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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
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TheAcidicModder

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

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OutragedMetro

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

I recently had the same issue did you install it to a clean game or is yours modded?

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frankandbeans

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

 

disable DEP and reboot pc (data execution prevention)

 

and/or

 

delete gta_sa.set from GTA San Andreas User Files

 

and/or

 

place GTA San Andreas game folder in C:drive

Edited by frankandbeans
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TheAcidicModder

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

I recently had the same issue did you install it to a clean game or is yours modded?

 

Clean game but does it matter what version?

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

 

disable DEP

 

and/or

 

delete gta_sa.set from GTA San Andreas User Files

 

and/or

 

place GTA San Andreas game folder in C:drive

 

Whats DEP? and thanks ill see if these suggestions work

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OutragedMetro

 

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

I recently had the same issue did you install it to a clean game or is yours modded?

 

Clean game but does it matter what version?

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

 

disable DEP

 

and/or

 

delete gta_sa.set from GTA San Andreas User Files

 

and/or

 

place GTA San Andreas game folder in C:drive

 

Whats DEP? and thanks ill see if these suggestions work

 

you need to have the downgraded version of gta sa 1.x or it will not work.

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TheAcidicModder

 

 

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

I recently had the same issue did you install it to a clean game or is yours modded?

 

Clean game but does it matter what version?

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

 

disable DEP

 

and/or

 

delete gta_sa.set from GTA San Andreas User Files

 

and/or

 

place GTA San Andreas game folder in C:drive

 

Whats DEP? and thanks ill see if these suggestions work

 

you need to have the downgraded version of gta sa 1.x or it will not work.

 

Yeah i have that

 

 

 

 

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OutragedMetro

 

 

 

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

I recently had the same issue did you install it to a clean game or is yours modded?

 

Clean game but does it matter what version?

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

 

disable DEP

 

and/or

 

delete gta_sa.set from GTA San Andreas User Files

 

and/or

 

place GTA San Andreas game folder in C:drive

 

Whats DEP? and thanks ill see if these suggestions work

 

you need to have the downgraded version of gta sa 1.x or it will not work.

 

Yeah i have that

 

 

 

 

 

okay well then my suggestion for you is to recopy it over to the folder if that don't work I am not sure because that is what fixed it for me

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TheAcidicModder

 

 

 

 

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

I recently had the same issue did you install it to a clean game or is yours modded?

 

Clean game but does it matter what version?

 

Hello, i downloaded the beta version but when i press new game it crashes do i need a special saved game or something or is this project still unstable at this time?

 

disable DEP

 

and/or

 

delete gta_sa.set from GTA San Andreas User Files

 

and/or

 

place GTA San Andreas game folder in C:drive

 

Whats DEP? and thanks ill see if these suggestions work

 

you need to have the downgraded version of gta sa 1.x or it will not work.

 

Yeah i have that

 

 

 

 

 

okay well then my suggestion for you is to recopy it over to the folder if that don't work I am not sure because that is what fixed it for me

 

Just done it same thing happens it goes to load then just crashes :/

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hey could you please add a way for users to easily use their own vehicles? add or replace I don't care, just an easy way to use custom car models, I tried to and now i have to reinstall gta san andreas and GTA Underground and i'm sure i am not the only one who has. besides, locking the img files for security is abit... rediculous, not many people if any really play or mod gta san andreas anymore, which is what makes this group unique, But who is going to want to steal anything? maybe you dont have to unlock the img files, maybe just add like a modloader system somehow so we can put the mod files in a modloader folder and take them out when we dont want the mod anymore. if you could find a way to do that it would be amazing.

If existing IMG archives are innaccessible, I'd recommend you create a new IMG archive for your vehicles and learn how to add vehicles into GTA SA. It's possible.
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frankandbeans

@TheAcidicModder

 

Did you... reboot after disabling DEP (data execution prevention)?

 

 

 

 


Edited by frankandbeans
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hey could you please add a way for users to easily use their own vehicles? add or replace I don't care, just an easy way to use custom car models, I tried to and now i have to reinstall gta san andreas and GTA Underground and i'm sure i am not the only one who has. besides, locking the img files for security is abit... rediculous, not many people if any really play or mod gta san andreas anymore, which is what makes this group unique, But who is going to want to steal anything? maybe you dont have to unlock the img files, maybe just add like a modloader system somehow so we can put the mod files in a modloader folder and take them out when we dont want the mod anymore. if you could find a way to do that it would be amazing.

If existing IMG archives are innaccessible, I'd recommend you create a new IMG archive for your vehicles and learn how to add vehicles into GTA SA. It's possible.

 

yeah I did that but it crashes, I said in the statement that I tried...

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Hey about the vehicles way, just contact me on Skype and tell me which vehicle you want replaced and I can try to make a new encrypted vehicle.img for you :)

 

Also if you want to make a vehicle pack for GTAU for lets say releasing it I reccommend speaking to Red aswell since he did a large contribution to the vehicles which saves us work in further fixing/improving.

 

 

-------------

About adding a vehicle.img with your very own models:

 

If you want to replace vehicles, you can't. The best way is following these steps.

 

Requirements

 

 

-VehicleAudioLoader.asi in your root folder so sounds work for your added vehicles

-Some knowledge about free IDs (i have some free IDs which could be used, maybe use the free ID script by fastman92)

-Knowing how to add vehicles in default SA (reccommended)

 

 

 

Steps to do so

 

In order to add new vehicles its best to rename your desired vehicle so it has a special prefix (I do this aswell, choose something like "mod_" so the vehicle is not replaced.)

 

So lets say we have a vehicle mod replacing the Cheetah.

Choose a suitiable name like: "lamborg" and add a mod_ prefix, like this:

mod_lamborg

We will now create a new IMG archive using IMG Factory or any other tool. We can use any name, but in our example we use "vehicle_mods.img". You can give it any name, but keep in mind that we must add this img to gta.dat so the game will read it.

 

Navigate to your SOL folder and create a new folder called "mods" and place your img file here.

The path to the img file will be: "SOL/MODS/VEHICLE_MODS.IMG".

 

You can add the desired DFF and TXD file in here.

 

Then, go to your data folder and open the file called "gta.dat" and add an IMG entry like this:

 

"IMG SOL\MODS\VEHICLE_MODS.IMG" (It is very important that you use the "\" character instead of "/"!)

If you chose a different path, please use that path instead.

 

Now, we can place it above the first entry with the other IMG files and the game can use this model and texture dictionairy.

 

Next step is choosing a free ID (in my example it will be 5090) and copying an existing vehicle.ide line (you can open/find vehicle.ide in your data folder) and changing it like this:

415, cheetah, cheetah, car, CHEETAH, CHEETAH, null, executive, 5, 0, 0, -1, 0.68, 0.68, 0

This is the default line for the cheetah. If you want different handling, please change the handling line defined in vehicle.ide file.

 

We change it to:

5090, mod_lamborg, mod_lamborg, car, CHEETAH, CHEETAH, null, executive, 5, 0, 0, -1, 0.68, 0.68, 0

 

To have a little understanding of the 'cars' format in IDE files, see below:

The first number is your desired ID. With GTA Underground you can choose any ID as long as it's a free ID not used by the map, above 42000 (limit), or used by anything else.

 

The second value is the dff file name. If you used a different name earlier, change it to your desired name.

Third value is the txd name. Same as with dff name, if you used a different name in IMG, use the different name here.

 

Other values are not important for this example, if you want to change the handling line you can add your own to HANDLING.CFG and use that instead. Don't replace one!

 

 

So now we added our own line to vehicles.ide. You can try it ingame but it wouldnt have any sound or car colors. So, we must edit carcols.dat.

 

We will search for this line:

cheetah, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1

 

and we copy it and paste it after the cheetah line and change it to this:

mod_lamborg, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1

 

So the two lines will look like this:

cheetah, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1

mod_lamborg, 20,1, 25,1, 36,1, 40,1 62,1, 75,1, 92,1, 0,1

 

Do not replace the cheetah line or delete it, it will delete the car colors for the Cheetah so it will always be black.

 

Last step, adding a vehicle audio line. We open up vehicleAudioSettings.cfg and find this line:

 

cheetah 0 103 102 1 0.89999997615814 1.0 8 1.0 2 5 0 2 0.0

 

we copy it and past it at the last line of the file, just before the ";the end" line and change it like this:

mod_lamborg 0 103 102 1 0.89999997615814 1.0 8 1.0 2 5 0 2 0.0

 

So the end of the file will look like this

 

mod_lamborg 0 103 102 1 0.89999997615814 1.0 8 1.0 2 5 0 2 0.0

;the end

 

Ofcourse you can not spawn the vehicle and neither will it spawn into traffic, but this is how you could add your own vehicles. Just keep in mind that the ID you give it must be free and not used by anything else.

 

My free ID list:

 

 

Free IDs (generated by Free ID list generator, made by fastman92.tk):
2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399,
907-909, 3142-3166, 3176-3177, 3179-3186, 3188-3192, 3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611,
3784, 3870-3871, 3883, 3889, 3974, 4542-4549, 4763-4805, 5085, 5090-5093, 5095-5098, 5102-5104, 5376-5381, 5384-5386, 5686-5687, 5691, 5697-5700, 6011-6014,
6032-6034, 6254, 6263-6279, 6348, 6531, 6533-6536, 6539-6541, 6545-6549, 6579-6580, 6582, 6596-6598, 6601-6602, 6606, 6614, 6616, 6619, 6633,
6639, 6647, 6676, 6683, 6746-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481, 10311-10314, 10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382,
14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899, 14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977,
17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18633, 18642-18643, 18655, 18658-18666, 18674, 18692-18715, 18718-18719, 18721-18722, 18724-18738, 18741-18743, 18763,
18794-19999, 22724-22732, 23798-24999, 25078, 25080-25082, 25085, 25176-25177, 25246, 25252-29999, 31571, 32444, 32458, 32465, 32474-32475, 32489, 32492-32494, 32497,
32499, 32501, 32770-32773, 33332, 33343, 33372-40043, 40883-44999, 45762-49999, 50518, 50656-50657, 51108-51430, 51432-51436, 51454, 51458-51480, 51514-51547, 51549-51553, 51571-51597,
51628-51630, 51632-51633, 51667-59999

 

 

 

If you want to know how to spawn the vehicle or how to check it out ingame, ask me and I can make a simple CLEO script to spawn it.

Edited by dkluin
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Spartan_112

Bullworth Ambulance:

 

 

ilKJ4w-Itao.jpgFbXbQ9RAsOE.jpgKtZ7NRqbUvs.jpgkl6bMUm1RC8.jpg7qnoV-IB4qQ.jpg

 

 

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Nice car and sh*t, but FFS, this aspect ratio makes my eyes bleed.

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Spartan_112

Nice car and sh*t, but FFS, this aspect ratio makes my eyes bleed.

Sorry, but my old monitor is dead...

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Bullworth Ambulance:

 

 

ilKJ4w-Itao.jpgFbXbQ9RAsOE.jpgKtZ7NRqbUvs.jpgkl6bMUm1RC8.jpg7qnoV-IB4qQ.jpg

 

 

Always makes good car mods as usual.

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hesoyamskills

Are you gonna add Liberty/Vice City radio stations (with logos) into the next snapshot or is there a way to manually put them in?

 

 

Bullworth Ambulance:

 

 

ilKJ4w-Itao.jpgFbXbQ9RAsOE.jpgKtZ7NRqbUvs.jpgkl6bMUm1RC8.jpg7qnoV-IB4qQ.jpg

 

 

Good lookin!

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Spartan_112

GTA 3 Styled Cabbie for LC

g2ke011tCp8.jpg

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Sentinellas II

I think LC taxis/cabbies should use 221 color id than the standard id 6 taxi yellow, so it fits with the cabbies from III (and it looks more unique too!).

 

Example in spoiler:

 

 

986R099.png = ceZTjfU.jpg

 

 

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There's no such color ID.

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I think LC taxis/cabbies should use 221 color id than the standard id 6 taxi yellow, so it fits with the cabbies from III (and it looks more unique too!).

 

Example in spoiler:

 

 

986R099.png = ceZTjfU.jpg

 

 

Well, it can be used by the same yellow color,id 6. Only it needs the original GTA 3 model. Like GTA SALC mod had the xbox looking model. But I don't think it ain't gonna happen. Like, this mod is only needs to be sa styled,not the original the different universe styled. And besides,the cabbie is light yellow colored too,like in LCS game,still looks much familiar and original.

Edited by Letus
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What about making both LCS Bickle and III Borgine Cab for LC?

Both vehicles are done long time ago and were already included in snapshot 1.

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I think LC taxis/cabbies should use 221 color id than the standard id 6 taxi yellow, so it fits with the cabbies from III (and it looks more uniqu

 

 

I think LC taxis/cabbies should use 221 color id than the standard id 6 taxi yellow, so it fits with the cabbies from III (and it looks more unique too!).

 

Example in spoiler:

 

 

986R099.png = ceZTjfU.jpg

 

 

You can change the color yourself, as carcols.dat is not locked.

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In my tutorial there's a mistake:

 

Vehicle ID can not go up to 42000, as vehicle audio loader does not support new ID limits. Soon I will switch to the FLA built in version instead of the obsolete one.

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bibidibabidibu

I don't know but is it possible?

for example when we go to vice city can vice city radios be active and when we go to SA map SA radios active...

 

it can be funny I think :)

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I don't know but is it possible?

for example when we go to vice city can vice city radios be active and when we go to SA map SA radios active...

 

it can be funny I think :)

Also, how about using logos for San Andreas stations, like you did with VC's and LC's ?

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wow your work is amazing, keep it up

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universetwisters

Bullworth Ambulance:

 

 

ilKJ4w-Itao.jpgFbXbQ9RAsOE.jpgKtZ7NRqbUvs.jpgkl6bMUm1RC8.jpg7qnoV-IB4qQ.jpg

 

 

 

The design looks good but "Bullworth" could at least stay the same font as everything else and not look like it got ripped off the cover of a Harry Potter book.

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