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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
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hesoyamskills

 

 

 

 

send full log file

 

It's full log

 

 

Where is this file and how is it called? :D

 

I think it's the txt file called "fastman92limitAdjuster.txt" but I dunno how to post the file here cause I've got problem with my game too... I didn't change anything on my actual files or the path but everytime I wanna try to start a new game it crashes immediately.

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Andromeda-J

use mediafire for that, man! (it is required to register but it's better then, files stay longer)

Edited by Jaanus949
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I'm in love with the lowrider....

21dftw6.jpg

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Why don't you add actual light to those signs in the back using 2dfx? WIll look very nice at night.

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I guess that'll work, I'll see if it works if I make a 2dfx section for it. Would be extremely good indeed.

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Don Timmy Vercimelli

Will all of this be released in snapshot 2.1 or snapshot 3?

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Snapshot 3 ofcourse, a Snapshot 2.1 release is being reconsidered. We want to focus on Snapshot 3 and it's full glory for now.

 

If it turns out that you guys want the bug fixes, then I will try to make a Snapshot 2.1 version first, but in my eyes the Snapshot 3 will surely be worth waiting for.

 

Snapshot 2 has plenty of features for now, and I have people who have exclusive access (taltigolt/SWEGTA) right now and they will make videos aswell. Keep an eye out.

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I guess that'll work, I'll see if it works if I make a 2dfx section for it. Would be extremely good indeed.

Where i can get Log file?

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Root folder.

 

--------------

With Santana's epic ideas for lowriders, it was possible to make these amazing cars. We will now try to add a Yardie Lobo lowrider and that's probably the last added lowrider which will go into the mod.

 

Then, we will start pimping the VC cars Red made for us, so we atleast have all of them in SA style.

 

----------

Yes we will use Red's Florida Keys, we will implement it.

 

I don't know, Phil made it.

I didn't make that one. Mine had a stripe going along it iirc instead of just being a lazy carcol edit.

Also it's purple because you took the picture right between the red & blue light flash. It happens like that even with the vanilla police cars. I think at least since I can't see it too good on my mobile thing but whatever it is I know I didn't make that car.

 

No, it's how it's textured. There is no flashing light part since I couldn't find the addresses for them. It's pretty obvious that fastman92's switch scanner was very very useful for this. But, it's not a switch which manages it.

Edited by dkluin
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fastman92limitadjuster.log.

 

--------------------------

Progress:

 

Replaced X-Seti's car with Spartan's car. The numplates are changed.

 

Going to add another fan car (i added vehicles scattered around the entire GTA U map with GTAF usernames on them)

Who will be it?

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just search for "fastman92limitAdjuster.log"

Wait, so you actually hacked car plate stuff? Or its just a plate texture?

Edited by eagle152
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No, it's simple, did you never notice how there are SA parked cars with texts like _SHERM_ on the license plates?

 

That's easy to archieve in SCM so I figured I could add an easter egg where people's names from GTAF could be on it.

Yours is on a vehicle aswell :p

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fastman92limitadjuster.log.

:D
Starting fastman92 limit adjuster 2.3, unreleased edition, compilation time: Jan 15 2016 21:15:45
Please visit http://fastman92.ml
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global expection handler has been registered.
---------------------------------------------
IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
New ID limits:
0 - 59999 (60000) - DFF models defined within IDE files
60000 - 119999 (60000) - TXD archives.
120000 - 179999 (60000) - COL collision archives.
180000 - 181023 (1024) - IPL Binary IPL files.
181024 - 182047 (1024) - DAT files limited to nodes*.dat
182048 - 182227 (180) - IFP animation archives.
182228 - 183523 (1296) - RRR car recordings, carrec*.rrr files
183524 - 183650 (127) - SCM scripts
183651 - 183652 (2) - Loaded list
183653 - 183654 (2) - Requested list
183655 - count of all file IDs
Addresses:
CStreaming::ms_modelInfoPtrs: 0x1858A98
CStreaming::ms_aInfoForModel: 0x4200020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x180CC20
CTheScripts::StreamedScripts: 0x1893420
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 42000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 6
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Number of tracks.dat files set to 6
Renderware world map size set to 48000 x 48000
Radar map size set to 24000 x 24000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
Paths limit patch enabled.
Paths map size set to 24000 x 24000
Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304
Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 96
Total number of water blocks: 9216
World map info info:
World map size: 48000 x 48000
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 960 * 960 = 921600
sector area: 50 x 50
CWorld::ms_aLodPtrLists
type: lod
count: 240 * 240 = 57600
sector area: 200 x 200
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
Paths info:
ThePaths: 0x18F5860
Number of path tiles per dimension: 32
Total number of path tiles: 1024
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 510
Number of bike lines = 333
Number of flying lines = 244
Number of boat lines = 122
Number of animation group lines = 30
&mod_HandlingManager = 0x1932A90, sizeof(mod_HandlingManager) = 0x2C220
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of VehicleStructs to: 1050
---------------------------------------------
Modified limit of rwObjectInstances to: 27500
---------------------------------------------
Modified limit of matrices to: 55000
---------------------------------------------
Modified limit of PtrNode Singles to: 1770000
---------------------------------------------
Modified limit of PtrNode Doubles to: 128000
---------------------------------------------
Modified limit of EntryInfoNodes to: 15000
---------------------------------------------
Modified limit of QuadTreeNodes to: 4400
---------------------------------------------
Modified limit of Collision links to: 9550
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 128000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
---------------------------------------------
Modified limit of IPL:inst, buildings to: 750000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 55500
---------------------------------------------
Modified limit of IPL: inst per file to: 24000
---------------------------------------------
Modified limit of IPL: entity index array to: 1240
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 812
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 1888
---------------------------------------------
Modified limit of IPL:interior occluders to: 2940
---------------------------------------------
Modified limit of IPL:occluders to: 15000
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 15000
---------------------------------------------
Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 65000
---------------------------------------------
Modified limit of IPL:Stunt jumps to: 9000
---------------------------------------------
Modified limit of IPL:Entry exits to: 7000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.
Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
---------------------------------------------
Modified limit of IDE:objs:type1 section to 28000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 2070
---------------------------------------------
Modified limit of IDE:hier section to 992
---------------------------------------------
Modified limit of IDE:tobj section to 9999
---------------------------------------------
Modified limit of IDE:cars section to 1800
---------------------------------------------
Modified limit of IDE:peds section to 1800
---------------------------------------------
Modified limit of IDE:weap section to 251
---------------------------------------------
Modified limit of IDE:2DFX section to 2500
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 28750
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 999
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 8888
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9999
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified script space limits:
- max size of MAIN segment from main.scm: 1000000 bytes
- max size of mission from main.scm: 128000 bytes
Total size of CTheScripts::ScriptSpace: 1128000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 127
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 7500
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 15000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 7500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 5575
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 17000
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 512
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 512
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.
Modified limit of OTHER LIMITS: Radar traces to: 512
---------------------------------------------
Vehicle special features are enabled
Number of hydra vehicles = 4
Hydra 0 = 520
Hydra 1 = 6537
Hydra 2 = 6538
Hydra 3 = 6679
---------------------------------------------
Level limit is enabled
Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 598
Cop car level 5 = 598
Cop bike = 523
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 281
Cop ped level 5 = 281
Cop ped bike = 284
Ambulance level 0 = -1
Ambulance level 1 = 416
Ambulance level 2 = 416
Ambulance level 3 = 416
Ambulance level 4 = 416
Ambulance level 5 = 416
Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 276
Medic level 5 = 276
Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 407
Fire engine level 5 = 407
Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 278
Fireman level 5 = 278
Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 220
Cab driver level 4 place 1 = 234
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 234
Cab driver level 5 place 1 = 234
---------------------------------------------
Modified limit of hospital restarts to: 55
---------------------------------------------
Modified limit of police restarts to: 55
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
SPECIAL -> Make save of variable size is active.
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
SPECIAL: Fix streaming memory bug applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 101
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 8793
---------------------------------------------
CThePatches: CLEO library 4.3.16 has been detected and patched!
Game crashed unfortunately, here's a crash log:
Current process ID: 3044
Current thread ID: 7780
Last file to be loaded: DATA\DEFAULT.DAT
Last library loaded: NOT SET
Exception address: 0x01650000 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x1650000
General registers:
EAX: 0x00000001 (1)
EBX: 0x00000000 (0)
ECX: 0x00000001 (1)
EDX: 0x00B71848 (11999304)
ESI: 0x00B71849 (11999305)
EDI: 0x008E2C90 (9317520)
EBP: 0x06AFAE68 (112176744)
ESP: 0x0028FD60 (2686304)
EIP: 0x01650000 (23396352)
EFL: 0x00010202 (66050)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 190475.187500 bytes: 00 00 00 00 00 CC 02 BA 10 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0030
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 CC 02 BA
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 FA
MM7: 00 00 00 00 00 00 00 00
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Module list
; Path Module file size Base Size of image Entry point
D:\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1314328 0x76F10000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x748C0000 0x00110000 0x748D3293
C:\Windows\syswow64\KERNELBASE.dll 275456 0x76620000 0x00047000 0x766274C1
C:\Windows\system32\WINMM.dll 194048 0x6FBF0000 0x00032000 0x6FBF37F1
C:\Windows\syswow64\msvcrt.dll 690688 0x752B0000 0x000AC000 0x752BA472
C:\Windows\syswow64\USER32.dll 833024 0x751B0000 0x00100000 0x751CB6FD
C:\Windows\syswow64\GDI32.dll 312320 0x75100000 0x00090000 0x7511633B
C:\Windows\syswow64\LPK.dll 25600 0x74B20000 0x0000A000 0x74B236A0
C:\Windows\syswow64\USP10.dll 627712 0x766B0000 0x0009D000 0x766E42F7
C:\Windows\syswow64\ADVAPI32.dll 642560 0x764E0000 0x000A1000 0x764F4959
C:\Windows\SysWOW64\sechost.dll 92160 0x760F0000 0x00019000 0x760F4975
C:\Windows\syswow64\RPCRT4.dll 665088 0x769C0000 0x000F0000 0x769D0569
C:\Windows\syswow64\SspiCli.dll 96768 0x74860000 0x00060000 0x7487A3B3
C:\Windows\syswow64\CRYPTBASE.dll 36352 0x74850000 0x0000C000 0x748510E1
D:\GTA San Andreas\vorbisfile.dll 53760 0x77330000 0x00011000 0x7733197B
C:\Windows\syswow64\WS2_32.dll 206848 0x76910000 0x00035000 0x7691145D
C:\Windows\syswow64\NSI.dll 8704 0x75190000 0x00006000 0x75191782
D:\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1413632 0x767B0000 0x0015C000 0x767FB9FD
C:\Windows\system32\apphelp.dll 295936 0x6FDC0000 0x0004C000 0x6FDC2C14
C:\Windows\AppPatch\AcGenral.DLL 2178560 0x77110000 0x00219000 0x7711221F
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76950000 0x00057000 0x76969BA6
C:\Windows\system32\UxTheme.dll 245760 0x6F150000 0x00080000 0x6F1637C9
C:\Windows\system32\samcli.dll 51200 0x6FF80000 0x0000F000 0x6FF8125E
C:\Windows\syswow64\OLEAUT32.dll 572416 0x74D40000 0x0008F000 0x74D43FB1
C:\Windows\system32\MSACM32.dll 72192 0x5D3F0000 0x00014000 0x5D3F1340
C:\Windows\system32\VERSION.dll 21504 0x74730000 0x00009000 0x74731220
C:\Windows\syswow64\SHELL32.dll 12877824 0x75370000 0x00C4B000 0x753F1519
C:\Windows\system32\sfc.dll 2560 0x636A0000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x63690000 0x0000D000 0x63691392
C:\Windows\syswow64\USERENV.dll 81920 0x750E0000 0x00017000 0x750E1C9D
C:\Windows\syswow64\profapi.dll 31744 0x764D0000 0x0000B000 0x764D1992
C:\Windows\system32\dwmapi.dll 67584 0x6F6C0000 0x00013000 0x6F6C1858
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x761C0000 0x0019D000 0x761C17E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x76190000 0x00027000 0x761958B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x74E50000 0x00012000 0x74E51441
C:\Windows\syswow64\urlmon.dll 1311744 0x749D0000 0x0014B000 0x749D2B50
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x75360000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x769B0000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x766A0000 0x00005000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x76430000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x76110000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x76EE0000 0x00003000 0x00000000
C:\Windows\syswow64\normaliz.DLL 2048 0x76120000 0x00003000 0x00000000
C:\Windows\syswow64\iertutil.dll 2280448 0x74EA0000 0x00232000 0x74EA3B90
C:\Windows\syswow64\WININET.dll 2121216 0x74B30000 0x0020D000 0x74B32A70
C:\Windows\system32\MPR.dll 64000 0x6F6A0000 0x00012000 0x6F6A1200
C:\Windows\system32\IMM32.DLL 119808 0x76750000 0x00060000 0x7676158F
C:\Windows\syswow64\MSCTF.dll 828928 0x76360000 0x000CC000 0x7636168B
D:\GTA San Andreas\vorbishooked.DLL 65536 0x01580000 0x00011000 0x01584C98
D:\GTA San Andreas\ogg.dll 36864 0x003F0000 0x00009000 0x003F302E
D:\GTA San Andreas\vorbis.dll 1060864 0x03570000 0x00108000 0x03583F7C
D:\GTA San Andreas\$fastman92limitAdjuster.asi 921088 0x0F110000 0x000ED000 0x0F187EDA
C:\Windows\syswow64\PSAPI.DLL 6144 0x76180000 0x00005000 0x76181438
D:\GTA San Andreas\DllTricks.dll 7680 0x5F100000 0x00006000 0x5F101593
C:\Windows\system32\MSVCR100.dll 774296 0x77CE0000 0x000BF000 0x77CF1E0C
D:\GTA San Andreas\MinHook.x86.dll 14848 0x5F570000 0x00007000 0x00000000
D:\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x50010000 0x00003000 0x00000000
D:\GTA San Andreas\CLEO.asi 264704 0x770A0000 0x0006B000 0x770AE3D4
D:\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
D:\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x0FFB0000 0x00014000 0x0FFB1203
D:\GTA San Andreas\cleo\IniFiles.cleo 81920 0x0FDA0000 0x00018000 0x0FDA13AC
D:\GTA San Andreas\cleo\IntOperations.cleo 58368 0x0FBD0000 0x00013000 0x0FBD1181
D:\GTA San Andreas\ExGangWars.asi 70656 0x0F970000 0x00016000 0x0F97322C
D:\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x01600000 0x00023000 0x016139B8
C:\Windows\system32\nvspcap.dll 1571624 0x5FA90000 0x00180000 0x5FB48B25
C:\Windows\system32\WINHTTP.dll 351232 0x6F220000 0x00058000 0x6F2213B4
C:\Windows\system32\webio.dll 314880 0x6F1D0000 0x0004F000 0x6F1D1452
C:\Windows\system32\nvapi.dll 3259872 0x63B90000 0x00342000 0x63DB33AB
C:\Windows\system32\DDRAW.dll 531968 0x6F6F0000 0x000E7000 0x6F6F1771
C:\Windows\system32\DCIMAN32.dll 10240 0x6F6E0000 0x00006000 0x6F6E1250
C:\Windows\system32\DSOUND.dll 453632 0x64C30000 0x00072000 0x64C31576
C:\Windows\system32\POWRPROF.dll 145408 0x6FF10000 0x00025000 0x6FF12B71
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x76590000 0x00083000 0x765923D2
C:\Windows\System32\MMDevApi.dll 213504 0x5D4B0000 0x00039000 0x5D4BE2DE
C:\Windows\System32\PROPSYS.dll 988160 0x64110000 0x000F5000 0x64120D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x5D420000 0x00036000 0x5D429DBE
C:\Windows\system32\DINPUT8.dll 145408 0x5D4F0000 0x00030000 0x5D50EC5C
C:\Windows\system32\HID.DLL 22016 0x578B0000 0x00009000 0x578B1120
C:\Windows\syswow64\WINTRUST.dll 179200 0x74E70000 0x0002F000 0x74E72A35
C:\Windows\syswow64\CRYPT32.dll 1174528 0x75FC0000 0x00121000 0x75FC158E
C:\Windows\syswow64\MSASN1.dll 34304 0x751A0000 0x0000C000 0x751A238E
C:\Windows\system32\d3d9.dll 1828352 0x58980000 0x001C3000 0x58981A45
C:\Windows\system32\d3d8thk.dll 11264 0x5FEA0000 0x00006000 0x5FEA11F0
C:\Windows\system32\nvd3dum.dll 14016768 0x50380000 0x00D59000 0x50A1D910
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 720928 0x0F830000 0x000C1000 0x0F882155
C:\Windows\SysWOW64\quartz.dll 1329664 0x0B810000 0x00177000 0x0B8142CA
C:\Windows\SysWOW64\devenum.dll 67584 0x40060000 0x00014000 0x4006D2C0
C:\Windows\system32\ntmarta.dll 121856 0x746A0000 0x00021000 0x746A145E
C:\Windows\syswow64\WLDAP32.dll 269824 0x76130000 0x00045000 0x761311E1
C:\Windows\system32\msdmo.dll 30720 0x5FD70000 0x0000B000 0x5FD739AB
C:\Windows\system32\DShowRdpFilter.dll 252928 0x0E180000 0x00042000 0x0E19DD94
C:\Windows\system32\WTSAPI32.dll 40448 0x71D90000 0x0000D000 0x71D911E0
C:\Windows\system32\WINSTA.dll 157696 0x6DF60000 0x00029000 0x6DF66B59
C:\Windows\system32\slc.dll 27136 0x726A0000 0x0000A000 0x726A4D20
C:\Windows\system32\D3DIM700.DLL 817664 0x71330000 0x000CC000 0x7133136A
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll 4292136 0x0D550000 0x0041B000 0x0D58F7E2
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll 530432 0x6FCB0000 0x00084000 0x6FCB19A9
C:\Windows\system32\wdmaud.drv 172032 0x5D480000 0x00030000 0x5D483C6B
C:\Windows\system32\ksuser.dll 4608 0x5D470000 0x00004000 0x5D471030
C:\Windows\system32\AVRT.dll 14336 0x5D460000 0x00007000 0x5D4610C0
C:\Windows\system32\msacm32.drv 20992 0x5D410000 0x00008000 0x5D414119
C:\Windows\system32\midimap.dll 16896 0x5D3E0000 0x00007000 0x5D3E11D0
C:\Windows\system32\wmvcore.dll 2504192 0x2B630000 0x00267000 0x2B64F2C2
C:\Windows\system32\WMASF.DLL 237568 0x0DA20000 0x0003D000 0x0DA211E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.19061_none_72d6d48d86649709\gdiplus.dll 1626112 0x731F0000 0x00190000 0x7328D0C2
C:\Windows\system32\mlang.dll 177664 0x63640000 0x0002E000 0x636416ED
Game terminated.
sometimes i want to kill myself
Edited by Eldar23
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Disable DEP.

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Disable DEP.

What means DEP? :DDDDDD Srsly i dont know what DEP means

Edited by Eldar23
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Don Timmy Vercimelli

Other than Atlanta will you add more custom cities, or just stick with what you got now?

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Ofcourse we will add more custom cities.

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Don Timmy Vercimelli

Will you and your team continue working on the mod after the release of Snapshot 3, adding land between the cities or just simply improving and bug-fixing?

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We will continue ofcourse, we won't stop for a loooong time.

 

We will add the land between cities, yes, and improving/bug fixing aswell.

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We will continue ofcourse, we won't stop for a loooong time.

 

We will add the land between cities, yes, and improving/bug fixing aswell.

İ disabled DEP, but game is still not working

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I want a fan carplate \o/!

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Not decided on them yet.

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Don Timmy Vercimelli

What are your plans on Midway and MLL? Also have you added any new side-missions?

Edited by Don Timmy Vercimelli
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No, it's simple, did you never notice how there are SA parked cars with texts like _SHERM_ on the license plates?

 

That's easy to archieve in SCM so I figured I could add an easter egg where people's names from GTAF could be on it.

Yours is on a vehicle aswell :p

No, I know about that. And thanks by the way. :D

What I meant was the plate background texture. Like Vice City (Stories) cars had greenish one.

And SA has 3 different backgrounds (all of them point to one of the cities).

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The new lowriders looks banter. Can't wait to make em roll :D

 

Any plans for new street cars aswell? Would love to see some kind of Miata and FD3S RX-7 implemented. :D

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Not decided on them yet.

random ideas - bikers, rednecks, white supremacists?

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Don Timmy Vercimelli

 

Not decided on them yet.

random ideas - bikers, rednecks, white supremacists?

 

Well that would be awkward when CJ visits the city, won't it?

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