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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

Recommended Posts

 

 

 

 

 

 

 

Hey about the vehicles way, just contact me on Skype and tell me which vehicle you want replaced and I can try to make a new encrypted vehicle.img for you :)

 

Also if you want to make a vehicle pack for GTAU for lets say releasing it I reccommend speaking to Red aswell since he did a large contribution to the vehicles which saves us work in further fixing/improving.

 

 

-------------

About adding a vehicle.img with your very own models:

 

If you want to replace vehicles, you can't. The best way is following these steps.

 

Requirements

 

 

-VehicleAudioLoader.asi in your root folder so sounds work for your added vehicles

-Some knowledge about free IDs (i have some free IDs which could be used, maybe use the free ID script by fastman92)

-Knowing how to add vehicles in default SA (reccommended)

 

 

 

Steps to do so

 

In order to add new vehicles its best to rename your desired vehicle so it has a special prefix (I do this aswell, choose something like "mod_" so the vehicle is not replaced.)

 

So lets say we have a vehicle mod replacing the Cheetah.

Choose a suitiable name like: "lamborg" and add a mod_ prefix, like this:

mod_lamborg

We will now create a new IMG archive using IMG Factory or any other tool. We can use any name, but in our example we use "vehicle_mods.img". You can give it any name, but keep in mind that we must add this img to gta.dat so the game will read it.

 

Navigate to your SOL folder and create a new folder called "mods" and place your img file here.

The path to the img file will be: "SOL/MODS/VEHICLE_MODS.IMG".

 

You can add the desired DFF and TXD file in here.

 

Then, go to your data folder and open the file called "gta.dat" and add an IMG entry like this:

 

"IMG SOL\MODS\VEHICLE_MODS.IMG" (It is very important that you use the "\" character instead of "/"!)

If you chose a different path, please use that path instead.

 

Now, we can place it above the first entry with the other IMG files and the game can use this model and texture dictionairy.

 

Next step is choosing a free ID (in my example it will be 5090) and copying an existing vehicle.ide line (you can open/find vehicle.ide in your data folder) and changing it like this:

415, cheetah, cheetah, car, CHEETAH, CHEETAH, null, executive, 5, 0, 0, -1, 0.68, 0.68, 0

This is the default line for the cheetah. If you want different handling, please change the handling line defined in vehicle.ide file.

 

We change it to:

5090, mod_lamborg, mod_lamborg, car, CHEETAH, CHEETAH, null, executive, 5, 0, 0, -1, 0.68, 0.68, 0

 

To have a little understanding of the 'cars' format in IDE files, see below:

The first number is your desired ID. With GTA Underground you can choose any ID as long as it's a free ID not used by the map, above 42000 (limit), or used by anything else.

 

The second value is the dff file name. If you used a different name earlier, change it to your desired name.

Third value is the txd name. Same as with dff name, if you used a different name in IMG, use the different name here.

 

Other values are not important for this example, if you want to change the handling line you can add your own to HANDLING.CFG and use that instead. Don't replace one!

 

 

So now we added our own line to vehicles.ide. You can try it ingame but it wouldnt have any sound or car colors. So, we must edit carcols.dat.

 

We will search for this line:

cheetah, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1

 

and we copy it and paste it after the cheetah line and change it to this:

mod_lamborg, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1

 

So the two lines will look like this:

cheetah, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1

mod_lamborg, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1

 

Do not replace the cheetah line or delete it, it will delete the car colors for the Cheetah so it will always be black.

 

Last step, adding a vehicle audio line. We open up vehicleAudioSettings.cfg and find this line:

 

cheetah 0 103 102 1 0.89999997615814 1.0 8 1.0 2 5 0 2 0.0

 

we copy it and past it at the last line of the file, just before the ";the end" line and change it like this:

mod_lamborg 0 103 102 1 0.89999997615814 1.0 8 1.0 2 5 0 2 0.0

 

So the end of the file will look like this

 

mod_lamborg 0 103 102 1 0.89999997615814 1.0 8 1.0 2 5 0 2 0.0

;the end

 

Ofcourse you can not spawn the vehicle and neither will it spawn into traffic, but this is how you could add your own vehicles. Just keep in mind that the ID you give it must be free and not used by anything else.

 

My free ID list:

 

 

Free IDs (generated by Free ID list generator, made by fastman92.tk):
2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399,
907-909, 3142-3166, 3176-3177, 3179-3186, 3188-3192, 3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611,
3784, 3870-3871, 3883, 3889, 3974, 4542-4549, 4763-4805, 5085, 5090-5093, 5095-5098, 5102-5104, 5376-5381, 5384-5386, 5686-5687, 5691, 5697-5700, 6011-6014,
6032-6034, 6254, 6263-6279, 6348, 6531, 6533-6536, 6539-6541, 6545-6549, 6579-6580, 6582, 6596-6598, 6601-6602, 6606, 6614, 6616, 6619, 6633,
6639, 6647, 6676, 6683, 6746-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481, 10311-10314, 10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382,
14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899, 14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977,
17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18633, 18642-18643, 18655, 18658-18666, 18674, 18692-18715, 18718-18719, 18721-18722, 18724-18738, 18741-18743, 18763,
18794-19999, 22724-22732, 23798-24999, 25078, 25080-25082, 25085, 25176-25177, 25246, 25252-29999, 31571, 32444, 32458, 32465, 32474-32475, 32489, 32492-32494, 32497,
32499, 32501, 32770-32773, 33332, 33343, 33372-40043, 40883-44999, 45762-49999, 50518, 50656-50657, 51108-51430, 51432-51436, 51454, 51458-51480, 51514-51547, 51549-51553, 51571-51597,
51628-51630, 51632-51633, 51667-59999

 

 

 

If you want to know how to spawn the vehicle or how to check it out ingame, ask me and I can make a simple CLEO script to spawn it.

thanks so much!

so i reinstalled gta sa and this mod and tried it all again with your steps and it works, would you be able to make me a cleo to spawn the vehicles?

thanks again

 

 

 

Alright I will post my cleo script source below. You need Sanny Builder to compile it.

 

In order to spawn your vehicle, you can change the #MOD_LAMBORG to your own vehicle model, or just write your chosen ID instead.

 

Use cheat code "SPAWNCAR" to spawn this vehicle. You also cannot spawn the vehicle while already in a vehicle. It's very easy to edit aswell.

{$CLEO} const  modelID = [email protected]  carStruct = [email protected]  player_X = [email protected]  player_Y = [email protected]  player_Z = [email protected] ///////// Change this to your own vehicle if you want to spawn a different car.///////// The #MOD_LAMBORG is ID 5090. In other words, you can write #CHEETAH or any other model just fine!modelID = #MOD_LAMBORG :loopwait 0if0ADC:   test_cheat "SPAWNCAR"then  if    Player.Defined($PLAYER_CHAR)  then    Model.Load(modelID)      // Check if model is available    :loop_2    wait 0    if      Model.Available(modelID)    jf @loop_2        // dont spawn car if in vehicle    if      Actor.Driving($PLAYER_ACTOR)    then      Model.Destroy(modelID)      0ACE: show_formatted_text_box "You cannot spawn the vehicle while in a vehicle!" -1      jump @loop    end    04C4: store_coords_to player_X player_Y player_Z from_actor $PLAYER_ACTOR with_offset 1.0 3.0 0.0    00A5: carStruct = create_car modelID at player_X player_Y player_Z    Model.Destroy(modelID)    0ACE: show_formatted_text_box "Vehicle with model ID %.4X spawned!" modelID  endendjump @loop 

thanks so much for the script but I have a problem with sannybuilder.

when I select my game directory it says "wrong game directory". do you know how to resolve this?

 

 

 

Odd, just select your GTA Underground installation and you can see all of the vehicle IDs in the game. You can also use my script to spawn the secret/hidden vehicles.

 

Modding GTA Underground is soon going to become easier.

yeahh i select my gta underground installation and it says wrong game directory.

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There's a video coming up very soon. Bullworth progress video is going up today. Links are now also fixed as I bet those were annoying.

 

I am hoping to see our vehicle "team" in action soon, we have two people doing Bully vehicles, 1 doing LC vehicles, 1 doing VC vehicles, and all of these will have support for tuning, and will be SA styled. Once the grge limit is hacked, it will be possible to modify your vehicle in VC.

 

Video is here:

 

 

------------

Added breakable objects to Bullworth. They also have 2dfx effects.

29xw1lz.jpg

ic21s7.jpg

Edited by dkluin
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universetwisters

God, those roads look horrendous to drive on, what with it being very very very narrow and all. Just like Manhunt's roads, I suppose. But other than that it's good.

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God, those roads look horrendous to drive on, what with it being very very very narrow and all. Just like Manhunt's roads, I suppose. But other than that it's good.

I like it, makes Bullworth unique and very different from Los Santos, Liberty City etc. , almost european... :)

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Yeah the handling needs to be tweaked as I know you like lowriders, judging by your profile pic/name.

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I would be proud,if the Panto car from GTA 3 beta would be here included in this mod. Only SA styled.

The car looks like Fiat 128 and looks familiar ,like the russian car too named Vaz-2101. The car looks normal,and I kinda like it. Retro looking car. And btw, are you even planning to include the civillian version of the Patriot car from GTA 3 in sa styled? And btw, there are two versions of the same Idaho car. There should be GTA 3 and VC one,not only VC model. Would be nice if you would replace the VC model to III in sa styled. Then it should be fixed. VC idaho in VC and LC idaho in LC.

Edited by Letus
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Would support the idea for sure! But there are two different Idaho versions or cj2000 just was lazy again and made the VC version only?

 

I would love to see a SA styled Panto.

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Well,when I spawned Idaho through the car spawner. Where are added cars of yours,it showed me the same 2 VC Idaho's. And you didn't mention about the Patriot... Well, I guess it wouldn't be included in this mod.. :(

Edited by Letus
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Russell_Stone

Would this mod have any civil version of LC/VC Police/Taxi?

I believe it will have civilian version of Las Venturas Police Car called Washingwood.

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Its called the Stanier.

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Spartan_112

I think that LV Police should be called Premier too.

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What's the point in civillian taxi/police vehicles?

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Russell_Stone

What's the point in civillian taxi/police vehicles?

Point is that the stock SA has civillian version of taxi/LS/SFPD vehicle called Premier.
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What's the point in civillian taxi/police vehicles?

Point is that the stock SA has civillian version of taxi/LS/SFPD vehicle called Premier.

 

But nither LC, nor VC had a civilian version.

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In my opinion it would be cool to see those civilian cars, because it gives more diversity to the cars available, and these are pretty great cars, i would like to see civilian versions of LVPD/LCPD/VCPD/Patriot/Cut Stretch/HPV1000

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Why not make a civillian Rhino and Hydra!

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Why not make a civillian Rhino and Hydra!

Why not ?! :lol:

 

 

Edited by AmigaMix
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Why not make a civillian Rhino and Hydra!

So there's no civilian cop cars in real life?

*cough* *Caprice* *cough* *Crown Victoria*

 

You can't just have a cop car and not have a civilian variant (in most cases). Tanks and jets are a whole different mess (I know you're being sarcastic).

Edited by AdvancedShoe
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Spartan... do your thing...

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Could you do, like the multiplayer leftover maps from the GTA 3.The maps,which were cut when the multiplayer was going to plan to be GTA 3,but they didn't make it. Like the chinatown, sewer and the tower. Would be nice, but not necessarily. The main thing is that you should do the important work here. Like doing main things what you make for this game, to make access for all of us to play Snapshot 3.

 

Well, here's the preview what I mean :

 

 

 

Interested in yourself,sure you could make them, only need to figure out, where to put that sewer somewhere in LC and to get on the tower,just need to use the evelator, the same elevator where Claude ridded up and then he met Catalina, Miguel and Asuka . Not interested, you can skip it and do the main work what has to be done.

Edited by Letus
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In my opinion it would be cool to see those civilian cars, because it gives more diversity to the cars available, and these are pretty great cars, i would like to see civilian versions of LVPD/LCPD/VCPD/Patriot/Cut Stretch/HPV1000

 

Lets be honest for a second, REALLY HONEST. I am pretty sure 95% of all players would use law enforcement vehicles instead of their civilian counterparts (with the exception of the Patriot, since Hammer H1 is badass). There's no need of having 99999 vehicles with the same handling and other parameters - it's waste of resources.

Personally I believe that only some unique vehicles should be added (like ATV's, hydrofoils, fanboats, etc).

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Grand Theft Auto State Of Liberty 51.9 Angrybull support ends next week it will be no longer get updates for that game it you use it after April 19th it will get a virus crash the game and get a blue screen of death start upgrading to a new gta state of liberty includes gta sol underground snapshot 2 if 3 does not come out yet and Gta Sol Beta 69.5 primecuts Thank You

http://www.timeanddate.com/countdown/generic?iso=20160420T00&p0=422&msg=GTASOLbeta+51.9+%28AngryBull%29+Ends+In&font=cursive

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Why not make a civillian Rhino and Hydra!

 

 

If its in real life. The world would get destroyed!

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