Terreus Posted February 12, 2015 Share Posted February 12, 2015 (edited) Hey, folks. I've got a highly irritating problem, and I was hoping somebody could help me figure it out before it drives me insane. Back when 'San Andreas' was released, I played it on the PlayStation 2, and one of the features of the vehicular controls in the game was the ability to accelerate gently and steadily, and to maintain a constant, or near-constant, road-legal speed without needing to keep alternating between the gas and the brake buttons, which also revved the engine very smoothly and realistically, as I recall. That was all possible by depressing the acceleration key lightly (halfway, I suppose) on the DualShock controller. I'm a fan of immersion, and smooth cruising is an absolute necessity for me here. I recently bought the PC version of the game, and after mapping my Xbox 360 controller to the game successfully, I've found that the game won't allow me to drive that way anymore. The gas and brake buttons are either active, or they're not -- there's no gradation. It makes for really crappy, jerky, hard-to-control driving. I'd assume that since the game was capable of providing that function on the PlayStation 2, there's some way of emulating it in the PC version. But I could be mistaken. Does anybody know how I can fix this issue? I expected RT on my 360 controller to act exactly as a gas pedal would -- that is, the further I depress it, the faster my acceleration, and the same goes for the brakes with LT. Not so. Any help you guys could provide here would be greatly appreciated. Either way, I used JoyToKey to map the controller to the keystrokes in the game, and everything but this is working fine. Edited February 13, 2015 by Terreus Link to comment Share on other sites More sharing options...
lil weasel Posted February 12, 2015 Share Posted February 12, 2015 (edited) The button for throttle forward on the consoles was always an off/on set up. Press the throttle forward button and the vehicle moves forward, let go and the vehicle coasts and will eventually stop depending on resistance of the surface (highway/sand/etc). Or press the reverse button and the brake stops the vehicles forward motion and eventually go in reverse. Edited February 12, 2015 by lil weasel Link to comment Share on other sites More sharing options...
Terreus Posted February 13, 2015 Author Share Posted February 13, 2015 (edited) I distinctly remember otherwise, and my PC version of GTA IV does it with a 360 controller, too. It seems 360 buttons are also capable of detecting pressure variances. I suppose I might just have to live with it in San Andreas, though. To clarify, Weasel, the gas and brake buttons always resulted in acceleration and deceleration, respectively, but depending on how hard you pressed them on the DualShock controller, your car would speed up and slow down faster or slower, making for realistic, smooth riding. That's what I meant. Sorry if I wasn't making myself clear. On the PC, it just violently speeds up like a souped-up Formula 1 car, and the only way to brake is violently, too. There's no gradation, like I said. Edited February 13, 2015 by Terreus Link to comment Share on other sites More sharing options...
OrionSR Posted February 13, 2015 Share Posted February 13, 2015 The PC version has always had on/off acceleration and braking, unlike the PS2 version. You might be able to find a mod to make your controller work the way you want. I remember reading about an advanced control mod but I am unsure of the features other than it allow 2 player features to be implemented on PC. Link to comment Share on other sites More sharing options...
LeonTheKiller Posted February 13, 2015 Share Posted February 13, 2015 (edited) Yup, the DS2 face buttons are pressure sensitive, you easily can control the amount of gas/brakes applied . You can do the same thing on the Xbox version, using the Triggers. Either way, I used JoyToKey to map the controller to the keystrokes in the game, and everything but this is working fine. No, don't use this. Anyway, I used to have a wired x360 controller, and i never got the triggers to function properly in the game, not matter what i tried. There's a few mods you can try, like GInput by Deji or GInput by Silent (The SA version isn't released yet). There's also this old tool, SAAC2, you can try it as well. If you have the Steam version, you have to downgrade the game to use mods. Edited February 13, 2015 by _Douglas_ Lethal Vaccine 1 Link to comment Share on other sites More sharing options...
Terreus Posted February 13, 2015 Author Share Posted February 13, 2015 (edited) I made it work. Awesome. It took several hours of work, but I did it. I used the SAAC. Thanks a lot for your help, pal. The 360 controller's triggers now carefully react to pressure with acceleration and deceleration, to the extent that I can literally crawl forwards, and brake so lightly that it takes dozens of seconds to stop, even when the game's recording that I'm braking. If you're interested in knowing how, just let me know here. It's really easy. Edited February 13, 2015 by Terreus LeonTheKiller 1 Link to comment Share on other sites More sharing options...
LeonTheKiller Posted February 13, 2015 Share Posted February 13, 2015 I'm glad i could help. Feel free to post how you got it to work, i don't have a x360 pad anymore, but i'm sure it will be helpful to someone out there. Link to comment Share on other sites More sharing options...
lil weasel Posted February 13, 2015 Share Posted February 13, 2015 (edited) You are talking about using the X-box "Front Bumpers" which are pressure sensitive buttons. But, on the PS2/PS3/PC gamepad the throttle/brake buttons are not. The Square (Brake), and the "X" (throttle) buttons (and equivalent on PC gamepad) are not. This was changed on the PS3/X-box games IV & V to the front bumpers/triggers which are. Possibly you have them confused? [added] The DualShock 2 Analog Controller (SCPH-10010) is the standard controller for the PlayStation 2 and is almost identical to the original DualShock controller for the original PlayStation console with only minor changes. All the buttons other than L3, R3 and "Analog" feature analog pressure sensitivity; Edited February 13, 2015 by lil weasel Link to comment Share on other sites More sharing options...
LeonTheKiller Posted February 13, 2015 Share Posted February 13, 2015 You are talking about using the X-box "Front Bumpers" which are pressure sensitive buttons. But, on the PS2/PS3/PC gamepad the throttle/brake buttons are not. The Square (Brake), and the "X" (throttle) buttons (and equivalent on PC gamepad) are not. This was changed on the PS3/X-box games IV & V to the front bumpers/triggers which are. Possibly you have them confused? Dude, the D-pad, Face and Shoulder buttons of the DS2/3 ARE pressure sensitive. Stop spreading nonsense. Link to comment Share on other sites More sharing options...
lil weasel Posted February 13, 2015 Share Posted February 13, 2015 Dual Shock gamepad Input 2× Analog sticks (10-bit precision) 8× Pressure-sensitive buttons (Triangle, Circle, Cross, Square, L1, R1, L2, R2) Pressure-sensitive directional buttons 5× Digital buttons (Start, Select, "Analog", L3, R3) Link to comment Share on other sites More sharing options...
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