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Euphoria (used in GTA V and Rockstar Games in general) vs Ragdoll (use


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I didn't play GTA V,

 

Is there any difference with GTA IV peds & GTA V peds physics ?

 

No.

 

 

 

I like physics as much as the next man but, in GTA IV it always kind of got in the way...

 

Though that's largely because enemies had too much HP, not because of the physics. Every time an enemy got hit by a bullet, they'd fall on their back, usually behind cover, and since they took about 7 - 8 shots to die...

 

Was this fixed in GTA V?

Edited by Eurotrash

 

I didn't play GTA V,

 

Is there any difference with GTA IV peds & GTA V peds physics ?

 

No.

 

 

 

I like physics as much as the next man but, in GTA IV it always kind of got in the way...

 

Though that's largely because enemies had too much HP, not because of the physics. Every time an enemy got hit by a bullet, they'd fall on their back, usually behind cover, and since they took about 7 - 8 shots to die...

 

Was this fixed in GTA V?

 

 

I'm not sure but I think enemies do go down a lot easier in GTA V, and to balance it out, so do you.

Either way I mostly aim for the head.

Overall, I'm pretty pleased with the game being a bit more realistic than IV as far as gunfights are concerned.

Edited by The Algerian

 

I didn't play GTA V,

 

Is there any difference with GTA IV peds & GTA V peds physics ?

No.

 

Was this fixed in GTA V?

 

Here we go again, another sh*tpost. He asked a question and without any experience you automatically say "No". How the hell do you know if what he was asking was fixed if you yourself have no clue.

 

Anyway, OT: Yes. GTA V physics and AI in general have been vastly improved even on consoles. With PC coming we've already been told the NPC's will have even more advanced AI. Physics in GTA V compared to GTA IV are much more tuned and responsive, but you should expect that from all the experience Rockstar have acquired over the past decade of using RAGE.

Edited by Crystal3lf
  • Like 2

I didn't play GTA V,

 

Is there any difference with GTA IV peds & GTA V peds physics ?

 

Not much...

 

V's ped physics = IV's ped physics overhauled

 

overhauled means, some subtle features like grabbing, jumping, falling have been improved.

 

These videos really showcase Euphoria's power....

 

 

 

 

 

 

https://www.youtube.com/embed/PGDVQGoHNvs

 

 

 

 

 

 

 

Edited by raburs
  • Like 1

 

 

I didn't play GTA V,

 

Is there any difference with GTA IV peds & GTA V peds physics ?

No.

 

Was this fixed in GTA V?

 

Here we go again, another sh*tpost. He asked a question and without any experience you automatically say "No". How the hell do you know if what he was asking was fixed if you yourself have no clue.

 

Anyway, OT: Yes. GTA V physics and AI in general have been vastly improved even on consoles. With PC coming we've already been told the NPC's will have even more advanced AI. Physics in GTA V compared to GTA IV are much more tuned and responsive, but you should expect that from all the experience Rockstar have acquired over the past decade of using RAGE.

 

''NPC's will have even more advanced AI''

its a lie.

they said same sh*t about ng versions

''NPC's will have even more advanced AI''

its a lie.

they said same sh*t about ng versions

Actually they didn't say anything about current-gen versions getting an upgrade. We're talking about PC here, not peasantboxes.

Edited by Crystal3lf
  • Like 1

I'm not sure but I think enemies do go down a lot easier in GTA V, and to balance it out, so do you.

Either way I mostly aim for the head.

Overall, I'm pretty pleased with the game being a bit more realistic than IV as far as gunfights are concerned.

 

Go down a lot easier each time they get shot or die a lot easier? Cause if it's the first, it only makes the problem worse.

 

 

''NPC's will have even more advanced AI''
its a lie.
they said same sh*t about ng versions


Actually they didn't say anything about current-gen versions getting an upgrade. We're talking about PC here, not peasantboxes.

 

 

Actually, they did say the new-gen versions would feature better A.I. And we're talking Rockstar here, they can pretty much copyright "lying".

Edited by Eurotrash
CookinSmokeey

 

I didn't play GTA V,

 

Is there any difference with GTA IV peds & GTA V peds physics ?

 

Not much...

 

V's ped physics = IV's ped physics overhauled

 

overhauled means, some subtle features like grabbing, jumping, falling have been improved.

 

These videos really showcase Euphoria's power....

 

 

 

 

 

 

https://www.youtube.com/embed/PGDVQGoHNvs

 

 

 

 

 

 

 

 

 

These videos are totally great answers for my question.. Thank you :))

  • Like 1

 

''NPC's will have even more advanced AI''

its a lie.

they said same sh*t about ng versions

Actually they didn't say anything about current-gen versions getting an upgrade. We're talking about PC here, not peasantboxes.

 

prob i know

and i know,we're talking abt same game anyways, there will be no a big difference between pc and cg versions

best pc futures

 

 

best pc futures

better aiming-confirmed

no need sitting nose to nose to the tv screen and trying to see some game details-confirmed

graphics settings,audio,key mapping-confirmed

4k-optional,video editor,independence fm(hope)

and more

Edited by Antaxi
southparkmayor

Console peasants thought the "next gen" version will be so "next gen" that it would be like a new game. when turns out its the exact same game but with better graphics and some other gimmicks like 1st person.

  • Like 3
TheMostKnowledgable

GTA V has dumbed down euphoria to the point that I don't even know if it's even being used in this game.

 

Look here, especially at 30 seconds, you see that red jacket hot dog man put his arms down, and so does niko, as they both fall over. See them breaking their falls? That's euphoria. You don't see anything even remotely similar to that in the GTA V video in this topic.

 

 

 

It's either dumbed down, or disabled entirely. Euphoria is for self preservation actions, rather than ragdoll. GTA V has pretty stiff "ouch I'm shot" that immediately switched to "I am ragdoll, I am limber" moments. I've never seen anyone grab onto a car, stumble around being bumped into on foot, or grab onto the player, other peds, or objects around them to stop or break their fall. It just doesn't happen in GTA V.

 

To give a more complete idea of what euphoria does (and doesn't do), here is a video where it was disabled in GTA IV, jumping out choppers is now drop directly down, no physics etc:

 

 

 

 

You don't see anything like this in GTA V. Look at them put their arms down when they are falling (when not dead*):

 

 

 

It's either disabled in GTA V, or gimped greatly, but it's missing a lot, either way.

Edited by TheMostKnowledgable
TheMostKnowledgable

The only place "improved ai" that I have seen was the Steam page. It was the only information missing from every other place the same announcement was made and only appeared there. It seems to have since been removed: http://store.steampowered.com/app/271590/

Edited by TheMostKnowledgable

 

I'm not sure but I think enemies do go down a lot easier in GTA V, and to balance it out, so do you.

Either way I mostly aim for the head.

Overall, I'm pretty pleased with the game being a bit more realistic than IV as far as gunfights are concerned.

 

Go down a lot easier each time they get shot or die a lot easier? Cause if it's the first, it only makes the problem worse.

 

 

I meant they die easier.

 

GTA V has dumbed down euphoria to the point that I don't even know if it's even being used in this game.

 

 

I agree with Eurotrash on this:

 

 

I like physics as much as the next man but, in GTA IV it always kind of got in the way...

 

 

It was a bit too much in GTA IV, I'm glad they changed it.

Euphoria hasn't been "dumbed down."

 

All that has changed is some of the blended animations and the weight. In GTA IV it was like you weighed fifty pounds sometimes. 1.0.4.0 is even worse. Crash through the windshield, or dive out of a speeding car and you're going to tumble down the street until you die. In 1.0.7.0 you'll flop around a bit still, but not as much. There is a bit more weight added to the character.

 

It was further improved in Red Dead Redemption and Max Payne 3. The player and NPCs have a lot more weight, and actually fall/roll around like they weigh over 100 pounds. Not some lifeless rag-doll full of cotton.

 

In V the NPCs don't grab their heads anymore after getting shot in it, like they did in the previous games. It made sense when they were shot elsewhere and grabbed the wound in pain, but after getting shot in the head? No way. That's why peds dying in V looks different. Because they're not moving around anymore after being killed. Which is the way it should be.

 

Euphoria in V is so much better. Jump off a roof, and the protagonist rolls so they don't break their legs - and roll into a dumpster, wall, or any other object? Instead of the roll animation following through and getting up, the player falls over. Stuck underneath a vehicle, or other low object? Jump out of a car, crash through the windshield, fall off a building, or any other action that ends up with you falling flat on your ass or stomach? Instead of the character teleporting to flat on their stomach or back, and getting up, they'll actually twist and push themselves up with their arms until they are in the proper postion to perform the "getting up" animation.

 

There are so many other little things that have been improved. I don't know what you're talking about saying the NPCs or character don't try to break their falls. I followed a woman around yesterday as Michael, and just kept harassing her, and running into her so she would topple over. Each time I did that she'd put her arms out and try to save herself, or grab onto a waist-high wall near her.

 

To me it seems like peds caught by surprise won't try to break their fall, but peds who are aware of what's going on at the moment will somewhat anticipate something will try to break their fall or not fall over.

Edited by cp1dell

 

 

I like physics as much as the next man but, in GTA IV it always kind of got in the way...

 

 

It was a bit too much in GTA IV, I'm glad they changed it.

 

I kind of wish they wouldn't have killed the vehicle physics though. Sure the cars handled like boats, the helicopters like tanks and the boats like... bigger boats, and it was all around frustrating and illogical, but the physics weren't bad. With a few tweaks it could've left simulators in the dust and still be light enough to be enjoyable, as evidenced by the countless handling mods.

 

Now it's simplistic as hell. Which isn't bad but not something to get excited about either, which IMO should be the case with a game called "Grand Theft AUTO".

Edited by Eurotrash

When I was younger I played around in Endorphin and made so many poor people suffer.

I recreated titanic once, too. (or at least as much as a 10 year old can recreate it, anyway)

Lol, I did that and did nothing but making people suffer XD

I mostly cracked their balls with some kind of rocks and bullets and made them skating and crash into a wall.

Man, I missed those times.

Crimson Flam3s

Lol

 

V physics suck, sorry to disappoint you but pc version won't be enhanced, unless of course, mods.

 

IV is a lot better in regards to people reacting to getting shot, and rdr completely blows V out of the water.

 

Npc's die in 1 shot, you can shoot them in the hand and they will still drop to the floor and die 5 secs later.

 

Police can't even arrest npc's. Paramedics won't revive. This game was a downgrade in all those aspects, only mods can save it.

I didn't play GTA V,

 

Is there any difference with GTA IV peds & GTA V peds physics ?

 

Yes. Peds are more like humans instead of ragdolls. Go sprint and charge a ped in both IV and V. You'll know the difference.

 

IV peds will limp, while V peds will fall down.

  • Like 1

Lol

 

V physics suck, sorry to disappoint you but pc version won't be enhanced, unless of course, mods.

 

IV is a lot better in regards to people reacting to getting shot, and rdr completely blows V out of the water.

 

Npc's die in 1 shot, you can shoot them in the hand and they will still drop to the floor and die 5 secs later.

 

Police can't even arrest npc's. Paramedics won't revive. This game was a downgrade in all those aspects, only mods can save it.

 

I agree.. AI is a serious problem with V...i'm sure modification to files can fix that..

 

And no... the NPC's react better in V.. IV looks like extensive ragdoll.. V looks real..

 

Also IV's AI was also f*cked up.... in every aspect.. its just that V lacks some portion of that... Like arresting, paramedics, etc.

 

But its not a 'downgrade'... V 'lacks' some features.

 

 

 

Grand Theft Auto V Euphoria Middleware and Bullet Physics Middleware is the worst

Red Dead Redemption, IV and MP3 are much better

Only RAGE in V isnt wrecked

 

 

Euphoria used in IV, MP3, RDR.. are very identical.. Its just been tweaked a little more, and been overhauled.... V uses the latest version of Euphoria.

 

Yep.. the bullet physics is a lot better in MP3, and even GTAIV for that matter... V guns look and sound a little 'toyish'

Edited by raburs
  • Like 2

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