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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

545 members have voted

  1. 3. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

dkluin

Once you implement the Carcer levels, will you redo the map to make it as GTA-styled as the other cities?

No, but we will connect it to form one big city.

 

--------------

Introduced the subway level, which is connected with the trainyard and the downtown area.

 

 

gallery3392.jpg

gallery3393.jpg

gallery3395.jpg

gallery3396.jpg

The flooded subway part is going to be fixed in a bit.

gallery3397.jpg

 

 

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Squidkid Mobile

That subway map will so help with planning the city out.

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dkluin

That subway map will so help with planning the city out.

Except that it does not include the stations shown in the original game.

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Squidkid Mobile

 

That subway map will so help with planning the city out.

Except that it does not include the stations shown in the original game.

 

I know, but it'll be sure to add to that "run-down" feeling.

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skatefilter5

 

 

this map where the safehouse is, and some SA objects and sound effects

 

 

 

where the old exteneded map of carcer city located at from 2016?

Edited by skatefilter5

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GodzillaGTAGamer

i hope snapshot 3.3 will be released before Chinese New Year

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aezakmi1992

it will be released in the end of february

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dkluin

Adding 2dfx to the subway level.

 

 

gallery3409.jpg

gallery3412.jpg

gallery3411.jpg

 

 

Edited by dkluin

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Nikoljus

Would be really nice if someone finally implement a cover system similar to Manhunt's one in GTA SA! I saw lots of attempts, but all of them gone.In my opinion it would be nice addition to GTA Underground.

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dkluin

Would be really nice if someone finally implement a cover system similar to Manhunt's one in GTA SA! I saw lots of attempts, but all of them gone.In my opinion it would be nice addition to GTA Underground.

The game offers a cover feature already, but for peds only.

 

 

------------

Nearly done with adding 2dfx to the subway:

 

 

gallery3426.jpg

gallery3427.jpg

gallery3428.jpg

The lights are also on during the day:

gallery3434.jpg

 

 

 

Finished adding 2dfx.

 

 

gallery3436.jpg

gallery3437.jpg

gallery3438.jpg

gallery3439.jpg

gallery3440.jpg

gallery3444.jpg

 

 

 

Added the subway level on the radar.

 

 

Base_Profile_Screenshot_2018.01.13_-_11.

 

 

Edited by dkluin

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ryokudou

Are you already add 2dfx on bullworth???

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dkluin

Are you already add 2dfx on bullworth???

Bullworth has 2dfx already.

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dkluin

 

That's The_Happy_Gamer, ignore him.

 

---------

More screenshots showing 2dfx on the Carcer City subway level:

 

 

gallery3418.jpg

gallery3419.jpg

gallery3420.jpg

gallery3421.jpg

gallery3417.jpg

 

 

 

lol, the happy_gamer still thinks he is relevant? figures...

 

He's worse than he was back in the day. He's stealing from a lot of things now, including UG and several workshops.

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Nikoljus

 

Would be really nice if someone finally implement a cover system similar to Manhunt's one in GTA SA! I saw lots of attempts, but all of them gone.In my opinion it would be nice addition to GTA Underground.

The game offers a cover feature already, but for peds only.

 

 

------------

 

 

Oh yeah, I've noticed that howeverit's not available for CJ to use,that's why I have said would be really great to see this feature in future GTA UG, 'couse this will push it closer to HD era games. I should mention fighting system in bully as well! BTW it seems not to be really hard to create as a script, I have tried, unfortunately my hands are both left... However, I believe it's not so complicated for your crew members, isn't it ? Additional feature as a cover system will definitely change MP way of playing increasing diversity of moves etc.

Edited by Nikoljus

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Elissay

About the cover system i found something cool

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Matchu2100

 

 

Would be really nice if someone finally implement a cover system similar to Manhunt's one in GTA SA! I saw lots of attempts, but all of them gone.In my opinion it would be nice addition to GTA Underground.

The game offers a cover feature already, but for peds only.

 

 

------------

 

 

Oh yeah, I've noticed that howeverit's not available for CJ to use,that's why I have said would be really great to see this feature in future GTA UG, 'couse this will push it closer to HD era games. I should mention fighting system in bully as well! BTW it seems not to be really hard to create as a script, I have tried, unfortunately my hands are both left... However, I believe it's not so complicated for your crew members, isn't it ? Additional feature as a cover system will definitely change MP way of playing increasing diversity of moves etc.

 

You have two left hands?

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Blue

A teaser of what's to come! (Little extra credit to //XP// for making two textures for parody album covers)

 

 

amzrpRi.jpg

CgymgBQ.jpg

CipODhI.jpg

OVtPYr3.jpg

nziCAgc.jpgyxwCXTx.jpgjrNhKkc.jpg

XG2XhUs.jpg

RHnIuqE.jpg

 

 

Edited by Blue

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Silent

LCD screens in SA style, now I've seen everything.

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dkluin

LCD screens in SA style, now I've seen everything.

Still better than CRT monitors.

 

---------

Nearly done sorting out the subway level.

 

 

carcer_subway_1.PNG

 

 

 

------------

An additional moving banner feature .gif:

 

 

Chinatown2.gif

 

 

Edited by dkluin

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MrFinger

Hey dkluin why are you playing at low visual fx quality?

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dkluin

Hey dkluin why are you playing at low visual fx quality?

Im not. Its a .gif render which is saved in a low resolution.

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Nikoljus

About the cover system i found something cool

I have seen this as well, but there you can't move near the wall and change your position, I mean only static stand on one exact place, but totally it looks great no doubts

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MrFinger

Im not. Its a .gif render which is saved in a low resolution.

So why these shadows look like on PS2?

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dkluin

 

Im not. Its a .gif render which is saved in a low resolution.

So why these shadows look like on PS2?

 

I don't know.

 

----------------

Did some additional work on the Church area, and connecting it with the pharmacy level.

 

 

carcer_church_modeling_5.png

carcer_church_modeling_8.png

carcer_church_modeling_7.png

 

 

Edited by dkluin

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Nikoljus

dkluin, is CC going to be alive like other cities(full with peds and cars) or abandoned ? Next question is CC going to be connected as one city(with roads, bridges,subway, etc) or just some roads between levels ?

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dkluin

dkluin, is CC going to be alive like other cities(full with peds and cars) or abandoned ? Next question is CC going to be connected as one city(with roads, bridges,subway, etc) or just some roads between levels ?

Carcer will probably have some abandoned areas and some alive ones, and it will be connected to form a city.

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