Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Happy Holidays from the GTANet team!

So when did unrealism = bad game?


90sGTA
 Share

Recommended Posts

I just don't understand it. No one was talking about realism during the GTA 3 era. But it seems that ever since GTA 4 came out, people are always bitching about how a certain game is "unrealistic". No sh*t. There video games. They're all about entertainment. People play games to have fun. If people like a "realistic" game, that's fine. But it's stupid to say that a certain game sucks just because it's not as "realistic" as games such as GTA 4. So why do people complain about most video games being unrealistic when they started off just as that?

Link to comment
Share on other sites

Inconsistency is more like it.

  • Like 5
Link to comment
Share on other sites

It's just the latest reason to bash the new GTA. Before V came out people complained about IV being too realistic.

  • Like 2
Link to comment
Share on other sites

American Viking

GTA IV showed us how much better a GTA game could be with a realistic approach to gameplay as well as cinematics. There are a plethora of games out there that don't even try to be realistic (Saints Row) and they're fun in their own right, but GTA stands out to me, primarily after GTA IV, for it's realism and serious approach. Maybe people are tired of floating guns and money, ever think of that. In fact, when compared to Red Dead Redemption, GTA IV isn't all that realistic. Don't worry your little head about it though. GTA will always choose fun over realism (as they did in GTA V) but there's no problem with a more realistic approach as long as they don't come onto Sims territory.

 

We don't say GTA V sucks (I assume that's the game you're referencing) because it's not realistic, we say it sucks for a whole list of reasons that have been beaten to death on this forum.

  • Like 4
Link to comment
Share on other sites

Gamers complain about everything these days. If a game is unrealistic, they bitch about it. If a game is realistic, they bitch about how it's "too realistic". A lot of people at my old school back in the day bitched about how they didn't like CJ because they hated playing as a black character. As if the race of the protagonists even mattered to begin with, and concurrently, they bitch about how the atmosphere in GTA SA is "too big". Nothing can ever satisfy these querulous gamers these days. Whenever they spot a tiny foible, they start complaining about it like a bunch of querulous bitches. Typical game freaks. smh

  • Like 2
Link to comment
Share on other sites

Gamers complain about everything these days. If a game is unrealistic, they bitch about it. If a game is realistic, they bitch about how it's "too realistic". A lot of people at my old school back in the day bitched about how they didn't like CJ because they hated playing as a black character. As if the race of the protagonists even mattered to begin with, and concurrently, they bitch about how the atmosphere in GTA SA is "too big". Nothing can ever satisfy these querulous gamers these days. Whenever they spot a tiny foible, they start complaining about it like a bunch of querulous bitches. Typical game freaks. smh

Not just gamers. Humans in general. We can always find something to hate in things we like or dislike. It's simply human nature.

  • Like 2
Link to comment
Share on other sites

Drunken Cowboy

V had no identity.

San Andreas was stupid silly fun and I consider it a good game for not pretending to be more than it was.

IV was well developed grounded epicness and I consider it a good game for not pretending to be more than it was.

 

V never decided if it was a gangster/heisting/government bitch game that had the unfun elements of realism like stats and extremely difficult police and the stupid elements of fiction like the arcadey cars and events like the Paleto Bay Score.

 

V's story tried to be serious, silly, and satirical and suffered immensely for biting off entirely too much to chew.

 

It's not a question of realism, it's one of consistency. I respect Saints Row the Third and Mafia II far more than GTA V.

Link to comment
Share on other sites

V had no identity.

San Andreas was stupid silly fun and I consider it a good game for not pretending to be more than it was.

IV was well developed grounded epicness and I consider it a good game for not pretending to be more than it was.

 

V never decided if it was a gangster/heisting/government bitch game that had the unfun elements of realism like stats and extremely difficult police and the stupid elements of fiction like the arcadey cars and events like the Paleto Bay Score.

 

V's story tried to be serious, silly, and satirical and suffered immensely for biting off entirely too much to chew.

 

It's not a question of realism, it's one of consistency. I respect Saints Row the Third and Mafia II far more than GTA V.

Sleeping Dogs is another example of how this works perfectly.

 

Sleeping Dogs was serious at heart and it reminded you of that time and time again. Despite that, it had tons of social commentary on Asian and American culture. It had some silly moments, like when you're slapping enemies with fish or you're doing karaoke. These all managed to fit in without detracting form the entire point of the story. GTA V could've learned from this game.

  • Like 2
Link to comment
Share on other sites

Drunken Cowboy

 

V had no identity.

San Andreas was stupid silly fun and I consider it a good game for not pretending to be more than it was.

IV was well developed grounded epicness and I consider it a good game for not pretending to be more than it was.

 

V never decided if it was a gangster/heisting/government bitch game that had the unfun elements of realism like stats and extremely difficult police and the stupid elements of fiction like the arcadey cars and events like the Paleto Bay Score.

 

V's story tried to be serious, silly, and satirical and suffered immensely for biting off entirely too much to chew.

 

It's not a question of realism, it's one of consistency. I respect Saints Row the Third and Mafia II far more than GTA V.

Sleeping Dogs is another example of how this works perfectly.

 

Sleeping Dogs was serious at heart and it reminded you of that time and time again. Despite that, it had tons of social commentary on Asian and American culture. It had some silly moments, like when you're slapping enemies with fish or you're doing karaoke. These all managed to fit in without detracting form the entire point of the story. GTA V could've learned from this game.

 

 

Never played Sleeping Doggies. That's one on my list.

But yeah, people call IV "completely serious" as means of hyperbole just to drive their point home. Which cutscenes were purely those "durr, im gonna kill myself kuz its so depressing" moments? Darko and a couple of the end-game cutscenes. You know... God forbid the story takes itself seriously for a breather every few hours. Most other cutscenes were riddled in clown characters like Brucie with their weird balls and ones where Roman is hiding in dumpsters. Not to mention the number "69" was around every corner and the Weazel news was always blaring about how peanuts make your kids gay.

Sorry you can't make your character super fat with boxers and Groucho glasses, jeez.

  • Like 5
Link to comment
Share on other sites

Algonquin Assassin

Really? It seems on this forum video games aren't allowed to have any touch of realism and you should "go outside if you want realism" and they're not allowed to take themselves seriously even for a moment either.

 

As always GTA IV is the spawn of satan. Carry on.

  • Like 6
Link to comment
Share on other sites

Drunken Cowboy

Actually Hail Satan regardless.

  • Like 2
Link to comment
Share on other sites

Does unrealism = bad game? In my opinion, definitely not.

 

Why do some people believe that though? The way I see it, it's because developers are capable of doing so much more in their games then they could back in the day. Nobody complained about it during the 3D era because at the time players were already impressed with the ability to roam massive cities in full 3D with hundreds of different possibilities. Now developer's have the ability to do so much more, therefore players expect so much more. This includes realism, a lot of games have the ability to show a lot of realistic content, so people want that kind of stuff in the GTA series.

  • Like 3
Link to comment
Share on other sites

GTA V has bad realism, as in dieing from flying out the windshield. When did IV ever have something as stupid as that?

Link to comment
Share on other sites

Really? It seems on this forum video games aren't allowed to have any touch of realism and you should "go outside if you want realism" and they're not allowed to take themselves seriously even for a moment either.

 

As always GTA IV is the spawn of satan. Carry on.

 

 

In that case, Hail Satan.

keep-calm-and-hail-satan-21.png

  • Like 2
Link to comment
Share on other sites

Unrealism is not equal to bad game.

I fully support fun over realism!

The way I see realism it can be a good thing - if it brings more creative solutions to the table, doesn't insult players intelligence through hand holding and drops you into a pile of scripted and linear mess, adds / improves upon a feature and respects players freedom.

 

On the other hand, if there's too much focus on realism through graphics and other visual details so much so that its accurate to what we're used to see, and immerse ourself outside gaming all day then such level of attention to realism seriously bores me. I'd rather prefer more unique visual style that leaves you in wonder and respect for the designers imagination in creating a beautiful world never seen before in a "video game" than life like realistic visuals that's taxing on the hardware to simply handle the graphics more than running the game smoothly.

Next are sh*t ideas simply introduced because of its realistic effect towards enhancing the overall appeal, even if it makes the gameplay not fun but a pain. For ex: Not able to fly freely over golf course in V, stick with certain condition of mission failures in IV and V to avoid conflict with the scripted events in missions. And other stuff related with players interests in conflict with the story, etc.. I could go on.

That's why I'm very fond of the 3D games as they often cut out such sort of bad realism by simply being believable for the characters and not so much for how you control/play them being more realistic. Also the focus towards great gameplay was more necessary due to the limitations and that really worked in favor of these old games. The graphics also have its own charm and simplicity.

 

Edit: To keep it short I cut some things out from the huge wall of text it was before.

Edited by Osho
  • Like 2
Link to comment
Share on other sites

Well just look at it like this. During the GTA 3 era, people introduced the games with a storyline and every main character (with the exception of Claude) had actual human personalities and were somewhat relatable. Then when GTA 4 came out, the realism of the game was unprecedented in the GTA franchise. In other words, the way I see it, people finally got something new out of the GTA franchise and are now expecting more from R*. That, however, is not to say that the past GTA games were bad. Just poorly aged in juxtaposition to the 4th era now that the graphics improved and the realism of the game is more overt. As for the realism? It really depends on the method. Realism can be fun when done right.

Link to comment
Share on other sites

Homemade Dynamite

V had no identity.

San Andreas was stupid silly fun and I consider it a good game for not pretending to be more than it was.

IV was well developed grounded epicness and I consider it a good game for not pretending to be more than it was.

 

V never decided if it was a gangster/heisting/government bitch game that had the unfun elements of realism like stats and extremely difficult police and the stupid elements of fiction like the arcadey cars and events like the Paleto Bay Score.

 

V's story tried to be serious, silly, and satirical and suffered immensely for biting off entirely too much to chew.

 

It's not a question of realism, it's one of consistency. I respect Saints Row the Third and Mafia II far more than GTA V.

Yeah, I actually enjoyed Saints Row IV's story more than GTA V's. It at the very least knew what it wanted to be and never tried to be anything else.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.