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Do the character creator stats influence gameplay?


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I mean these ones:

GuVCTGP.png

 

So let's take a look at the Shooting skill: The question is: If you improve this skill, do you REALLY GET WHAT IS WRITTEN THERE (= reduced recoil and reload time) ?

 

Or this is fake / no gameplay changes? (Improving your stats while playing GTA Online doesn't actually improve your character's abilities - you still have the same sprinting duration even if you maxed out Stamina skill; so on)

 

Thank you in advance.

Edited by MythAlex

Then what about driving and flying?! o_O Don't tell me you cannot control the cars / planes great when their skill is on low / Rockstar made the driving and flying harder at the lower skill levels and when you level up, the driving and flying become easier = because this would be bullsh*t. Why having different gameplay mechanics for driving & flying?! This wouldn't be fair.

 

Well? Do driving and flying skill leveling also influence the gameplay (= easier driving / flying while leveled up or what?!) ?

Edited by MythAlex

OP the answer is yes to all, try shooting a sniper at a low level and your recoil is off the chart, try fly plane in a straight line with low stats and you will be shaking all over the place, they all make a difference the more your stats increase....duh

yes those stats actually do have an effect on your gameplay and yes driving and flying are affected. Flying for example with a low stat you can notice more turbulence (or at least what passes for turbulence) and the driving is heavier and more sluggish until you get your driving stat up. Not a huge difference but a noticeable one.

TeammateHelper

You get more turbulence when flying on low stat versus high stat.

 

Handling is slightly worse on low stat than on high stat.

 

Basically, the lower the stat, the suckier you are in that aspect.

 

 

Hell, if you max strength out you can fall further withour dying.

 

I mean, what were you expecting? Stats that are useless? This isn't your KDR.

Edited by TeammateAssist

If you have ever gone from Max Stats all around on a Primary Character and then played on a Secondary Character you will more than notice the difference. Combat Rolls for example are painfully slow when you have Low Stats.

 

The easiest Stat to see this with is Stamina. Try running on Max Stats (virtually run forever) compared to Low Stats and you will more than notice the difference.

Edited by Relative007
TeammateHelper

If you have ever gone from Max Stats all around on a Primary Character and then played on a Secondary Character you will more than notice the difference. Combat Rolls for example are painfully slow when you have Low Stats.

 

The easiest Stat to see this with is Stamina. Try running on Max Stats (virtually run forever) compared to Low Stats and you will more than notice the difference.

As far as I'm concerned, biking without max stamina gets you tired, and max doesn't.

 

But I only bike for 2-4 minutes so idk.

KornbreadMaf1a

Then what about driving and flying?! o_O Don't tell me you cannot control the cars / planes great when their skill is on low / Rockstar made the driving and flying harder at the lower skill levels and when you level up, the driving and flying become easier = because this would be bullsh*t. Why having different gameplay mechanics for driving & flying?! This wouldn't be fair.

 

Well? Do driving and flying skill leveling also influence the gameplay (= easier driving / flying while leveled up or what?!) ?

Why is it bullsh*t? Why isn't it fair? It makes perfect sense that the longer you play the better you get. The only reason to complain is if you are such a spoiled little bitch that you feel everything should be handed to you at the very beginning.
  • Like 1

Stats do affect gameplay, but since all stats can be improved with time and effort, the main thing to consider in the creator is 'what do I want to start off with the strongest bonuses?'.

By which I mean, do you want to start off with a more hand-to-hand damage (strength), or would you rather level that up later on, and start the game with steadier aim when using a scoped weapon (shooting)?

Some are more noticeable than others - 'driving' mainly just affects control in mid-air for things like stunt jumps, while 'flying' reduces the effect of turbulence on aircraft. Likewise, others make a definite improvement, but might not be that useful if you don't do the relevant 'thing' that much - upping 'lung capacity' really does help how long you can stay underwater, but only helps if you're the sort of person likely to spend time in water!*

*actually, if you bail out of a plane into water during a 5-star police rampage, being able to go under for a spell without drowning actually comes in rather handy...

I heard strength gives u the ability to take more shots. Anyone know?

 

Not sure - think so. Certainly, when I started a second character, they lasted about two shots before going down, whereas now, they're got all stats maxed, and they're a veritable bullet-sponge, so...

 

[edit] Checked - yes, it does, and this affects damage to armour as well (i.e., shots do less damage to both health AND armour if your strength level is higher). Also improves the maximum speed you can climb ladders, curiously enough (i.e., when you mash the button, you'll go faster with higher strength).

 

 

Didn't know this already, but apparently a higher flying skill level allows you to take off and land faster - as in, it takes less of a 'run up' to get off the ground, and likewise the braking time when you land is shorter. Good to know!

Edited by Cmdr_Shepherd

Thank you very much, guys!

 

As for driving skill, can someone tell me EXACTLY how do you handle the car while in low level and while in high level? Is car handling slightly worse while on low level, like an user said? But I want a detailed explanation. How is it harder? You cannot turn the car that fast? Or what? Also, what does "pop wheelies" mean?

Thank you very much, guys!

 

As for driving skill, can someone tell me EXACTLY how do you handle the car while in low level and while in high level? Is car handling slightly worse while on low level, like an user said? But I want a detailed explanation. How is it harder? You cannot turn the car that fast? Or what? Also, what does "pop wheelies" mean?

 

Pop a wheelie = do a wheelie, as in 'lean back while riding a bike, and pull the front wheel up in the air as you drive':

 

B0BVrQmCEAAjOhk.jpg

 

The higher your driving skill, the easier it is to A) get the wheel up, B) keep it up, C) keep driving steady, and D) ...not lean too far back and fall off the bike (although that's still doable!).

 

As for cars, since performance is largely affected by mechanical upgrades, the main place you'll notice it is in the air - hit a ramp, and you can control the rate at/direction in which you spin/flip. Increased driving skill means you've got more control, which not only makes it easier to pull off stunts and stunt jumps, but also to land the car afterwards.

stamina = affect player's endurance , such as exhaustion from running to endless endurance

lung capacity = affect player's diving duration , trained swimmer allows stay underwater longer

shooting = affect player's accuracy , recoil , reload speed , sniper movement and max magazine reserve

driving = affect player's handling on land vehicle

flying = affect player's turbulence on aerial vehicle , a highly trained pilot has only little turbulence on any aerial vehicle

stealth = affect player's footstep noise ( aganist player , may not work if using high heel )

strength = affect player's physical durability ( from melee , impact or bullet ) and unarmed damage

 

it should be noted by character creation/ change appearance , not only affect player's stats , but physical appearance too

Charles_Lee_Raye

Create the character in a way that youll increase stats the fastest.

 

I would manipulate it to not increase stamina at all. That is the easiest to increase so you dont need help there.

 

I messed with mine so the strength stat.was boosted as I found that to be the hardest to increase. Or driving. Flying we have flight school for, shooting can be increased quickly in survivals. Sneak just rubberband your joystick.

 

Youll eventually max out all the stats so its really about giving yourself a good head start in a weak area.

 

If you suck at driving and crash all the time I would manipulate my driving stat to be the highest at first.

TeammateHelper

Personally, doing a lot of missions would level them all up easy, except lung capacity and sneak, unless you have mission strategies that use either (I use a pistol only and sneak a lot so sneak is maxxed out for me).

Charles_Lee_Raye

Max flying, like seriously, f*ck the other stats. Shooting, stamina and driving get full easy. Strenght and Lung Capacity you can fill them while doing missions.

Dont waste effort getting your flying stat up thru creator manipulation thats bad advice.

 

Wait until the flight school open at like level 18. Do flight school and max out the stat while getting paid.

TeammateHelper

 

Max flying, like seriously, f*ck the other stats. Shooting, stamina and driving get full easy. Strenght and Lung Capacity you can fill them while doing missions.

Dont waste effort getting your flying stat up thru creator manipulation thats bad advice.

 

Wait until the flight school open at like level 18. Do flight school and max out the stat while getting paid.

 

 

Alternatively, there's a boatload of flying jobs, either with a required plane/chopper to fly, available optional planes/choppers to fly, etc.

 

You make money AND you get to be with your friends, crew , and if you're so inclined, randos.

 

Then what about driving and flying?! o_O Don't tell me you cannot control the cars / planes great when their skill is on low / Rockstar made the driving and flying harder at the lower skill levels and when you level up, the driving and flying become easier = because this would be bullsh*t. Why having different gameplay mechanics for driving & flying?! This wouldn't be fair.

 

Well? Do driving and flying skill leveling also influence the gameplay (= easier driving / flying while leveled up or what?!) ?

Why is it bullsh*t? Why isn't it fair? It makes perfect sense that the longer you play the better you get. The only reason to complain is if you are such a spoiled little bitch that you feel everything should be handed to you at the very beginning.

 

Yeah but you should be getting better since you have more experience with the game, actually having the important mechanics (driving, shooting & health) being made easier on top of that is kind of unfair if you think about it. It's the equivalent of if you just started playing street fighter and they versed you against a guy that starts off with better health and damage no matter what character he picks and he knows all of his mains combos on top of that. Most other games there would be more of an uproar about it, but R* hasn't got a track record for making games that are taken seriously for their competitiveness which I guess for a game like GTA is probably for the best.

 

I think the secondary skills are fine though, one change I would make to the next GTAO to make each player more unique is allowing each character to specialise in their highest skill in the character creation stage for example if you specialized in stamina your character could reach 100 in that skill while other players could only peak at say 80. Of course they would probably need to think of more worthwhile skills to get people to invest in other than stamina or strength though, I guess they could take some of the advantages of existing skills and make separate skills out of those like speed, fall distance etc.

 

Would also change Car modification and make it point based so you only can make a certain amount of modifications to a car meaning more thought would be put into how exactly you should mod your car instead of just maxing everything up. I think that would make races allot more interesting.

Shoothing skill gives you more ammo cap and improves your accuracy

 

This is my 2nd character with the lowest shooting skill. Compare it to maxed out skill.

http://youtu.be/amfiQizX0FI

Edited by quxxo

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