Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTAForums Annual Awards 2018

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

YOEL_44

[REL/WIP|SA] Vegetation original quality

Recommended Posts

YOEL_44

Some weeks ago I've found some textures used by R* in the development of the GTA saga and they were really big and detailed, as they weren't in the final game so I decided to make a mod that restores that original greatness that were lost during development, in adition, I've added some of the textures used in the 10 anniversary version of the game, so now the whole vegetation is in a never seen level of detail.

 

In this mod, some of the textures are 2048x1024 so you will need a graphic card with some nice amount of memory, if you can barely play this game in medium settings, I don't recommend to use it.

 

Features:

-Most of the original R* textures, fixed and with a completelly new alpha mask

-Some of the mobile textures edited to be more like the PC ones

-Pool water and a palm trunk from the beta of Vice city, also fixed to fit in San Andreas

-Mobile version fences

-Original "beta like" cedar and oak leafs

-Fixed an alpha of a fence

-All the textures correctly mip-mapped and compressed

 

THE WATER UPDATE NEW!!!!! Dynamic grass now also retextured (NOT ALL THE GRASS)

 

The main palms and dead palms are now 2048x1024 and the static water and waterfalls have been restored in 256x256 using R* original textures

 

foq63k.png10gidzt.png

168djdy.png

2z3qgs2.png

24goz6d.png

2z7gyh0.png

69g5fc.png

2hfnndf.png

NEW FIX:

 

Before

KYgJumj.jpg

After

knls8.png

 

 

 

 

Special thanks goes to:

DimZet13 - for the great texture database that I used

Miller786 - for the original idea

DK22Pac - for the really Magic TXD Builder

riquenunes - for it's texture extracting tool

Myself - for worknig hard on doing this :D

 

FINAL VERSION

PATCH FOR THE CORONEL FUHRBERGER GARDEN

DYNAMIC GRASS

 

If you want all the fences download them HERE and install them before this mod

Also recommended Fixed vegetation vertex by D3jan

 

If you find any bug, report them here, I will try my best on fixing it.

 

My first public mod, dont be mad :blush:

Edited by YOEL_44

Share this post


Link to post
Share on other sites
Blackbird88

Some screens wouldn't hurt :)

Share this post


Link to post
Share on other sites
YOEL_44

Maybe later I will post some, I dont have time today

 

EDIT:Ok, I will post one for now

Edited by YOEL_44

Share this post


Link to post
Share on other sites
-NTD-

Textures look great! :^:

Share this post


Link to post
Share on other sites
YOEL_44

Thank you, they are as they were meant to be ;)

 

First update, added more textures and softened some palms

 

Added to the post lots of new pics

Edited by YOEL_44

Share this post


Link to post
Share on other sites
Ezekiel

I use to search on internet HQ Textures from GTA Era...I have found on the old 3dsite many GTA San Andreas Textures..very HQ..

After rebooting my windows..I have lost all......

 

But theres only 3 Textures I have saved.....

 

 

 

grasslong256.png

Grass_08.jpg

 

 

 

 

 

 

grassdeadbrn256.png

Grass_10.jpg

 

 

 

 

 

 

Bow_church_grass_alt.png

Grass_Amazing_Textures_004.jpg

 

 

Edited by Ezekiel ♂

Share this post


Link to post
Share on other sites
Ezekiel

Not so huge....Messing with the just texture....

Theres a lot of Mods which cover SA Map with new ones.....

 

Noone didn't touch actually models and put some more textures and details on MapParts...

 

INSANITY

 

so revamping whole map will take 2 years...

That was My Idea since opening topic...

 

LosSantos is only Options now... :cry:

Edited by Ezekiel ♂

Share this post


Link to post
Share on other sites
YOEL_44

WOW I didn't know that retexture

 

EDIT: Is not a retexture, Is a f*cking crazy remake of the whole map In ultra quality

Edited by YOEL_44

Share this post


Link to post
Share on other sites
savidge

This is great!
I've noticed a slight issue with the palm trees though, looks like the texture wasn't tailor-made, so to speak:

V44pniv.png

Share this post


Link to post
Share on other sites
YOEL_44

Those palms were also incorrectly mapped with original textures

 

You know, the usual laziness of Richstar

Share this post


Link to post
Share on other sites
Reyks

*/me disappears for 2 days*

*/me comes back after 2 days and notices a bunch of awesome mods were released/updated*

 

In other words... HOLY SH*T this is amazing, thank you so much for this!

Share this post


Link to post
Share on other sites
LINK/2012

Is it two-pass rendering or the alpha bug is invisible with those hi-res textures?

Share this post


Link to post
Share on other sites
R4gN0r0K

Like them, they still have Vanilla SA feel <3

Share this post


Link to post
Share on other sites
Reyks

Can you include the fence textures from the mobile version? They share the same files as some of this vegetation, and look way better than the vanilla ones.

Share this post


Link to post
Share on other sites
Niko_Bellic_IV

Nice job, it looks cool, too bad I haven't updated my PC.

Share this post


Link to post
Share on other sites
YOEL_44

Is it two-pass rendering or the alpha bug is invisible with those hi-res textures?

We can say that this is the "brute force" way of fixing the bug, so yes

Can you include the fence textures from the mobile version? They share the same files as some of this vegetation, and look way better than the vanilla ones.

I dont personally like the mobile fences, as they are so clean to be fences

PC:2vk00w8.png Mobile:35buxeh.png

What do you think about this resized one?

2nvtclf.png

Edited by YOEL_44

Share this post


Link to post
Share on other sites
Reyks

What do you think about this resized one?

2nvtclf.png

 

Looks a bit better I guess, but I'm not sure if it will make much of a difference in-game.

 

And yeah mobile fences are "cleaner" indeed, but I like them for some reason :p. It's not such a big deal though, it's up to you if you want to include them or not

Share this post


Link to post
Share on other sites
YOEL_44

And talking about fences, why the stormdraix.txd is just 128x128, big for a LOD, small for ingame in comparison

Share this post


Link to post
Share on other sites
YOEL_44

Updated

 

Also the alpha compression is now dxt5 instead of dxt3

 

EDIT: First patch for V2, fixed a txd with different texture name, link in the main post

Edited by YOEL_44

Share this post


Link to post
Share on other sites
Ezekiel

stormdraix.txd is just 128x128, big for a LOD, small for ingame..........

ahahhahah

that's San Andreas

Share this post


Link to post
Share on other sites
El Dorado

There are some blank/corrupted textures inside sunrise05_lawn.txd

 

YTQLWQA.jpg

Share this post


Link to post
Share on other sites
YOEL_44

I think its fixed now...

Share this post


Link to post
Share on other sites
El Dorado

They're still blank for me. It looks ok for you? In game I mean.

Share this post


Link to post
Share on other sites
YOEL_44

Ok another incorrect naming, fixed, try it now

Share this post


Link to post
Share on other sites
El Dorado

gracias

Share this post


Link to post
Share on other sites
TWIST_OF_HATE

So ... Original quality vegetation + 2 patches + mobile fences + Fixed vegetation vertex by D3jan - all this stuff will work without conflicts with each other by using Mod Loader, manual installation is not required ?

Share this post


Link to post
Share on other sites
YOEL_44

You should install first the mobile fences and then my mod and patches, but yes they can coexist without conflicts in modloader or with a normal installation

Share this post


Link to post
Share on other sites
TWIST_OF_HATE

You should install first the mobile fences and then my mod and patches, but yes they can coexist without conflicts in modloader or with a normal installation

What means "first" ? Mod Loader loading mods simultaneously (as I know), means first install mobile fences manually by replacing .txd, and other stuff over mobile fences by using Mod Loader ? Anyway, your vegetation already includes some mobile fences, so may`be that is not a big deal to install all of them ?

Oh, one more question - do you use something to improve lampposts, like on the last screen in first post ? For me they look better then vanilla ones.

Share this post


Link to post
Share on other sites
YOEL_44

I don't use modloader, but as far as I know...

When you mix the files in the modloader folder, put first the fences, as some of my textures replaces some of the fences

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • 2 Users Currently Viewing
    0 Members, 0 Anonymous, 2 Guests

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.