Blackbird88 Posted February 25, 2015 Share Posted February 25, 2015 (edited) Dont wanna look obvious... Well, Silent has SilentPatch, so why would Hero not have his HeroPatch or HeroGFX (HGFX or HFX ) ? I think later it will become very popular and recognizable. ^ "Finally" is awesome idea HeroGFX must happen. But it'll most likely be named PS2FX anyway Edited February 25, 2015 by Blackbird88 uncaged, Snoops27 and Agem 3 Link to comment Share on other sites More sharing options...
SilverRST Posted February 25, 2015 Share Posted February 25, 2015 Dont wanna look obvious... Well, Silent has SilentPatch, so why would Hero not have his HeroPatch or HeroGFX (HGFX or HFX ) ? I think later it will become very popular and recognizable. ^ "Finally" is awesome idea Lol, or LovelySilentHeroGFX XD uncaged, Agem and Snoops27 3 Link to comment Share on other sites More sharing options...
Ash_735 Posted February 25, 2015 Share Posted February 25, 2015 OG-FX You know, for Original Game FX, since PS2 version was the Original, and also fits in with the SA theme "OG-FX, not a Busta". Snoops27 1 Link to comment Share on other sites More sharing options...
The Hero Posted February 25, 2015 Author Share Posted February 25, 2015 Not bad, but now I already released it under SkyGfx: http://gtaforums.com/topic/750681-relsa-ps2-post-processing-and-car-reflections-on-pc/ Concavax, uncaged and Snoops27 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Snoops27 Posted February 25, 2015 Share Posted February 25, 2015 Woohoo amazing! Link to comment Share on other sites More sharing options...
mirh Posted February 26, 2015 Share Posted February 26, 2015 Glad you're back. I agree what The Hero has done to those visual effects. Now what I just been thinking and you mentioned visual effects, would it be possible to port over the VCS visual effects such as timecyc or other effect to VCS PC? Like without messing with the timecyc anymore. Well we're already using the timecyc, the issue is more a hardcoded thing in that SA only reads 8 hours per day where as III/VC/LCS/VCS read the full 24 hours. As for anything extra, always looking to get the small stuff in, and TheHero has actually helped us ID as certain effect that VCS does, the speed blur that game uses, he worked that out and posted pics and I noticed that's what the game uses, so yeah, he's helped us out just by being open and clear about his work. Either way, after 10 years GTA SA is still kicking harder than ever and The Hero made things possible when we thought it's impossible How amazing. You should thanks PCSX2 dev team for their revamped debugging tools beforehand Neddo and Snoops27 2 Link to comment Share on other sites More sharing options...
ashley slow Posted February 28, 2015 Share Posted February 28, 2015 amazing mods good job Link to comment Share on other sites More sharing options...
Vishnuka Posted April 2, 2021 Share Posted April 2, 2021 U can see grasses in this video= https://youtu.be/YhA1rjd91p0 Link to comment Share on other sites More sharing options...
AndrewMan111 Posted July 6, 2021 Share Posted July 6, 2021 On 2/16/2015 at 12:27 PM, The Hero said: differences, report them this mod need update.. links are deleted Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 6, 2021 Share Posted July 6, 2021 redirection link was broken during forums update this mod is now part of skygfx Link to comment Share on other sites More sharing options...
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