x0006E000	0x100ECAA0C:\Program Files (x86)\FormatFactory\FFModules\Filters\MatroskaSplitter.ax	543232	0x649C0000	0x00096000	0x649FF8E2C:\Program Files (x86)\FormatFactory\FFModules\Filters\FLVSplitter.ax	436736	0x64940000	0x0007B000	0x6496C0FBC:\WINDOWS\SYSTEM32\D3DIM700.DLL	889856	0x64860000	0x000DF000	0x649046E0C:\Program Files (x86)\FormatFactory\FFModules\Filters\ac3filter.ax	797184	0x64790000	0x000C7000	0x647E1E46C:\WINDOWS\SYSTEM32\wdmaud.drv	205824	0x64750000	0x00038000	0x6475CAD0C:\WINDOWS\SYSTEM32\ksuser.dll	19648	0x64740000	0x00007000	0x647416D0C:\WINDOWS\SYSTEM32\AVRT.dll	28416	0x6BB80000	0x00009000	0x6BB81B70C:\WINDOWS\SYSTEM32\msacm32.drv	24064	0x64730000	0x00009000	0x64734250C:\WINDOWS\SYSTEM32\midimap.dll	18944	0x64720000	0x00008000	0x64721960C:\WINDOWS\SYSTEM32\apphelp.dll	581632	0x72DC0000	0x00092000	0x72E00380C:\WINDOWS\system32\Windows.Storage.Search.dll	645632	0x64670000	0x000A2000	0x646AE8B0C:\WINDOWS\System32\StructuredQuery.dll	516608	0x645E0000	0x00082000	0x6461C7C0C:\WINDOWS\SYSTEM32\edputil.dll	279040	0x71A30000	0x00049000	0x71A36450C:\WINDOWS\SYSTEM32\LINKINFO.dll	25088	0x645D0000	0x0000B000	0x645D2150C:\WINDOWS\SYSTEM32\wmvcore.dll	2331480	0x64390000	0x0023B000	0x643EB370C:\WINDOWS\SYSTEM32\mfperfhelper.dll	1087712	0x64280000	0x00108000	0x6436E0A0C:\WINDOWS\SYSTEM32\WMASF.DLL	249976	0x64240000	0x0003E000	0x64244C30C:\WINDOWS\system32\mlang.dll	192000	0x64200000	0x00033000	0x64210E70Game terminated.

 

 

:( I can't play it. I have GTA III but I have never played it and lost the CD, so I have never seen LC.

 

Game crashed unfortunately, here's a crash log:
Current process ID: 6240
Current thread ID: 3840
Last file to be loaded: DATA\DEFAULT.DAT
Last library loaded: NOT SET
Exception address: 0x01880000 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x1880000
General registers:
EAX: 0x00000001 (1)
EBX: 0x00000000 (0)
ECX: 0x00000001 (1)
EDX: 0x00B71848 (11999304)
ESI: 0x00B71849 (11999305)
EDI: 0x008E2C90 (9317520)
EBP: 0x035FFBC8 (56622024)
ESP: 0x0028FD60 (2686304)
EIP: 0x01880000 (25690112)
EFL: 0x00010202 (66050)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 20.333334 bytes: 00 00 00 00 00 AB AA A2 03 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0030
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 AB AA A2
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 FA
MM7: 00 00 00 00 00 00 00 00
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Module list
; Path Module file size Base Size of image Entry point
G:\Vishwar\GTA Underground\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1292192 0x77210000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x74C90000 0x00110000 0x74CA3293
C:\Windows\syswow64\KERNELBASE.dll 274944 0x75270000 0x00047000 0x752774C1
C:\Windows\system32\WINMM.dll 194048 0x742D0000 0x00032000 0x742D37F1
C:\Windows\syswow64\msvcrt.dll 690688 0x74F60000 0x000AC000 0x74F6A472
C:\Windows\syswow64\USER32.dll 833024 0x76AF0000 0x00100000 0x76B0B6ED
C:\Windows\syswow64\GDI32.dll 311808 0x75B90000 0x00090000 0x75BA6343
C:\Windows\syswow64\LPK.dll 25600 0x75D00000 0x0000A000 0x75D036A0
C:\Windows\syswow64\USP10.dll 626688 0x75330000 0x0009D000 0x753640EA
C:\Windows\syswow64\ADVAPI32.dll 640512 0x751D0000 0x000A0000 0x751E4965
C:\Windows\SysWOW64\sechost.dll 92160 0x751B0000 0x00019000 0x751B4975
C:\Windows\syswow64\RPCRT4.dll 663552 0x76C20000 0x000F0000 0x76C30569
C:\Windows\syswow64\SspiCli.dll 96768 0x74C30000 0x00060000 0x74C4A3B3
C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74C20000 0x0000C000 0x74C210E1
G:\Vishwar\GTA Underground\vorbisfile.dll 53760 0x77470000 0x00011000 0x7747197B
C:\Windows\syswow64\WS2_32.dll 206848 0x75B50000 0x00035000 0x75B5145D
C:\Windows\syswow64\NSI.dll 8704 0x75320000 0x00006000 0x75321782
G:\Vishwar\GTA Underground\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1414144 0x755F0000 0x0015C000 0x7563BA3D
C:\Windows\system32\apphelp.dll 295936 0x6EDE0000 0x0004C000 0x6EDE2C14
C:\Windows\AppPatch\AcGenral.DLL 2176512 0x01EF0000 0x00218000 0x01EF220F
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76DB0000 0x00057000 0x76DC9BA6
C:\Windows\system32\UxTheme.dll 245760 0x6EA90000 0x00080000 0x6EAA37C9
C:\Windows\system32\samcli.dll 51200 0x6E650000 0x0000F000 0x6E65125E
C:\Windows\syswow64\OLEAUT32.dll 571904 0x75C70000 0x0008F000 0x75C73FB1
C:\Windows\system32\MSACM32.dll 72192 0x73570000 0x00014000 0x73571340
C:\Windows\system32\VERSION.dll 21504 0x74620000 0x00009000 0x74621220
C:\Windows\syswow64\SHELL32.dll 12874240 0x75EA0000 0x00C4A000 0x75F21549
C:\Windows\system32\sfc.dll 2560 0x50580000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x501D0000 0x0000D000 0x501D1392
C:\Windows\syswow64\USERENV.dll 81920 0x75B30000 0x00017000 0x75B31C9D
C:\Windows\syswow64\profapi.dll 31744 0x75C60000 0x0000B000 0x75C61992
C:\Windows\system32\dwmapi.dll 67072 0x73200000 0x00013000 0x73201D3F
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x753D0000 0x0019D000 0x753D17E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x75C20000 0x00027000 0x75C258B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x75E70000 0x00012000 0x75E71441
C:\Windows\syswow64\urlmon.dll 1141760 0x75010000 0x00121000 0x75011199
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x75A90000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x76D10000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x771E0000 0x00005000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x75E60000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x75950000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x75E90000 0x00003000 0x00000000
C:\Windows\syswow64\normaliz.DLL 2048 0x75140000 0x00003000 0x00000000
C:\Windows\syswow64\iertutil.dll 2051072 0x75750000 0x001F9000 0x758087FF
C:\Windows\syswow64\WININET.dll 1766400 0x74DA0000 0x001B7000 0x74DA2DFF
C:\Windows\system32\MPR.dll 64000 0x73070000 0x00012000 0x73071200
C:\Windows\system32\IMM32.DLL 119808 0x75150000 0x00060000 0x7516158F
C:\Windows\syswow64\MSCTF.dll 828928 0x75D10000 0x000CC000 0x75D1168B
G:\Vishwar\GTA Underground\vorbishooked.DLL 65536 0x003A0000 0x00011000 0x003A4C98
G:\Vishwar\GTA Underground\ogg.dll 36864 0x003C0000 0x00009000 0x003C302E
G:\Vishwar\GTA Underground\vorbis.dll 1060864 0x03A50000 0x00108000 0x03A63F7C
G:\Vishwar\GTA Underground\$fastman92limitAdjuster.asi 921088 0x0F100000 0x000ED000 0x0F177EDA
C:\Windows\syswow64\PSAPI.DLL 6144 0x75C50000 0x00005000 0x75C51438
G:\Vishwar\GTA Underground\DllTricks.dll 7680 0x773A0000 0x00006000 0x773A1593
C:\Windows\system32\MSVCR100.dll 773968 0x78070000 0x000BF000 0x78081DFC
G:\Vishwar\GTA Underground\MinHook.x86.dll 14848 0x0F590000 0x00007000 0x00000000
G:\Vishwar\GTA Underground\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
G:\Vishwar\GTA Underground\CLEO.asi 264704 0x0F8D0000 0x0006B000 0x0F8DE3D4
G:\Vishwar\GTA Underground\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
G:\Vishwar\GTA Underground\cleo\FileSystemOperations.cleo 65024 0x0F300000 0x00014000 0x0F301203
G:\Vishwar\GTA Underground\cleo\IniFiles.cleo 81920 0x0F750000 0x00018000 0x0F7513AC
G:\Vishwar\GTA Underground\cleo\IntOperations.cleo 58368 0x0F290000 0x00013000 0x0F291181
G:\Vishwar\GTA Underground\ExGangWars.asi 70656 0x0FC00000 0x00016000 0x0FC0322C
G:\Vishwar\GTA Underground\ImgLimitAdjuster.asi 97280 0x016C0000 0x00023000 0x016D39B8
C:\Windows\system32\DDRAW.dll 531968 0x73230000 0x000E7000 0x73231771
C:\Windows\system32\DCIMAN32.dll 10240 0x731D0000 0x00006000 0x731D1250
C:\Program Files (x86)\Trusteer\Rapport\bin\rooksbas.DLL 1364464 0x70200000 0x00178000 0x702D6140
C:\Windows\syswow64\WINTRUST.dll 175104 0x755C0000 0x0002E000 0x755C29CD
C:\Windows\syswow64\CRYPT32.dll 1168384 0x75960000 0x00120000 0x7596158A
C:\Windows\syswow64\MSASN1.dll 34304 0x75A80000 0x0000C000 0x75A8238E
C:\Windows\system32\CRYPTSP.dll 78848 0x74290000 0x00016000 0x74292DC3
C:\Windows\system32\rsaenh.dll 242936 0x74250000 0x0003B000 0x7425128D
c:\program files (x86)\trusteer\rapport\bin\rooksdol.dll 1724400 0x6F070000 0x001D0000 0x6F188140
C:\Windows\system32\ntmarta.dll 121856 0x74220000 0x00021000 0x7422145E
C:\Windows\syswow64\WLDAP32.dll 269824 0x75570000 0x00045000 0x755711E1
C:\ProgramData\Trusteer\Rapport\store\exts\RapportCerberus\baseline\RapportGH.dll 1889192 0x73DD0000 0x001F6000 0x73F06140
C:\Windows\system32\DSOUND.dll 453632 0x560A0000 0x00072000 0x560A1576
C:\Windows\system32\POWRPROF.dll 145408 0x72B10000 0x00025000 0x72B12B71
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75AA0000 0x00083000 0x75AA23D2
C:\Windows\System32\MMDevApi.dll 213504 0x6A060000 0x00039000 0x6A06E2DE
C:\Windows\System32\PROPSYS.dll 988160 0x6E7F0000 0x000F5000 0x6E800D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x6E400000 0x00036000 0x6E409DAE
C:\Windows\system32\DINPUT8.dll 145408 0x57500000 0x00030000 0x5751EC5C
C:\Windows\system32\HID.DLL 22016 0x6E210000 0x00009000 0x6E211120
C:\Windows\system32\d3d9.dll 1828352 0x73650000 0x001C3000 0x73651A45
C:\Windows\system32\d3d8thk.dll 11264 0x73220000 0x00006000 0x732211F0
C:\Windows\system32\igdumdx32.dll 581120 0x09340000 0x00094000 0x09394E66
C:\Windows\system32\igdumd32.dll 6323712 0x09670000 0x0061E000 0x09B2A4F3
C:\Windows\SysWOW64\quartz.dll 1328128 0x0E200000 0x00177000 0x0E2042CA
C:\Windows\SysWOW64\devenum.dll 66560 0x72B60000 0x00014000 0x72B6CE73
C:\Windows\system32\DShowRdpFilter.dll 252928 0x0E5C0000 0x00042000 0x0E5DDD94
C:\Windows\system32\WTSAPI32.dll 40448 0x74310000 0x0000D000 0x743111E0
C:\Windows\system32\WINSTA.dll 156672 0x741F0000 0x00029000 0x741F6B19
C:\Windows\system32\slc.dll 27136 0x73330000 0x0000A000 0x73334D20
C:\Windows\system32\D3DIM700.DLL 817664 0x70EB0000 0x000CC000 0x70EB136A
C:\Windows\system32\wdmaud.drv 172032 0x55FA0000 0x00030000 0x55FA3C6B
C:\Windows\system32\ksuser.dll 4608 0x72B50000 0x00004000 0x72B51030
C:\Windows\system32\AVRT.dll 14336 0x73550000 0x00007000 0x735510C0
C:\Windows\system32\msacm32.drv 20992 0x65660000 0x00008000 0x65664119
C:\Windows\system32\midimap.dll 16896 0x5BCD0000 0x00007000 0x5BCD11D0
C:\Windows\system32\wmvcore.dll 2504192 0x2B720000 0x00267000 0x2B73F2C2
C:\Windows\system32\WMASF.DLL 237568 0x0E650000 0x0003D000 0x0E6511E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18455_none_72d576ad8665e853\gdiplus.dll 1625600 0x74320000 0x00190000 0x743BD0A0
C:\Windows\system32\mlang.dll 177664 0x55400000 0x0002E000 0x554016ED
Game terminated.

 

 

 

Disable DEP.

 

More bug fixes are coming soon aswell.

When ???

 

When it's done, plenty of stuff I want to finish first.

 

----------------------------------------

Small error caused this good old road bug in Snapshot 2, where model "vc_nb_road15" was used twice but 1 with different ID.....

Luckily it's fixed. No more packing the mod files seperately from my main work folder.

1eqc90.jpg

Edited by dkluin
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No Carcer City in snapshot 3 ? I'm really looking forward to see some progress of this city.

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Ofcourse we will add Carcer City.

It falls under the "unfinished stuff which MUST be finished" category.

 

Cottonmouth falls under this list aswell.

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Due to many requests for this one and apperantly this is something alot of people want, in that case, yes.

 

The Stanier is a go then. For VC, and LC.

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New Orleans.

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