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Car mirrors in PC-version?


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GTA features a gigantic world with far more animations, details, effects, etc. A racing game is just that.. a racing game. Has very little that needs to be rendered to make it look good. That's why racing games are some of the best looking games out there.

 

You think GTA V renders the entire map at once? Rofl. Even high-end PC hardware couldn't handle that.

 

Rockstar could implement functional car mirrors if they wanted to.

Edited by Eurotrash
  • Like 3

crap talk

we get answer for this stupid question for many times-no, there will be no working mirrors bcoz R knows its does not affected to the gameplay
but sure modders can fixed many things via mods

Edited by Antaxi

It's Real Racing 3. And yeah, it's one of the most visually impressive games i played on my tablet. ;)

 

https://play.google.com/store/apps/details?id=com.ea.games.r3_row

Ugh, Electronic Arts and in-app purchases. No thanks.

The graphics engine (nothing to do with Rage engine) is capable to show car reflections based on map LODs, same as in IV. the only difference between both is that in GTA V reflects the street lod too, while in IV it only reflects higher buildings, and represents the street reflections as a blind portion. I did a comparasion here:

dmqlbt.png

 

In both cases, it only represents lods, so it doesn't render cars, peds or dynamic objects (such as boxes, light bulbs, etc)

Also, in both games, the mirrors are the same. They can only work in a static mode, that means you can't have a moving object with mirrors like a car. The mirrors are rendered only in flat surfaces, and doesn't have any abnormal form, just a plain rectangle/square/circle. It's how the graphics engine works. It's how the shaders are predefined. We (me and other members of GTAForums) tried to replace the car reflections with the mirrors ones in GTA IV Shaders, and that prevented to run the game and kicked us to the desktop (in other cases, the game worked, but every car was plain black and, after a few seconds, blackscreen). If GTA V shares the same graphics engine, then it could be the same.

I don't want to pop your ballon, but for me is quite hard to have enabled mirrors in PC-V.

Edited by GtaFanatik

The graphics engine (nothing to do with Rage engine) is capable to show car reflections based on map LODs, same as in IV. the only difference between both is that in GTA V reflects the street lod too, while in IV it only reflects higher buildings, and represents the street reflections as a blind portion. I did a comparasion here:

dmqlbt.png

 

In both cases, it only represents lods, so it doesn't render cars, peds or dynamic objects (such as boxes, light bulbs, etc)

Also, in both games, the mirrors are the same. They can only work in a static mode, that means you can't have a moving object with mirrors like a car. The mirrors are rendered only in flat surfaces, and doesn't have any abnormal form, just a plain rectangle/square/circle. It's how the graphics engine works. It's how the shaders are predefined. We (me and other members of GTAForums) tried to replace the car reflections with the mirrors ones in GTA IV Shaders, and that prevented to run the game and kicked us to the desktop (in other cases, the game worked, but every car was plain black and, after a few seconds, blackscreen). If GTA V shares the same graphics engine, then it could be the same.

I don't want to pop your ballon, but for me is quite hard to have enabled mirrors in PC-V.

I don't get it.

 

In your first paragraph, you say that the engine is capable of showing reflections.

 

And in your last paragraph, you said it doesn't work.

 

I am confused o_O So which is the truth? Can Rockstar / modders make the mirrors reflect the environment (at least, the static one)? Or not?

 

I don't get it.

 

Dummy.

 

He said the GTA IV graphics engine can only reflect cars based on map LOD's. AKA the low-detail models of the cars that you see in the distance.

 

Correct me anytime, I'm not good at this stuff.

 

Yep, you're right. The engine is capable to reflect lod files in a distorted way. But it's not capable to reflect the mirror shaders in a movable object such as a car.

 

Nice topic, i agree!

 

I think the way it's done on XBONE/PS4 versions is just a specular shader also used on vehicle body and glass and etc. which isn't real-time reflection, but game is capable of doing real-time reflections as there are reflections in interiors as such.

it's a fixed reflection or i guess the lod models of the map? when playing in snow the reflection would still be summer was too obvious when driving the dubsta and seeing the reflection on the back spare tire

 

 

Precisely, at least I think that's what it is

 

Also, speaking of reflections, the cars don't reflect in rain which is kind of annoying to me, only the light beams get reflected in rain puddles and such

Edited by GTARandom
  • Like 2

 

 

Nice topic, i agree!

 

I think the way it's done on XBONE/PS4 versions is just a specular shader also used on vehicle body and glass and etc. which isn't real-time reflection, but game is capable of doing real-time reflections as there are reflections in interiors as such.

it's a fixed reflection or i guess the lod models of the map? when playing in snow the reflection would still be summer was too obvious when driving the dubsta and seeing the reflection on the back spare tire

 

 

Precisely, at least I think that's what it is

 

Also, speaking of reflections, the cars don't reflect in rain which is kind of annoying to me, only the light beams get reflected in rain puddles and such

 

 

yep this engine looks outdated at now in 2015

but still good for gta

just for example order 1886 has best real time graphics at this time (materials, lights, effects,shadows etc.)

but entire game just piece of trash

graphics just nothing in comparison to entire game quality

Edited by Antaxi

Without reflection : 60 FPS

 

Mirror Reflections : ON = 20 FPS

 

 

:D

Arma 3 has multiple car mirrors with almost no FPS loss and Real Virtuality 4 is still a modified almost 15 year old engine.. Altis is 5+ times the size and every building has interior. I just wish they could do it like Arma and render things in low quality and only so far behind you.

Edited by grimoire2008

Hey! So I considering to buy GTA V for PC. The fact that GTA have first person mode make sound very interesting. But for me realism is a very crucial point, and watching console videos when drining in first person mode with those blurry mirrors that cant reflect the cars around you really destroy th overall impression. Is there any chance there will be "real" cars mirrors in the PC version or that the will be released a patch/mode at some point implementing it?

 

 

MODS!

The graphics engine (nothing to do with Rage engine) is capable to show car reflections based on map LODs, same as in IV. the only difference between both is that in GTA V reflects the street lod too, while in IV it only reflects higher buildings, and represents the street reflections as a blind portion. I did a comparasion here:

dmqlbt.png

 

In both cases, it only represents lods, so it doesn't render cars, peds or dynamic objects (such as boxes, light bulbs, etc)

Also, in both games, the mirrors are the same. They can only work in a static mode, that means you can't have a moving object with mirrors like a car. The mirrors are rendered only in flat surfaces, and doesn't have any abnormal form, just a plain rectangle/square/circle. It's how the graphics engine works. It's how the shaders are predefined. We (me and other members of GTAForums) tried to replace the car reflections with the mirrors ones in GTA IV Shaders, and that prevented to run the game and kicked us to the desktop (in other cases, the game worked, but every car was plain black and, after a few seconds, blackscreen). If GTA V shares the same graphics engine, then it could be the same.

I don't want to pop your ballon, but for me is quite hard to have enabled mirrors in PC-V.

wait, in gta iv there are mirrors that reflect you and can reflect cars. Couldnt you mod a car to use that mirror texture instead of the default one?

 

Another thing that has always bugged me about the GTA games is the fact that the cars don't have windshield wipers. It would actually add some realism. I think..

They do, however they are static models.

 

Sorry, I meant moving windshield wipers.

  • 2 weeks later...

If car reflections can be done i don't see how car mirrors is hard.

 

 

 

Hey! So I considering to buy GTA V for PC. The fact that GTA have first person mode make sound very interesting. But for me realism is a very crucial point, and watching console videos when drining in first person mode with those blurry mirrors that cant reflect the cars around you really destroy th overall impression. Is there any chance there will be "real" cars mirrors in the PC version or that the will be released a patch/mode at some point implementing it?

 

 

MODS!

ommited comment

wait, in gta iv there are mirrors that reflect you and can reflect cars. Couldnt you mod a car to use that mirror texture instead of the default one?

 

There's no mod that can add mirrors for it. As I said before, these mirrors reflect cars, smoke, people, you, everything. Yes, it's a mirrror. But the engine is capable to have working mirrors only in a static place such as in a building (a bathroom, a dressing room, etc). You can't have mirrors in movable objects like a car. Also the mirrors can't have a different shape than a plain, 2D surface. To be clear, do you know the Cloud Gate in Chicago? (Aka, the Chicago bean) well, the game would crash if you look at it as it doesn't support 3D mirrors.

Btw, you should be happy as R* didn't did a sh*t like this:

cloudgate800.jpg

maxresdefault.jpg

 

 

 

Nice topic, i agree!

 

I think the way it's done on XBONE/PS4 versions is just a specular shader also used on vehicle body and glass and etc. which isn't real-time reflection, but game is capable of doing real-time reflections as there are reflections in interiors as such.

it's a fixed reflection or i guess the lod models of the map? when playing in snow the reflection would still be summer was too obvious when driving the dubsta and seeing the reflection on the back spare tire

 

 

Precisely, at least I think that's what it is

 

Also, speaking of reflections, the cars don't reflect in rain which is kind of annoying to me, only the light beams get reflected in rain puddles and such

 

 

 

It represents lods, the fact it doesn't reflected the snowy roads is because the game adds a texture layer between the original texture and the normal texture (the one that makes textures in 3D, like the numbers in license plates) for it. That layer is not supposed to be there so the engine just doesn't reflect it.

Actually RAGE's car reflections reflect only STATIC MAP PARTS and skybox. Trees, bushes, fences, fire extinguishers, mail boxes and everything else such as peds, animals and vehicles or "stuff that moves" won't reflect, because it's not a solid unmovable piece of the map. There are however mirror reflections like the ones in mirrors on walls in safehouses. If that material overlay could somehow be applied onto cars, road and clothing it would be very unstable...

 

Basically:

e256d0e77b.png

TL;DR: Cars reflect only static map models and the skybox.

 

 

Keep in mind that RAGE runs on VERY OUTDATED development software. There's only so much they can do without switching to newer dev software.

GTA 4 anyone?0o00n1a100y5406zg.jpg

No. No one.

Please, look a bit closer at the image, there are still lods, you don't have fully working mirrors on that game because as I said 3 or 4 times earlier: the engine would just not handle it. Also judging by that screenshot I prefer my GTA V blurry mirrors rather than that (both are useless, but they show the street at least).

 

I hope Rockstar shut up my mouth and enable the mirrors by modifying the engine to include this feature (they modified it adding moving clothes so my hopes are still intact). Yes, Rockstar "could" add this feature, Im just saying that enabling it in the enhanced consoles would be impossible as the ACTUAL engine doesn't support it.

PinheiroHazard

If you look at this latest image that Rockstar released, you may notice that the car mirror is equal to current gen:

 

http://media.rockstargames.com/rockstargames/img/global/news/upload/gtav02272015_12.jpg

 

mbQ8tUx.png

 

However, the reflection of the mirrors must be "activated" only when the player is in a car, and maybe when it's in first-person mode. Or just the reflections option was turned off when this screenshot was taken.

I'm pretty sure Rockstar can make the RAGE engine capable of rendering reflection in the car mirrors. This is one of the major "defects" of the game in the current gen that is impossible not notice, and Rockstar have the opportunity to fix this on PC version.

Edited by PinheiroHazard
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  • 1 month later...
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