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What's everyones problem with Cash Cards?


Nah nah nah Gta 6
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Shadowfennekin

I like them. Cause it helps give free DLC. Buying a DLC for a single vehicle/weapon/clothes would suck. I already do that for Saints Row cause I love them, GTA would just piss me off. Beach Bum probably would have been ignored by me, never use any of that content.

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Arrows to Athens

 

One easy answer:

 

To make more money, and if theyre available people are obviously buying them. Its simple Business...do you like to make money?

I understand companies like to make money. But making prices in mp over sp isn't right ( in my eyes ) and lately this is becoming a standard with gaming these microtransactions. How would you like it when the net gta drops and it's like the rest of the games out there? Pay for this pay for that? Then all of you that say ( now ) these cash cards arent that bad will turn your opinion around because you'll be pissed.

 

They are not forcing you to buy cash cards but they are certainly encouraging you to do so. That's another problem.

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This may seem like a strange theory to some, but maybe the reason the prices are set so high in GTA:O is to help increase it's longevity.

 

And purchasing an 8,000,000 dollar Shark Card in under a minute.....?

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We are all beating a dead horse at this point. Anyways I am about to buy one just out of spite because of all the bozo jabronis here. Kifflom mutha duckaz.

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CaliMeatWagon

My opinion, cash cards are a start of something bad. Like I said not one update we had so far is worth anyone buying cas cards for these so called "free updates". I'd rather have paid dlc that was worth buying ( that means it would be better content ) I'm sure before the cash cards were an idea rockstar was thinking we need to release updates on a regular basis to keeo GTAO fresh so people wont get bored. Hence the boring lackluster updates. They work more on fixing glitches that make money then anything else. If you think cash cards are okay, that's great, I don't. But I can see the bigger picture here. When GTA 6 or whatever comes next and they want to nickle and dime us dont bitch.

 

I'm tired of typing so much, can we just cut to the whole point of this thread?

 

I'm right, your wrong.

 

/thread

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GTA 5 cost $265 million to make and market. Sales are in the billions.

 

It's not like GTA online costs hundreds of millions to administer.

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CaliMeatWagon

GTA 5 cost $265 million to make and market. Sales are in the billions.

 

It's not like GTA online costs hundreds of millions to administer.

 

So you have all the answers, tell us the monthly costs of keeping GTA:O going. This includes costs for further development, employee salaries, server costs, etc.

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CaliMeatWagon

 

This may seem like a strange theory to some, but maybe the reason the prices are set so high in GTA:O is to help increase it's longevity.

 

And purchasing an 8,000,000 dollar Shark Card in under a minute.....?

 

 

That's the whole purpose of a micro-transaction. To give you some type of "advantage" over other players. Be it a car in Forza 4. Extra Silver and XP from Premium Time in World of Tanks. Buying levels in World of Warcraft.

And in the case of GTA:O it is cash you can buy. Which gives players very little of an advantage over others as you still have to unlock to stuff to be able to even buy anything worth while. Just be thankful they didn't introduce a way to buy XP in the game.

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That's the whole purpose of a micro-transaction. To give you some type of "advantage" over other players. Be it a car in Forza 4. Extra Silver and XP from Premium Time in World of Tanks. Buying levels in World of Warcraft.

And in the case of GTA:O it is cash you can buy. Which gives players very little of an advantage over others as you still have to unlock to stuff to be able to even buy anything worth while. Just be thankful they didn't introduce a way to buy XP in the game.

 

My point is only on your theory of longevity. According to what you said setting high prices is to keep people playing longer. Purchasing Shark Cards lets one buy what they want without time or effort put into it.

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That's the whole purpose of a micro-transaction. To give you some type of "advantage" over other players. Be it a car in Forza 4. Extra Silver and XP from Premium Time in World of Tanks. Buying levels in World of Warcraft.

And in the case of GTA:O it is cash you can buy. Which gives players very little of an advantage over others as you still have to unlock to stuff to be able to even buy anything worth while. Just be thankful they didn't introduce a way to buy XP in the game.

My point is only on your theory of longevity. According to what you said setting high prices is to keep people playing longer. Purchasing Shark Cards lets one buy what they want without time or effort put into it.

Wrong, rank comes into play to purchase more effective weapons. Anything else is not providing any 'advantage' whatsoever.

 

LBC 😎

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This may seem like a strange theory to some, but maybe the reason the prices are set so high in GTA:O is to help increase it's longevity.

 

Think of it this way, if you could have everything that you wanted withing just a weekend of playing, how long would you continue to play the game? Look at how long it takes to level up/get what you want in other online games. Lets use an example that has survived, and thrived, for a very long time, World of Warcraft. And they charge full price for all there expansions. But think about how long the grind is in that game and look at how long it's been around. A similar thing is hopefully happening with this game.

 

And as to cash cards I could care less if they are in they game as they do not provide an a huge advantage over others. Cash is useless without the level to back it up.

Agreed, except that part, the main reason for everything being so expensive is "lack of content"...simple as that...

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CaliMeatWagon

 

This may seem like a strange theory to some, but maybe the reason the prices are set so high in GTA:O is to help increase it's longevity.

 

Think of it this way, if you could have everything that you wanted withing just a weekend of playing, how long would you continue to play the game? Look at how long it takes to level up/get what you want in other online games. Lets use an example that has survived, and thrived, for a very long time, World of Warcraft. And they charge full price for all there expansions. But think about how long the grind is in that game and look at how long it's been around. A similar thing is hopefully happening with this game.

 

And as to cash cards I could care less if they are in they game as they do not provide an a huge advantage over others. Cash is useless without the level to back it up.

Agreed, except that part, the main reason for everything being so expensive is "lack of content"...simple as that...

 

 

That could be as well.

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If you guys really think that you shouldn't "work" to get stuff in this game, then you need to buy a PS2 and play old games or quit gaming altogether.

 

Want the Falken in Ace Combat 5? Have fun making $860,000 grinding the same effin mission that only give you 10k.

Want the X-02 Wyvern from the same game? Have fun upgrading 51 fighter jet playing the same mission mentioned above. Did I also mentioned that the Wyvern is sh*t?

 

TL DR: GTAO isn't the only game where you need to "work" to have fun.

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I think that people have a problem with them cause Rockstar is a really big company already and has made millions and millions off of V but they're are being greedy by adding Cash Cards.

 

Also, if you buy them you either have money to waste that you should give to charity, are stoopid or really lazy and not playing the game like you're supposed to.

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I think that people have a problem with them cause Rockstar is a really big company already and has made millions and millions off of V but they're are being greedy by adding Cash Cards.

 

Also, if you buy them you either have money to waste that you should give to charity, are stoopid or really lazy and not playing the game like you're supposed to.

Paying for something disposable in lieu of entertainment is 'stoopid, or lazy'...? Wow, I didn't know, gee thanks mister for telling people what they can spend their own money on. Hope everyone takes such wise advice from such an advanced and all knowing being...😒

 

 

/sarcasm, you can't fix stupid.

 

 

LBC 😎

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I don't have a problem with it. Its your money, spend it the way you want. For me, I grind, grind and more grind. I've already given R* enough money just for the game, I'm not giving them any more.

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My only problem with it is that it seriously f'ucks up the price tags to horrendous proportions, making it somewhat of an eyesore.

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If you buy a shark card in GTA online, you're supporting a business model that will get way worse before it gets better. You're telling a company it's okay to charge $60 for a title then implement mobile-style microtransactions. It doesn't matter if you can afford it or not. It doesn't matter if the updates are free or not. You're giving a company carte blanche to pick open your wallet in new and creative ways in the future.

 

I would tell you to google fiscal responsibility, but if you're already falling into the microtransaction trap, odds are you're too young or too foolish to understand.

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Sussus Amongus

 

So what I'm getting from this is that R* aren't allowed to make a profit off their games and they're shoving cash cards down are throat.

 

I'm starting to question if people have actually played the game.

 

Didnt they already make a profit off their game? A one-billion dollar profit? lol. Didnt they also make another additional one-billion+ profit from cash card sales alone?

 

and tbh, the kinda did shove their cash cards down peoples throats when they nerfed mission payouts a while back and when they keep raising the prices of the in-game items after every other content update. At least they finally fixed the contact missions payouts after months of players grinding Rooftop Rumble Only.

 

No they didn't. The players got mad that everyone was playing RR 24/7 and R* fixed the payouts and made it for the better.

 

 

 

 

Nobody wants to work for anything.

 

You shouldnt have to WORK in a VIDEO GAME. Thats what WORK is for.

 

So every game should be easy and everything must be given to you for free with no feel of acomplishment or achievement?

 

You're missing the point.

 

Do you realize that when players were grinding rooftop rumble to make money Rockstar actually (must have)

 

- called a meeting

- discussed how they are going to change the way missions vs time is played.

- got a bunch of developers to look at the code / make fixes and changes to the missions to work differently.

 

and now you have to sit around and do the mission slower in order to get more money!! Thats not achievement!

 

So instead of putting that time and resource into putting together a better/ more difficult mission they went out of their way to NOT reward players for playing the game how they want LEGITIMATELY. Its f*cked up, and its all in favor of cash cards.

What drugs are you on pal? They changed it because everyone was playing RR 24/7 and the players got mad that nobody wanted to play the other missions. R* changed it tothe better for players balancing out the payouts and implementing teh timer system.

 

The game even tells you that doing missions faster and not sitting around is a better idea. You actually get rewarded more cash if you royally f*ck up in a mission and it gets extra long. It was really annoying back in the day when you f*cked up and had to restart all over again. Now you have a reason to keep going and get more cash.

 

If you use your real life hard earned money to buy fake video game money, you're stupid.

Why should you care how other people spend their money? Some people don't even have time to play and grind so they buy cash cards and get what they want and have fun. Edited by Cake* Games
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If you use your real life hard earned money to buy fake video game money, you're stupid.

Why should you care how other people spend their money? Some people don't even have time to play and grind so they buy cash cards and get what they want and have fun.

 

 

In lieu of that; If you're spending hours and hours making fake money on a video game instead of working a few hours for the same results, you're pretty stupid, Mr. Rocko.

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If you buy a shark card in GTA online, you're supporting a business model that will get way worse before it gets better. You're telling a company it's okay to charge $60 for a title then implement mobile-style microtransactions. It doesn't matter if you can afford it or not. It doesn't matter if the updates are free or not. You're giving a company carte blanche to pick open your wallet in new and creative ways in the future.

 

I would tell you to google fiscal responsibility, but if you're already falling into the microtransaction trap, odds are you're too young or too foolish to understand.

Pretty much this but to me it seems like most people that are replying can't see the bigger picture. Sure it doesn't effect GTA in a dramatic way, right now. They'll see what will happen once companies like Rockstar see's it's okay to do this and that because no matter what people will buy into it. I guess people like us are the stupid ones and they are just so much smarter then us. And I think most of the people that are okay with cash cards and the ones that do money glitches like no tomorrow.

 

So they figure if I did a bad thing ( money glitch ) I can do a good thing ( buy a cash card here and there ) And I love how people still think the updates we get are some kind of "dlc" that is being funded by cash cards. Like I said not one of them updates and the content in them are worth people buying cash cards.

Edited by Chloroform
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If you buy a shark card in GTA online, you're supporting a business model that will get way worse before it gets better. You're telling a company it's okay to charge $60 for a title then implement mobile-style microtransactions. It doesn't matter if you can afford it or not. It doesn't matter if the updates are free or not. You're giving a company carte blanche to pick open your wallet in new and creative ways in the future.

 

I would tell you to google fiscal responsibility, but if you're already falling into the microtransaction trap, odds are you're too young or too foolish to understand.

So, by your logic, when you buy a game for a set price, that somehow includes any and all ADDITIONS to the game here and thereafter? Do you know what the definition of entitled is? It's got your picture next to it in the dictionary.

 

I bet you think you can buy a car for a set price and if they decide to upgrade that model you just get it handed to you, because, you know, you bought that other one...😵

 

Do you also buy a movie and then get every single sequel/prequel to follow because, you know, you bought that other one...😵

 

 

stupid is getting hard to fix today. 😓

 

 

LBC 😎

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If you buy a shark card in GTA online, you're supporting a business model that will get way worse before it gets better. You're telling a company it's okay to charge $60 for a title then implement mobile-style microtransactions. It doesn't matter if you can afford it or not. It doesn't matter if the updates are free or not. You're giving a company carte blanche to pick open your wallet in new and creative ways in the future.

 

I would tell you to google fiscal responsibility, but if you're already falling into the microtransaction trap, odds are you're too young or too foolish to understand.

So, by your logic, when you buy a game for a set price, that somehow includes any and all ADDITIONS to the game here and thereafter? Do you know what the definition of entitled is? It's got your picture next to it in the dictionary.

 

I bet you think you can buy a car for a set price and if they decide to upgrade that model you just get it handed to you, because, you know, you bought that other one...

 

Do you also buy a movie and then get every single sequel/prequel to follow because, you know, you bought that other one...

 

 

stupid is getting hard to fix today.

 

 

LBC

 

Your post has nothing to do with theirs. Bad analogies.

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While I am likely never buying them, I am glad they are around.

 

Picture how bad the other alternative is.

Where every free update we've had is 5-10$ DLC.

yCNdzif.gif1029527.pngsYr3sqP.gif

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GTA 5 cost $265 million to make and market. Sales are in the billions.

 

It's not like GTA online costs hundreds of millions to administer.

 

So you have all the answers, tell us the monthly costs of keeping GTA:O going. This includes costs for further development, employee salaries, server costs, etc.

 

 

 

 

 

 

 

http://www.glassdoor.com/Salary/Rockstar-Games-Salaries-E20887.htm

 

 

 

And as for server costs, I'm sure Cockstar spends the least amount of any AAA publisher since they have the most unreliable online game among any major publisher.

While I am likely never buying them, I am glad they are around.

 

Picture how bad the other alternative is.

Where every free update we've had is 5-10$ DLC.

 

 

 

 

All that would do is cause a tenfold increase in the amount of modders.

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ThaSouljaCity

I'm just sick of people talkin' about cash cards in general. It's funny how this community talk more about micro-transactions than R* does lol, life is just to short to worry about that kind of sh*t.

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CaliMeatWagon

 

 

GTA 5 cost $265 million to make and market. Sales are in the billions.

 

It's not like GTA online costs hundreds of millions to administer.

 

So you have all the answers, tell us the monthly costs of keeping GTA:O going. This includes costs for further development, employee salaries, server costs, etc.

 

 

 

 

 

 

 

http://www.glassdoor.com/Salary/Rockstar-Games-Salaries-E20887.htm

 

 

 

And as for server costs, I'm sure Cockstar spends the least amount of any AAA publisher since they have the most unreliable online game among any major publisher.

 

And how many of each type of employee are there? You really didn't answer my question, but nice try at avoiding it.

 

 

I think that people have a problem with them cause Rockstar is a really big company already and has made millions and millions off of V but they're are being greedy by adding Cash Cards.

 

Also, if you buy them you either have money to waste that you should give to charity, are stoopid or really lazy and not playing the game like you're supposed to.

 

That is a wonderfully ignorant and bigoted view. I especially love how you call people stupid, yet can't spell the word correctly.

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Those who hate the game hate shark cards. Those who love the game do not give a f*ck.

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Those who hate the game hate shark cards. Those who love the game do not give a f*ck.

Love the game, hate shark cards
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GTA 5 cost $265 million to make and market. Sales are in the billions.

 

It's not like GTA online costs hundreds of millions to administer.

 

So you have all the answers, tell us the monthly costs of keeping GTA:O going. This includes costs for further development, employee salaries, server costs, etc.

 

 

 

 

 

 

 

http://www.glassdoor.com/Salary/Rockstar-Games-Salaries-E20887.htm

 

 

 

And as for server costs, I'm sure Cockstar spends the least amount of any AAA publisher since they have the most unreliable online game among any major publisher.

While I am likely never buying them, I am glad they are around.

 

Picture how bad the other alternative is.

Where every free update we've had is 5-10$ DLC.

 

 

 

 

All that would do is cause a tenfold increase in the amount of modders.

 

 

Do people really believe everythign they read on the internet?

 

BTW Im a god... send me $500 and Ill bless your life.....

 

FML

I think that people have a problem with them cause Rockstar is a really big company already and has made millions and millions off of V but they're are being greedy by adding Cash Cards.

 

Also, if you buy them you either have money to waste that you should give to charity, are stoopid or really lazy and not playing the game like you're supposed to.

Charity...... LMAO

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