Crimson Flam3s Posted February 22, 2015 Share Posted February 22, 2015 Lol V physics suck, sorry to disappoint you but pc version won't be enhanced, unless of course, mods. IV is a lot better in regards to people reacting to getting shot, and rdr completely blows V out of the water. Npc's die in 1 shot, you can shoot them in the hand and they will still drop to the floor and die 5 secs later. Police can't even arrest npc's. Paramedics won't revive. This game was a downgrade in all those aspects, only mods can save it. I agree.. AI is a serious problem with V...i'm sure modification to files can fix that.. And no... the NPC's react better in V.. IV looks like extensive ragdoll.. V looks real.. Also IV's AI was also f*cked up.... in every aspect.. its just that V lacks some portion of that... Like arresting, paramedics, etc. But its not a 'downgrade'... V 'lacks' some features. Grand Theft Auto V Euphoria Middleware and Bullet Physics Middleware is the worst Red Dead Redemption, IV and MP3 are much better Only RAGE in V isnt wrecked Euphoria used in IV, MP3, RDR.. are very identical.. Its just been tweaked a little more, and been overhauled.... V uses the latest version of Euphoria. Yep.. the bullet physics is a lot better in MP3, and even GTAIV for that matter... V guns look and sound a little 'toyish' The problem with V is that they always react the exact same way that it just gets boring and lame after a while. Shot them in the foot? Drop moan and die. Shoot them in the hand? Die instantly. Iv: shoot them in the belly? They grab it, and struggle to walk around. Same with their legs etc. Their reactions are a lot more interesting and realistic. You can have survivors in a shootout, struggling to walk, moaning etc. In V the only thing that might happen is a cop shooting you while fallen. Neither game is perfect, they both lack features but I will argue that iv's features make it feel more complete while V feels dumbed down..a lot. s-u-r-y-a, Rusev, TheMostKnowledgable and 3 others 6 Link to comment Share on other sites More sharing options...
gta.bullet Posted February 22, 2015 Share Posted February 22, 2015 (edited) Euphoria animations, prerecorded animations and ragdoll animations are all totally different things. You can see with Euphoria,peds try to keep their balance, grab something to keep standing or hold their legs and arms when shooted. Also Natural Motion website is NOT listed GTA V, which is weird. I think Rockstar didnt use euphoria and they just created their own ragdoll engine. http://www.naturalmotion.com/games/ http://www.naturalmotion.com/middleware/euphoria/ Edited February 22, 2015 by gta.bullet TheMostKnowledgable and MythAlex 2 Link to comment Share on other sites More sharing options...
TheMostKnowledgable Posted February 22, 2015 Share Posted February 22, 2015 (edited) While trying to find any information possible about V's euphoria implementation (be it video comparisons, player communications with each other on forums like this one, or, God forbid, a technical document from Rockstar - fat chance), choices are pretty slim. People actually think the jump-tap-b falling is euphoria (videos on youtube how to activate euphoria in gta v LOL). They don't even put their hands out. It's just some stiff ragdoll falling, probably for testing and they left it cause it was fun. I did come across others who noticed all the same things we are all griping (rightfully so) about. GTA IV was so dynamic. If you look in the files for the game, there are many slots for peds to do more than just flee in panic when you do certain things. Drive crazy? Flee in terror. Shoot gun? Flee in terror. But there was room for improvement is the point - there was reused stuff that could easily be replaced with new behaviors. These are just examples, I forget the actual behaviors and triggers, it's been a long time since I looked at the files of IV, but they did have a lot of slots for different things, all reusing the same few behaviors (places where you could envision other behaviors easily) I won't be surprised if when I get to look at actual game files, they are missing sections entirely or something. https://support.rockstargames.com/hc/communities/public/questions/200454698-Watered-down-Euphoria-engine http://www.gamefaqs.com/boards/634491-grand-theft-auto-v/67333893 Worth a read to see how obvious it is to people who understood the technology. For the most part you have two camps in this: People who say it's okay but don't really know what euphoria is, and people who are upset and can see it was dumbed down pretty drastically. Very upsetting when IV took the series and Rockstar Games to a more dynamic place, and now things are more canned than dynamic, way moreso than IV was. Wasn't there a data files download on the internet somewhere? Anyone have the data files download link so I can trawl through the new files and see what is different? Scratch that, found them, here for anyone else who would like to take a look (specifically to compare to IV if you've got it installed) -> http://openiv.com/?p=924 As you can see in the screenshot at the openiv site, naturalmotion still has a spot in their trunk. We'll see how different it is (assuming that data is a readable format). On a slow connection right now, so it's taking me some time to get the files. Edited February 22, 2015 by TheMostKnowledgable RoachKiller_416, Crimson Flam3s, Njale and 2 others 5 Link to comment Share on other sites More sharing options...
reiniat Posted February 22, 2015 Share Posted February 22, 2015 (edited) Yeah many people keep complaining about this and its totally right. I honestly blame last gen consoles and would love to see Euphoria being properly implemented on PC. But that wont happen Even years after GTA IV was released i keep booting it to do weird things with the physics and fight the cops, and just a few weeks ago i realized i hadnt done that in GTA V, i havent even touched the story mode for a bout a year, its simply not the same, it becomes repetitive and boring. Kinda reminds the over-hyped AI of FarCry3, I played the game and find out that everyone just drops dead, no wounded people cursing you, no soldiers trying to help their fallen friends, no awesome slashing with the machete just the same animations over and over. Theres something wrong when a game just adds more "features" but forgets the dynamic tissue that connects them. I jut noticed... The back of the GTAV box still says Euphoria... Edited February 22, 2015 by reiniat s-u-r-y-a and TheMostKnowledgable 2 Link to comment Share on other sites More sharing options...
TheMostKnowledgable Posted February 22, 2015 Share Posted February 22, 2015 (edited) It is being used, and it has been greatly expanded on my first glimpse of the files in the naturalmotion folder of those data files I shared above from OpenIV team. It seems there are some things that are disabled though. Or I'm not reading it right yet. It does react to where you shoot someone (shoot in the face with shotgun, they headplant backwards, etc), but they don't put their arms down or grab things to stay standing anymore. It's strange. But there are a lot more files, behaviors.xml is thousands of lines deep. You see the same stuff over and over as the fellow above said. I've never seen an instance that looked more than a ragdoll (the shotgun to the face might even be just that). I just took the water and waterTex shaders from V and put them in my IV shader folders, overwriting the shaders of the same name (first ones I saw that had the same name at the bottom of the list, figure water is a good place to try first). Probably gonna crash it, but it would be crazy if it works. Edited February 22, 2015 by TheMostKnowledgable Link to comment Share on other sites More sharing options...
Alvarez Posted February 23, 2015 Share Posted February 23, 2015 You know what, when i read OP, i thought "huh, Euphoria is in GTA 5?" Compare these stunting videos. Also: (tune out Kwebbelkops shrieking) At 0:37, in GTA 5 video you see the character jumping towards the edge. in GTA 4, , like 1:04 in the first video, the character would grab it and pull himself up - here, he has a wall-teeth collision. Now i haven't mentioned, that hangling along the edge was also cut (it was a bit underused in GTA 4). Link to comment Share on other sites More sharing options...
Eurotrash Posted February 23, 2015 Share Posted February 23, 2015 Now i haven't mentioned, that hangling along the edge was also cut (it was a bit underused in GTA 4). I think the only time we used it was during the warehouse mission with Packie. It could have been useful as a stealth mechanic, but stealth in GTA V is just something that Rockstar begun implementing then went like "Alright the game is ready for release, but why do I feel like I've left something unfinished... nah it's probably nothing". Link to comment Share on other sites More sharing options...
TheMostKnowledgable Posted February 23, 2015 Share Posted February 23, 2015 (edited) Here is an example of euphoria, it's something you won't see in GTA IV, but it's still rare to see stuff like this in V/things that don't look same over and over: http://imgur.com/gallery/7okgDhQ The flying through the windshield is euphoria, and you can see a bunch of damping and default values for that behavior, but the interesting part to see was when the car backs up over franklin and straight lawnchairs him. You won't see that in GTA IV. As much as things got stiffer and more repetitive looking when it comes to things in IV that are also in V, I'm looking forward to playing with the physics again, perhaps just differently than before. Edited February 23, 2015 by TheMostKnowledgable Link to comment Share on other sites More sharing options...
The Algerian Posted February 23, 2015 Author Share Posted February 23, 2015 You know what, when i read OP, i thought "huh, Euphoria is in GTA 5?" Compare these stunting videos. Also: (tune out Kwebbelkops shrieking) At 0:37, in GTA 5 video you see the character jumping towards the edge. in GTA 4, , like 1:04 in the first video, the character would grab it and pull himself up - here, he has a wall-teeth collision. Now i haven't mentioned, that hangling along the edge was also cut (it was a bit underused in GTA 4). They both use Euphoria, just different version. My guess is it's been toned down a notch in V, because it was deemed kind of intrusive in IV. Link to comment Share on other sites More sharing options...
kakanosha Posted February 23, 2015 Share Posted February 23, 2015 0:17 for Euphoria Hype!! 5:34 The Algerian, TheMostKnowledgable and Lowi 3 Link to comment Share on other sites More sharing options...
TheMostKnowledgable Posted February 23, 2015 Share Posted February 23, 2015 (edited) Very good examples in that first vid! Haven't watched the other yet, but that first vid shows a lot that we're complaining about not seeing in the game. There's the improved AI, the stuff that was not seen in the last gen version. You can actually bump into people now and they react to it. You could just walk into peds and they stood stationary unaffected and just said something in the past. Edit: Yes! that stumble at 5:34 off the train deck onto the tracks is really good. They've expanded it, they've improved it, it was dumbed down on last gen, lifted back up on new gen, I'm going to pay more attention to the new gen videos now after seeing these. Most of the time people are just punching or shooting people, gonna watch some exploration and funny moments new gen vids now. Edited February 23, 2015 by TheMostKnowledgable Link to comment Share on other sites More sharing options...
DS 17 Posted February 23, 2015 Share Posted February 23, 2015 The bad thing is, that in euphoria there are so many things possible, but R* doesnt seem trying to use at least a bit more than there were in IV. Thalyn, Kampret and MythAlex 3 Link to comment Share on other sites More sharing options...
KyojinEM Posted February 23, 2015 Share Posted February 23, 2015 (edited) Yes Rockstar should buy Natural Motions Euphoria and make the most realistic games of all time they could with that middleware every other publisher and dev is just using the same ragdoll, havok the potential is soo big Wake up Rockstar !! Edited February 23, 2015 by emiliumium MythAlex 1 Link to comment Share on other sites More sharing options...
PhillBellic Posted February 24, 2015 Share Posted February 24, 2015 I preferred what was used in IV. Kampret and s-u-r-y-a 2 Link to comment Share on other sites More sharing options...
reiniat Posted February 24, 2015 Share Posted February 24, 2015 Here is an example of euphoria, it's something you won't see in GTA IV, but it's still rare to see stuff like this in V/things that don't look same over and over: http://imgur.com/gallery/7okgDhQ The flying through the windshield is euphoria, and you can see a bunch of damping and default values for that behavior, but the interesting part to see was when the car backs up over franklin and straight lawnchairs him. You won't see that in GTA IV. As much as things got stiffer and more repetitive looking when it comes to things in IV that are also in V, I'm looking forward to playing with the physics again, perhaps just differently than before. That was in GTA IV tough. Link to comment Share on other sites More sharing options...
TheMostKnowledgable Posted February 24, 2015 Share Posted February 24, 2015 (edited) No it wasn't. Characters couldn't even sit on their butt like that long enough for the car to lawnchair them without going to the ground all the way and either getting up or dying. Edited February 24, 2015 by TheMostKnowledgable Link to comment Share on other sites More sharing options...
Kampret Posted February 24, 2015 Share Posted February 24, 2015 I preferred what was used in IV. My fellow Libertonian will always prefer IV physics. Link to comment Share on other sites More sharing options...
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