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Do you want more Missions in Story Mode, Which one would you add?


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Gtaultimatefanboy

Hello i wanna ask you what missions do you want to be added for example more missions for Lester, or whatever

 

I would want to bring back the cut mission for solomon involving Michael to steal a Hydra

Edited by Gtaultimatefanboy
Spaghetti Cat

Either more Simeon Missions for Franklin, or more heists like the first one. Hell, anything but more FiB missions.

Trevorphilipjfry

Definitely more heists, also more solo missions for Franklin and Trevor. Franklin going back to his roots perhaps in the hood, and Trevor in Blaine county, fighting competition. Obviously, in a way which makes sense for the characters, and is believable.

 

In all honesty I wouldn't mind the FIB/IAA missions, I quite liked them.

Hello i wanna ask you what missions do you want to be added

 

Hello, why did you edit your OP?

Bacause it was too long

 

Oh, ok. Pity, you put a lot of work into that original OP, I liked it.

 

I would like to see more missions like The Paleto Score. The liason and surveillance of the set up, the job itself and the frenzied getaway with the awesome dynamic of flipping from character to character was really pulse-pounding.

 

More of that would make me very happy.

  • Like 1

Even tho i dislike Trevor as a character i must admit that his missions in Sandy Shores were the best. I really wish there would be more missions like Crystal Maze and similar meth market competition stuff. Trevor`s campaign in SS was way too short. I really enjoyed it (the part after the Jewelry job and before Friends reunited)

 

I enjoyed playing missions as 1 character way more overall. Any mission that i played as T, M or F alone was more fun to me than those missions where i played with all of them.

 

But this game is certainly too short. I`d prefer like 150 main storyline missions. The campaign feels ridiculously short especially for 3 protagonists.

  • Like 2

I loved the character switching system inside and outside of missions. It is the best feature of the game.

 

In missions you can be always where the action is right now. Imagine how some missions would feel for you if you only had control of one of the protagonists for example in the last heist. If you are fed up with the situation of one character in a mission or with what he has to do right now, you can just switch to another character in some missions to play a role that you like better.

 

After a mission that ends in the middle of nowhere, for example the mission with Franklin, Lamar and Trevor where you flee with jetskis. You can easily switch to Michael and don't need to drive back all the way to LS.

Edited by Stephan90
Trevorphilipjfry

Oh, I'd definitely want more missions that include all 3 protagonists, really like the switch mechanic in missions.

 

Not too sure how this will be implemented in the DLC, considering the multiple endings and all.

IMO the problem with the actually very good plot of V is that it progresses too fast forward. Franklin should have had few more missions in the hood, Trevor should have had more missions in Blaine County and there should have been a few more missions for Martin Madrazo. I think the story was still pretty good but 15-20 more missions and the story would have been awesome.

Gtaultimatefanboy

I would like to see a mission for Devin Weston where we stole the red Stinger with the license plate ALPHADOG which appears in Pack Man.

Claude4Catalina

I'd quite like to see a few missions similar to online; the player working as a contractor for various gangs around the city. Even if it was Frank putting some work in down in Davis for some extra paper, running packages and doing gangs hits, some kind of non-story line missions would have been great. No real personal motive, just taking contracts to earn some extra spending money. Obviously money isn't much of a worry by the end of the game, but introduce them mid game like around the time the trio begin working for the feds, and they would have been something cool to do on the side. Like have an option for each protagonist to call up a character and see if they've got anything they're working on.

 

So Michael could call Lester and as it happens, he needs someone clipped for reasons that don't concern the player, so Michael gets a simple "chase the convoy, kill the VIP" mission, or another time it could be a stationary target or something different. Trevor calls Ron and it turns out another crew is running guns out in Sandy Shores, so Trevor would be given a task similar to gang attacks in Online, clear out an enemy stronghold to put them out of business. Call Ron at a different time and that crew has got convoys moving around the county, he'll locate one for Trevor to go blow the hell out of. If Frank were to call Lamar, he'd be on his way to a drug deal and asks Frank to come along. Franklin obliges and in typical GTA fashion, it goes tits up. Cue a shootout and escape the rival pursuers with the cash and product. Or Lamar needs some gear moved and could do with a passenger, Frank would meet Lamar and the game would turn into a rail shooter as Frank has to protect Lamar's van full of product.

 

Simple set up missions, even without much dialogue required, would really have increased the longevity of single player.

  • Like 3
Trevorphilipjfry

IMO the problem with the actually very good plot of V is that it progresses too fast forward. Franklin should have had few more missions in the hood, Trevor should have had more missions in Blaine County and there should have been a few more missions for Martin Madrazo. I think the story was still pretty good but 15-20 more missions and the story would have been awesome.

Yes, I've always thought this as well. Would allow for more character development as well.

Edited by Trevorphilipjfry

More missions before Michael and Franklin met. It was so rushed in my opinion. Two missions for Simeon was quite disappointing. Being a repo guy (Franklin) I was expecting Simeon to give Franklin more lists of vehicles he needed or maybe even destroy a rival's dealership by destroying their cars in the their lot.

Official General

I'd like to see more heists (for ourselves) and more hood/gang missions for Franklin.

 

Please, just no more FIB/IAA/Merryweather missions.

Edited by Official General
  • Like 2

I'd quite like to see a few missions similar to online; the player working as a contractor for various gangs around the city. Even if it was Frank putting some work in down in Davis for some extra paper, running packages and doing gangs hits, some kind of non-story line missions would have been great. No real personal motive, just taking contracts to earn some extra spending money. Obviously money isn't much of a worry by the end of the game, but introduce them mid game like around the time the trio begin working for the feds, and they would have been something cool to do on the side. Like have an option for each protagonist to call up a character and see if they've got anything they're working on.

 

So Michael could call Lester and as it happens, he needs someone clipped for reasons that don't concern the player, so Michael gets a simple "chase the convoy, kill the VIP" mission, or another time it could be a stationary target or something different. Trevor calls Ron and it turns out another crew is running guns out in Sandy Shores, so Trevor would be given a task similar to gang attacks in Online, clear out an enemy stronghold to put them out of business. Call Ron at a different time and that crew has got convoys moving around the county, he'll locate one for Trevor to go blow the hell out of. If Frank were to call Lamar, he'd be on his way to a drug deal and asks Frank to come along. Franklin obliges and in typical GTA fashion, it goes tits up. Cue a shootout and escape the rival pursuers with the cash and product. Or Lamar needs some gear moved and could do with a passenger, Frank would meet Lamar and the game would turn into a rail shooter as Frank has to protect Lamar's van full of product.

 

Simple set up missions, even without much dialogue required, would really have increased the longevity of single player.

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Ideally, I wouldn't want to play story mode of this game again and it should be quality side-missions for all three including side characters too, but the way they've worded on the newswire it almost sounds like it'll either be additional heists, or it can be anything that I think a proper waste of time with linear story missions and a bit of new interiors which isn't worth buying, really. Time will show. But I don't have any hopes.

Totallycasual

I would like to see the vigilante missions via the police computer when you hop into their cars, have them constantly refreshing to maybe just have one big bad guy among the normal ones inside the gang attack red spots on the map. It would take me a long time to get tired of doing those!

Just about everybody's answer is going to be more heist missions. This game was lacking big time. That "Working for the FiB" twist the story took almost completely turned me off from story mode, though I'll complete it again here and there.

 

Felt rushed

  • Like 2

More missions for Franklin, and his hood days. Additionally, I'd like to see Michael have VC style 'Asset' missions for the film studio. Furthermore, I'd like to see CTW style drug dealing/running missions for Trevor.

I would love to see Lamar and Franklin taking over Simeons car dealership and export some cars by themselves, also missions San Fierro Wang Cars style.

Sounds way better than taking over that tow truck business

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