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The Peds Are Boring


Ambient_
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Peds on the phone will insult trevor, talking to whoever they're talking to "oh my god this guy stinks" "a freaky homeless guy just ran by me" and others. They compliment your car, if you don't change clothes much as either character, when the back of them is all sweaty, peds say "bathe much" and others. Better than the same line of dialogue over and over. We should be able to say more, because talking to peds is what GTA is about!

I like to see NPCs reacting to other NPCs, with the same reactions they have to the player. I once went to the street race location in South Los Santos and there was a NPC passing by one of the cars. He then stopped and did a photo of one car, and walked away. Also I've seen an NPC in car honking and showing his middle finger to a pedestrian who was crossing a street. NPC's in car dance to music too.

 

One thing I also noticed is that there seems to be a NPC offroad bike race happening near Fort Zancudo from time to time. Saw a guy clapping his hands to some racers passing by him. There might be more random races happening. I love the fact you can do random drag races with NPCs at traffic lights.

 

IMO without a doubt the most immersive, living breathing world R* has created. RDR is the only other game that comes close to this, afte that IV obviously.

Edited by DaWiesel
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As above said. You're all Jimmy.

 

First cutscene of Michael in Dr Friedlanders office.

 

"Good kid? If smoking weed while playing that game and jerking it all day is our standard for goodness, no wonder this country is f*cked"

exactly! the first thing i thought of when hearing that was this forum :lol:

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Algonquin Assassin

Plus every previous GTA game had copy and paste areas such as buildings, interiors etc while this one everything is different.

 

 

No it isn't. Every Binco, Surburban, 24/7, gas station, Poisonbys etc recycles the standard interior exclusive to said establishment.

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Plus every previous GTA game had copy and paste areas such as buildings, interiors etc while this one everything is different.

 

No it isn't. Every Binco, Surburban, 24/7, gas station, Poisonbys etc recycles the standard interior exclusive to said establishment.

 

Don't forget the same apartment interiors (well, some of them) in GTA Online. Why on earth would Rockstar charge me even more money for the same exact copy & paste apartment on another floor up? Tragic

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CarlitoDorito

Apparently you'll be able to edit your apartment in online eventually, although that's from a leaker so not sure if it's true.

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The Police in IV are way more interesting too.

 

I kid you not... I seen a cop buy a newspaper from a newspaper stand once in Star Junction. I couldn't believe it. Now, that's a "living, breathing virtual open-world"...

 

Seen a cop have a vehicle already pulled over on the bridge next to Bohan with the cop leaning against the NPC's car as if he was trying to talk to him. (on some occasions he would search the NPC's trunk).

 

Oh yeah, and cops actually arrest NPCs... The police dialogue is funny too sometimes.

 

Cop: "What's this? Stolen credit cards?" or "Oh, look here, drugs and an illegal firearm".

Edited by Red DEAD
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Don't forget the same apartment interiors (well, some of them) in GTA Online. Why on earth would Rockstar charge me even more money for the same exact copy & paste apartment on another floor up? Tragic

 

That's not tragic, it's realistic. Apartments on higher floors are (almost) always more expensive than lower ones in real life.

 

The Police in IV are way more interesting too.

 

I kid you not... I seen a cop buy a newspaper from a newspaper stand once in Star Junction. I couldn't believe it. Now, that's a "living, breathing virtual open-world"...

 

Seen a cop have a vehicle already pulled over on the bridge next to Bohan with the cop leaning against the NPC's car as if he was trying to talk to him. (on some occasions he would search the NPC's trunk).

 

Oh yeah, and cops actually arrest NPCs... The police dialogue is funny too sometimes.

 

Cop: "What's this? Stolen credit cards?" or "Oh, look here, drugs and an illegal firearm".

 

However they don't drag their comrades from the player's line of sight like they do in V. V cops also use their shoulder radios to call the ambulance if they find a dead body, and they will wait till paramedics arrive.

Edited by DaWiesel
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Algonquin Assassin

 

Don't forget the same apartment interiors (well, some of them) in GTA Online. Why on earth would Rockstar charge me even more money for the same exact copy & paste apartment on another floor up? Tragic

 

That's not tragic, it's realistic. Apartments on higher floors are (almost) always more expensive than lower ones in real life.

 

 

That wasn't his point. His point was being charged more money for what is essentially the same thing and thinking about it yeah t's a crock of sh*t.

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"Man, I was so f*cked up last night!"

"Whatever."

 

*repeat forever*

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Don't forget the same apartment interiors (well, some of them) in GTA Online. Why on earth would Rockstar charge me even more money for the same exact copy & paste apartment on another floor up? Tragic

 

That's not tragic, it's realistic. Apartments on higher floors are (almost) always more expensive than lower ones in real life.

 

 

That wasn't his point. His point was being charged more money for what is essentially the same thing and thinking about it yeah t's a crock of sh*t.

 

It's not the same thing though. Higher apartments gives you a better view over the city, just like in real life and that's the reason why they are more expensive.

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Don't forget the same apartment interiors (well, some of them) in GTA Online. Why on earth would Rockstar charge me even more money for the same exact copy & paste apartment on another floor up? Tragic

 

That's not tragic, it's realistic. Apartments on higher floors are (almost) always more expensive than lower ones in real life.

 

 

 

The Police in IV are way more interesting too.

I kid you not... I seen a cop buy a newspaper from a newspaper stand once in Star Junction. I couldn't believe it. Now, that's a "living, breathing virtual open-world"...

Seen a cop have a vehicle already pulled over on the bridge next to Bohan with the cop leaning against the NPC's car as if he was trying to talk to him. (on some occasions he would search the NPC's trunk).

Oh yeah, and cops actually arrest NPCs... The police dialogue is funny too sometimes.

Cop: "What's this? Stolen credit cards?" or "Oh, look here, drugs and an illegal firearm".

 

However they don't drag their comrades from the player's line of sight like they do in V. V cops also use their shoulder radios to call the ambulance if they find a dead body, and they will wait till paramedics arrive.

 

And what do the paramedics do? Nothing... They'll just look at the body and pull out their note pads. The paramedics can't save an NPC if I just killed him with one punch? Surely, they could have made an effort. :D

 

As for apartments... I understand what you are pointing out but seriously... An extra $100,000 for the SAME EXACT COPY & PASTE interior just for the extra view? What extra view? I seen the same view two stories down. Rockstar could have at least made an effort in throwing in some new hardwood floors, bigger TV's, better furniture, et cetera... Rockstar could have done it with all the geniuses working at their studios.

Edited by Red DEAD
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Algonquin Assassin

 

It's not the same thing though. Higher apartments gives you a better view over the city, just like in real life and that's the reason why they are more expensive.

 

 

 

Once again the point he was making was being charged more money for the same copy and paste interior. It doesn't matter whether it has a different view of the city. It doesn't change the fact the apartment itself is the same thing, but you're being charaged more for it. However the clam that GTA V has no copy and paste interiors has already been proven to be wrong.

 

Back on topic. I feel they improved the peds on new gen. They don't seem to be as jumpy like they were on last gen, but I think there's still things that could've been done better. The interaction is still dodgy and unreliable and they rarely if ever interact with in game objects dynamically like they do in GTA IV and RDR.

 

I'm not sure if I would describe the A.I as terrible, but there were clear corners cut somewhere in development. It might get away with it more if GTA IV and RDR didn't set the bar so high, but because they did there's no hiding.

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The Police in IV are way more interesting too.

I kid you not... I seen a cop buy a newspaper from a newspaper stand once in Star Junction. I couldn't believe it. Now, that's a "living, breathing virtual open-world"...

Seen a cop have a vehicle already pulled over on the bridge next to Bohan with the cop leaning against the NPC's car as if he was trying to talk to him. (on some occasions he would search the NPC's trunk).

Oh yeah, and cops actually arrest NPCs... The police dialogue is funny too sometimes.

Cop: "What's this? Stolen credit cards?" or "Oh, look here, drugs and an illegal firearm".

However they don't drag their comrades from the player's line of sight like they do in V. V cops also use their shoulder radios to call the ambulance if they find a dead body, and they will wait till paramedics arrive.

And what do the paramedics do? Nothing... They'll just look at the body and pull out their note pads. The paramedics can't save an NPC if I just killed him with one punch? Surely, they could have made an effort. :D

 

You're contradicting yourself here, that's not nothing. They pull out their note pads and fill out their report, while an other examines the dead NPC, when they couldn't revive the body. But if they can they will help the ped into the ambulance and drive to the hospital.

 

Overall paramedics and firefighters are much more responsive in V.

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Things that I don't like about the ped AI in this game:

Not many notable lines (really the only lines I can remember are "f*ck me in the ass!" and "Your car is the sh*t! So hot!" from how much I hear them)

The fact they call the cops on you just for standing next to them

How they all start screaming and running away when you point a gun at someone

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Yeah miamivicecity is right, the stores do have the same interiors for each brand. I was sure that they had little differences, layouts etc but I'm probably wrong on that.

Also i don't play online so didn't take the apartments into consideration but yeah they're recycled interiors as well.

 

The rest of my point still stands though.

Especially when it comes to the peds in game.

Edited by jp9865
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BoringPedsDumbCops

The rest of my point still stands though.

Especially when it comes to the peds in game.

 

The pedestrians have no depth, even a child could see that.. when they see a pedestrian running head-first into a wall a hundred times.

Edited by BoringPedsDumbCops
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The Police in IV are way more interesting too.

I kid you not... I seen a cop buy a newspaper from a newspaper stand once in Star Junction. I couldn't believe it. Now, that's a "living, breathing virtual open-world"...

Seen a cop have a vehicle already pulled over on the bridge next to Bohan with the cop leaning against the NPC's car as if he was trying to talk to him. (on some occasions he would search the NPC's trunk).

Oh yeah, and cops actually arrest NPCs... The police dialogue is funny too sometimes.

Cop: "What's this? Stolen credit cards?" or "Oh, look here, drugs and an illegal firearm".

 

However they don't drag their comrades from the player's line of sight like they do in V. V cops also use their shoulder radios to call the ambulance if they find a dead body, and they will wait till paramedics arrive.

And what do the paramedics do? Nothing... They'll just look at the body and pull out their note pads. The paramedics can't save an NPC if I just killed him with one punch? Surely, they could have made an effort. :D

 

You're contradicting yourself here, that's not nothing. They pull out their note pads and fill out their report, while an other examines the dead NPC, when they couldn't revive the body. But if they can they will help the ped into the ambulance and drive to the hospital.

 

Overall paramedics and firefighters are much more responsive in V.

 

I like how you didn't quote my point on apartments... I guess, I win in that subject. Fair play

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Well if you was to walk past people in groups you'd hear a lot more conversation as apposed to walking past individuals who aren't speaking. This is the case with GTA games. Peds are basically "alone" even if they seem to be paired with others. This is why RockStar will continue to use cheap one liners, because realistically you would be walking around a bunch of silent people.

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fV9tG4b.gif

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The rest of my point still stands though.

Especially when it comes to the peds in game.

The pedestrians have no depth, even a child could see that.. when they see a pedestrian running head-first into a wall a hundred times.

I've literally never seen that happen, and I've completed the game 3 times to 100%

 

To be honest, you're just arguing for the sake of arguing now. Why can't you just admit that your wrong?

Like I've said before, you can have full on conversations with some peds, they appear in different areas doing different things at different times of the day/different days of the week.

The fact that they react to you when talking to other peds (be it on the phone or in person) as other people have pointed out.

They stop what they are doing to take pics/compliment your car.

There are some sunbathing at the beach.

Others working out.

Walking their dogs.

Jogging along the beach and parks.

I could go on but I'm getting a little bored talking to people who have obviously rushed through the game and haven't taken the time to look deeper into the ped activities.

 

Did you read the link i posted earlier?

 

http://gta.wikia.com/Pedestrians

 

Here it is again for you.

Edited by jp9865
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Well if you was to walk past people in groups you'd hear a lot more conversation as apposed to walking past individuals who aren't speaking. This is the case with GTA games. Peds are basically "alone" even if they seem to be paired with others. This is why RockStar will continue to use cheap one liners, because realistically you would be walking around a bunch of silent people.

As for Red Dead Redemption the convos were really interesting depending on what area you were in. Two guys for example, talking in a saloon about the Civil War many, many years back is just really interesting and another guy talking and teaching his buddy next to him how to play Poker in the backroom. I even stumbled upon a conversation with a prostitute at a whore house in Thieve's Landing where this guy was talking to this lady about how she got into that type of lifestyle. It's not one-liner's either. These convos are full sentences that last about a minute or two instead of 5 seconds.

 

I'll get back on-topic though.

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I like how you didn't quote my point on apartments... I guess, I win in that subject. Fair play

 

 

The point still stands that it's realistic that higher apartments cost more, the same interior being used has nothing to do with it.

 

 

Anyway, one thing that really annoyed me in IV were NPCs ramming me when standing at a red light. The fact that this has been fixed is a huge improvement IMO. Another thing I found out is that NPCs actually have sex with prostitutes unlike in IV where they would do nothing inside the car. Also prostitutes don't get into players car near cops and will sometimes flee from them.

Edited by DaWiesel
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ItsJustMeSrsly

 

Well if you was to walk past people in groups you'd hear a lot more conversation as apposed to walking past individuals who aren't speaking. This is the case with GTA games. Peds are basically "alone" even if they seem to be paired with others. This is why RockStar will continue to use cheap one liners, because realistically you would be walking around a bunch of silent people.

As for Red Dead Redemption the convos were really interesting depending on what area you were in. Two guys for example, talking in a saloon about the Civil War many, many years back is just really interesting and another guy talking and teaching his buddy next to him how to play Poker in the backroom. I even stumbled upon a conversation with a prostitute at a whore house in Thieve's Landing where this guy was talking to this lady about how she got into that type of lifestyle. It's not one-liner's either. These convos are full sentences that last about a minute or two instead of 5 seconds.

 

I'll get back on-topic though.

 

 

Its not even what they talk about, which is my concern (Listening people talking endlessly in a sandbox game can be fun for a while, but due to the repetitive nature of sandbox world it starts to get boring after awhile!), rather than specific idle animations for fitting places, that GTAV provides and which is very limited and scripted and sometimes out of place! Like you'd meet some people doing some idle animations in places, in which they aren't supposed to get triggered etc!...Also variety of idle animations, but the most important - transitioning from one scripted loop idle sequence into another, which would make you think like its one long and realistic action, rather than bunch of several idle animations connected into one on several conditions!...To understand better what i'm coming to, lets imagine a dude, who's sitting in the park, reading newspaper and all of a sudden he decides to stand up and approach a woman and start having conversation with her for a while, then he decides to use nearest phone booth and so on! A lot of idle animations in GTAV are very limited and you can see them reapeating in a loop way too fast! If Idle animations were as complex as in Watch Dogs (at least!) it would fix a lot of issues people are having with peds AI and overall behavior! It would require sacrificing all that useless underwater passage and floor though...Cause you know, R* showed on their example, that they aren't capable of multitasking at this point of age and time...So i'd rather them concentrate on something more important and something, that really requires their attention, like things mentioned above and lots of others, that people complain about in countless threads here and there!...I see a lot of people asking why there's no Las Venturas and San Fierro and there's only Los Santos, well...i recommend those people to think for a moment, what this game could be if they DID put those two gigantic regions into the game (and probably fill them all with detailed ocean/sea/river/lake floor as well!)...And then i would recommend those people answering this question - Do they really want LV and SF now?...Me not...

Edited by ItsJustMeSrsly
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The Green Sabre

Have any of you guys played The Elder Scrolls IV: Oblivion? You know how when a couple of NPCs talk to each other, they say some stupid, disjointed sh*t that's unintentionally funny? It's sort of the same in V, only it gets old faster in V when there's more NPCs at once.

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BoringPedsDumbCops

 

 

The rest of my point still stands though.

Especially when it comes to the peds in game.

The pedestrians have no depth, even a child could see that.. when they see a pedestrian running head-first into a wall a hundred times.

I've literally never seen that happen, and I've completed the game 3 times to 100%

 

To be honest, you're just arguing for the sake of arguing now. Why can't you just admit that your wrong?

Like I've said before, you can have full on conversations with some peds, they appear in different areas doing different things at different times of the day/different days of the week.

The fact that they react to you when talking to other peds (be it on the phone or in person) as other people have pointed out.

They stop what they are doing to take pics/compliment your car.

There are some sunbathing at the beach.

Others working out.

Walking their dogs.

Jogging along the beach and parks.

I could go on but I'm getting a little bored talking to people who have obviously rushed through the game and haven't taken the time to look deeper into the ped activities.

 

Did you read the link i posted earlier?

 

http://gta.wikia.com/Pedestrians

 

Here it is again for you.

 

 

Almost everyone here agrees that the peds in this game were disappointing, dude. Almost everything you've listed is superficial bullsh*t, i'm fully aware of all of that as I did not rush through the game. More assumption garbage from you.

 

Peds call the cops on you for stupid reasons, they have a ridiculously small amount of lines and they DO NOT any of the depth Rockstar suggested with the trailer leading up to launch.

 

There's a guy putting a 'for sale' sign in the ground in the trailer.. Where do we see that in the final game? There's a pair of pedestrians holding hands, where do we see that in the final game? There's a ped passing another ped as he throws him a little hand sign, where do we see that in the final game? There's some workers in a field coughing as plane goes over their heads, where do we see that in the final game? There's a pair of what appear to be hookers leaning over cars, where do we see that in the final game? There's a group of people hanging under a bridge leaning against walls etc, where do we see that in the final game? There's some hikers getting their pictures taken, where do we see that in the final game?

 

This is not so much about the content, but what Rockstar suggested would be in the game then FAILED to deliver. Miserably I may add as barely any of this was present in the game.. TWO YEARS after the trailer! Rockstar failed to hit their goals presented by the trailer. The game presented to us in the trailer is not the game we played in the end.

 

What can we actually do to INTERACT with pedestrians aside from say a few lame lines to them and attack them? That's what makes it stupid, in San Andreas (a game which is now 10 years old) we could decide whether we were complimenting or insulting a ped. As The Green Sabre mentioned, peds talking to each other has been present in games for a decade too. It's nothing special. Neither is the fact that peds sunbathe, which was always to be expected. Wow, the peds lay down on towels? Such complexity it's blowing my mind!! Peds worked out at the gym in San Andreas too. Peds commented on your car in IV too.

 

There are too few pedestrians in what should be the busiest parts of the city, even in the current gen versions.. Your previous argument that Rockstar developed all this then cut it due to hardware limitations is bullsh*t too.. and as the OP says.. The pedestrians are BORING! You disagree with me, fine.. but PMing me abuse is unacceptable. So is calling people "stupid" for having an opinion different from yours. You have not been reasonable in any way shape or form in this thread, sending people links and saying "Herp derp you should have read that before discussing in this thread" or whatever.. It's stupid. We played the game. Stop acting like you've won the argument when almost everyone here disagrees with you that the pedestrians are groundbreaking. They are not.

 

Rockstar failed to deliver and you're acting like fanboy, defending everything they do. They could mail a turd to you and you'd probably put it in a sandwich with some lettuce and eat it.. That's how much of a fanboy you are. Settling for second best and not joining those who see how much more potential the game had. Wait until the modding community turns this into something truly great, then you will see our point.

Edited by BoringPedsDumbCops
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Peds doesn't comment on your car in 4. You're just making things up to support your arguments.

 

And I'm far from a fanboy. I just appreciate the effort that has been put into the game.

 

you cannot compare the 3d gta's to the Hd gta's as it's a completely different game engine.

 

Theres alot of hikers on the mountains taking pictures in Gta5 so your wrong on that point. There's loads of peds hanging around under bridges, having parties around fires in a beach, even night parties at mirror park.

 

What other game gta game had peds sunbathing?

 

also peds don't just make the same comments then insult you. It's like you don't actually read what others say, you just come in recycling the same nonsense. You can have full on conversations with some peds in 5. In San Andreas it really was the same recycled comments over and over. But they not comparable anyway.

 

As for almost everyone being in disagreement with me is bullsh*t. Just as many agree as disagree but again you're stating your opinions as Facts.

 

Plus I've been backed up by other users.

Just because you find the peds boring doesn't mean that they are and you should open your eyes.

 

If you don't like gta5 don't play it, i will never understand the culture of moaning about something rather than just getting on with your life and playing something you do enjoy.

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Why do so many people think revving at the lights causes a street race? It is just the driver freaking out and running away... I also like to pretend it is a race, but it really isn't. They scream half the time.

 

Also, as much as I want to agree with those saying the peds are excellent in V, I cannot. I think they are great, and have made several improvements in some areas - but they are simply lacking. Why didn't Rockstar keep all of the good things about peds in IV and add the V improvements.

 

I will never understand why Rockstar take two steps forward and one step back with everything. We can't have one improvement without sacrificing other aspects. I love the company but you can't deny the fact that they are a bit foolish at times.

Edited by dyspoid
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Why do so many people think revving at the lights causes a street race? It is just the driver freaking out and running away... I also like to pretend it is a race, but it really isn't. They scream half the time.

 

It only works with NPCs in sports and super cars as much as I know. Also it's random if they want to race you or not. Sometimes they get out of their car and pick a fight with you.

Theres alot of hikers on the mountains taking pictures in Gta5 so your wrong on that point.

 

There's nothing better than going to the Mount Chiliad State Wilderness and see cougars mauling hikers to death, lovely.

 

NPC's also react differently to the player depending on what he wears. NPCs sometimes respond with "kifflom!" when wearing that epsilon suit as Michael, and NPC's are more friendly towards Trevor when he wears a nice suit. Female NPCs get nervous and start walking faster when you keep following them. You can spray sand on NPC's laying at the beach by doing a burn out and they will get angry at you. NPCs also park their cars in car parks or at shops and then walk away. Sometimes, if you steal their car near them they will curse you and try to get their car back, the same thing can happen to you though, don't know if that was in LG but NPCs occasionally steal the players car.

 

R* really did an amazing job bringing the game world to life. Sure, there are a few minor flaws but those can't overshadow the big improvements in terms of what NPCs do and how they react to different things.

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I am certain that they aren't racing. You can rev next to any car at the traffic lights and the same thing will happen. It would have been a nice touch though.

 

I wonder if any of this will be fixed in the DLC?

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You all make fair points and I respect that but I think we can all agree that no matter what NPCs do in-game they'll still be in our "line of sights" regardless. ;)

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