Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

[SA] PS2 Grass to PC


The Hero
 Share

Recommended Posts

BMWSauberF1.08

^that is related to collision material,it has nothing to do with grass

Edited by Aztecas_5
Link to comment
Share on other sites

Is grass stored in gta3.img? Or wtf?

 

original gta3.img:

2ALA8m0.jpg

 

modded gta3.img with lots of replaced things in it:

eWQPQIr.jpg

 

Time and weather is same on both screenshot.

How gta3.img related to grass? I thought grass is in plant1.txd.

Edited by nyolc8
Link to comment
Share on other sites

Hm, so probably that grass model lacks of night vertex color.

HHnErXC.png


Link to comment
Share on other sites

Link to comment
Share on other sites

Lel, and @Kalvin made the new .col file. DAMNIT KEFFLOM!

I'm pretty sure that was intentionally done though, he was trying to change the grass so it matched the PS2 grass.

Edited by TJGM
  • Like 2
Link to comment
Share on other sites

I'm pretty sure that was intentionally though, he was trying to change the grass so it matched the PS2 grass.

"intentionally" being the key word, lol. :lol:

  • Like 2
Link to comment
Share on other sites

Maybe you're using a different col now?

Well yeah, as you said it I just realized that the whole hill have a different model in gta3.img... maybe the key will what Mugetsuga said about the ground dff (or ground col)? Edited by nyolc8
Link to comment
Share on other sites

Partly probably. But as long as it looks like on the PS2 this mod is doing exactly what it should. Fixing the PS2 rendering is another thing.

 

Well, no problem. Now we have exactly the PS2 grass. And waiting the rendering fix. :p

Link to comment
Share on other sites

Answer for bright grass (and bright character on some places) I think:

http://gtaforums.com/topic/236585-map-coll-making-sa-lod-colls/?p=3560173

 

and this part:

 

The Brightness Meter is for use with COL3 Type Collisions which are used for San Andreas. This does not determine how bright your model will appear in game, that is vertex prelighting. This will determine how bright or dark certain models will appear while on this collision, such as vehicles, peds and your character. Between 1/4 and 1/2 is a good range, look at original SA models for an idea.

Link to comment
Share on other sites

Link to comment
Share on other sites

Can someone post a screenshot of where are the glowing grass exactly in LV (with map)? Because I fixed my vinewood grass by setting the brightness of the faces in the hill's .col file.

 

with modded gta3.img, tweaked brightness in the hill .col file, now nice dark grass:

zcxVFiu.jpg

Edited by nyolc8
Link to comment
Share on other sites

I don't think editing the plants.dat will do something. And it seems it's not the grass the problem but the area dff.

Here, i'm on a different dff and the grass is ok (don't look at the grass on the left) :

lIebQVY.png

Here i'm on the dff that poses problem, you can see that CJ shine like daytime :

iNDfTy5.png

With MEd, by selecting the dff, all the red zone, if Carl is there, he will shine at night like the grass :

PctP9ui.png

There are many other dff, but too many screenshots.

Test this file, put it into your gta3.img, I fixed the brightness of that part (which you higlighted with red) to test if this fixes the grass (it should fix the bright character there):

http://speedy.sh/WsefP/vegasw-2.col

 

of course make backup from yours :)

Edited by nyolc8
  • Like 2
Link to comment
Share on other sites

Test this file, put it into your gta3.img, I fixed the brightness of that part (which you higlighted with red) to test if this fixes the grass (it should fix the bright character there):

http://speedy.sh/WsefP/vegasw-2.col

 

of course make backup from yours :)

I guess you figured it out, nice work :^:

 

It could be a little bit darker to match the other ones nearby imo.

jHiZ3Hg.png

 

EDIT: Just for comparison heres the grass on the other model nearby:

jvCae2u.png

Edited by Reyks

jYzLR2j.png

Link to comment
Share on other sites

It's better to wait for a fix than rather scanning the entire map in search of these annoying radioactive grass.

Otherwise you'll get different places with different looking grass.

  • Like 2
Link to comment
Share on other sites

The fix itself is to fix these messed up .col files... :) Because the .col files have too high values in them for brightness. You can check it out (and fix it) with coll editor II. Some map elements have normal brightness, and some (these glowing grass ones) are have much much higher value there (basically it's set to full instead of 1/8).

Another R* thing...

 

@Mugetsuga: map is fine, just need to find out the col files... that's the hard part :D

 

edit: I checked 2-3 places from that map (at the northeast corner) you made and found totally normal brightness values for those areas. :pokerface:

Edited by nyolc8
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.