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Can we / do we have the power stop DLC rip offs?


sweetbrother
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Once again thanks for your insignificant posts Yen

 

 

Speaking of insignificance... who are you exactly?

 

Re: quote. It was an assessment of the market, so again, he wasn't wrong; his assessment was accurate. And that's all the quote was.

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Do you think Kojima leaving Konami is a good thing?

Depends, good for who?

 

For people who want games and are the kind of people who would discuss PC/console games on a forum such as this (i.e. non-mobile gamers), it isn't a good thing since it means they have one less company making games that they'll play, with Konami possibly being one of their favourite companies which makes it worse. There's also the possibility of this affecting other companies in the long term, which would also be a bad thing.

 

For people who don't care as much, play games on mobile just as they may do on consoles/PC, play mobile games to pass the time or are mobile gamers then it's a good thing because they'll be getting more high-quality mobile games, often seen as a rarity on mobile.

 

And of course for Konami and anyone who benefits from Konami doing well it's a good thing if it brings in more money (which is the assumption here).

 

Now, it's easy to look at this and say mobile gamers are in the majority so it's overall a good thing, but the first group are definitely viewed as the more passionate about their games and care a whole lot more about Konami than your average mobile player, which makes it a bit difficult for me to come to a conclusion.

 

 

Do you think Konami turning to mobile games and following that formula is going to produce good quality games in the future?

Good quality mobile games? Yes.

 

Good quality games in comparison to games in general? Eh, I wouldn't say it's a fair comparison. Mobile games have many limitations such as hardware, screen size, inputs, how a payment system works (it's very difficult to have a successful mobile game that doesn't have a different pricing system integrated), time commitment (mobile games are usually played to pass time in short bursts, not as a dedicated "right I'm going to play this for an hour") that don't exist for most PC/console games. It's possible to make ones that rival classical games, but they're not being made to that standard, if you will.

 

 

I wonder, what franchises or games do YOU like to play? What are some of your favourites?

I think Candy Crush is the epitome of gaming.

 

Far below that, I tend to be drawn into action-adventure games. GTA, TF2, TES, FO:NV, Fistful of Frags, Bioshock, Just Cause, some others like PGR, FTL, KSP, Trials, Pokemon, Megaman, the more indie side of things with Gunpoint, Thomas Was Alone, Super Hexagon, Super Meat Boy...so definitely in the first category of gamers I mentioned :p

 

In general I'd personally prefer if companies like Konami didn't switch over to mobile gaming, but that's not reason enough to say it's a bad thing - if they started doing it in droves, that would be an issue.

 

Edit: oh good lord you edited your post

 

 

Who are these people??

Reddit, Neogaf, those sort of places.

 

(next two quotes are addressed by my initial post and the sentence directly above, respectively)

 

 

If GTA V sold billions which is on consoles how can console games be disregarded?

 

This is my opinion, but he feels like its the best decision to go mobile because he doesn't know what the F he is doing in the console zone. He doesn't know how to produce games for Konami to make record sales like GTA did. Maybe Kojima had the potential to do so, but hes gone now. And in the full article he goes on to say if they still aren't successful they'll blame it on piracy.

That just so happens to be one of the most successful games of all time, which makes it a bit unrepresentative of the market. If they are able to make more profit on mobile, then in terms of money console gamers can be disregarded. GTA V also took 5 years to make. It's ridiculously hard to make records like GTA did because of the position GTA is in; the type of game it is, its history, its marketing...if anyone knew how to do it, there'd be another record-buster on the market. Unsurprisingly there isn't, meaning it isn't down to his supposed incompetence.

 

As for the piracy argument...eh. Can't defend him on that :p

Edited by RedDagger

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sweetbrother

 

 

 

from konami

 

When asked more about what exactly made him think the future of gaming is in mobile phones, Satoshi Sakamoto said:
Money. Sell a game; give it away for free. Add pay-to-win schemes to the mix. Normally you pay, what, $60 for a game? Through in-game purchases a person can spend thousands just to show off his score or that he beat the game earlier than the other. Or just because he's terrible at the game and wants to beat it. Either way, it's a rain of money.

 

 

 

Well, he's not wrong.

 

 

Once again thanks for your insignificant posts Yen

 

Speaking of insignificance... who are you exactly?

 

Re: quote. It was an assessment of the market, so again, he wasn't wrong; his assessment was accurate. And that's all the quote was.

 

 

I made the thread and can form a discussion longer than one sentence, because i'm not having a discussion with myself in the topic.

 

You must be wondering whether there was a full article and that was not all he said.........?

 

As i said, no one said he was wrong. If making money is the goal. Like i said Its just the direction he feels like he wants konami to pursue. But if you want to talk about what Konami is known for - MSG series, Castelvania, Silent Hill etc. Those games will phase out into something unrecognizable. You've seen what happened to Capcom.

 

Silent Hill PT is already cancelled. Is that wrong or right in your world of black & white?

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sweetbrother

 

Do you think Kojima leaving Konami is a good thing?

Depends, good for who?

 

For people who want games and are the kind of people who would discuss PC/console games on a forum such as this (i.e. non-mobile gamers), it isn't a good thing since it means they have one less company making games that they'll play, with Konami possibly being one of their favourite companies which makes it worse. There's also the possibility of this affecting other companies in the long term, which would also be a bad thing.

 

For people who don't care as much, play games on mobile just as they may do on consoles/PC, play mobile games to pass the time or are mobile gamers then it's a good thing because they'll be getting more high-quality mobile games, often seen as a rarity on mobile.

 

And of course for Konami and anyone who benefits from Konami doing well it's a good thing if it brings in more money (which is the assumption here).

 

Now, it's easy to look at this and say mobile gamers are in the majority so it's overall a good thing, but the first group are definitely viewed as the more passionate about their games and care a whole lot more about Konami than your average mobile player, which makes it a bit difficult for me to come to a conclusion.

 

Do you think Konami turning to mobile games and following that formula is going to produce good quality games in the future?

Good quality mobile games? Yes.

 

Good quality games in comparison to games in general? Eh, I wouldn't say it's a fair comparison. Mobile games have many limitations such as hardware, screen size, inputs, how a payment system works (it's very difficult to have a successful mobile game that doesn't have a different pricing system integrated), time commitment (mobile games are usually played to pass time in short bursts, not as a dedicated "right I'm going to play this for an hour") that don't exist for most PC/console games. It's possible to make ones that rival classical games, but they're not being made to that standard, if you will.

 

I wonder, what franchises or games do YOU like to play? What are some of your favourites?

I think Candy Crush is the epitome of gaming.

 

Far below that, I tend to be drawn into action-adventure games. GTA, TF2, TES, FO:NV, Fistful of Frags, Bioshock, Just Cause, some others like PGR, FTL, KSP, Trials, Pokemon, Megaman, the more indie side of things with Gunpoint, Thomas Was Alone, Super Hexagon, Super Meat Boy...so definitely in the first category of gamers I mentioned :p

 

In general I'd personally prefer if companies like Konami didn't switch over to mobile gaming, but that's not reason enough to say it's a bad thing - if they started doing it in droves, that would be an issue.

 

Edit: oh good lord you edited your post

 

Who are these people??

Reddit, Neogaf, those sort of places.

 

(next two quotes are addressed by my initial post and the sentence directly above, respectively)

 

If GTA V sold billions which is on consoles how can console games be disregarded?

 

This is my opinion, but he feels like its the best decision to go mobile because he doesn't know what the F he is doing in the console zone. He doesn't know how to produce games for Konami to make record sales like GTA did. Maybe Kojima had the potential to do so, but hes gone now. And in the full article he goes on to say if they still aren't successful they'll blame it on piracy.

That just so happens to be one of the most successful games of all time, which makes it a bit unrepresentative of the market. If they are able to make more profit on mobile, then in terms of money console gamers can be disregarded. GTA V also took 5 years to make. It's ridiculously hard to make records like GTA did because of the position GTA is in; the type of game it is, its history, its marketing...if anyone knew how to do it, there'd be another record-buster on the market. Unsurprisingly there isn't, meaning it isn't down to his supposed incompetence.

 

As for the piracy argument...eh. Can't defend him on that :p

 

At the end of it all Konami moving to mobile isnt good for anyone.

 

What are they going to bring to mobile? Make a candy crush clone with metal gear characters? They think if they can just switch to mobile they'll make millions, haha its not that easy. These CEOs of gaming companies are not clever, i dont understand them anyway, most of them in charge are not even gaming fans.

 

Console is/was their field. Sega for example tried a temple run game for sonic. Seems like an easy hit for a sonic game right? No. There can only be 1 temple run, angry birds, candy crush etc.

it failed, even the old sega genisis sonic games out sold that sh*t on app store.

 

Not saying konami are as stupid as sega, but which one of these companies like capcom etc Who started off from consoles, made a hit app game like candy crush? ........

 

In this tech industry, very few have had success with the motivation of just making money. If you just chase money you will fail. The real moguls and sucessful people like the guys behind facebook, spotify, candy crush etc were just in it to make something fun that people will love. They had a good idea an then cashed in on it.

 

Konami will fail in their ambitions because the talent & drive is not there. App games have been around for quite some time now, if they thought it was just so easy to make the switch now (as if they're saying consoles were holding them back from progression), why haven't they made a hit app game already?

 

Re GTA V: Yeah you're right. Not any of these joes out here could produce something to rival GTA. But maybe some of these companies could if they actually...........tried? Instead of just looking at what the other AAA games are doing and then trying to adapt it to theirs. Im looking at the Japanese publishers & devs here. They want to make them gta sales but don't come up with any creative ideas of their own, then they wonder why no one wants to buy in.

 

So yeah they can try and go down this route but im betting they'll screw it up somehow.

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At the end of it all Konami moving to mobile isnt good for anyone.

I'm glad you read what I wrote, I can tell it's sunk in.

 

 

What are they going to bring to mobile? Make a candy crush clone with metal gear characters? They think if they can just switch to mobile they'll make millions, haha its not that easy.

There's a lot more to mobile gaming than Candy Crush and Farmville - there's a lot of pretty fleshed out games on there that are popular. And with the advertising budget, history and talent behind them they'll make lots of money unless they massively screw up (and no, that wouldn't be by making a mediocre game).

 

 

These CEOs of gaming companies are not clever

How naive.

 

 

There can only be 1 temple run, angry birds, candy crush etc.

Apart from the fact those games were clones of already very well-known games? Doesn't that kind of completely contradict what you're saying?

 

 

In this tech industry, very few have had success with the motivation of just making money. If you just chase money you will fail. The real moguls and sucessful people like the guy behind facebook, spotify, candy crush etc were just in it to make something fun that people will love. They had a good idea an then cashed in on it.

Yes, maybe to initially start up your company you can't foresee if what you're creating will be a money-maker which reduces get-rich-quick-ish people, but they're a well established company. They've already had tons of success, they have the financial backing and brand image to start doing other things in the name of money. Which, may I add, is what this thread is all about - companies selling out with "DLC rip-offs" for money...and look how successful they're being, doing something just to "chase money". My, they really have cocked-up, haven't they...

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sweetbrother

 

At the end of it all Konami moving to mobile isnt good for anyone.

I'm glad you read what I wrote, I can tell it's sunk in.

 

What are they going to bring to mobile? Make a candy crush clone with metal gear characters? They think if they can just switch to mobile they'll make millions, haha its not that easy.

There's a lot more to mobile gaming than Candy Crush and Farmville - there's a lot of pretty fleshed out games on there that are popular. And with the advertising budget, history and talent behind them they'll make lots of money unless they massively screw up (and no, that wouldn't be by making a mediocre game).

 

These CEOs of gaming companies are not clever

How naive.

 

There can only be 1 temple run, angry birds, candy crush etc.

Apart from the fact those games were clones of already very well-known games? Doesn't that kind of completely contradict what you're saying?

 

In this tech industry, very few have had success with the motivation of just making money. If you just chase money you will fail. The real moguls and sucessful people like the guy behind facebook, spotify, candy crush etc were just in it to make something fun that people will love. They had a good idea an then cashed in on it.

Yes, maybe to initially start up your company you can't foresee if what you're creating will be a money-maker which reduces get-rich-quick-ish people, but they're a well established company. They've already had tons of success, they have the financial backing and brand image to start doing other things in the name of money. Which, may I add, is what this thread is all about - companies selling out with "DLC rip-offs" for money...and look how successful they're being, doing something just to "chase money". My, they really have cocked-up, haven't they...

 

 

1. But farmville and candy crush etc ARE the most popular games.

 

2. The generation of today who play mobile games don't know who Konami are or their history. Snake is probably more recognizable to these people then Konami themselves. Sega, Capcom & Nintendo alone have bigger IPs over them. Even Namco has Pacman

 

3. They are considered clever to the naive (idiots) that buy in. There are a lot of naive (idiots) out here it seems. Good for the CEOs, cant knock the hustle.

 

4. What exactly was I contradicting?

 

temple run, angry birds, candy crush Clones of well known games. But who of this CURRENT generation knows of those games you're talking about?

 

Do any of the big console publishers own temple run, angry birds or candy crush? No. Activision or EA i think bought out Angry Birds. But you love candy crush yourself and think its the epitome of gaming, but to you that's not contradictory......ok then.

 

5. Once again who of this CURRENT generation that play mobile know of Konami's past success? You think that will help them in the west? This sounds very similar to something Japanese publishers have tried before recently.

 

I can see that you're referring to the Ubisofts, activsions, and EA's as such as being very successful, so they must be doing something right... You think it was all just success over night. Konami are not these guys, they're not as big as you think. Yeah EA must be so smart because they charge money for gas in NFS. Its brilliant!! You're values are a bit messed up. If you're really into their business why don't you go work for them? If you're just into playing their games and don't see anything wrong with it. To each their own. Everyone has the right to remain stupid i guess. Its your money

 

Agree to disagree then, I'm not for this dlc mirco-transaction stuff that's happening in my OT. You are, oh well.

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Holy cow you really fail in reading comprehension.

 

You think it was all just success over night.

I don't think he thinks that.

 

 

But you love candy crush yourself and think its the epitome of gaming, but to you that's not contradictory

I'm pretty sure it was sarcasm.

 

 

If you're really into their business why don't you go work for them?

Sigh wow.

 

Ok, you seem to believe that mobile is the destruction of console games or games in general as we know it. Mobile games have been gaining prominence a lot over the past couple of years, with some of the hits going on to make a million or more every day. Which is more than many console/pc games make over their lifetimes. So yes, it is a damn profitable market to be in if you know what you're doing. But it won't end anything. Some of the practices will spill over, and will improve some games while destroying other games. Even if mobile games hadn't existed at all, the things we're seeing now would still happen as they are the natural progression of development and sales. Expansion packs would have become DLC, which would have become Micro-transactions, which will lead into more games going the freemium route. And that's ok. If done well, it helps clobber piracy which IS a big deal, is able to let people try a game and enjoy it before going further, or even continue playing the game without having to drop a dime. Sure, the image is tainted due to some crappy devs and games nickel and diming. But there will always be the better devs/games that take advantage of it properly.

 

Oh and it's also not a platform for only "clones" or "sh*t games". You can find a lot of cool innovative stuff in it too, and it has a much lower barrier of entry than the console or the pc market, at least for now. Farmville, Clash of Clans, Candy Crush are the most popular games now, sure, but you'll also find things like Monument Valley and the like.

 

Your question could also be flipped the other way. Who of this current generation of console gamers know of the successes or attempts of King? Or Rovio? Or Goodgame Studios? Or Zynga? Contraire to what you seem to think, Konamis is widely recognized in Japan at least, even in the mobile space. So is Square Enix. A move to mobile means less expenses when developing, higher possibility for updating/changing the game, and even higher chance for profits if they do it right. If they simply copy a match 3 game with one of their IPs, they will fail. But if they bring a new experience, they might succeed. It's a shame what they are doing to Silent Hill and Kojima, and I wish they hadn't handled it the way they did. But we don't have the numbers, we don't know the internal environment, for all we know they might be on the brink of collapse and needed a change. Or the CEO just prefers mobile games more and wish to go that way, seeing the huge numbers other companies get. Heck, maybe they'll be successful and be able to finance more console ventures. We don't know.

 

Oh and Nintendo is getting into mobile, by being smart and partnering with someone who already has a ton of experience in the area. And Nintendo being Nintendo, we'll also likely see some good practices and great games.

 

But yeah, in any case, the idea of "stopping DLC rip-offs", you can and you can't. Some devs will do things regardless of the audience, some devs will adjust and improve. One of these will be successful in the long run; the other will probably disappear. Blaming devs for wanting to switch to "greener pastures" and accusing them of only thinking of the money is pretty stupid and childish. It's easy to call a CEO stupid or something, when you don't have the responsabilities that he does, or the data that he does, or the environment that he has. Backseat coaching is always obvious, but also usually wrong. And I bet EA et all wish they owned some of the mobile giants. The kinds of numbers you see in some of those games probably makes EA suits water their mouths and have dreams about.

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sweetbrother

Holy cow you really fail in reading comprehension.

 

.....Ok, you seem to believe that mobile is the destruction of console games or games in general as we know it

 

Another person that hasn't read the OT on the first page.

 

 

Holy cow you really fail in reading comprehension.

 

Oh and it's also not a platform for only "clones" or "sh*t games". You can find a lot of cool innovative stuff in it too, and it has a much lower barrier of entry than the console or the pc market,

 

I never said it was a platform for clone games, HE said temple run, candy crush and angry birds were all clones of past games. Holy cow I don't think you know what comprehension is.

 

 

There is no need for a wall of text on a full explanation on the success of mobile, I know how successful it is. I don't really care. At the moment they are (console and mobile) two different beasts. As you said, some spill over. What irked me a little was when Satoshi said "Through in-game purchases a person can spend thousands just to show off his score or that he beat the game earlier than the other"

 

I told you, I do not support that type of gaming, that's where I stand. Just because a large population are doing it am i going to do it too? Am I going to do an ALS bucket challenge, or Kylie Jenner lip challenge too? No.

 

As for piracy its not a big deal if you own a current console. Its just not as bad as you think it is or the whiners make it out to be. Its a cop out excuse for publishers failed games.

 

If more and more companies go this route more and more IPs that we know get cancelled. They always spring back elsewhere though (Thanks for Bayonetta Kamiya)

 

Anyway, Its as if the last few people that posted here think i should embrace it. I will not, i only care about buying good games that I like & I will support them, not how much money like EA made this fiscal year. I'm sure you will only gravitate to the games you like to play too. The good news is, there are so many games out there to choose from.

 

Your question could also be flipped the other way. Who of this current generation of console gamers know of the successes or attempts of King? Or Rovio? Or Goodgame Studios? Or Zynga? Contraire to what you seem to think, Konamis is widely recognized in Japan at least, even in the mobile space. So is Square Enix.

 

Why would console gamers need to acknowledge Rovio or Zynga? Or visa versa? That's what I'm saying. Mobile players know more of the IPs names then they do of the publishers/devs in that world. Because there are so many independent games on the app store coming from thousands of different devs. It doesn't really matter who its coming from on mobile. But if you're a console gamer, chances are you've got Rockstar, Activision, Nintendo, Sqaure Enix, Ubisoft, EA, or Capcom on your shelf. These companies are all obviously well known to us. Konami are known in mobile Japan for Pro Evo Soccer and baseball... big whoop. Pro evo will never top EA's Fifa & they will never have angry birds success.

 

According to this Konami are not really in favor of games anyway:

 

"Looking at Konami's core businesses, console-based video games actually make up the smallest section of its revenue. Less than half its earnings come from its "digital entertainment" interests, and that sector itself is comprised of arcade, social, and console games, plus mobile which is fast becoming the biggest chunk. Konami actually makes more from its chain of health clubs, its casino efforts, and its Pachinko operations than it does from games."

 

"we hope that our overseas games such as Metal Gear and Pro Evolution continue to do well, but we are always thinking about how to push our franchises onto mobile there too."

 

http://www.wired.co.uk/news/archive/2015-05/15/konami-mobile-game-focus

 

 

So to them making console games is just not worth it, yes probably too much dev time, not enough profit. But maybe if they focused on their games being just not good enough? So if Konami want to focus on gyms and mobile in Japan and cancel their IPs - what a shame, but if thats how they feel good riddance then.

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I think we're getting a bit away from the point here, the main point I was making was that Konami have the financial backing and talent to produce and market successful mobile games. And anyway, most of the things you said are generalising the entire mobile market...which, suffice to say, doesn't work very well. There's no point talking about games such as Bejewelled - wait, Candy Crush - because if they make more fleshed-out games, the comparison is null, and if they make similar games, they have the possibility of success Candy Crush AKA Bejewelled has.

 

 

3. They are considered clever to the naive (idiots) that buy in. There are a lot of naive (idiots) out here it seems. Good for the CEOs, cant knock the hustle.

Because the job of a CEO is so easy, isn't it. They can run a multi-million dollar business, but woe betide you that their company stops making games you like, that's obviously such a stupid decision to lose your support. Good God.

 

 

You're values are a bit messed up.

...what values

 

 

If you're really into their business why don't you go work for them?

wat

 

 

If you're just into playing their games and don't see anything wrong with it.

wat

 

 

Everyone has the right to remain stupid i guess.

Could you get any more pretenti-

 

 

Agree to disagree then,

oh.

 

 

I'm not for this dlc mirco-transaction stuff that's happening in my OT. You are, oh well.

oh okay then.

 

And finally, my adoring love of Candy Crush hasn't contradicted anything I said, nor does it change the value of my opinion in any way. At least I can sit here in peace, buying hats on TF2, wishing Valve moved into the mobile market and made a hat-themed Bejewelled clone so I could give just them, instead of King, my money - it's basically a tithe, really. Worth every penny.

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sweetbrother

And anyway, most of the things you said are generalising the entire mobile market...which, suffice to say, doesn't work very well. There's no point talking about games such as Bejewelled - wait, Candy Crush - because if they make more fleshed-out games, the comparison is null, and if they make similar games, they have the possibility of success Candy Crush AKA Bejewelled has.

 

3. They are considered clever to the naive (idiots) that buy in. There are a lot of naive (idiots) out here it seems. Good for the CEOs, cant knock the hustle.

Because the job of a CEO is so easy, isn't it. They can run a multi-million dollar business, but woe betide you that their company stops making games you like, that's obviously such a stupid decision to lose your support. Good God.

 

Why is there no point in talking about games like candy crush for the mobile being most successful? Those types of games are successful on mobile because they're accessible to every mindless person that plays & doesn't require their full attention. Making the use of only one swiping finger. Then Konami has Pro Evo which is obviously quite a different game. Their most popular mobile game. But Pro Evo could never top the success of EA games Fifa anyway - neither on mobile or console.

 

Is it? Where did I say it was easy to be a CEO? So you speak for all Metal Gear, Castlevania & Silent Hill fans then...ok, good luck getting a thumbs up from those fans in their forums repeating said sentence. Maybe Yen will sign up to give you a thumbs up.

 

But CEO's know whats best at all times right? Kickstarters for Toe Jam & Banjo Kazooie type games were funded in a day from FANS. Being held back for so long because the publishers said they would never sell. Do your research RedDagger, open your mind, you might learn something.

 

 

 

If you're just into playing their games and don't see anything wrong with it.

wat

 

 

 

 

Don't see anything wrong with games like Evolve's price planning, to each their own.

 

At least I can sit here in peace, buying hats on TF2, wishing Valve moved into the mobile market and made a hat-themed Bejewelled clone so I could give just them, instead of King, my money - it's basically a tithe, really. Worth every penny.

 

Good for you

 

 

 

I think we're getting a bit away from the point here, the main point I was making was that Konami have the financial backing and talent to produce and market successful mobile games.

 

 

This is getting off topic because forget Konami. They have financial backing and brand image....in Japan. With them making this move, that's no concern to me right now, I live over here. You just wont get to play those few IPs that they're known for in the west - that's about all there is to it.

 

On topic, just because its proven successful that dlc/micro has worked for these companies, its only because you have allowed them to be successful. Now i have bought some dlc packs myself, the last one being Super Smash Bros. But look how much Smash Bros has given you to begin with. But where the line draws with me is games like Evolve. If we are going to change the way this is going you have to speak up about it. You have a voice and people should use it, otherwise whats the point of a having a court of trial? Whats the point of voting? Whats the point of elections?

 

The companies will make excuses like "oh we can't afford to develop the game you're interested in because we don't know if you're going to buy it or not, We don't know if its going to sell really well, is it worth it? We want to sell as big as GTA"

 

You have to wonder why these guys are even in this business sometimes. Oh right to make money.

 

But there is nothing stopping them to produce those games on that scale, of course they can make a game as good if not better than GTA V. But at the moment they're being encouraged not to do so, because they assume people are quite happy buying Battle front with no features, buying games half done.

You have the right to form criticism, you have the power to make change but its being wasted on fanboyism like console war disputes, conforming, cod vs battlefield arguments and who has the latest expansion pack. Complaing about unlocking things in games is a "chore" and instead paying to skip. Why did they even buy the game in the first place?

 

Its ridiculous, and at the end of it all no gamer will benefit or become wealthier for this.

Edited by sweetbrother
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  • 2 weeks later...

 

 

 

 

 

You must be wondering whether there was a full article and that was not all he said.........?

 

As i said, no one said he was wrong. If making money is the goal. Like i said Its just the direction he feels like he wants konami to pursue. But if you want to talk about what Konami is known for - MSG series, Castelvania, Silent Hill etc. Those games will phase out into something unrecognizable. You've seen what happened to Capcom.

 

Silent Hill PT is already cancelled. Is that wrong or right in your world of black & white?

 

 

If you're going to quote an article, then the onus is on you to link the source.

 

What works in the mobile gaming arena doesn't necessarily translate well into traditional gaming formats. Nor do I think publishers -and by extension developers- will abandon traditional gaming formats. Make game; sell game - may not necessarily have the profit versus cost potential that mobile gaming does but it is safer. When you sell a unit, you get money. And at some point, again my opinion here, the bubble that is the mobile gaming market is going to burst at some point as it becomes increasingly crowded. So any publisher* that abandons traditional gaming formats in favour of mobile may see it come to bite them in the arse.

 

I'm not sure how Capcom factors in here as what Kojima was addressing has little to do with them. Capcom's been plagued by sh*tty business decisions (IMO) for a long while now, long before mobile gaming. They'd probably be a lot farther along the road to THQ-ville were it not for the seeming abundance of customers willing to part money because of those iconic franchises under their belt.

 

As for Silent Hill PT? Personally? I couldn't give a sh*t; I'm not and never have been a fan of the Silent Hill franchise. But generally speaking, a game being cancelled is more preferable to the next installment in a beloved franchise being a mobile game. RIP, Dungeon Keeper -_-;;

 

*There is an exception to this, though. And one that could potentially change the mindset of that market. Nintendo. I think they could stand to gain quite a bit (and gamers too), if they ditched manufacturing handheld devices and instead developed their handheld titles for mobile devices. But I digress.

Edited by ¥en
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sweetbrother

 

 

 

You must be wondering whether there was a full article and that was not all he said.........?

 

As i said, no one said he was wrong. If making money is the goal. Like i said Its just the direction he feels like he wants konami to pursue. But if you want to talk about what Konami is known for - MSG series, Castelvania, Silent Hill etc. Those games will phase out into something unrecognizable. You've seen what happened to Capcom.

 

Silent Hill PT is already cancelled. Is that wrong or right in your world of black & white?

 

 

If you're going to quote an article, then the onus is on you to link the source.

 

Basically the CEOs & Hideki Hayakawa said the future of gaming is mobile, for Konami's sake anyway. Its all over the net, this we know. So do your own research it may benefit you.

 

 

What works in the mobile gaming arena doesn't necessarily translate well into traditional gaming formats. Nor do I think publishers -and by extension developers- will abandon traditional gaming formats. Make game; sell game - may not necessarily have the profit versus cost potential that mobile gaming does but it is safer. When you sell a unit, you get money. And at some point, again my opinion here, the bubble that is the mobile gaming market is going to burst at some point as it becomes increasingly crowded. So any publisher* that abandons traditional gaming formats in favour of mobile may see it come to bite them in the arse.

 

agree

 

I'm not sure how Capcom factors in here as what Kojima was addressing has little to do with them. Capcom's been plagued by sh*tty business decisions (IMO) for a long while now, long before mobile gaming. They'd probably be a lot farther along the road to THQ-ville were it not for the seeming abundance of customers willing to part money because of those iconic franchises under their belt.

 

I was giving an example on a publishing company making poor decisions, as i can see you already subconsciously figured that out for yourself. You do know there have been many of posts back and forth in this thread explaining this already right? Not Kojima, he doesn't work for Konami anymore, its the CEO's decisions. Research is good you know.

 

 

As for Silent Hill PT? Personally? I couldn't give a sh*t; I'm not and never have been a fan of the Silent Hill franchise. But generally speaking, a game being cancelled is more preferable to the next installment in a beloved franchise being a mobile game. RIP, Dungeon Keeper -_-;;

 

If you didn't care for Silent Hill then what point are you even trying to make? How about MGS series? So the CEOs scrapping Castlevania MSG & Silent Hill to peruse mobile gaming to benefit themselves is good? Good for them. At the end of the day, you're not a fan, but obviously they're a huge number of fans for those games. Their money put together for a kickstarter i'm pretty sure is more money than your whole family tree could make.

 

These series have been around for years and influenced other games. As a gamer you should kind of pay some respect, but this is what gamers of your nature are like "oh wellz don't give a sh*t about whats happening over there as long as my interests are fine"

 

Try saying that ignorant crap in a fan forum for those games.

 

 

*There is an exception to this, though. And one that could potentially change the mindset of that market. Nintendo. I think they could stand to gain quite a bit (and gamers too), if they ditched manufacturing handheld devices and instead developed their handheld titles for mobile devices. But I digress.

 

Nintendo want to control their own games & their own brand, on their own platform. Its not happening anytime soon. They would rather release their own smartphone.

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