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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
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I would like to see other cars from DRIV3R/Parallel lines. For example a Bus or Torrex...

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We will now follow the snapshot III goals and stuff like this can come later. Sure there are tons of cool ideas right now but its hard to stick to our goals and we cant let you guys wait for all of them to be reached can we? If we reach the vehicle goals then we can do these driver cars and other cool ideas. Not now.

 

But yeah they do look really good ofcourse!

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hesoyamskills

We will now follow the snapshot III goals and stuff like this can come later. Sure there are tons of cool ideas right now but its hard to stick to our goals and we cant let you guys wait for all of them to be reached can we? If we reach the vehicle goals then we can do these driver cars and other cool ideas. Not now.

 

But yeah they do look really good ofcourse!

I can only agree with that.

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That Airmaster looks pretty dope and unique! Good job! :)

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OutragedMetro

Hey love the progress and all I tried your second snapshot though and it would not load here is the cleo output from it. I have tried running the game 3 times now its a clean gta install.

06/04/2016 07:05:28.675 Log started.06/04/2016 07:05:28.675 Unprotecting memory region '.text': 0x00001000 (size: 0x00456000)06/04/2016 07:05:28.675 Unprotecting memory region '.rdata': 0x00458000 (size: 0x0004C000)06/04/2016 07:05:28.675 Unprotecting memory region '.text': 0x008B1000 (size: 0x0064A000)06/04/2016 07:05:28.675 Unloading plugins...06/04/2016 07:05:28.675 Loading plugin cleo/FileSystemOperations.cleo06/04/2016 07:05:28.675 Loading plugin cleo/GxtHook.cleo06/04/2016 07:05:28.675 Loading plugin cleo/IniFiles.cleo06/04/2016 07:05:28.675 Loading plugin cleo/IntOperations.cleo06/04/2016 07:05:28.675 Started on game of version: SA 1.0 us06/04/2016 07:05:28.675 Injecting MenuStatusNotifier...06/04/2016 07:05:28.675 Replacing call: 0x0057B9FD06/04/2016 07:05:28.675 Injecting DmaFix...06/04/2016 07:05:28.675 Replacing call: 0x0053E98106/04/2016 07:05:28.675 Injecting TextManager...06/04/2016 07:05:28.675 Injecting function at: 0x006A005006/04/2016 07:05:28.675 Injecting SoundSystem...06/04/2016 07:05:28.675 Replacing call: 0x007487A806/04/2016 07:05:28.675 Injecting CustomOpcodeSystem...06/04/2016 07:05:28.675 Injecting ScriptEngine...06/04/2016 07:05:28.675 Replacing call: 0x0046A21B06/04/2016 07:05:28.675 Replacing call: 0x0058D55206/04/2016 07:05:28.675 Replacing call: 0x0058FCE406/04/2016 07:05:28.675 Replacing call: 0x0053BDD706/04/2016 07:05:28.675 Replacing call: 0x005BA34006/04/2016 07:05:28.675 Replacing call: 0x005D4FD706/04/2016 07:05:28.675 Replacing call: 0x005D18F006/04/2016 07:05:28.675 Replacing call: 0x005D14D506/04/2016 07:05:28.675 Injecting function at: 0x004667DB06/04/2016 07:05:28.770 Creating main window...06/04/2016 07:05:28.772 Found sound device 0: No sound06/04/2016 07:05:28.772 Found sound device 1 (default): Speakers (Realtek High Definition Audio)06/04/2016 07:05:28.772 Found sound device 2: NS-40D510NA15-4 (NVIDIA High Definition Audio)06/04/2016 07:05:28.772 On system found 3 devices, 3 enabled devices, assuming device to use: 1 (Speakers (Realtek High Definition Audio))06/04/2016 07:05:28.779 SoundSystem initialized06/04/2016 07:05:28.780 Floating-point audio supported!06/04/2016 07:05:28.780 Audio hardware acceleration disabled (no EAX)06/04/2016 07:05:52.972 Closing SoundSystem...06/04/2016 07:05:52.972 Freeing BASS library06/04/2016 07:05:52.972 SoundSystem closed!06/04/2016 07:05:52.972 Deleting fxts...06/04/2016 07:05:52.972 Unloading scripts...06/04/2016 07:05:52.972 Log finished.
Edited by coolmark1995
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Doesn't tell me anything. Send a fastman92 limit adjuster log.

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OutragedMetro

So I have just looked into this and there is no log file for the fastman limit adjuster so I am not sure :/

Doesn't tell me anything. Send a fastman92 limit adjuster log.

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So I have just looked into this and there is no log file for the fastman limit adjuster so I am not sure :/

Doesn't tell me anything. Send a fastman92 limit adjuster log.

 

Should be in your game folder man

XO4vFbZ.png

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Here's another one for you, still a WIP though

 

The Bullworth Cabbie and the Civilian version which is called the "Airmaster"

 

 

aN84Qp4.png

18koMgf.png

ljP1KCp.png

wqydZra.png

o6OQdLC.png

 

 

Holy f*ck it looks awesome! I'd love to see more retro cars like this one in game, especially hotrods/ratrods :3

 

Actually something like this for the Hermes would be great :3

Edited by PinKPanther
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Here's another one for you, still a WIP though

 

The Bullworth Cabbie and the Civilian version which is called the "Airmaster"

 

 

aN84Qp4.png

 

 

 

it really looks like glendale
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Off to Atlantis modelling again, screenies coming soon.

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Ghetto parts.

358bcq0.jpg

23wk7q8.jpgwjc47c.jpg

Edited by dkluin
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Gangs?Save houses?Cuz i kinda want to live there,but about that gang?Idk man...

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Save houses are a thing for later..

 

For now I am working on the ghetto.

16ap0g4.jpg

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OutragedMetro

 

 

So I have just looked into this and there is no log file for the fastman limit adjuster so I am not sure :/

Doesn't tell me anything. Send a fastman92 limit adjuster log.

 

Should be in your game folder man

XO4vFbZ.png

 

I have looked and fastman 92 Limit Adjuster is there but there is no log file though, only the config file is pressent.

 

Edit: Got it working all I did was make a copy of my gta folder and reinstall it... not sure why main folder didn't work so hey can I get a plane ticket from LS to vice city? I went to airport and I only get lv and sf as choices PS if you get a plane ticket from liberty city it teleports you to Las Venturas with the plane taking off

Edited by coolmark1995
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I would love to see landmass between each city/state. Like SA have Countryside and desert between cities. It would remind USA.

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I would love to see landmass between each city/state. Like SA have Countryside and desert between cities. It would remind USA.

Totally agree with you. Must be done between cities realistic countryside.

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It's already planned (like said on the older pages), so wait.

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So today I will implement a new path fileset:

 

Edits/Changes

 

-Fixed traffic on Liberty City lift bridge turning around and away from the bridge

-Fixed a bug in LC where traffic was found in the ocean (strangely it exported an incorrectly moved tracks.dat part)

-Added Bullworth traffic (done from scratch and we will eventually give it full traffic)

-Changed Path size limit from 24000 to 48000, meaning we have 4096 node.dat files instead of 1024. Support for traffic outside of 12.000 to -12.000 is now possible.

-Traffic has been fully redone to remove any possible issue which might occur inside the old files.

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bibidibabidibu

when they released v1.0 version, nothing will be same on 3d era modding. I'm watching progress in shock. traffic paths peds models cities lots of things... how do you keep harmony within the team. congratulations.

Edited by bibidibabidibu
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We have much more than traffic you know....

 

We already have LC/VC/SA traffic and even all VC/III vehicles there. We are in the process on making them unique and really good vehicles which can be tuned and once grge limit is hacked, you will see tuning shops working at last inmediately. VC/LC lowriders would be tune-able then.

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ZenkiZ31Hope

We have much more than traffic you know....

 

We already have LC/VC/SA traffic and even all VC/III vehicles there. We are in the process on making them unique and really good vehicles which can be tuned and once grge limit is hacked, you will see tuning shops working at last inmediately. VC/LC lowriders would be tune-able then.

you guys are amazing, heres a shot of rum to the underground guys

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Thanks :)

 

There's more:

 

Gang wars, all VC/III peds converted to SA and VC has VC peds, LC has III peds and each city has its own timecyc.dat file, cop peds, and even cop cars.

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That's a great news, I hope you found a way to add siren lights on those cop cars.

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Nope not yet, I didn't search for something like that yet. Eitherway, I don't want CLEO scripts so I guess there would be a possible other solution.

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We have much more than traffic you know....

 

We already have LC/VC/SA traffic and even all VC/III vehicles there. We are in the process on making them unique and really good vehicles which can be tuned and once grge limit is hacked, you will see tuning shops working at last inmediately. VC/LC lowriders would be tune-able then.

What about traffic from LCS and VCS? Especially LCS motorbikes in LC and VCS bicycles in VC?

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Traffic for Bullworth is being implemented.

34hdzmc.jpg

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hey could you please add a way for users to easily use their own vehicles? add or replace I don't care, just an easy way to use custom car models, I tried to and now i have to reinstall gta san andreas and GTA Underground and i'm sure i am not the only one who has. besides, locking the img files for security is abit... rediculous, not many people if any really play or mod gta san andreas anymore, which is what makes this group unique, But who is going to want to steal anything? maybe you dont have to unlock the img files, maybe just add like a modloader system somehow so we can put the mod files in a modloader folder and take them out when we dont want the mod anymore. if you could find a way to do that it would be amazing.

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the mod seems to be getting incredible

Edited by LFLOWRIDER
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