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Wheres GTA headed? with what they're doing now.


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Disclamier: This is not hating on GTA V it may seem that way in some points though.. I really enjoyed the game and am in the process of a 100% playthough on the next gen version. This is simply a thread in which I would like to discuss the aspects of V compared to the other 3D and HD titles and where you think they will go from here in a civiliized way.

Do you guys think as of GTA V that GTA is losing some of it's criminal edge? In a sense that while there are still killings, shootings, heist and so on it's kinda like an over the top action movie. In older GTAs(while this may just be the nostalgia talking) there were the same things as in V but they were more in depth. Like lets take Vice City's buisneses system vs V's. Now I know the goals of the game's protagonist(s) are different but lets use Trevor since him and Tommy basically want to build a crime empire. Tommy buys a buisness to aid his criminal empire like selling drugs from a ice cream truck, printing counterfeit money from the print works or buying a car lot that doubles as a chop shop and then doing missions for said buisness that increase revenue. Trevor spend a majority of his missions taking out rivial meth operations only to stop making meth once Chef joins the heist crew. Or he wants to expand into running guns by buying Mackinze hangar, only to do what 10 missions(air/land) that go no where. So instead of earning revenue from crime save heist, you have to play the stock market to hit it big. Seems odd to me.
Older GTAs had things like vigilante and hidden packages that awarded the player with guns and helicopters or increased health,bodyarmor and flame resistance to aid in their criminal mischeif. IV had a good vigilante system, and I know they didn't add them in V save bounty hunter because they felt they didn't fit the characters. But only 5 bounty hunter missions, c'mon really?
Another thing is that instead of drug running, car thefts(import/export), in depth buisness system we're left with yoga,tennis,golf and triathalons. To me GTA ever since GTA1 was a crime simulator where we could commit crimes without real world reprocussions. A majority of V's hobbies and pastimes are activites that would be more beneficial IRL. It seems apart from the story V's is a real life simulator and not a crime game.

While V is an outstanding game which brings alot to the GTA table, I feel it takes away alot of the GTA we've come to know and love. What do you guys think.

Edited by RDoutlaw85
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AuSsIeThUnDeR36

GTA V a real life simulator? Cmon if that were the case then I'd be running red lights, robbing shops and running people over without a care in the world. They only added things like golf, yoga and triathlon to give us something new and different to experience. Don't worry R* will learn from this experience and if we didn't really like it then they won't include it in their next gta title. I actually enjoy the other aspects of V being able to play golf and triathlons. Mixes the experience up a bit instead of just doing mission after mission.

Should have worded Real life simulator a little differently. But I see what you're getting at, a new experience that mixes it up but it seems they traded off traditional features, wacky as some are, for these new more real features.

Edited by RDoutlaw85
American Viking

I think you're giving GTA V far too much credit. But, I'll give my two cents.

 

GTA V still felt like GTA to me, and in alot of ways...the crimes committed in GTA V are bigger and crazier than anything of past games. Countless over the top heist stealing millions of dollars, a military esque raid on a top secret lab to steal a top secret weapon, shooting a plane out of the sky with a giant gun all to eliminate someone from testifying, etc. So, I don't believe the main story lacked crime. I do however believe, as you stated, that there were very few criminal activities to engage in outside the story. We had Trevor's rampages which basically gave us an excuse to kill a bunch of people and see just how nuts Trev is, we had Trevor's airfield missions, and that's about it. Michael had no extra criminal activities, and neither did Franklin which there's no excuse for seeing as how he is an active member of a street gang. Gang wars anyone? I don't count yoga, golf, triathlons, and tennis because obviously they are meant to be minigames, not replacements for criminal activities. Hidden packages (confession letter scraps, spaceship parts) are a terrible waste of time to get 100%, but at least Rockstar had the courtesy to involve them into a storyline. I'm thinking that the whole personal vehicle thing is meant to be a deterrent to us stealing cars as well. Why us would the damn things follow us around and spawn near us constantly.

In my honest opinion, Rockstar cared so much about GTAO, believing it's the future which I hope not, that they literally shorted the single player, both in story and depth.

I think R* just likes trying out different ideas. Some work and other don't, and it's different for everybody. Vice City was my favorite, so I would love an advanced version of that.

 

I don't really think they're "headed" anywhere yet. I think the next game will be a bunch of new stuff and the driving will probably change again. When you really think about it, their games are always very different. They all feel like GTA, but most of the little pieces get swapped out for something different each game.

 

In the future, based on what the top guys at R* have said, GTA will probably be a huge world with multiple cities and probably a bunch of the best stuff from each game. Hopefully it's more customizable. The first person mode in current gen V is a perfect example of that. I hope to see the same with driving and other aspects. People want to do what they want, so R* has a reason to include stuff like golf, tennis, triathlons, and even yoga, but I agree about there needing to be more(and deeper) criminal activities.

  • 2 weeks later...
Pigskin Punk

I confess I am a newbie in that GTA V is my "first" so I hope this doesn't disqualify me from adding to this thread. I totally dig everything about GTA V. I was surprised at how lifelike the storyline and movie sequences are: Clever, amusing and intelligent. The open world seems as big and diverse as Los Angeles, and F's friendly persona contradicts nicely with T's white trash persona and Michael's family-man tendencies. My wife even likes Franklin! While I cannot compare this version to previous ones I do appreciate all aspects, diversions and mini games in GTA V. If I had the opp. to give R* my two-cents worth it would be: 1) Stop the absurdly stupid overuse of the F-bomb. Don't get me wrong, there are few things in life more pleasing than a well timed F-bomb but saying it three times in the same sentence is just dumb. 2) Add gang wars for 'F' 3) Add rival motorcycle gang wars for 'T' 4) Modify Michael's character to be a mob boss warring with other mobs.

 

I think that if these character mods were added to each character the crime potential would be limitless, but then again the game would likely come on two discs. Either way I hope Rockstar keeps up the GTA series and overall theme and if they keep these same characters in their next release I would not be disappointed.

 

Peace

CheckOutMyMixtape666

Considering that they completely f*cked up GTA V release by delaying heists, PC, not talking to customers, and abandoning SP, GTA VI will probably become another grinding session where you wait almost 2 years for promised DLC. At least we SP players have developers that care. Bring on Arkham Knight, Just Cause 3, The Forest, and Fallout 4!!

Mokrie Dela

I'll add my honest opinion.

 

I'm genuinely worried over the future of GTA. I have no confidence that Rockstar are able to deliver an epic tale like they did with GTA IV and RDR. Those two games had very well written stories, and good characters. V, I feel, did not. The story felt like COD-style, bolt on to an online game. There just to say "we have SP". It wasn't satisfying in any way tbh. It's taken my favorite game franchise ever, where I would buy on release day, preorder etc, and turned it into a game that I would not, at this point, buy new, or on release. I'd wait for a price drop.

 

The constant delays, teasing of sh*t like heists (which I'm baffled that anyone cares about anymore), drip-feeding little (admittedly free) DLCs adding boring, useless cars (mods on most cars in V were boring, and none of the new ones existed outside of your garage, which felt unbalanced and broke the immersion imo), the what feels (to me) like badly planned and executed development (I think the game feels like too many people worked on it and the result was something unfocused and a far cry from what GTA V could and should have been) -- that's all lost me a lot of confidence and enjoyment in the game. I am concerned that future GTAs will have less SP and more Online, or worse still, online-only. I don't enjoy online too much because it's always: grind job, get crap pay, find nice car, get blown up by 10 year old internet tough guy. respawn, lose five times more money that you'd previously earned, spend ages traveling across map, get killed again, join mate, get booted from session due to servers. That's not fun to me.

 

 

I do have to point out, though, that the game's mechanics (animations, graphics, textures) are mostly fantastic. For 360/ps3, it's stunning. Behind RDR, i think it's the most beautiful game I've played. The map, while I don't think is designed as well as it could be (a second city is needed to make the coutnryside work - as it stands, it goes nowhere and thus serves very little purpose), they made it to an exceptional level. The little turning lanes in intersections are a nice touch, though there are next to no suburbs (you say Los Angeles, and i think of endless streets of low-income housing, gangs and that sense of danger that you'd have in those areas; but also more traditional suburbs, of which in GTA V, there's literally 2 streets of. The city of LS is too small imo, considering it's based on one of the country's larges metropolises. Plus they nerfed the trains up.

 

I think SA actually has a better thought out map, while V makes it look better.

  • Like 3
NearExpansion

GTA V comes across at an attempt to take the best bits of the Vice City ownards era whilst pushing last gen to its limits. The heists are probably the best 'new' bit which develops from the Liberty City bank heist in IV. San Andreas probably moved GTA forward the most with variety of missions, using the Hydra to take out the ships is just one example where flying became really great in GTA. The side truck and train missions were brilliant, though I never bothered much with taxi and ambulance cos its just seemed a tired rehash of VC. Downside, for all the water in and around GTA V, there isn't really a good mission in the story line for these areas, sorry but the sub side mission is fcuking boring. Where will VI go? Probably maintain the more than one protag but really ramp up the story which is probably the weakest part of GTA V, and hopefully not in North America.

I feel what GTA V lacks is emotion, which seems strange talking about GTA but in the past we've come to love our protagonist because of how long we spend with him, (Niko being my personal favourite) and althought completing the game 100% (and actually doing side missions & collectibles as you go - which I did - does bring the game to life rather than breezing through the story missions (I feel the same about Watch Dogs, all the side missions bring the game to life)) certainly does make you love the characters. That said, the single player still certainly needs more missions.

 

However, more on topic, I like the every day activities like golf & yoga, to me it brings realism into the game, that your characters don't have to be murdering maniacs 24/7. However, someone made a good point above about Trevor's empire, which I felt lacked hugely aswell. You should be able to conquer the meth trade across SanAndreas, & become rich that way, and of course make it challenging. Franklin should have some gang activities too, such as conquering terroritory to increase revenue. Micheal doesn't need much criminal activities, he's more suited for the "real life simulator" activities I feel. Instead, as the person also said above, to make big bucks you have to manipulate the stock market, which is very bizarre. I mean, does Trevor look like someone who gives a **** about stocks & shares? Micheal yes (as Amanda confirms), Franklin maybe (seemed upset about Devin investing his car money, but could be argued that he just didn't trust him), and Trevor, not a chance.

 

I too feel no GTA has even come close to Vice City's empire building property owning Kingdom you come to control, & it's a shame because I adored that aspect of Vice City.

Edited by TellEmRye

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