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Will GTA Online game modes ever top IV game modes?


Red DEAD
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Notice how I didn't mention Free Mode... Here's my take on it though.

 

One thing I will state and many will agree and many will disagree is that Free Mode is better in GTA Online than IV. The reason I mention this is because of the size of the map. In GTA Online, players are scattered throughout the entire map in each area doing their own thing (you'll probably encounter a lot of players in one general area at times) but it's not like IV's Free Mode where everybody would just stay at the airport for hours (and I mean HOURS... it did get boring at times I admit) and you would have at least one or two people out in Algonquin or Alderney just doing their own thing. I mean Free Mode was fun in IV (I'm sure everyone has some great memories) but GTA Online's Free Mode raises the bar just a bit more in my opinion.

 

IMAGINE A GTA ONLINE CLASSIC FREE MODE? No phone Contacts, no Bounties, no Personal Vehicles, no Apartments, (Ammu-Nation would be available) and CUSTOM LOBBIES! I'm dreaming now...

 

I would sometimes feel bad when someone would drive all the way to Alderney just to get a Sultan RS and drive it all the way back to the airport and they would get slaughtered right before entering the airport gates. Fun times, fun times... :D

Edited by Red DEAD
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CaliMeatWagon

I doubt it...

 

Turf War, Cops 'n Crooks, Mafiya Work, Car Jack City, Bomb da Base II, Dealbreaker, and Hangman's NOOSE were something special. Hell, even Deathmatches were better in IV (no Power-Play and no annoying on-screen filter when you are on a killing streak).

 

Races were better too. (No "catchup" or "slipstream") Just straight up racing.

 

Thoughts?

I agree. My favorites were Bomb the Base II, DMs and I loved the racing. It actually took skill. V racing is disgusting and how and why the fvck is catch up a thing? Seriously, whoever came up with catch up needs to have his car sticky'd IRL. I also feel the gun mechanics were much better, for DMs you needed to burst fire headshots

To be fair, I think the Player vs NPC missions in GTA V are better. Bomb da Base and Hangman NOOSE were great, but they could all be completed in little more than 10 minutes. In GTA V we have plenty of missions like that (and the user-made ones are even better at some points).

 

However, PVP took a sharp decline in GTA V. The lack of proper jumping and climbing mechanics, inability to crouch, gun recoil made bursting useless, sh*tty instagram filters if you get a killstreak (how the hell am I supposed to continue the killstreak if all I see now is red?!) and the biggest sin of all: catch-up, which is deliberate rubberbanding for ONLINE.

Racing in IV was way better. No slipstreaming, catchup, none of those stupid f*cking gimmicks. Just pure racing. And if you hit an object/wall, then well, you're f*cked.

 

I'm guessing you peoples haven't played in a while, but for a long time now we have been able to disable catch-up, slip stream, and even contact. I know it sounds crazy, but you can.

So there is no excuse to complain about a feature that can easily be toggled on or off.

Unless your only on the forums to complain, then go right ahead.

 

As far as game modes are concerned, I think both IV and V are great. I love IV's deathmatch, Cops N Crooks and N.O.O.S.E, but I like the missions and survivals for GTA Online.

 

I miss the customization of matches and lobbies on IV. Also, it feels like on GTA Online, they get too involved in the deathmatches and try to 'level' the playing field with annoying filters and odd advantages/disadvantages. Those filters, the whole rolling thing and the awkward blips are like a form of catchup for deathmatches.

 

It would also be nice if we could set the match to a particular weapon only, but actually keep our ammo. I don't play Forced, because we only get a clip and then somewhere there is an overpowered weapon stashed on the map. It's a no win situation, because on Owned, you get the rocket and grenade spammers.

 

Create your own, problem solved.

Edited by CaliMeatWagon
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Turkey Shenanigans

 

I doubt it...

 

Turf War, Cops 'n Crooks, Mafiya Work, Car Jack City, Bomb da Base II, Dealbreaker, and Hangman's NOOSE were something special. Hell, even Deathmatches were better in IV (no Power-Play and no annoying on-screen filter when you are on a killing streak).

 

Races were better too. (No "catchup" or "slipstream") Just straight up racing.

 

Thoughts?

I agree. My favorites were Bomb the Base II, DMs and I loved the racing. It actually took skill. V racing is disgusting and how and why the fvck is catch up a thing? Seriously, whoever came up with catch up needs to have his car sticky'd IRL. I also feel the gun mechanics were much better, for DMs you needed to burst fire headshots

To be fair, I think the Player vs NPC missions in GTA V are better. Bomb da Base and Hangman NOOSE were great, but they could all be completed in little more than 10 minutes. In GTA V we have plenty of missions like that (and the user-made ones are even better at some points).

 

However, PVP took a sharp decline in GTA V. The lack of proper jumping and climbing mechanics, inability to crouch, gun recoil made bursting useless, sh*tty instagram filters if you get a killstreak (how the hell am I supposed to continue the killstreak if all I see now is red?!) and the biggest sin of all: catch-up, which is deliberate rubberbanding for ONLINE.

Racing in IV was way better. No slipstreaming, catchup, none of those stupid f*cking gimmicks. Just pure racing. And if you hit an object/wall, then well, you're f*cked.

 

I'm guessing you peoples haven't played in a while, but for a long time now we have been able to disable catch-up, slip stream, and even contact. I know it sounds crazy, but you can.

So there is no excuse to complain about a feature that can easily be toggled on or off.

Unless your only on the forums to complain, then go right ahead.

 

As far as game modes are concerned, I think both IV and V are great. I love IV's deathmatch, Cops N Crooks and N.O.O.S.E, but I like the missions and survivals for GTA Online.

 

I miss the customization of matches and lobbies on IV. Also, it feels like on GTA Online, they get too involved in the deathmatches and try to 'level' the playing field with annoying filters and odd advantages/disadvantages. Those filters, the whole rolling thing and the awkward blips are like a form of catchup for deathmatches.

 

It would also be nice if we could set the match to a particular weapon only, but actually keep our ammo. I don't play Forced, because we only get a clip and then somewhere there is an overpowered weapon stashed on the map. It's a no win situation, because on Owned, you get the rocket and grenade spammers.

 

Create your own, problem solved.

 

 

I KNOW you can disable them. But only if you're HOST.

 

I JOIN races, I don't HOST them. Hosting takes f*cking forever for people to join.

 

They were pointing out it was illogical to makes these even features in the first place. I don't know about you, but I don't want my car going slower so some noob can catch up and pass me.

Edited by TurkeyShenanigans
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CaliMeatWagon

 

 

I doubt it...

 

Turf War, Cops 'n Crooks, Mafiya Work, Car Jack City, Bomb da Base II, Dealbreaker, and Hangman's NOOSE were something special. Hell, even Deathmatches were better in IV (no Power-Play and no annoying on-screen filter when you are on a killing streak).

 

Races were better too. (No "catchup" or "slipstream") Just straight up racing.

 

Thoughts?

I agree. My favorites were Bomb the Base II, DMs and I loved the racing. It actually took skill. V racing is disgusting and how and why the fvck is catch up a thing? Seriously, whoever came up with catch up needs to have his car sticky'd IRL. I also feel the gun mechanics were much better, for DMs you needed to burst fire headshots

To be fair, I think the Player vs NPC missions in GTA V are better. Bomb da Base and Hangman NOOSE were great, but they could all be completed in little more than 10 minutes. In GTA V we have plenty of missions like that (and the user-made ones are even better at some points).

 

However, PVP took a sharp decline in GTA V. The lack of proper jumping and climbing mechanics, inability to crouch, gun recoil made bursting useless, sh*tty instagram filters if you get a killstreak (how the hell am I supposed to continue the killstreak if all I see now is red?!) and the biggest sin of all: catch-up, which is deliberate rubberbanding for ONLINE.

Racing in IV was way better. No slipstreaming, catchup, none of those stupid f*cking gimmicks. Just pure racing. And if you hit an object/wall, then well, you're f*cked.

 

I'm guessing you peoples haven't played in a while, but for a long time now we have been able to disable catch-up, slip stream, and even contact. I know it sounds crazy, but you can.

So there is no excuse to complain about a feature that can easily be toggled on or off.

Unless your only on the forums to complain, then go right ahead.

 

As far as game modes are concerned, I think both IV and V are great. I love IV's deathmatch, Cops N Crooks and N.O.O.S.E, but I like the missions and survivals for GTA Online.

 

I miss the customization of matches and lobbies on IV. Also, it feels like on GTA Online, they get too involved in the deathmatches and try to 'level' the playing field with annoying filters and odd advantages/disadvantages. Those filters, the whole rolling thing and the awkward blips are like a form of catchup for deathmatches.

 

It would also be nice if we could set the match to a particular weapon only, but actually keep our ammo. I don't play Forced, because we only get a clip and then somewhere there is an overpowered weapon stashed on the map. It's a no win situation, because on Owned, you get the rocket and grenade spammers.

 

Create your own, problem solved.

 

 

I KNOW you can disable them. But only if you're HOST.

 

I JOIN races, I don't HOST them. Hosting takes f*cking forever for people to join.

 

 

I'm tired of my face getting wet every time I drink water.

 

Why?

 

Because I drink it out of the river.

 

Why not fill up a bottle?

 

Because it takes to long to fill a bottle.

 

Well it's your decision to drink out of the river instead of filling up the bottle. It's your fault your face is wet, so can you please stop complaining about it?

Edited by CaliMeatWagon
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I play GTA Online by myself, doing Contact Missions alone. I don't bother with other players, and other game modes. It's complete sh*t in the game mode regard. IV's game modes are simply better - better balance, better re-playabity, better themes and better matchmaking. For all the free mode activities, purchasable items and customization in GTA Online, i gotta say IV was a much better multiplayer experience. I wish it was still active on 360. I'm getting it on PC once i got all the parts together, i hope it's active there.

Edited by TheKillerDonuts
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Turkey Shenanigans

 

 

 

I doubt it...

 

Turf War, Cops 'n Crooks, Mafiya Work, Car Jack City, Bomb da Base II, Dealbreaker, and Hangman's NOOSE were something special. Hell, even Deathmatches were better in IV (no Power-Play and no annoying on-screen filter when you are on a killing streak).

 

Races were better too. (No "catchup" or "slipstream") Just straight up racing.

 

Thoughts?

I agree. My favorites were Bomb the Base II, DMs and I loved the racing. It actually took skill. V racing is disgusting and how and why the fvck is catch up a thing? Seriously, whoever came up with catch up needs to have his car sticky'd IRL. I also feel the gun mechanics were much better, for DMs you needed to burst fire headshots

To be fair, I think the Player vs NPC missions in GTA V are better. Bomb da Base and Hangman NOOSE were great, but they could all be completed in little more than 10 minutes. In GTA V we have plenty of missions like that (and the user-made ones are even better at some points).

 

However, PVP took a sharp decline in GTA V. The lack of proper jumping and climbing mechanics, inability to crouch, gun recoil made bursting useless, sh*tty instagram filters if you get a killstreak (how the hell am I supposed to continue the killstreak if all I see now is red?!) and the biggest sin of all: catch-up, which is deliberate rubberbanding for ONLINE.

Racing in IV was way better. No slipstreaming, catchup, none of those stupid f*cking gimmicks. Just pure racing. And if you hit an object/wall, then well, you're f*cked.

 

I'm guessing you peoples haven't played in a while, but for a long time now we have been able to disable catch-up, slip stream, and even contact. I know it sounds crazy, but you can.

So there is no excuse to complain about a feature that can easily be toggled on or off.

Unless your only on the forums to complain, then go right ahead.

 

As far as game modes are concerned, I think both IV and V are great. I love IV's deathmatch, Cops N Crooks and N.O.O.S.E, but I like the missions and survivals for GTA Online.

 

I miss the customization of matches and lobbies on IV. Also, it feels like on GTA Online, they get too involved in the deathmatches and try to 'level' the playing field with annoying filters and odd advantages/disadvantages. Those filters, the whole rolling thing and the awkward blips are like a form of catchup for deathmatches.

 

It would also be nice if we could set the match to a particular weapon only, but actually keep our ammo. I don't play Forced, because we only get a clip and then somewhere there is an overpowered weapon stashed on the map. It's a no win situation, because on Owned, you get the rocket and grenade spammers.

 

Create your own, problem solved.

 

 

I KNOW you can disable them. But only if you're HOST.

 

I JOIN races, I don't HOST them. Hosting takes f*cking forever for people to join.

 

 

I'm tired of my face getting wet every time I drink water.

 

Why?

 

Because I drink it out of the river.

 

Why not fill up a bottle?

 

Because it takes to long to fill a bottle.

 

Well it's your decision to drink out of the river instead of filling up the bottle. It's your fault your face is wet, so can you please stop complaining about it?

 

 

I'm not going to start a quote war again so just PLEASE stop talking in riddles?

 

I'm being nice here...

 

And I'm supposed to completely stop playing races because of dumb features in the game the host doesn't disable?

Edited by TurkeyShenanigans
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To be fair, I think the Player vs NPC missions in GTA V are better. Bomb da Base and Hangman NOOSE were great, but they could all be completed in little more than 10 minutes. In GTA V we have plenty of missions like that (and the user-made ones are even better at some points).

 

However, PVP took a sharp decline in GTA V. The lack of proper jumping and climbing mechanics, inability to crouch, gun recoil made bursting useless, sh*tty instagram filters if you get a killstreak (how the hell am I supposed to continue the killstreak if all I see now is red?!) and the biggest sin of all: catch-up, which is deliberate rubberbanding for ONLINE.

 

I'm guessing you peoples haven't played in a while, but for a long time now we have been able to disable catch-up, slip stream, and even contact. I know it sounds crazy, but you can.

So there is no excuse to complain about a feature that can easily be toggled on or off.

Unless your only on the forums to complain, then go right ahead.

Alrighty, let's assume you're right with the race options.

 

How do you think that butchering the jumping and climbing mechanic (can't even walk close to an edge because my character deliberately slides down), no crouching (instead we get turn into the Hunchback of Los Santos), gun recoil made useless (the advantage of bursting over spraying is non-existent), FILTERS when you get both a killstreak and a deathstreak (how the person dying is supposed to benefit from not being able to see anything is beyond my understanding) and showing the whole deathmatch server where you are as soon as you get more than 3 kills (the hateful finger of god)?

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To be fair, I think the Player vs NPC missions in GTA V are better. Bomb da Base and Hangman NOOSE were great, but they could all be completed in little more than 10 minutes. In GTA V we have plenty of missions like that (and the user-made ones are even better at some points).

 

However, PVP took a sharp decline in GTA V. The lack of proper jumping and climbing mechanics, inability to crouch, gun recoil made bursting useless, sh*tty instagram filters if you get a killstreak (how the hell am I supposed to continue the killstreak if all I see now is red?!) and the biggest sin of all: catch-up, which is deliberate rubberbanding for ONLINE.

 

Name one mission better than Bomb the Base II! ....Thats what I thought you can't! Even the way the mission is structured is better with checkpoints so the randoms wont rush through the mission like they're going to sh*t their pants. 8 players, fun, literally years of replay value and no man left behind. Ahhh I wish I still had my PS3

 

I'm sorry, but I'd rather have 20 good jobs than just 1 well structured mission. "Years of replay value" means nothing when the mission turns into a grind.

 

As for a better mission, I'll get back to you on this one. I have to look in my playlist for this one capture mission in which two teams have to skydive from Vestras towards the building in construction, then fight their way through npc's and get 5 suitcases that they have to deliver.

 

All of this with a 10 minute limit and only pistols/smgs available.

 

Edit: Found it! It's called "Contend: High on Priority". I also recommend the "Sea Base Assault" Deathmatch, which in my opinion is one of the very few deathmatches that are better than IV's.

Are you freaking kidding me!? A capture mission !? If you ever disrespect IV like that again I will find you (in game) and I will kill you (in game)

 

.....oh yea, I forgot to mention I absolutely lived cops and crooks as well

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Turkey Shenanigans

 

 

 

To be fair, I think the Player vs NPC missions in GTA V are better. Bomb da Base and Hangman NOOSE were great, but they could all be completed in little more than 10 minutes. In GTA V we have plenty of missions like that (and the user-made ones are even better at some points).

 

However, PVP took a sharp decline in GTA V. The lack of proper jumping and climbing mechanics, inability to crouch, gun recoil made bursting useless, sh*tty instagram filters if you get a killstreak (how the hell am I supposed to continue the killstreak if all I see now is red?!) and the biggest sin of all: catch-up, which is deliberate rubberbanding for ONLINE.

 

I'm guessing you peoples haven't played in a while, but for a long time now we have been able to disable catch-up, slip stream, and even contact. I know it sounds crazy, but you can.

So there is no excuse to complain about a feature that can easily be toggled on or off.

Unless your only on the forums to complain, then go right ahead.

Alrighty, let's assume you're right with the race options.

 

How do you think that butchering the jumping and climbing mechanic (can't even walk close to an edge because my character deliberately slides down), no crouching (instead we get turn into the Hunchback of Los Santos), gun recoil made useless (the advantage of bursting over spraying is non-existent), FILTERS when you get both a killstreak and a deathstreak (how the person dying is supposed to benefit from not being able to see anything is beyond my understanding) and showing the whole deathmatch server where you are as soon as you get more than 3 kills (the hateful finger of god)?

 

I don't even know WHY they got rid of crouching for that HORRIBLE stealth system.

 

Haven't seen anybody use it in Online OR singleplayer yet.

 

And the sliding system is sh*t. Everytime I'm sniping on a roof when I walk close to the edge to turn around he slides RIGHT OFF THE F*CKING EDGE!!

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CaliMeatWagon

 

I'm not going to start a quote war again so just PLEASE stop talking in riddles?

 

I'm being nice here...

 

And I'm supposed to completely stop playing races because of dumb features in the game the host doesn't disable?

 

 

You have the option to participate or not in races that include catch up, slip stream, and contact. You have the option to host races yourself. There is not point in complaining about feature because you, yes you, have the option not to use those features. But by continuously racing in public races, you give up the option to use those features as you see fit.

 

And my apologies for confusing you with that "riddle".

 

Hint: it wasn't a riddle.

 

 

 


To be fair, I think the Player vs NPC missions in GTA V are better. Bomb da Base and Hangman NOOSE were great, but they could all be completed in little more than 10 minutes. In GTA V we have plenty of missions like that (and the user-made ones are even better at some points).

 

However, PVP took a sharp decline in GTA V. The lack of proper jumping and climbing mechanics, inability to crouch, gun recoil made bursting useless, sh*tty instagram filters if you get a killstreak (how the hell am I supposed to continue the killstreak if all I see now is red?!) and the biggest sin of all: catch-up, which is deliberate rubberbanding for ONLINE.

 

I'm guessing you peoples haven't played in a while, but for a long time now we have been able to disable catch-up, slip stream, and even contact. I know it sounds crazy, but you can.

So there is no excuse to complain about a feature that can easily be toggled on or off.

Unless your only on the forums to complain, then go right ahead.

Alrighty, let's assume you're right with the race options.

 

How do you think that butchering the jumping and climbing mechanic (can't even walk close to an edge because my character deliberately slides down), no crouching (instead we get turn into the Hunchback of Los Santos), gun recoil made useless (the advantage of bursting over spraying is non-existent), FILTERS when you get both a killstreak and a deathstreak (how the person dying is supposed to benefit from not being able to see anything is beyond my understanding) and showing the whole deathmatch server where you are as soon as you get more than 3 kills (the hateful finger of god)?

 

 

I wasn't talking about death match mechanics, I'm talking about racing features. And there is no assumptions, I am right. For a long time now the host of the race has the ability to toggle contact, slip stream, and catch up on or off. You can even lock these features if you are the one that made the race.

Edited by CaliMeatWagon
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Wastelander (Suzuki)

4's gamemodes were a bit better

 

the lack of stupid, crippling filters in deathmatch is sorely missed

 

as for racing... while i agree that catchup not existing was better, slipstreaming is a good feature, but R* needs to work on it badly. not to mention, the driving physics in 4 sucked complete ass in my opinion.

 

the other gamemodes were fun though.

Problem with GTAIV's driving physics was the lack of anti-roll bars and sway-bars on the cars something that is important for a car to have, other then that IV had some of the most realistic driving physics outside a pure racing game, besides the driving physics made car chases so much more fun then GTAV's.
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Turkey Shenanigans

 

I wasn't talking about death match mechanics, I'm talking about racing features. And there is no assumptions, I am right. For a long time now the host of the race has the ability to toggle contact, slip stream, and catch up on or off. You can even lock these features if you are the one that made the race.

 

 

The host. Not the player who just joined.

 

Yes you can lock the features if you MADE it.

 

What if I wanted to play Grand Tour and some idiot host has those sh*tty mechanics enabled?

 

WHAT WILL I DO??

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CaliMeatWagon

 

 

I wasn't talking about death match mechanics, I'm talking about racing features. And there is no assumptions, I am right. For a long time now the host of the race has the ability to toggle contact, slip stream, and catch up on or off. You can even lock these features if you are the one that made the race.

 

 

The host. Not the player who just joined.

Try reading my post again.

 

 

Yes you can lock the features if you MADE it.

 

What if I wanted to play Grand Tour and some idiot host has those sh*tty mechanics enabled?

 

WHAT WILL I DO??

 

 

 

If you want to play Grand Tour you have two options. Join somebody who is hosting it and put up with the options they have selected, or host it yourself, select the options you want, and have patience while people join.

 

I've been playing this game since launch. I don't play races made by Rockstar or others, only my own. And while it sometimes can take a little while for people to join, I have patience and am willing to wait because I know it will be more enjoyable to race on the tracks I want, with the car I want, with the options I want.

Edited by CaliMeatWagon
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Misanthrope Z

 

4's gamemodes were a bit better

 

the lack of stupid, crippling filters in deathmatch is sorely missed

 

as for racing... while i agree that catchup not existing was better, slipstreaming is a good feature, but R* needs to work on it badly. not to mention, the driving physics in 4 sucked complete ass in my opinion.

 

the other gamemodes were fun though.

Problem with GTAIV's driving physics was the lack of anti-roll bars and sway-bars on the cars something that is important for a car to have, other then that IV had some of the most realistic driving physics outside a pure racing game, besides the driving physics made car chases so much more fun then GTAV's.

 

naaah yo i wouldnt go as far as to say they were more realistic

 

it was just harder, thats it. but nearly every car handled like a boat, which was kind of annoying. it took VERY little to flip one over.

 

i do agree with you on the anti-roll bars. with those kinds of physics, it's kind of ridiculous to leave something like that out.

 

and here we are in GTA5, with the addition of wheelie bars on cars that cant even do wheelies.

Edited by Pegassi Autobot
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Wastelander (Suzuki)

 

 

4's gamemodes were a bit better

 

the lack of stupid, crippling filters in deathmatch is sorely missed

 

as for racing... while i agree that catchup not existing was better, slipstreaming is a good feature, but R* needs to work on it badly. not to mention, the driving physics in 4 sucked complete ass in my opinion.

 

the other gamemodes were fun though.

 

Problem with GTAIV's driving physics was the lack of anti-roll bars and sway-bars on the cars something that is important for a car to have, other then that IV had some of the most realistic driving physics outside a pure racing game, besides the driving physics made car chases so much more fun then GTAV's.

 

naaah yo i wouldnt go as far as to say they were more realistic

 

it was just harder, thats it. but nearly every car handled like a boat, which was kind of annoying. it took VERY little to flip one over.

 

i do agree with you on the anti-roll bars. with those kinds of physics, it's kind of ridiculous to leave something like that out.

 

and here we are in GTA5, with the addition of wheelie bars on cars that cant even do wheelies.

Most of the cars, let's say 75% of the cars in GTAIV handled like boats in real life as well. Again the lack of anti-roll bars was what was causing the problems.
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Misanthrope Z

 

 

 

4's gamemodes were a bit better

 

the lack of stupid, crippling filters in deathmatch is sorely missed

 

as for racing... while i agree that catchup not existing was better, slipstreaming is a good feature, but R* needs to work on it badly. not to mention, the driving physics in 4 sucked complete ass in my opinion.

 

the other gamemodes were fun though.

Problem with GTAIV's driving physics was the lack of anti-roll bars and sway-bars on the cars something that is important for a car to have, other then that IV had some of the most realistic driving physics outside a pure racing game, besides the driving physics made car chases so much more fun then GTAV's.
naaah yo i wouldnt go as far as to say they were more realistic

 

it was just harder, thats it. but nearly every car handled like a boat, which was kind of annoying. it took VERY little to flip one over.

 

i do agree with you on the anti-roll bars. with those kinds of physics, it's kind of ridiculous to leave something like that out.

 

and here we are in GTA5, with the addition of wheelie bars on cars that cant even do wheelies.

Most of the cars, let's say 75% of the cars in GTAIV handled like boats in real life as well. Again the lack of anti-roll bars was what was causing the problems.

 

bottom line some of R*'s dev team needs to be fired

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Wastelander (Suzuki)

 

 

 

 

4's gamemodes were a bit better

 

the lack of stupid, crippling filters in deathmatch is sorely missed

 

as for racing... while i agree that catchup not existing was better, slipstreaming is a good feature, but R* needs to work on it badly. not to mention, the driving physics in 4 sucked complete ass in my opinion.

 

the other gamemodes were fun though.

 

Problem with GTAIV's driving physics was the lack of anti-roll bars and sway-bars on the cars something that is important for a car to have, other then that IV had some of the most realistic driving physics outside a pure racing game, besides the driving physics made car chases so much more fun then GTAV's.
naaah yo i wouldnt go as far as to say they were more realistic

 

it was just harder, thats it. but nearly every car handled like a boat, which was kind of annoying. it took VERY little to flip one over.

 

i do agree with you on the anti-roll bars. with those kinds of physics, it's kind of ridiculous to leave something like that out.

 

and here we are in GTA5, with the addition of wheelie bars on cars that cant even do wheelies.

Most of the cars, let's say 75% of the cars in GTAIV handled like boats in real life as well. Again the lack of anti-roll bars was what was causing the problems.

 

bottom line some of R*'s dev team needs to be fired I'm all for that, plus they need to share what ever their smoking at R*.
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Turkey Shenanigans

 

 

 

I wasn't talking about death match mechanics, I'm talking about racing features. And there is no assumptions, I am right. For a long time now the host of the race has the ability to toggle contact, slip stream, and catch up on or off. You can even lock these features if you are the one that made the race.

 

 

The host. Not the player who just joined.

Try reading my post again.

 

 

Yes you can lock the features if you MADE it.

 

What if I wanted to play Grand Tour and some idiot host has those sh*tty mechanics enabled?

 

WHAT WILL I DO??

 

 

 

If you want to play Grand Tour you have two options. Join somebody who is hosting it and put up with the options they have selected, or host it yourself, select the options you want, and have patience while people join.

 

I've been playing this game since launch. I don't play races made by Rockstar or others, only my own. And while it sometimes can take a little while for people to join, I have patience and am willing to wait because I know it will be more enjoyable to race on the tracks I want, with the car I want, with the options I want.

 

 

Half of that I was just f*cking with ya dude. :)

 

I'm all for that, plus they need to share what ever their smoking at R*.

 

 

They're probably on LSD.

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Loooooooool op

I know right? I don't play unfinished broken garbage that's plagued with 12 year olds in chrome Adders, Passive Mode scrubs, "Bad Sport" stats (IN A FREAKING GTA GAME, COME ON PEOPLE...) et cetera...

I'll save the headaches.

Why are you posting as much as you do in the gta online section if you don't play the game and seem as if you don't like it at all.Just pointing out flaws (and what needs to be addressed to the community) and I know I'm not the only one who thinks GTA Online is "perfect". There are tons of issues (rank loss progression, money loss, et cetera...) which has been going on since GTA Online dropped. How can some people not see that as a problem. That's a big problem that STILL hasn't been fixed yet. With each patch/update that drops, more and more problems pop up. Tragic

 

I "like" GTA Online don't get me wrong but only for Free Mode. The broken Deathmatches, Races, Survival, and Capture (seriously... Capture is DEAD in this game - no one plays it).

 

I "like" it but I don't "love" it. There's a big difference and I'm sure that some people like it, love it, and even hate it. Fair play there, I respect opinions.

Edited by Red DEAD
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Wastelander (Suzuki)

@TurkeyShenanigans. No, cause even someone on LSD can do better. R* are baked on the really, really rare special s*it.

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Notice how I didn't mention Free Mode... Here's my take on it though.

 

One thing I will state and many will agree and many will disagree is that Free Mode is better in GTA Online than IV. The reason I mention this is because of the size of the map. In GTA Online, players are scattered throughout the entire map in each area doing their own thing (you'll probably encounter a lot of players in one general area at times) but it's not like IV's Free Mode where everybody would just stay at the airport for hours (and I mean HOURS... it did get boring at times I admit) and you would have at least one or two people out in Algonquin or Alderney just doing their own thing. I mean Free Mode was fun in IV (I'm sure everyone has some great memories) but GTA Online's Free Mode raises the bar just a bit more in my opinion.

 

IMAGINE A GTA ONLINE CLASSIC FREE MODE? No phone Contacts, no Bounties, no Personal Vehicles, no Apartments, (Ammu-Nation would be available) and CUSTOM LOBBIES! I'm dreaming now...

 

I would sometimes feel bad when someone would drive all the way to Alderney just to get a Sultan RS and drive it all the way back to the airport and they would get slaughtered right before entering the airport gates. Fun times, fun times... :D

 

i hated the fact that most people played in the airport. i always chose elsewhere;

 

my favorite setup was weak weapons, FF on and everyone starts on happiness island. if you escape and die you have to re-escape lol

 

and to the OP; no i dont think it will because of purchase content etc.

 

i play gta 4, dont even bother with V

Edited by Ethereal_NYC
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