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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

778 members have voted

  1. 3. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

Jonnydragon88

New video (will be up on 11:00 AM GMT +2)

 

----------

Added extra connection screen locations for SAMP support (because the same old beach location seems dull)

 

 

sa-mp-056.png

sa-mp-055.png

 

 

So I was trying to change my turf colors and it said there was a gang data file to do so. My problem: I don't have that file in my data folder. What should I do?

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Jonnydragon88

I'll take any help I can get on this front.

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dkluin

You can't change them.

 

-----------

Added Ammu-Nation stores now work with SAMP too.

 

 

sa-mp-090.png

 

 

The same has been done to restaurants, vending machines, and added tuning garages. All of the tuning garages also support added vehicles.

 

 

sa-mp-094.png

sa-mp-097.png

sa-mp-100.png

sa-mp-098.png

sa-mp-101.png

 

 

 

Phil's Fully Cocked and hardware stores are yet to be adapted. Server scripters will have the decision to either turn them off or keep them in, as Kalcor intended. Right now I'm working on proper train behavior in SAMP, and improved hydra syncing patches.

Edited by dkluin

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Jonnydragon88

You can't change them.

 

-----------

Added Ammu-Nation stores now work with SAMP too.

 

 

sa-mp-090.png

 

 

The same has been done to restaurants, vending machines, and added tuning garages. All of the tuning garages also support added vehicles.

 

 

sa-mp-094.png

sa-mp-097.png

sa-mp-100.png

sa-mp-098.png

sa-mp-101.png

 

 

 

Phil's Fully Cocked and hardware stores are yet to be adapted. Server scripters will have the decision to either turn them off or keep them in, as Kalcor intended. Right now I'm working on proper train behavior in SAMP, and improved hydra syncing patches.

😞. Well you can't blame me for askin. But as an improvement tip, can you change the Yakuza turf to a different color in the next update? It looks too similar to the Yardie turf and I can barely tell the difference. My suggestion is black (more opaque then translucent) but hey that's just my opinion.

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HepicDYOM

So scripters will have to insert include file/plugin in order to make server work with UG?

And,like you said to trying to make 1000+ slots for servers.

Question is:Where da hell are we gonna host it cuz all host is max 1000 slots(cuz thatd da SAMP limit)

Edited by HepicDYOM

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skatefilter5

You can't change them.

 

-----------

Added Ammu-Nation stores now work with SAMP too.

 

 

sa-mp-090.png

 

 

The same has been done to restaurants, vending machines, and added tuning garages. All of the tuning garages also support added vehicles.

 

 

sa-mp-094.png

sa-mp-097.png

sa-mp-100.png

sa-mp-098.png

sa-mp-101.png

 

 

 

Phil's Fully Cocked and hardware stores are yet to be adapted. Server scripters will have the decision to either turn them off or keep them in, as Kalcor intended. Right now I'm working on proper train behavior in SAMP, and improved hydra syncing patches.

I thought it's suppose to be no peds in sa-mp

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Jonnydragon88

 

You can't change them.

 

-----------

Added Ammu-Nation stores now work with SAMP too.

 

 

sa-mp-090.png

 

 

The same has been done to restaurants, vending machines, and added tuning garages. All of the tuning garages also support added vehicles.

 

 

sa-mp-094.png

sa-mp-097.png

sa-mp-100.png

sa-mp-098.png

sa-mp-101.png

 

 

 

Phil's Fully Cocked and hardware stores are yet to be adapted. Server scripters will have the decision to either turn them off or keep them in, as Kalcor intended. Right now I'm working on proper train behavior in SAMP, and improved hydra syncing patches.

😞. Well you can't blame me for askin. But as an improvement tip, can you change the Yakuza turf to a different color in the next update? It looks too similar to the Yardie turf and I can barely tell the difference. My suggestion is black (more opaque then translucent) but hey that's just my opinion.

Or we could vote for a color!

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skatefilter5

While I purchase this house, the whole environment was shaking like trees in San Andreas, freaky, it's weird if it's no trees, it's the environment when the weather automatically changes to storm or rain. It only happens in Bullsworth with the shakes on rocks, sand, ground, buildings and the roads and few props that aren't breakable.

 

 

 

 

 

 

___________________________________________________

 

 

In fact I added more custom skins, not from skin selector but I made my own .img to where the models are, I've started to Player 1 & 2.

 

 

 

 

 

 

 

I expand more special actors to play as, player 2 now haves it's own menu for different models.

 

 

 

 

 

 

Edited by skatefilter5

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Maybach62

some SA vegetation shows like a png bug where it shows blue lines even on the interiors, on the layers and when you driving around and you watching the streets distance it looks darker when longer distance, its a game bug

Edited by Maybach62

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069

Can someone be kind and tell me how to play UG with two players??

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dkluin

Still working on SA-MP support. Will add in support for added trains.

 

--------

Got pretty far, added trains spawn on rails correctly.

 

 

sa-mp-105.png

sa-mp-106.png

sa-mp-108.png

 

 

Edited by dkluin

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Marcxcs

Hi everyone, I found by chance your mod and I have to tell that is mindblowing, i really love it!! but can you please make a tutorial on how to add(not replace) new vehicles, I used the custom.img and did everything you have to do to add vehicles in SA but always crashes when i launch it :(

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zzzo

the environment of vice city maybe too light,sowe need make the color more beautiful and add a bit gray

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zzzo

have you use this handling line?

HYDRA 9000.0 48750.0 20.0 0.0 0.0 0.0 75 0.65 0.9 0.5 1 200.0 6.0 5.0 4 P 0.5 0.45 0 45.0 1.0 0.15 0.0 0.50 -0.20 0.8 0.0 0.60 0.75 45000 4008100 400000 0 1 27

'$' identifies this line as flying handling data when loading

$ SHAMAL 2.5 0.500 -0.00003 0.001 0.10 0.002 -0.002 0.00006 0.000 0.00 0.10 0.3 1.7 0.2 1.0 0.998 0.996 0.995 20.0 50.0 20.0

$ HYDRA 2.0 1.5 -0.00005 0.002 0.4 0.002 -0.00 0.00022 0.00 0.00 0.06 0.1 1.0 0.2 1.0 0.997 0.997 0.997 9 6 20 1.0 0.998 0.997 0.995 20.0 100.0 20.0

$ AT400 2.35 0.500 -0.000005 0.0002 0.10 0.0003 -0.0001 0.00001 0.0000 0.00 0.05 0.5 1.5 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0

$ ANDROM 2.35 0.500 -0.000005 0.0002 0.10 0.0003 -0.0001 0.00001 0.0000 0.00 0.05 0.5 1.5 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0

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aezakmi1992

how can i remove the stepfather from the game?

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skatefilter5

Can someone be kind and tell me how to play UG with two players??

here is the 2-player mod then: http://www.gtainside.com/en/sanandreas/mods/107212-improved-2-player-model-selection-new-animations

that was the outdated version with no menu from last year

 

The new one for this mod, I only have 2-player menu for custom models not UG yet.

Edited by skatefilter5

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Marcxcs

I've done everything and the game works fine but i can't use carspawner cheat now, it crashes when type it so where can i find "carspawner.ini" so that i can add the added vehicle in the list and make it work??

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Jonnydragon88

how can i remove the stepfather from the game?

What did that car do to you? Just don't drive it. If you really have that bad of a problem with it though just go to your vehicles data file and change normal on the bw_stepfather to ignore.

 

I'd still like to know what you have against it.

Edited by Jonnydragon88

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dkluin

 

how can i remove the stepfather from the game?

What did that car do to you? Just don't drive it. If you really have that bad of a problem with it though just go to your vehicles data file and change normal on the bw_stepfather to ignore.

 

I'd still like to know what you have against it.

Just comment out the IDE line for it. The vehicle spawner will ignore it too, no need to worry about that.

 

----------

Would be nice to introduce SA-MP support in the 3.3 update.

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HepicDYOM

So will SAMP support will be introduced soon?And do u will whitelist 127.0.0.1(localhost)?And which host would we use cuz as u said that there will be more than 1000 slots but all hostings are host server max 1k slots

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dkluin

The whitelist is something I will introduce when the SA-MP support package is stable enough. For now, it simply isnt.

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aezakmi1992

ok thanks

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dkluin

have you use this handling line?

HYDRA 9000.0 48750.0 20.0 0.0 0.0 0.0 75 0.65 0.9 0.5 1 200.0 6.0 5.0 4 P 0.5 0.45 0 45.0 1.0 0.15 0.0 0.50 -0.20 0.8 0.0 0.60 0.75 45000 4008100 400000 0 1 27

'$' identifies this line as flying handling data when loading

$ SHAMAL 2.5 0.500 -0.00003 0.001 0.10 0.002 -0.002 0.00006 0.000 0.00 0.10 0.3 1.7 0.2 1.0 0.998 0.996 0.995 20.0 50.0 20.0

$ HYDRA 2.0 1.5 -0.00005 0.002 0.4 0.002 -0.00 0.00022 0.00 0.00 0.06 0.1 1.0 0.2 1.0 0.997 0.997 0.997 9 6 20 1.0 0.998 0.997 0.995 20.0 100.0 20.0

$ AT400 2.35 0.500 -0.000005 0.0002 0.10 0.0003 -0.0001 0.00001 0.0000 0.00 0.05 0.5 1.5 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0

$ ANDROM 2.35 0.500 -0.000005 0.0002 0.10 0.0003 -0.0001 0.00001 0.0000 0.00 0.05 0.5 1.5 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0

No, because I simply need to adjust fastmans "Disable plane speed limit" patch. Simply disable this option to get hydras to fly at their supposed speed.

 

I've done everything and the game works fine but i can't use carspawner cheat now, it crashes when type it so where can i find "carspawner.ini" so that i can add the added vehicle to the list and make it work??

Please post this in a seperate thread and supply a crash log. The car spawner ini is no longer used, neither is fastmans car spawner. Use the CarSpawner cheat instead.

 

Hi everyone, I found by chance your mod and I have to tell that is mindblowing, i really love it!! but can you please make a tutorial on how to add(not replace) new vehicles, I used the custom.img and did everything you have to do to add vehicles in SA but always crashes when i launch it :(

I think there are tutorials you can find online. Just make sure you use fastmans free ID CLEO script to find out which IDs are free. Edited by dkluin

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CRAZY AL WARD

 

Hi everyone, I found by chance your mod and I have to tell that is mindblowing, i really love it!! but can you please make a tutorial on how to add(not replace) new vehicles, I used the custom.img and did everything you have to do to add vehicles in SA but always crashes when i launch it :(

I think there are tutorials you can find online. Just make sure you use fastmans free ID CLEO script to find out which IDs are free.

 

I'm having the same problem on my end, but the difference between me & Marcxcs is thai i have fastman's free id cleo

 

EDIT: forgot to mention that My copy of san andreas is on Steam

Edited by CRAZY AL WARD

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Jonnydragon88

The whitelist is something I will introduce when the SA-MP support package is stable enough. For now, it simply isnt.

can you PLEASE change the Yakuza turf color in the next update? PLEASE?! I'm straining my eyes trying to tell the difference between it and the Yardie turf. Someone else relate to me on this. I know there are others with this dilemma.

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069

 

Can someone be kind and tell me how to play UG with two players??

here is the 2-player mod then: http://www.gtainside.com/en/sanandreas/mods/107212-improved-2-player-model-selection-new-animations

that was the outdated version with no menu from last year

 

The new one for this mod, I only have 2-player menu for custom models not UG yet.

 

so, when you start game 2 player models are loaded e.g. one is CJ and other is other player model, right??

this works in UG?? and how you control 2nd player?? joystick, external keyboard??

any instructions??

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samoanpoor

hey danny, how would i rename specific vehicles in gta? (for example, rename vc admiral to panto without renaming the sa admiral) the american.gxt only allows me to edit the whole word admiral for the whole game.

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aezakmi1992

why? some modders have just created the beta gta3 panto

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cj2000

 

The whitelist is something I will introduce when the SA-MP support package is stable enough. For now, it simply isnt.

can you PLEASE change the Yakuza turf color in the next update? PLEASE?! I'm straining my eyes trying to tell the difference between it and the Yardie turf. Someone else relate to me on this. I know there are others with this dilemma.

 

Agree, in my opinion all CJs teritories should be green. Also for some other gangs the teritories could use colers, taht can be beter recognized.

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