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How Would I Replace A Cutscene Weapon Model?


Nelson01023
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Oh boy! I tried to replace the cutscene M4 with an ACR from a mod. With my horrible attempt,I just renamed the w_m4.wdr to a csm4.wdr,I did the same thing with the M9 mod. Now the cutscene dudes hold an untextured ACRs and M9s that are sideways in their hands. I really don't want to verify the steam files,I just want those two guns to be in a cutscene. Any idea how'd I do this?

Edited by Nelson01023
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TheFlareEntercounter

You could also rename the texture of the model. I think you have to readjust the pivot position in the model of the weapon so it matches with the cutscene model.

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WTD is the textures for the ACR, what about the model? It should be a .wdr file.

 

Along with that, you need to rig the weapon, otherwise it'll appear sideways like you said. (I think it's rigging that fixes this, not sure though.)

Edited by TJGM
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WTD is the textures for the ACR, what about the model? It should be a .wdr file.

 

Along with that, you need to rig the weapon, otherwise it'll appear sideways like you said. (I think it's rigging that fixes this, not sure though.)

So do I need another software to rig it or can I just do it with Openiv?

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I'm guessing you'd need 3ds max or a similar program, although I'm not sure if that's even the issue.

 

Also, just edit your post, no need to double post. :)

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I think danham m9 mod had a cj_prop_glock file included thats a one piece file including textures. You might drop that straight in. Dont think there's an ACR one around but there is a G36 in a pack with a few others. I wish more people put the prop versions in with their releases.

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