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What's everyones problem with Cash Cards?


Nah nah nah Gta 6
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Because that's still technically cheating and would ruin the game. You can't just have hackers in GTA Online (Or any game for that matter) setting billion counter-fit dollar bounties on people, because everyone will get lazy and will not want to do anything. Not to mention, it goes against Xbox Live's and PSN's Code of Conduct. So stop getting furious because Rockstar did their jobs.

 

You really needed to bump this? So cash cards are optional, duh no sh*t. But wanna see something funny, deposit all of your money and go buy some ecola. Tell me what shows up when you do do that ;) How come money glitches get patched faster then god mode glitches? How come with each update the content is getting more expensive? How come with the heist update we can no longer test vehicles out before we buy them? How come the new rebel with the gun on it is complete sh*t but it's almost a million dollars? How come the content that was in the beach bum update isn't free no more? And don't say so we can sell the bifta. People that got the bifta for free still can't sell it.

 

It's all to make money off of the people that don't want to play to buy things. It's easier to buy an over priced cash card. Also do you know how much content was in the coding before the free updates, that were released in these updates? Almost all of these "free" updates were in the works before the game was even released. If you think cash cards are the reason why we get free updates, thats pretty sad. I'll take a great DLC filled with content that I actually want. So far all these free updates have been filled with sh*t.

 

Also how did the billion dollar days "ruin" the game. That was better times honestly. People actually helped one another out. I modded so many cars for randoms to help them buy things. You'd also be surprised how many people still have their money from then. This is just a beta test for cash cards to see how far they can go with them. I wouldn't be shocked if they start "buy this cash card and get this exclusive content".

Edited by Chloroform
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BondageKitty

Necro'd the thread when it is least important. Heist pretty much make cash cards useless to anyone that plays often. It is only viable for its target demographic, those that don't have time to play but have money to spare.

yCNdzif.gif1029527.pngsYr3sqP.gif

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Necro'd the thread when it is least important. Heist pretty much make cash cards useless to anyone that plays often. It is only viable for its target demographic, those that don't have time to play but have money to spare.

You still make more money hourly doing missions then you do with heist. Unless you're do the heist challenges.

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The reason they don't like them is because they cost real money and 12 year olds don't have jobs.

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The reason they don't like them is because they cost real money and 12 year olds don't have jobs.

Aww, assuming everyone that doesn't like spending real cash and fake cash, means they are kids and don't have jobs. That is just so adorable.

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Firstly, I have no problem with R*/ Take 2 making more money. Companies will always want to make more, there's no such thing as enough. Capitalism is far from perfect, but until someone can demonstrate a better system , we're stuck with it.

So GTAO has to make money for R* to continue operating the servers.

My problem with Cash Cards is how they've adversely affected game play. The whole of GTAO is set up to keep us spending $GTA. That's why we have Robocops, instant wanted levels, insurance, no friendly/cops off lobbies, ridiculously priced car mods, no ability to run businesses and make some real cash etc.

I'd happily pay £5 a month to have a GTAO designed entirely around enjoyable gameplay, rather than one designed to get us to constantly spend $GTA.

I already love the game, but it could be better.

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My problem with Cash Cards is how they've adversely affected game play. The whole of GTAO is set up to keep us spending $GTA. That's why we have Robocops, instant wanted levels, insurance, no friendly/cops off lobbies, ridiculously priced car mods, no ability to run businesses and make some real cash etc.

I'd happily pay £5 a month to have a GTAO designed entirely around enjoyable gameplay, rather than one designed to get us to constantly spend $GTA.

I already love the game, but it could be better.

What you just said because you think logically.

Edited by Chloroform
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LBCWorldWide

 

 

My problem with Cash Cards is how they've adversely affected game play. The whole of GTAO is set up to keep us spending $GTA. That's why we have Robocops, instant wanted levels, insurance, no friendly/cops off lobbies, ridiculously priced car mods, no ability to run businesses and make some real cash etc.

I'd happily pay £5 a month to have a GTAO designed entirely around enjoyable gameplay, rather than one designed to get us to constantly spend $GTA.

I already love the game, but it could be better.

What you just said because you think logically.You might want to re-educate yourself on what "logic" means...there is absolutely zero logic in that post. Ffs, 😐🔫

 

LBC 😎

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There's a difference between pre- and post-heist cash cards, but it comes down to the same basic idea. If you want to do anything in GTA Online, it costs money. Dying, getting ammo, getting cars, paying the mechanic or lights, everything costs money in freeroam. Before heists, there were two options of getting money: grind repetitive missions, or if you're someone with a job/school/hobbies/social life outside of gaming you have to get shark cards to compete.

 

Freeroaming, the most popular mode, is a moneysink that must be supplemented with missions to get any fun out of it with fast cars, big guns or just screwing around crashing planes. If you have enough time and patience to have a pretend job grinding pretend money in a game you already paid 60 USD for, great. If you don't, the whole game feels like it's subtly intended to pressure you towards buying extra cash. It's no different from Clash of the Clans or Candy Crush in that manner, except that those games are initially free. It's incorporating the monetization of a F2P game into a paid for game and it feels like the entire online was designed with monetization in mind.

 

Now, with heists out, that feeling is significantly negated- you can earn beaucoup bucks in a fun manner, and several new freeroam activites offer more significant payouts (ex., Lester's 'distract the cops'), so I think the debate is at least somewhat negated. I started off as a staunch anti-cash cards player, but at this point I think that it's more or less negated.

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LBCWorldWide

There's a difference between pre- and post-heist cash cards, but it comes down to the same basic idea. If you want to do anything in GTA Online, it costs money. Dying, getting ammo, getting cars, paying the mechanic or lights, everything costs money in freeroam. Before heists, there were two options of getting money: grind repetitive missions, or if you're someone with a job/school/hobbies/social life outside of gaming you have to get shark cards to compete.

 

Freeroaming, the most popular mode, is a moneysink that must be supplemented with missions to get any fun out of it with fast cars, big guns or just screwing around crashing planes. If you have enough time and patience to have a pretend job grinding pretend money in a game you already paid 60 USD for, great. If you don't, the whole game feels like it's subtly intended to pressure you towards buying extra cash. It's no different from Clash of the Clans or Candy Crush in that manner, except that those games are initially free. It's incorporating the monetization of a F2P game into a paid for game and it feels like the entire online was designed with monetization in mind.

 

Now, with heists out, that feeling is significantly negated- you can earn beaucoup bucks in a fun manner, and several new freeroam activites offer more significant payouts (ex., Lester's 'distract the cops'), so I think the debate is at least somewhat negated. I started off as a staunch anti-cash cards player, but at this point I think that it's more or less negated.

Why do you have to have EVERYTHING without doing ANYTHING? 😶

 

Dauq does this back-asswards way of thinking come from? Are you so entitled? ...sad.

 

LBC 😎

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BondageKitty

 

 

Necro'd the thread when it is least important. Heist pretty much make cash cards useless to anyone that plays often. It is only viable for its target demographic, those that don't have time to play but have money to spare.

You still make more money hourly doing missions then you do with heist. Unless you're do the heist challenges.Going to test this out since I am sure no one has. In theory first though. Will do bank heist, take the time and profit as data. Then play rooftop rumble, take the time and profit

 

Approximate profits for heists.

375000 crew

400000 leader

Need to take the time but for theory let's say 2 hours

 

Rooftop rumble is 22500 in 16 minutes.

 

Let's say it takes 4 minutes to set up with your crew and start the game in both sides.

 

142 minutes gives around 400000 profit in bank

In that time you can do Rooftop rumble 7 times at a profit of 157500

 

Looking bad for missions. Let's try 3 hours in heist.

 

204 minutes gives around 400000

That times let's you do RR 10 times.

That is 225000 profit.

 

Will test this for real later.

 

But hey, that's just a theory...

 

 

 

 

 

...A Game Theory.

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yCNdzif.gif1029527.pngsYr3sqP.gif

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Kill Frenzy!

I buy 1,250,000 cash card every week.


 

 

Necro'd the thread when it is least important. Heist pretty much make cash cards useless to anyone that plays often. It is only viable for its target demographic, those that don't have time to play but have money to spare.

You still make more money hourly doing missions then you do with heist. Unless you're do the heist challenges.
Going to test this out since I am sure no one has. In theory first though. Will do bank heist, take the time and profit as data. Then play rooftop rumble, take the time and profit

Approximate profits for heists.
375000 crew
400000 leader
Need to take the time but for theory let's say 2 hours

Rooftop rumble is 22500 in 16 minutes.

Let's say it takes 4 minutes to set up with your crew and start the game in both sides.

142 minutes gives around 400000 profit in bank
In that time you can do Rooftop rumble 7 times at a profit of 157500

Looking bad for missions. Let's try 3 hours in heist.

204 minutes gives around 400000
That times let's you do RR 10 times.
That is 225000 profit.

Will test this for real later.

But hey, that's just a theory...





...A Game Theory.

 

 

Your theory is dumb. Sure you get in 204 minutes 400k but preparing a setup takes a week because nobody joinsssssss. You'll say ok go look for a crew, f*ck Crew, not everyone want a damn crew, not everyone has a mic... so I think Rooftob Rumble is a better option.

Edited by KillinFr3nzy NL
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Okay so if cash cars isn't a big deal, why wipe the billions of dollars most of us had during the billion dollar days? Why not let us keep it? I didn't cheat to get it, someone had a billion dollar bounty. I did what I was suppose to do, I killed them. Case in point, thank you.

Because that's still technically cheating and would ruin the game. You can't just have hackers in GTA Online (Or any game for that matter) setting billion counter-fit dollar bounties on people, because everyone will get lazy and will not want to do anything. Not to mention, it goes against Xbox Live's and PSN's Code of Conduct. So stop getting furious because Rockstar did their jobs.

Why did you bump this?

 

I can understand the billion dollar bounties and etc but think about it. Over half of this community have over 50 million. If Rockstar really wanted to combat money glitches they would of return to that 50k and under limit. No one gets banned for having over 100 million.

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ten-a-penny

^ No need for a mic. I don't have a mic yet I can do all heist finales/setups just fine. Txting others (be it through the in-game phone or via Party Chat when invited to it) works just as great.

 

There's a difference between pre- and post-heist cash cards, but it comes down to the same basic idea. If you want to do anything in GTA Online, it costs money. Dying, getting ammo, getting cars, paying the mechanic or lights, everything costs money in freeroam. Before heists, there were two options of getting money: grind repetitive missions, or if you're someone with a job/school/hobbies/social life outside of gaming you have to get shark cards to compete.

Freeroaming, the most popular mode, is a moneysink that must be supplemented with missions to get any fun out of it with fast cars, big guns or just screwing around crashing planes. If you have enough time and patience to have a pretend job grinding pretend money in a game you already paid 60 USD for, great. If you don't, the whole game feels like it's subtly intended to pressure you towards buying extra cash. It's no different from Clash of the Clans or Candy Crush in that manner, except that those games are initially free. It's incorporating the monetization of a F2P game into a paid for game and it feels like the entire online was designed with monetization in mind.

Now, with heists out, that feeling is significantly negated- you can earn beaucoup bucks in a fun manner, and several new freeroam activites offer more significant payouts (ex., Lester's 'distract the cops'), so I think the debate is at least somewhat negated. I started off as a staunch anti-cash cards player, but at this point I think that it's more or less negated.

Why do you have to have EVERYTHING without doing ANYTHING?

Dauq does this back-asswards way of thinking come from? Are you so entitled? ...sad.

LBC

So having a view of point means that I'm "entitled".

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LBCWorldWide

 

^ No need for a mic. I don't have a mic yet I can do all heist finales/setups just fine. Txting others (be it through the in-game phone or via Party Chat when invited to it) works just as great.

 

 

There's a difference between pre- and post-heist cash cards, but it comes down to the same basic idea. If you want to do anything in GTA Online, it costs money. Dying, getting ammo, getting cars, paying the mechanic or lights, everything costs money in freeroam. Before heists, there were two options of getting money: grind repetitive missions, or if you're someone with a job/school/hobbies/social life outside of gaming you have to get shark cards to compete.

 

Freeroaming, the most popular mode, is a moneysink that must be supplemented with missions to get any fun out of it with fast cars, big guns or just screwing around crashing planes. If you have enough time and patience to have a pretend job grinding pretend money in a game you already paid 60 USD for, great. If you don't, the whole game feels like it's subtly intended to pressure you towards buying extra cash. It's no different from Clash of the Clans or Candy Crush in that manner, except that those games are initially free. It's incorporating the monetization of a F2P game into a paid for game and it feels like the entire online was designed with monetization in mind.

 

Now, with heists out, that feeling is significantly negated- you can earn beaucoup bucks in a fun manner, and several new freeroam activites offer more significant payouts (ex., Lester's 'distract the cops'), so I think the debate is at least somewhat negated. I started off as a staunch anti-cash cards player, but at this point I think that it's more or less negated.

Why do you have to have EVERYTHING without doing ANYTHING?

 

Dauq does this back-asswards way of thinking come from? Are you so entitled? ...sad.

 

LBC

So having a view of point means that I'm "entitled".

 

No. Wanting everything without doing anything legit to accomplish such things is entitled.

 

Not sure what your "view of point" is? Don't really care. If you can't be bothered to play the game the way it was designed, just stop talking and go back to begging mom and dad for everything.

 

LBC 😎

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I buy 1,250,000 cash card every week.

 

We have a thread winner everyone.

 

Now thank this fine individual for our 'free updates' (bahahahahahahahahaaaaaa) and lets let this thread die...

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You might want to re-educate yourself on what "logic" means...there is absolutely zero logic in that post. Ffs,

 

LBC

 

Sorry buddy, we use logic you can't understand.

 

 

 

I buy 1,250,000 cash card every week.

We have a thread winner everyone.

 

Now thank this fine individual for our 'free updates' (bahahahahahahahahaaaaaa) and lets let this thread die...

 

False, cash cards don't support the updates but nice try.

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CaliMeatWagon

False, cash cards don't support the updates but nice try.

 

Source?

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LBCWorldWide

 

 

 

You might want to re-educate yourself on what "logic" means...there is absolutely zero logic in that post. Ffs,

 

LBC

 

Sorry buddy, we use logic you can't understand.

 

 

 

I buy 1,250,000 cash card every week.

We have a thread winner everyone.

 

Now thank this fine individual for our 'free updates' (bahahahahahahahahaaaaaa) and lets let this thread die...

 

False, cash cards don't support the updates but nice try.

 

Not your buddy. True, the logical do not understand the illogical. Look up Spock, needs to school your ass on your "logic". Cash cards do support DLC and servers. Deal with it.

 

LBC 😎

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ten-a-penny

 

 

^ No need for a mic. I don't have a mic yet I can do all heist finales/setups just fine. Txting others (be it through the in-game phone or via Party Chat when invited to it) works just as great.

 

There's a difference between pre- and post-heist cash cards, but it comes down to the same basic idea. If you want to do anything in GTA Online, it costs money. Dying, getting ammo, getting cars, paying the mechanic or lights, everything costs money in freeroam. Before heists, there were two options of getting money: grind repetitive missions, or if you're someone with a job/school/hobbies/social life outside of gaming you have to get shark cards to compete.

 

Freeroaming, the most popular mode, is a moneysink that must be supplemented with missions to get any fun out of it with fast cars, big guns or just screwing around crashing planes. If you have enough time and patience to have a pretend job grinding pretend money in a game you already paid 60 USD for, great. If you don't, the whole game feels like it's subtly intended to pressure you towards buying extra cash. It's no different from Clash of the Clans or Candy Crush in that manner, except that those games are initially free. It's incorporating the monetization of a F2P game into a paid for game and it feels like the entire online was designed with monetization in mind.

 

Now, with heists out, that feeling is significantly negated- you can earn beaucoup bucks in a fun manner, and several new freeroam activites offer more significant payouts (ex., Lester's 'distract the cops'), so I think the debate is at least somewhat negated. I started off as a staunch anti-cash cards player, but at this point I think that it's more or less negated.

Why do you have to have EVERYTHING without doing ANYTHING?

 

Dauq does this back-asswards way of thinking come from? Are you so entitled? ...sad.

 

LBC

So having a view of point means that I'm "entitled".

 

No. Wanting everything without doing anything legit to accomplish such things is entitled.

 

Not sure what your "view of point" is? Don't really care. If you can't be bothered to play the game the way it was designed, just stop talking and go back to begging mom and dad for everything.

 

LBC

But I didn't say (or that person you quoted said) that "i ned everyding handed 2 meh wah"?

Actually, I play Missions (and Heists) for fun, and try to do each in an unique way so that it never becomes boring (that means I'm 6 years old because I have imagination.... yeah right). Money comes as a bonus.

 

And speak for yourself.

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False, cash cards don't support the updates but nice try.

 

Source?

 

 

 

Not your buddy. True, the logical do not understand the illogical. Look up Spock, needs to school your ass on your "logic". Cash cards do support DLC and servers. Deal with it.

 

LBC

 

Trust me, i'd never want to be friends with you. Anyway show me proof they do support the updates ( not DLC ) and support servers ;)

 

I'll never deal with the sh*t you spew.

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I buy 1,250,000 cash card every week.

We have a thread winner everyone.

 

Now thank this fine individual for our 'free updates' (bahahahahahahahahaaaaaa) and lets let this thread die...

 

False, cash cards don't support the updates but nice try.

I know.... hence the lulz. :)

Im sick so pardon my terrible attempt at sarcasm.

 

Cash Cards make bald sweaty boardroom vampires happy.... the contribute nothing to 'servers' or 'updates'.

 

I cant believe people dont understand this.

If Grand Theft Auto was an indie game with cash cards, then yes, cash cards go a LONG WAY to financing an INDIE game.

 

But we are talking about the f*cking game of the decade people.

 

R★ does not NEED cashcards to keep this game afloat. Stop being such obedient consumer sheep..... please....

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I buy 1,250,000 cash card every week.

We have a thread winner everyone.

 

Now thank this fine individual for our 'free updates' (bahahahahahahahahaaaaaa) and lets let this thread die...

 

False, cash cards don't support the updates but nice try.

I know.... hence the lulz. :)

Im sick so pardon my terrible attempt at sarcasm.

 

Cash Cards make bald sweaty boardroom vampires happy.... the contribute nothing to 'servers' or 'updates'.

 

I cant believe people dont understand this.

If Grand Theft Auto was an indie game with cash cards, then yes, cash cards go a LONG WAY to financing an INDIE game.

 

But we are talking about the f*cking game of the decade people.

 

R★ does not NEED cashcards to keep this game afloat. Stop being such obedient consumer sheep..... please....

 

I thought you were with the bahahaha and the "free" part. But I went against my better judgement. I'm kinda glad I did, so people didn't think you serious.

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they are pushing the cash cards down are throat get R* dick out of your mouth

I don't think it's because rockstars "dick" is in their mouths ( the reason why they defend them ) It's just that people don't understand how this will ruin GTAO in the long run. It will be candy crush soon, and the "money bags" will be the ones to blame.

Edited by Chloroform
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^ No need for a mic. I don't have a mic yet I can do all heist finales/setups just fine. Txting others (be it through the in-game phone or via Party Chat when invited to it) works just as great.

 

There's a difference between pre- and post-heist cash cards, but it comes down to the same basic idea. If you want to do anything in GTA Online, it costs money. Dying, getting ammo, getting cars, paying the mechanic or lights, everything costs money in freeroam. Before heists, there were two options of getting money: grind repetitive missions, or if you're someone with a job/school/hobbies/social life outside of gaming you have to get shark cards to compete.

 

Freeroaming, the most popular mode, is a moneysink that must be supplemented with missions to get any fun out of it with fast cars, big guns or just screwing around crashing planes. If you have enough time and patience to have a pretend job grinding pretend money in a game you already paid 60 USD for, great. If you don't, the whole game feels like it's subtly intended to pressure you towards buying extra cash. It's no different from Clash of the Clans or Candy Crush in that manner, except that those games are initially free. It's incorporating the monetization of a F2P game into a paid for game and it feels like the entire online was designed with monetization in mind.

 

Now, with heists out, that feeling is significantly negated- you can earn beaucoup bucks in a fun manner, and several new freeroam activites offer more significant payouts (ex., Lester's 'distract the cops'), so I think the debate is at least somewhat negated. I started off as a staunch anti-cash cards player, but at this point I think that it's more or less negated.

Why do you have to have EVERYTHING without doing ANYTHING?

 

Dauq does this back-asswards way of thinking come from? Are you so entitled? ...sad.

 

LBC

So having a view of point means that I'm "entitled".

 

No. Wanting everything without doing anything legit to accomplish such things is entitled.

 

Not sure what your "view of point" is? Don't really care. If you can't be bothered to play the game the way it was designed, just stop talking and go back to begging mom and dad for everything.

 

LBC

 

-We make argument that, as busy, working people without time to constantly play the game, we can't grind the missions all day.

-You counter that point by saying that we're overentitled brats.

 

I'm not saying that we should automatically be granted a garage of supercars just for owning the game. There should still be progression. I'm saying that we should be able to still earn money and RP in freeroam with friends instead of having to spend whatever little time we have to be playing video games grinding.

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CaliMeatWagon

 

 

False, cash cards don't support the updates but nice try.

 

Source?

 

Trust me, i'd never want to be friends with you. Anyway show me proof they do support the updates ( not DLC ) and support servers ;)

 

I'll never deal with the sh*t you spew.

 

You resort to asking me to provide proof that they do because you have no sources for that information. It is based purely on opinion. Not fact. If it was, you would be able to quickly provide a link to back up what your saying.

 

Now regardless if they do or not, until somebody actually provides information from valid sources that demonstrate what the money from Shark Card transactions get spent on, all you people are doing is arguing about opinions. It's pointless.

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CaliMeatWagon

 

 

 

^ No need for a mic. I don't have a mic yet I can do all heist finales/setups just fine. Txting others (be it through the in-game phone or via Party Chat when invited to it) works just as great.

 

There's a difference between pre- and post-heist cash cards, but it comes down to the same basic idea. If you want to do anything in GTA Online, it costs money. Dying, getting ammo, getting cars, paying the mechanic or lights, everything costs money in freeroam. Before heists, there were two options of getting money: grind repetitive missions, or if you're someone with a job/school/hobbies/social life outside of gaming you have to get shark cards to compete.

 

Freeroaming, the most popular mode, is a moneysink that must be supplemented with missions to get any fun out of it with fast cars, big guns or just screwing around crashing planes. If you have enough time and patience to have a pretend job grinding pretend money in a game you already paid 60 USD for, great. If you don't, the whole game feels like it's subtly intended to pressure you towards buying extra cash. It's no different from Clash of the Clans or Candy Crush in that manner, except that those games are initially free. It's incorporating the monetization of a F2P game into a paid for game and it feels like the entire online was designed with monetization in mind.

 

Now, with heists out, that feeling is significantly negated- you can earn beaucoup bucks in a fun manner, and several new freeroam activites offer more significant payouts (ex., Lester's 'distract the cops'), so I think the debate is at least somewhat negated. I started off as a staunch anti-cash cards player, but at this point I think that it's more or less negated.

Why do you have to have EVERYTHING without doing ANYTHING?

 

Dauq does this back-asswards way of thinking come from? Are you so entitled? ...sad.

 

LBC

So having a view of point means that I'm "entitled".

 

No. Wanting everything without doing anything legit to accomplish such things is entitled.

 

Not sure what your "view of point" is? Don't really care. If you can't be bothered to play the game the way it was designed, just stop talking and go back to begging mom and dad for everything.

 

LBC

 

-We make argument that, as busy, working people without time to constantly play the game, we can't grind the missions all day.

-You counter that point by saying that we're overentitled brats.

 

I'm not saying that we should automatically be granted a garage of supercars just for owning the game. There should still be progression. I'm saying that we should be able to still earn money and RP in freeroam with friends instead of having to spend whatever little time we have to be playing video games grinding.

 

 

It's quite easy to make money in this game without "grinding".

 

1) Do a playlist

 

2) Do a Heist

 

3) Do random Missions that pop up in the Vote Screen

 

4) Create a Deathmatch/Capture with vehicles and jumps and just mess around.*

 

For example, I have a Deathmatch on top of Mt Chiliad with a bunch of parachutes to practice "Squirrel Suiting". I set up a Deathmatch on at Sandy Shores Airfield to check out the Valkyrie, Savage, and Hydra. Another one set up at the same location, with a bunch of jumps and fun vehicles. Instead of playing them like Deathmatches, we just goof around in them. Set them for as long as you like and you get paid just like it was a Deathmatch.

 

It's really not hard to rank up/make money in this game and still have fun doing it. I'm a level 440 and I stopped trying to rank up at 120. I just play the game and for the most part I stay out of Free-Mode.

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justinlynch3

I don't get it, first of all, The cash cards are 100% OPTIONAL and at no point are forced upon you, the only time they're ever mentioned In-game is when you haven't got enough money to buy something or a rare chance on appearing on a loading screen.

 

R*'s only way of profiting off GTAO is cash cards, it is THEIR game and they deserve to actually make money off of it, they also give us FREE DLC, yes some of the content within a few DLC's are crap, but it's way better than having to buy them.

 

I have a feeling the only people complaining about them just want a reason to complain about the game or they're too lazy to play the game themselves and earn money.

 

To mods: If there's another thread like this, please send a link, and if it's in the wrong section of GTAO then move it.

This is what people think.

 

"Hydra cost 3 million, a insane price that'll take weeks to get to, thus if you want it now you gotta by cash cards."

 

Basically, cash cards = high prices online.

 

If there was no cards everything would be dirt cheap.

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