YOEL_44 Posted February 10, 2015 Share Posted February 10, 2015 (edited) Some weeks ago I've found some textures used by R* in the development of the GTA saga and they were really big and detailed, as they weren't in the final game so I decided to make a mod that restores that original greatness that were lost during development, in adition, I've added some of the textures used in the 10 anniversary version of the game, so now the whole vegetation is in a never seen level of detail. In this mod, some of the textures are 2048x1024 so you will need a graphic card with some nice amount of memory, if you can barely play this game in medium settings, I don't recommend to use it. Features: -Most of the original R* textures, fixed and with a completelly new alpha mask -Some of the mobile textures edited to be more like the PC ones -Pool water and a palm trunk from the beta of Vice city, also fixed to fit in San Andreas -Mobile version fences -Original "beta like" cedar and oak leafs -Fixed an alpha of a fence -All the textures correctly mip-mapped and compressed THE WATER UPDATE NEW!!!!! Dynamic grass now also retextured (NOT ALL THE GRASS) The main palms and dead palms are now 2048x1024 and the static water and waterfalls have been restored in 256x256 using R* original textures NEW FIX: Before After Special thanks goes to: DimZet13 - for the great texture database that I used Miller786 - for the original idea DK22Pac - for the really Magic TXD Builder riquenunes - for it's texture extracting tool Myself - for worknig hard on doing this FINAL VERSION PATCH FOR THE CORONEL FUHRBERGER GARDEN DYNAMIC GRASS If you want all the fences download them HERE and install them before this mod Also recommended Fixed vegetation vertex by D3jan If you find any bug, report them here, I will try my best on fixing it. My first public mod, dont be mad Edited March 21, 2015 by YOEL_44 PeterParkerHUMANSPIDER, Neddo, Agem and 46 others 49 Link to comment Share on other sites More sharing options...
Blackbird88 Posted February 10, 2015 Share Posted February 10, 2015 Some screens wouldn't hurt Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 10, 2015 Author Share Posted February 10, 2015 (edited) Maybe later I will post some, I dont have time today EDIT:Ok, I will post one for now Edited February 10, 2015 by YOEL_44 polivin emil and Jago 2 Link to comment Share on other sites More sharing options...
Voxels Posted February 11, 2015 Share Posted February 11, 2015 Textures look great! Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 11, 2015 Author Share Posted February 11, 2015 (edited) Thank you, they are as they were meant to be First update, added more textures and softened some palms Added to the post lots of new pics Edited February 11, 2015 by YOEL_44 Igor Bogdanoff, Jago and Snoops27 3 Link to comment Share on other sites More sharing options...
Ezekiel Posted February 11, 2015 Share Posted February 11, 2015 (edited) I use to search on internet HQ Textures from GTA Era...I have found on the old 3dsite many GTA San Andreas Textures..very HQ.. After rebooting my windows..I have lost all...... But theres only 3 Textures I have saved..... Edited February 11, 2015 by Ezekiel ♂ Jago, RyanDri3957V, Concavax and 1 other 3 1 Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 11, 2015 Author Share Posted February 11, 2015 (edited) Here more: http://junior3d.ru/texture/trava.html And here the DimZet13 textures: https://yadi.sk/d/XjOejadH2vgHx But changing all the San Andreas textures would be a huge job Edited February 11, 2015 by YOEL_44 Cken 1 Link to comment Share on other sites More sharing options...
Ezekiel Posted February 11, 2015 Share Posted February 11, 2015 (edited) Not so huge....Messing with the just texture.... Theres a lot of Mods which cover SA Map with new ones..... Noone didn't touch actually models and put some more textures and details on MapParts... INSANITY so revamping whole map will take 2 years... That was My Idea since opening topic... LosSantos is only Options now... Edited February 11, 2015 by Ezekiel ♂ Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 11, 2015 Author Share Posted February 11, 2015 (edited) WOW I didn't know that retexture EDIT: Is not a retexture, Is a f*cking crazy remake of the whole map In ultra quality Edited February 11, 2015 by YOEL_44 Ezekiel 1 Link to comment Share on other sites More sharing options...
savidge Posted February 11, 2015 Share Posted February 11, 2015 This is great!I've noticed a slight issue with the palm trees though, looks like the texture wasn't tailor-made, so to speak: Z i X and Snoops27 2 Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 12, 2015 Author Share Posted February 12, 2015 Those palms were also incorrectly mapped with original textures You know, the usual laziness of Richstar Igor Bogdanoff and savidge 2 Link to comment Share on other sites More sharing options...
Reyks Posted February 12, 2015 Share Posted February 12, 2015 */me disappears for 2 days* */me comes back after 2 days and notices a bunch of awesome mods were released/updated* In other words... HOLY SH*T this is amazing, thank you so much for this! Link to comment Share on other sites More sharing options...
Link2012 Posted February 12, 2015 Share Posted February 12, 2015 Is it two-pass rendering or the alpha bug is invisible with those hi-res textures? Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted February 12, 2015 Share Posted February 12, 2015 Like them, they still have Vanilla SA feel <3 YOEL_44 1 Link to comment Share on other sites More sharing options...
Reyks Posted February 12, 2015 Share Posted February 12, 2015 Can you include the fence textures from the mobile version? They share the same files as some of this vegetation, and look way better than the vanilla ones. Link to comment Share on other sites More sharing options...
Niko_Bellic_IV Posted February 13, 2015 Share Posted February 13, 2015 Nice job, it looks cool, too bad I haven't updated my PC. Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 13, 2015 Author Share Posted February 13, 2015 (edited) Is it two-pass rendering or the alpha bug is invisible with those hi-res textures? We can say that this is the "brute force" way of fixing the bug, so yes Can you include the fence textures from the mobile version? They share the same files as some of this vegetation, and look way better than the vanilla ones. I dont personally like the mobile fences, as they are so clean to be fences PC: Mobile: What do you think about this resized one? Edited February 13, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
Reyks Posted February 13, 2015 Share Posted February 13, 2015 What do you think about this resized one? Looks a bit better I guess, but I'm not sure if it will make much of a difference in-game. And yeah mobile fences are "cleaner" indeed, but I like them for some reason . It's not such a big deal though, it's up to you if you want to include them or not BS_BlackScout 1 Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 13, 2015 Author Share Posted February 13, 2015 And talking about fences, why the stormdraix.txd is just 128x128, big for a LOD, small for ingame in comparison Ezekiel 1 Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 13, 2015 Author Share Posted February 13, 2015 (edited) Updated Also the alpha compression is now dxt5 instead of dxt3 EDIT: First patch for V2, fixed a txd with different texture name, link in the main post Edited February 13, 2015 by YOEL_44 Igor Bogdanoff and Reyks 2 Link to comment Share on other sites More sharing options...
Ezekiel Posted February 14, 2015 Share Posted February 14, 2015 stormdraix.txd is just 128x128, big for a LOD, small for ingame.......... ahahhahah that's San Andreas YOEL_44 1 Link to comment Share on other sites More sharing options...
El Dorado Posted February 14, 2015 Share Posted February 14, 2015 There are some blank/corrupted textures inside sunrise05_lawn.txd Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 14, 2015 Author Share Posted February 14, 2015 I think its fixed now... Link to comment Share on other sites More sharing options...
El Dorado Posted February 14, 2015 Share Posted February 14, 2015 They're still blank for me. It looks ok for you? In game I mean. Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 14, 2015 Author Share Posted February 14, 2015 Ok another incorrect naming, fixed, try it now Link to comment Share on other sites More sharing options...
El Dorado Posted February 14, 2015 Share Posted February 14, 2015 gracias YOEL_44 1 Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted February 14, 2015 Share Posted February 14, 2015 So ... Original quality vegetation + 2 patches + mobile fences + Fixed vegetation vertex by D3jan - all this stuff will work without conflicts with each other by using Mod Loader, manual installation is not required ? Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 14, 2015 Author Share Posted February 14, 2015 You should install first the mobile fences and then my mod and patches, but yes they can coexist without conflicts in modloader or with a normal installation Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted February 15, 2015 Share Posted February 15, 2015 You should install first the mobile fences and then my mod and patches, but yes they can coexist without conflicts in modloader or with a normal installation What means "first" ? Mod Loader loading mods simultaneously (as I know), means first install mobile fences manually by replacing .txd, and other stuff over mobile fences by using Mod Loader ? Anyway, your vegetation already includes some mobile fences, so may`be that is not a big deal to install all of them ? Oh, one more question - do you use something to improve lampposts, like on the last screen in first post ? For me they look better then vanilla ones. Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 15, 2015 Author Share Posted February 15, 2015 I don't use modloader, but as far as I know... When you mix the files in the modloader folder, put first the fences, as some of my textures replaces some of the fences Link to comment Share on other sites More sharing options...
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